L13/14 G40 PGMatt (axis) vs Tcnance (allies +11) game 3

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Combat Move - Italians
                1 bomber and 2 fighters moved from Southern Italy to 110 Sea Zone
                1 infantry moved from Bulgaria to Greece
                      Italians take Greece from British
                1 artillery and 2 infantry moved from Northern Italy to Southern France

    Combat - Italians
                Battle in Southern France
                    Italians attack with 1 artillery and 2 infantry
                    Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                        Italians roll dice for 1 artillery and 2 infantry in Southern France, round 2 :  0/3 hits
                        Americans roll dice for 1 infantry in Southern France, round 2 :  1/1 hits
                        1 infantry owned by the Italians lost in Southern France
                        Italians roll dice for 1 artillery and 1 infantry in Southern France, round 3 :  1/2 hits
                        Americans roll dice for 1 infantry in Southern France, round 3 :  0/1 hits
                        1 infantry owned by the Americans lost in Southern France
                    Italians win, taking Southern France from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in 110 Sea Zone
                    Italians attack with 1 bomber and 2 fighters
                    Americans defend with 2 transports
                        2 transports owned by the Americans lost in 110 Sea Zone
                    Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 14
                    Casualties for Americans: 2 transports

    Non Combat Move - Italians
                2 fighters moved from 110 Sea Zone to Holland Belgium
                1 bomber moved from 110 Sea Zone to Western Germany
                2 armour moved from Denmark to Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,6
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4
                Italians collect 10 PUs (2 lost to blockades); end with 10 PUs total

    Territory Summary for Italians :

    Southern France : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        Western Germany : 1 bomber
        Holland Belgium : 2 fighters
        Northern Italy : 2 armour, 4 artilleries, 1 factory_major and 2 infantry
        Southern Italy : 4 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 8 infantry
        Greece : 1 flag, 1 infantry

    Production/PUs Summary :

    Germans : 56 / 80
        Russians : 6 / 8
        Japanese : 64 / 74
        Americans : 59 / 75
        Chinese : 9 / 15
        British : 33 / 38
        UK_Pacific : 10 / 5
        Italians : 12 / 10
        ANZAC : 8 / 24
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 2007 AAR League

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 4 PUs;

    Combat Move - ANZAC

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 4 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 destroyer and 2 submarines placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 8 PUs; end with 12 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs

  • 2007 AAR League

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Combat Move - French
                1 infantry moved from Iraq to Northwest Persia
                      French take Northwest Persia from Germans

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Combat Move - French
                1 infantry moved from Iraq to Northwest Persia
                      French take Northwest Persia from Germans

    Combat - French

    Non Combat Move - French
                1 infantry moved from Tobruk to Alexandria
                1 infantry moved from Egypt to Trans-Jordan

    Turn Complete - French

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Politics - Germans

    Purchase Units - Germans
                Germans buy 4 artilleries, 1 fighter, 10 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 infantry moved from Karelia to Finland
                1 bomber moved from Western Germany to Finland
                3 armour and 3 mech_infantrys moved from Western Germany to Normandy Bordeaux
                1 fighter moved from Western Germany to Normandy Bordeaux
                2 infantry moved from Caucasus to Northwest Persia
                1 artillery moved from Persia to Northwest Persia
                1 infantry moved from Caucasus to Kazakhstan
                1 bomber moved from Bryansk to Kazakhstan
                1 artillery moved from Novosibirsk to Kazakhstan
                1 infantry moved from Novosibirsk to Tsinghai
                      Germans take Tsinghai from Chinese
                1 infantry and 4 tactical_bombers moved from Bryansk to Tambov
                1 infantry moved from Bryansk to Smolensk
                      Germans take Smolensk from Russians

    Combat - Germans
                Battle in Tambov
                    Germans attack with 1 infantry and 4 tactical_bombers
                    Russians defend with 1 infantry
                        Germans roll dice for 1 infantry and 4 tactical_bombers in Tambov, round 2 :  2/5 hits
                        Russians roll dice for 1 infantry in Tambov, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Tambov
                    Germans win, taking Tambov from Russians with 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Finland
                    Germans attack with 1 bomber and 3 infantry
                    Americans defend with 1 infantry
                        Germans roll dice for 1 bomber and 3 infantry in Finland, round 2 :  1/4 hits
                        Americans roll dice for 1 infantry in Finland, round 2 :  0/1 hits
                        1 infantry owned by the Americans lost in Finland
                    Germans win, taking Finland from Americans with 1 bomber and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in Normandy Bordeaux
                    Germans attack with 3 armour, 1 fighter and 3 mech_infantrys
                    Americans defend with 1 factory_minor, 1 harbour and 2 infantry
                        Germans roll dice for 3 armour, 1 fighter and 3 mech_infantrys in Normandy Bordeaux, round 2 :  2/7 hits
                        Americans roll dice for 2 infantry in Normandy Bordeaux, round 2 :  1/2 hits
                        2 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux
                    Germans win, taking Normandy Bordeaux from Americans with 3 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Americans: 2 infantry
                Battle in Kazakhstan
                    Germans attack with 1 artillery, 1 bomber and 1 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Kazakhstan, round 2 :  2/3 hits
                        Russians roll dice for 1 infantry in Kazakhstan, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Kazakhstan
                    Germans win, taking Kazakhstan from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Northwest Persia
                    Germans attack with 1 artillery and 2 infantry
                    French defend with 1 infantry
                        Germans roll dice for 1 artillery and 2 infantry in Northwest Persia, round 2 :  0/3 hits
                        French roll dice for 1 infantry in Northwest Persia, round 2 :  1/1 hits
                        1 infantry owned by the Germans lost in Northwest Persia
                        Germans roll dice for 1 artillery and 1 infantry in Northwest Persia, round 3 :  0/2 hits
                        French roll dice for 1 infantry in Northwest Persia, round 3 :  0/1 hits
                        Germans roll dice for 1 artillery and 1 infantry in Northwest Persia, round 4 :  2/2 hits
                        French roll dice for 1 infantry in Northwest Persia, round 4 :  1/1 hits
                        1 infantry owned by the French and 1 infantry owned by the Germans lost in Northwest Persia
                    Germans win, taking Northwest Persia from French with 1 artillery remaining. Battle score for attacker is -3
                    Casualties for Germans: 2 infantry
                    Casualties for French: 1 infantry

    Non Combat Move - Germans
                1 bomber moved from Kazakhstan to Bryansk
                3 artilleries moved from Ukraine to Bryansk
                4 tactical_bombers moved from Tambov to Bryansk
                3 mech_infantrys moved from Novgorod to Bryansk
                1 bomber moved from Finland to Novgorod
                1 fighter moved from Normandy Bordeaux to Western Germany
                10 infantry moved from Slovakia Hungary to Yugoslavia

    Place Units - Germans
                3 mech_infantrys placed in Novgorod
                3 artilleries placed in Ukraine
                3 mech_infantrys placed in Volgograd
                1 fighter placed in Western Germany
                1 artillery and 2 infantry placed in France
                8 infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,6
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6
                Germans collect 62 PUs (2 lost to blockades); end with 62 PUs total
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 66 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs

    Territory Summary for Germans :

    Tsinghai : 1 flag, 1 infantry
        Kazakhstan : 1 flag, 1 artillery and 1 infantry
        Normandy Bordeaux : 1 flag, 3 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
        France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 2 infantry
        Western Germany : 1 aaGun, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 11 infantry
        Germany : 1 factory_major and 8 infantry
        Northern Italy : 2 aaGuns
        Belarus : 1 flag
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag, 3 aaGuns, 10 armour, 18 artilleries, 1 bomber, 42 infantry, 21 mech_infantrys and 4 tactical_bombers
        Rostov : 1 flag
        Vyborg : 1 flag
        Archangel : 1 flag
        Eastern Poland : 1 flag
        Bessarabia : 1 flag
        Tambov : 1 flag, 1 infantry
        Ukraine : 1 flag, 3 artilleries and 1 factory_minor
        Western Ukraine : 1 flag
        Novosibirsk : 1 flag
        Volgograd : 1 flag, 1 factory_minor and 6 mech_infantrys
        Novgorod : 1 flag, 1 airfield, 1 bomber, 1 factory_minor, 1 harbour and 3 mech_infantrys
        Caucasus : 1 flag
        Smolensk : 1 flag, 1 infantry
        Samara : 1 flag, 1 infantry
        125 Sea Zone : 1 flag
        Bulgaria : 1 flag
        109 Sea Zone : 1 flag
        71 Sea Zone : 1 submarine
        Northwest Persia : 1 flag, 1 artillery
        Persia : 1 flag
        Yugoslavia : 1 flag, 10 infantry
        Finland : 1 flag, 3 infantry

    Production/PUs Summary :

    Germans : 64 / 81
        Russians : 3 / 8
        Japanese : 64 / 74
        Americans : 55 / 75
        Chinese : 8 / 15
        British : 33 / 38
        UK_Pacific : 10 / 5
        Italians : 12 / 10
        ANZAC : 8 / 17
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 2007 AAR League

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - Russians
                Russians buy 1 artillery and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                3 infantry moved from Russia to Smolensk
                1 artillery moved from Russia to Smolensk
                3 infantry moved from Russia to Tambov
                1 artillery moved from Russia to Tambov
                12 infantry moved from Russia to Vologda
                2 artilleries moved from Russia to Vologda
                2 armour moved from Russia to Samara
                1 tactical_bomber moved from Russia to Tambov
                2 fighters moved from Russia to Tambov
                1 mech_infantry moved from Russia to Samara
                2 infantry moved from Russia to Vologda
                6 artilleries and 52 infantry moved from Russia to Samara

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - Russians
                Russians buy 1 artillery and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                3 infantry moved from Russia to Smolensk
                1 artillery moved from Russia to Smolensk
                3 infantry moved from Russia to Tambov
                1 artillery moved from Russia to Tambov
                12 infantry moved from Russia to Vologda
                2 artilleries moved from Russia to Vologda
                2 armour moved from Russia to Samara
                1 tactical_bomber moved from Russia to Tambov
                2 fighters moved from Russia to Tambov
                1 mech_infantry moved from Russia to Samara
                2 infantry moved from Russia to Vologda
                6 artilleries and 52 infantry moved from Russia to Samara

    Combat - Russians
                Battle in Tambov
                    Russians attack with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                    Russians win, taking Tambov from Germans with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Vologda
                    Russians attack with 2 artilleries and 14 infantry
                    Japanese defend with 1 infantry
                    Russians win, taking Vologda from Japanese with 2 artilleries and 13 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Smolensk
                    Russians attack with 1 artillery and 3 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Smolensk from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Samara
                    Russians attack with 2 armour, 6 artilleries, 52 infantry and 1 mech_infantry
                    Germans defend with 1 infantry
                    Russians win, taking Samara from Germans with 2 armour, 6 artilleries, 52 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                6 aaGuns moved from Russia to Samara
                2 fighters and 1 tactical_bomber moved from Tambov to Iraq

    Place Units - Russians
                1 artillery and 1 mech_infantry placed in Russia

    Turn Complete - Russians
                Russians collect 7 PUs; end with 7 PUs total

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - Japanese
                Japanese buy 3 armour, 2 artilleries, 2 destroyers, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
                1 destroyer and 2 submarines moved from 16 Sea Zone to 25 Sea Zone
                3 fighters and 3 tactical_bombers moved from 6 Sea Zone to 26 Sea Zone
                1 destroyer and 1 submarine moved from 6 Sea Zone to 25 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
                1 artillery and 1 infantry moved from 25 Sea Zone to Midway
                1 infantry moved from Kansu to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                5 infantry moved from Kansu to Shensi
                1 infantry moved from Hopei to Kweichow
                3 infantry moved from Anhwe to Kweichow
                1 bomber moved from Kiangsu to Shensi
                1 bomber moved from Kiangsu to Kweichow
                2 destroyers and 1 submarine moved from 56 Sea Zone to 62 Sea Zone
                1 artillery, 2 destroyers, 1 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
                1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
                1 battleship and 2 transports moved from 37 Sea Zone to 35 Sea Zone
                1 destroyer moved from 45 Sea Zone to 35 Sea Zone

    Combat - Japanese
                Battle in Shensi
                    Japanese attack with 1 bomber and 5 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 bomber and 5 infantry in Shensi, round 2 :  1/6 hits
                        Chinese roll dice for 1 infantry in Shensi, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Shensi
                    Japanese win, taking Shensi from Chinese with 1 bomber and 5 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in 26 Sea Zone
                    Japanese attack with 3 fighters and 3 tactical_bombers
                    Americans defend with 2 destroyers, 1 submarine and 1 transport
                    1 submarine owned by the Americans Submerged
                        Japanese roll dice for 3 fighters and 3 tactical_bombers in 26 Sea Zone, round 2 :  2/6 hits
                        Americans roll dice for 2 destroyers and 1 transport in 26 Sea Zone, round 2 :  0/2 hits
                        2 destroyers owned by the Americans lost in 26 Sea Zone
                        1 transport owned by the Americans lost in 26 Sea Zone
                    Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 23
                    Casualties for Americans: 2 destroyers and 1 transport
                Battle in 25 Sea Zone
                    Japanese attack with 2 destroyers, 3 submarines and 1 transport
                    Americans defend with 1 destroyer and 1 submarine
                        Japanese roll dice for 3 submarines in 25 Sea Zone, round 2 :  2/3 hits
                        Americans roll dice for 1 submarine in 25 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans , 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
                    Japanese win with 2 destroyers, 2 submarines and 1 transport remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 1 destroyer and 1 submarine
                Battle in Midway
                Battle in Kweichow
                    Japanese attack with 1 bomber and 4 infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 bomber and 4 infantry in Kweichow, round 2 :  3/5 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Kweichow
                    Japanese win, taking Midway from Americans, taking Kweichow from Chinese with 1 bomber and 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Aleutian Islands
                Battle in 62 Sea Zone
                    Japanese attack with 2 destroyers and 1 submarine
                    ANZAC defend with 1 destroyer and 2 submarines
                        Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 2 submarines in 62 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 2 destroyers in 62 Sea Zone, round 2 :  0/2 hits
                        ANZAC roll dice for 1 destroyer in 62 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Japanese lost in 62 Sea Zone
                        Japanese roll dice for 1 submarine in 62 Sea Zone, round 3 :  0/1 hits
                        ANZAC roll dice for 2 submarines in 62 Sea Zone, round 3 :  2/2 hits
                        Japanese roll dice for 1 destroyer in 62 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 62 Sea Zone
                    ANZAC win, taking Aleutian Islands from Americans with 1 destroyer and 2 submarines remaining. Battle score for attacker is -22
                    Casualties for Japanese: 2 destroyers and 1 submarine

    Non Combat Move - Japanese
                4 infantry moved from Kiangsi to Kwangtung
                9 mech_infantrys moved from Anhwe to Kwangtung
                3 mech_infantrys moved from Kiangsu to Kwangtung
                1 bomber moved from Shensi to Kiangsu
                1 bomber moved from Kweichow to Kiangsu
                1 artillery and 3 infantry moved from Jehol to Anhwe
                2 artilleries and 2 infantry moved from Manchuria to Jehol
                2 artilleries and 2 infantry moved from Korea to Manchuria
                1 mech_infantry moved from Amur to Jehol
                1 submarine moved from 6 Sea Zone to 26 Sea Zone
                3 fighters and 3 tactical_bombers moved from 26 Sea Zone to 25 Sea Zone
                3 carriers moved from 6 Sea Zone to 25 Sea Zone
                1 bomber moved from Japan to Kiangsu

    Place Units - Japanese
                3 armour placed in Kiangsu
                2 artilleries and 2 infantry placed in Japan
                2 destroyers, 2 submarines and 2 transports placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 66 PUs; end with 66 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 airfield and 1 harbour
        Paulau Island : 1 infantry
        Shantung : 1 flag
        Kiangsu : 1 flag, 3 armour, 3 bombers and 1 factory_minor
        Kiangsi : 1 flag
        Japan : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 3 infantry
        Jehol : 1 flag, 2 artilleries, 2 infantry and 1 mech_infantry
        Manchuria : 1 flag, 2 artilleries and 2 infantry
        Shensi : 1 flag, 5 infantry
        Suiyuyan : 1 flag, 1 infantry
        Kweichow : 1 flag, 4 infantry
        Kansu : 1 flag
        Hopei : 1 flag
        Chahar : 1 flag
        Anhwe : 1 flag, 1 artillery and 3 infantry
        Malaya : 1 flag, 1 harbour and 1 infantry
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour, 4 infantry and 12 mech_infantrys
        New Zealand : 1 flag, 1 airfield and 1 harbour
        Philippines : 1 flag, 1 airfield and 1 harbour
        Guam : 1 flag, 1 airfield
        Aleutian Islands : 1 flag, 1 artillery and 1 infantry
        Johnston Island : 1 flag
        Midway : 1 flag, 1 airfield, 1 artillery and 1 infantry
        Sakha : 1 flag
        Evenkiyskiy : 1 flag
        Yenisey : 1 flag
        Soviet Far East : 1 flag
        Amur : 1 flag
        Yakut S.S.R. : 1 flag
        Timguska : 1 flag
        Siberia : 1 flag
        Buryatia : 1 flag
        Celebes : 1 flag
        Java : 1 flag
        Sumatra : 1 flag
        41 Sea Zone : 1 flag
        37 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
        35 Sea Zone : 1 battleship, 1 destroyer and 2 transports
        39 Sea Zone : 1 submarine
        26 Sea Zone : 1 submarine
        25 Sea Zone : 3 carriers, 2 destroyers, 3 fighters, 2 submarines, 3 tactical_bombers and 1 transport
        8 Sea Zone : 2 destroyers and 1 transport
        6 Sea Zone : 2 destroyers, 2 submarines and 2 transports
        63 Sea Zone : 1 flag
        54 Sea Zone : 1 flag
        Urals : 1 flag
        85 Sea Zone : 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 2 infantry, 3 tactical_bombers and 2 transports

    Production/PUs Summary :

    Germans : 61 / 81
        Russians : 7 / 7
        Japanese : 66 / 71
        Americans : 55 / 75
        Chinese : 5 / 15
        British : 33 / 38
        UK_Pacific : 10 / 5
        Italians : 12 / 10
        ANZAC : 8 / 17
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 2007 AAR League

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 12 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                3 infantry moved from Gibraltar to 91 Sea Zone
                1 artillery moved from Gibraltar to 91 Sea Zone
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 artillery, 5 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
                1 artillery moved from 110 Sea Zone to Normandy Bordeaux
                2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                2 infantry moved from 110 Sea Zone to Holland Belgium
                1 bomber moved from United Kingdom to Holland Belgium
                1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 bomber moved from United Kingdom to Normandy Bordeaux
                1 bomber moved from United Kingdom to Normandy Bordeaux

  • 2007 AAR League

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 12 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                3 infantry moved from Gibraltar to 91 Sea Zone
                1 artillery moved from Gibraltar to 91 Sea Zone
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 artillery, 5 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
                1 artillery moved from 110 Sea Zone to Normandy Bordeaux
                2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                2 infantry moved from 110 Sea Zone to Holland Belgium
                1 bomber moved from United Kingdom to Holland Belgium
                1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 bomber moved from United Kingdom to Normandy Bordeaux
                1 bomber moved from United Kingdom to Normandy Bordeaux

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 12 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                3 infantry moved from Gibraltar to 91 Sea Zone
                1 artillery moved from Gibraltar to 91 Sea Zone
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 artillery, 5 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
                1 artillery moved from 110 Sea Zone to Normandy Bordeaux
                2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                2 infantry moved from 110 Sea Zone to Holland Belgium
                1 bomber moved from United Kingdom to Holland Belgium
                1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 bomber moved from United Kingdom to Normandy Bordeaux
                1 bomber moved from United Kingdom to Normandy Bordeaux

    Combat - Americans
                Americans creates battle in territory 26 Sea Zone
                Battle in 26 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 submarine
                    1 submarine owned by the Japanese Submerged
                Battle in Holland Belgium
                    Americans attack with 1 bomber and 2 infantry
                    Italians defend with 2 fighters
                    Americans winAmericans win with 1 submarine remaining, taking Holland Belgium from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 17
                    Casualties for Italians: 2 fighters
                    Casualties for Americans: 1 infantry
                Battle in Normandy Bordeaux
                    Americans attack with 1 artillery, 2 bombers and 3 infantry
                    Germans defend with 3 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
                    Germans win with 3 armour remaining. Battle score for attacker is -17
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for Americans: 1 artillery, 1 bomber and 3 infantry
                    1 bomber owned by the Americans retreated

    Non Combat Move - Americans
                1 bomber moved from Normandy Bordeaux to Gibraltar
                1 bomber moved from Holland Belgium to Gibraltar
                2 infantry moved from Brazil to 86 Sea Zone
                1 artillery moved from Brazil to 86 Sea Zone
                1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
                1 destroyer moved from 91 Sea Zone to 86 Sea Zone
                2 transports moved from 101 Sea Zone to 102 Sea Zone
                6 infantry moved from Eastern United States to 101 Sea Zone
                2 destroyers, 6 infantry, 2 submarines and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                8 infantry moved from 91 Sea Zone to Gibraltar
                1 artillery moved from 91 Sea Zone to Gibraltar
                2 transports moved from 102 Sea Zone to 101 Sea Zone
                1 fighter moved from Eastern United States to Western United States
                1 submarine moved from 30 Sea Zone to 12 Sea Zone
                1 submarine moved from 10 Sea Zone to 13 Sea Zone

    Place Units - Americans
                6 infantry placed in Eastern United States
                1 submarine and 3 transports placed in 101 Sea Zone
                2 submarines placed in 10 Sea Zone
                6 infantry placed in Western United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 4,1
                    Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 6,4,1,6,1,4,5,5,2,5,5,1,2,2,6
                Americans collect 55 PUs (3 lost to blockades); end with 55 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs

  • 2007 AAR League

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Kwangsi to Kiangsi
                      Chinese take Kiangsi from Japanese

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Kwangsi to Kiangsi
                      Chinese take Kiangsi from Japanese

    Combat - Chinese

    Non Combat Move - Chinese
                2 infantry moved from Hunan to Kiangsi
                6 infantry moved from Kwangsi to Kiangsi
                3 artilleries moved from Kwangsi to Kiangsi
                1 infantry moved from Szechwan to Yunnan

    Place Units - Chinese
                5 infantry placed in Kiangsi

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 6 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs

  • 2007 AAR League

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Combat Move - British
                1 unit repaired.
                2 transports moved from 109 Sea Zone to 110 Sea Zone
                1 mech_infantry moved from United Kingdom to 110 Sea Zone
                1 artillery moved from United Kingdom to 110 Sea Zone
                2 infantry moved from United Kingdom to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 artillery moved from 110 Sea Zone to Normandy Bordeaux
                1 fighter moved from United Kingdom to Normandy Bordeaux
                1 infantry moved from Albania to Bulgaria
                      British take Bulgaria from Germans
                1 infantry moved from Shan State to Malaya
                1 tactical_bomber moved from Kwangsi to Malaya
                2 destroyers moved from 80 Sea Zone to 39 Sea Zone
                1 mech_infantry moved from Iraq to Persia
                      British take Persia from Germans
                2 infantry moved from Iraq to Northwest Persia
                2 fighters moved from Russia to Northwest Persia

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - British
                British repair 3 damage on 3 factory_majors; Remaining resources: 35 PUs;
                British buy 1 artillery, 1 destroyer, 1 fighter, 1 infantry and 1 transport; Remaining resources: 3 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - British
                1 unit repaired.
                2 transports moved from 109 Sea Zone to 110 Sea Zone
                1 mech_infantry moved from United Kingdom to 110 Sea Zone
                1 artillery moved from United Kingdom to 110 Sea Zone
                2 infantry moved from United Kingdom to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 artillery moved from 110 Sea Zone to Normandy Bordeaux
                1 fighter moved from United Kingdom to Normandy Bordeaux
                1 infantry moved from Albania to Bulgaria
                      British take Bulgaria from Germans
                1 infantry moved from Shan State to Malaya
                1 tactical_bomber moved from Kwangsi to Malaya
                2 destroyers moved from 80 Sea Zone to 39 Sea Zone
                1 mech_infantry moved from Iraq to Persia
                      British take Persia from Germans
                2 infantry moved from Iraq to Northwest Persia
                2 fighters moved from Russia to Northwest Persia

    Combat - British
                British creates battle in territory 109 Sea Zone
                Battle in 39 Sea Zone
                    British attack with 2 destroyers
                    Japanese defend with 1 submarine
                    British win, taking 109 Sea Zone from Germans, taking 39 Sea Zone from Neutral with 2 destroyers remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in Malaya
                    British attack with 1 infantry and 1 tactical_bomber
                    Japanese defend with 1 harbour and 1 infantry
                    British win with 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Normandy Bordeaux
                    British attack with 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry
                    Germans defend with 3 armour, 1 factory_minor and 1 harbour
                    British win with 1 fighter remaining. Battle score for attacker is 4
                    Casualties for Germans: 3 armour
                    Casualties for British: 1 artillery, 2 infantry and 1 mech_infantry
                Battle in Northwest Persia
                    British attack with 2 fighters and 2 infantry
                    Germans defend with 1 artillery
                    British win, taking Northwest Persia from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery

    Non Combat Move - British
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 96 Sea Zone: 1 submarine
                EDIT: Adding units owned by Americans to 92 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode
                1 tactical_bomber moved from Malaya to Shan State
                2 infantry moved from Burma to Shan State
                1 mech_infantry moved from India to Shan State
                1 infantry moved from Kwangsi to French Indo China
                1 infantry moved from Kwangsi to Hunan
                5 infantry moved from Kwangsi to Yunnan
                1 infantry moved from Kwangsi to Yunnan
                1 aaGun moved from Kwangsi to Kiangsi
                7 infantry moved from India to Burma
                1 aaGun moved from India to Burma
                1 fighter moved from Eastern Persia to Burma
                1 mech_infantry moved from Persia to Eastern Persia
                1 infantry moved from Eastern Persia to Persia
                1 infantry moved from Egypt to Trans-Jordan
                2 fighters moved from Northwest Persia to Iraq
                1 artillery moved from Iraq to Persia
                1 mech_infantry moved from Iraq to Egypt
                2 destroyers moved from 94 Sea Zone to 91 Sea Zone
                1 cruiser moved from 94 Sea Zone to 91 Sea Zone
                1 transport moved from 94 Sea Zone to 98 Sea Zone
                1 infantry moved from Union of South Africa to Rhodesia
                1 transport moved from 80 Sea Zone to 81 Sea Zone
                1 destroyer moved from 109 Sea Zone to 110 Sea Zone
                1 destroyer moved from 98 Sea Zone to 81 Sea Zone
                1 fighter moved from Normandy Bordeaux to 91 Sea Zone

    Place Units - British
                1 destroyer and 1 transport placed in 110 Sea Zone
                1 fighter placed in United Kingdom
                British undo move 1.
                1 destroyer placed in 110 Sea Zone
                1 transport placed in 109 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by British from 91 Sea Zone: 1 fighter
                EDIT: Adding units owned by British to United Kingdom: 1 fighter
                EDIT: Turning off Edit Mode
                1 artillery and 1 infantry placed in Egypt

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 3,1
                British collect 34 PUs (2 lost to blockades); end with 37 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs

    Place Units - UK_Pacific
                1 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,4,2,1,5,3
                UK_Pacific collect 8 PUs (2 lost to blockades); end with 10 PUs total
                Some Units in India change ownership: 1 infantry

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - Italians
                Italians buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Greece to Bulgaria
                2 armour moved from Northern Italy to Bulgaria
                1 bomber moved from Western Germany to Bulgaria

    Combat - Italians
                Battle in Bulgaria
                    Italians attack with 2 armour, 1 bomber and 1 infantry
                    British defend with 1 infantry
                        Italians roll dice for 2 armour, 1 bomber and 1 infantry in Bulgaria, round 2 :  0/4 hits
                        British roll dice for 1 infantry in Bulgaria, round 2 :  0/1 hits
                        Italians roll dice for 2 armour, 1 bomber and 1 infantry in Bulgaria, round 3 :  2/4 hits
                        British roll dice for 1 infantry in Bulgaria, round 3 :  0/1 hits
                        1 infantry owned by the British lost in Bulgaria
                    Italians win, taking Bulgaria from British with 2 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Italians
                1 bomber moved from Bulgaria to Southern Italy
                4 artilleries and 2 infantry moved from Northern Italy to Southern Italy
                1 artillery and 1 infantry moved from Southern France to France

    Place Units - Italians
                1 armour and 1 mech_infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,5
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1
                Italians collect 11 PUs (2 lost to blockades); end with 11 PUs total

    Territory Summary for Italians :

    Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 artillery and 1 infantry
        Northern Italy : 1 factory_major
        Southern Italy : 4 aaGuns, 1 airfield, 1 armour, 5 artilleries, 1 bomber, 1 factory_minor, 1 harbour, 10 infantry and 1 mech_infantry
        Bulgaria : 1 flag, 2 armour and 1 infantry
        Greece : 1 flag

    Production/PUs Summary :

    Germans : 55 / 81
        Russians : 7 / 7
        Japanese : 65 / 71
        Americans : 58 / 70
        Chinese : 6 / 12
        British : 35 / 42
        UK_Pacific : 10 / 10
        Italians : 13 / 11
        ANZAC : 8 / 17
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 2007 AAR League

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 transport; Remaining resources: 2 PUs;

    Combat Move - ANZAC

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 transport; Remaining resources: 2 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 8 PUs; end with 10 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs

  • 2007 AAR League

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Combat Move - French

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