L13/14 G40 PGMatt (axis) vs Tcnance (allies +11) game 3
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Combat Move - British
1 infantry moved from Greece to Albania
British take Albania from Italians
1 armour moved from Trans-Jordan to Persia
1 mech_infantry moved from Eastern Persia to Persia
1 fighter moved from Egypt to Persia
1 infantry moved from Egypt to 98 Sea Zone
2 infantry moved from Burma to Shan State
1 tactical_bomber moved from India to Shan State
1 artillery moved from Trans-Jordan to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Persia
1 artillery moved from 80 Sea Zone to Persia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - British
British buy 1 destroyer, 1 fighter and 3 transports; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Greece to Albania
British take Albania from Italians
1 armour moved from Trans-Jordan to Persia
1 mech_infantry moved from Eastern Persia to Persia
1 fighter moved from Egypt to Persia
1 infantry moved from Egypt to 98 Sea Zone
2 infantry moved from Burma to Shan State
1 tactical_bomber moved from India to Shan State
1 artillery moved from Trans-Jordan to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Persia
1 artillery moved from 80 Sea Zone to PersiaCombat - British
Battle in Shan State
British attack with 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking Shan State from Japanese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Persia
British attack with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry
Germans defend with 2 artilleries and 2 infantry
Germans win with 1 artillery remaining. Battle score for attacker is -7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for British: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
1 fighter owned by the British retreatedNon Combat Move - British
2 infantry moved from West India to Eastern Persia
1 fighter moved from Persia to Eastern Persia
2 infantry moved from Trans-Jordan to Iraq
2 artilleries moved from Trans-Jordan to Iraq
8 infantry moved from Hunan to Kwangsi
1 aaGun moved from Hunan to Kwangsi
2 infantry moved from India to Burma
1 tactical_bomber moved from Shan State to Kwangsi
1 infantry moved from French Indo China to Kwangsi
2 destroyers moved from 98 Sea Zone to 80 Sea Zone
2 destroyers moved from 97 Sea Zone to 94 Sea Zone
1 battleship moved from 97 Sea Zone to 98 Sea Zone
3 destroyers moved from 97 Sea Zone to 98 Sea Zone
1 cruiser moved from 97 Sea Zone to 94 Sea Zone
1 transport moved from 91 Sea Zone to 94 Sea Zone
3 mech_infantrys moved from Egypt to IraqPlace Units - British
1 transport placed in 98 Sea Zone
1 destroyer and 2 transports placed in 109 Sea Zone
1 fighter placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 3,6
British collect 33 PUs (2 lost to blockades); end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsPlace Units - UK_Pacific
2 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,3,3,6,1,6,4
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,3
UK_Pacific collect 5 PUs (5 lost to blockades); end with 5 PUs total
Some Units in India change ownership: 2 infantry and 1 mech_infantry -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Combat Move - Italians
1 bomber and 2 fighters moved from Southern Italy to 110 Sea Zone
1 infantry moved from Bulgaria to Greece
Italians take Greece from British
1 artillery and 2 infantry moved from Northern Italy to Southern France -
scramble into 110?
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no
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Combat Move - Italians
1 bomber and 2 fighters moved from Southern Italy to 110 Sea Zone
1 infantry moved from Bulgaria to Greece
Italians take Greece from British
1 artillery and 2 infantry moved from Northern Italy to Southern FranceCombat - Italians
Battle in Southern France
Italians attack with 1 artillery and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 artillery and 2 infantry in Southern France, round 2 : 0/3 hits
Americans roll dice for 1 infantry in Southern France, round 2 : 1/1 hits
1 infantry owned by the Italians lost in Southern France
Italians roll dice for 1 artillery and 1 infantry in Southern France, round 3 : 1/2 hits
Americans roll dice for 1 infantry in Southern France, round 3 : 0/1 hits
1 infantry owned by the Americans lost in Southern France
Italians win, taking Southern France from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in 110 Sea Zone
Italians attack with 1 bomber and 2 fighters
Americans defend with 2 transports
2 transports owned by the Americans lost in 110 Sea Zone
Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 14
Casualties for Americans: 2 transportsNon Combat Move - Italians
2 fighters moved from 110 Sea Zone to Holland Belgium
1 bomber moved from 110 Sea Zone to Western Germany
2 armour moved from Denmark to Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4
Italians collect 10 PUs (2 lost to blockades); end with 10 PUs totalTerritory Summary for Italians :
Southern France : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Western Germany : 1 bomber
Holland Belgium : 2 fighters
Northern Italy : 2 armour, 4 artilleries, 1 factory_major and 2 infantry
Southern Italy : 4 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 8 infantry
Greece : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 56 / 80
Russians : 6 / 8
Japanese : 64 / 74
Americans : 59 / 75
Chinese : 9 / 15
British : 33 / 38
UK_Pacific : 10 / 5
Italians : 12 / 10
ANZAC : 8 / 24
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 4 PUs;Combat Move - ANZAC
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 4 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 2 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 8 PUs; end with 12 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Combat Move - French
1 infantry moved from Iraq to Northwest Persia
French take Northwest Persia from Germans -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Combat Move - French
1 infantry moved from Iraq to Northwest Persia
French take Northwest Persia from GermansCombat - French
Non Combat Move - French
1 infantry moved from Tobruk to Alexandria
1 infantry moved from Egypt to Trans-JordanTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Politics - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 1 fighter, 10 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 infantry moved from Karelia to Finland
1 bomber moved from Western Germany to Finland
3 armour and 3 mech_infantrys moved from Western Germany to Normandy Bordeaux
1 fighter moved from Western Germany to Normandy Bordeaux
2 infantry moved from Caucasus to Northwest Persia
1 artillery moved from Persia to Northwest Persia
1 infantry moved from Caucasus to Kazakhstan
1 bomber moved from Bryansk to Kazakhstan
1 artillery moved from Novosibirsk to Kazakhstan
1 infantry moved from Novosibirsk to Tsinghai
Germans take Tsinghai from Chinese
1 infantry and 4 tactical_bombers moved from Bryansk to Tambov
1 infantry moved from Bryansk to Smolensk
Germans take Smolensk from RussiansCombat - Germans
Battle in Tambov
Germans attack with 1 infantry and 4 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 1 infantry and 4 tactical_bombers in Tambov, round 2 : 2/5 hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Finland
Germans attack with 1 bomber and 3 infantry
Americans defend with 1 infantry
Germans roll dice for 1 bomber and 3 infantry in Finland, round 2 : 1/4 hits
Americans roll dice for 1 infantry in Finland, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Finland
Germans win, taking Finland from Americans with 1 bomber and 3 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 3 armour, 1 fighter and 3 mech_infantrys
Americans defend with 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 3 armour, 1 fighter and 3 mech_infantrys in Normandy Bordeaux, round 2 : 2/7 hits
Americans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 1/2 hits
2 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 3 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 2 infantry
Battle in Kazakhstan
Germans attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Kazakhstan, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Northwest Persia
Germans attack with 1 artillery and 2 infantry
French defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Northwest Persia, round 2 : 0/3 hits
French roll dice for 1 infantry in Northwest Persia, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Northwest Persia
Germans roll dice for 1 artillery and 1 infantry in Northwest Persia, round 3 : 0/2 hits
French roll dice for 1 infantry in Northwest Persia, round 3 : 0/1 hits
Germans roll dice for 1 artillery and 1 infantry in Northwest Persia, round 4 : 2/2 hits
French roll dice for 1 infantry in Northwest Persia, round 4 : 1/1 hits
1 infantry owned by the French and 1 infantry owned by the Germans lost in Northwest Persia
Germans win, taking Northwest Persia from French with 1 artillery remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for French: 1 infantryNon Combat Move - Germans
1 bomber moved from Kazakhstan to Bryansk
3 artilleries moved from Ukraine to Bryansk
4 tactical_bombers moved from Tambov to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
1 bomber moved from Finland to Novgorod
1 fighter moved from Normandy Bordeaux to Western Germany
10 infantry moved from Slovakia Hungary to YugoslaviaPlace Units - Germans
3 mech_infantrys placed in Novgorod
3 artilleries placed in Ukraine
3 mech_infantrys placed in Volgograd
1 fighter placed in Western Germany
1 artillery and 2 infantry placed in France
8 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6
Germans collect 62 PUs (2 lost to blockades); end with 62 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 66 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUsTerritory Summary for Germans :
Tsinghai : 1 flag, 1 infantry
Kazakhstan : 1 flag, 1 artillery and 1 infantry
Normandy Bordeaux : 1 flag, 3 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 2 infantry
Western Germany : 1 aaGun, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 11 infantry
Germany : 1 factory_major and 8 infantry
Northern Italy : 2 aaGuns
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 3 aaGuns, 10 armour, 18 artilleries, 1 bomber, 42 infantry, 21 mech_infantrys and 4 tactical_bombers
Rostov : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Tambov : 1 flag, 1 infantry
Ukraine : 1 flag, 3 artilleries and 1 factory_minor
Western Ukraine : 1 flag
Novosibirsk : 1 flag
Volgograd : 1 flag, 1 factory_minor and 6 mech_infantrys
Novgorod : 1 flag, 1 airfield, 1 bomber, 1 factory_minor, 1 harbour and 3 mech_infantrys
Caucasus : 1 flag
Smolensk : 1 flag, 1 infantry
Samara : 1 flag, 1 infantry
125 Sea Zone : 1 flag
Bulgaria : 1 flag
109 Sea Zone : 1 flag
71 Sea Zone : 1 submarine
Northwest Persia : 1 flag, 1 artillery
Persia : 1 flag
Yugoslavia : 1 flag, 10 infantry
Finland : 1 flag, 3 infantryProduction/PUs Summary :
Germans : 64 / 81
Russians : 3 / 8
Japanese : 64 / 74
Americans : 55 / 75
Chinese : 8 / 15
British : 33 / 38
UK_Pacific : 10 / 5
Italians : 12 / 10
ANZAC : 8 / 17
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Russians
Russians buy 1 artillery and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Russia to Smolensk
1 artillery moved from Russia to Smolensk
3 infantry moved from Russia to Tambov
1 artillery moved from Russia to Tambov
12 infantry moved from Russia to Vologda
2 artilleries moved from Russia to Vologda
2 armour moved from Russia to Samara
1 tactical_bomber moved from Russia to Tambov
2 fighters moved from Russia to Tambov
1 mech_infantry moved from Russia to Samara
2 infantry moved from Russia to Vologda
6 artilleries and 52 infantry moved from Russia to Samara -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Russians
Russians buy 1 artillery and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Russia to Smolensk
1 artillery moved from Russia to Smolensk
3 infantry moved from Russia to Tambov
1 artillery moved from Russia to Tambov
12 infantry moved from Russia to Vologda
2 artilleries moved from Russia to Vologda
2 armour moved from Russia to Samara
1 tactical_bomber moved from Russia to Tambov
2 fighters moved from Russia to Tambov
1 mech_infantry moved from Russia to Samara
2 infantry moved from Russia to Vologda
6 artilleries and 52 infantry moved from Russia to SamaraCombat - Russians
Battle in Tambov
Russians attack with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Tambov from Germans with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Vologda
Russians attack with 2 artilleries and 14 infantry
Japanese defend with 1 infantry
Russians win, taking Vologda from Japanese with 2 artilleries and 13 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 infantry
Russians win, taking Smolensk from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Samara
Russians attack with 2 armour, 6 artilleries, 52 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians win, taking Samara from Germans with 2 armour, 6 artilleries, 52 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
6 aaGuns moved from Russia to Samara
2 fighters and 1 tactical_bomber moved from Tambov to IraqPlace Units - Russians
1 artillery and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 7 PUs; end with 7 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 3 armour, 2 artilleries, 2 destroyers, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
1 destroyer and 2 submarines moved from 16 Sea Zone to 25 Sea Zone
3 fighters and 3 tactical_bombers moved from 6 Sea Zone to 26 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
1 infantry moved from Kansu to Suiyuyan
Japanese take Suiyuyan from Chinese
5 infantry moved from Kansu to Shensi
1 infantry moved from Hopei to Kweichow
3 infantry moved from Anhwe to Kweichow
1 bomber moved from Kiangsu to Shensi
1 bomber moved from Kiangsu to Kweichow
2 destroyers and 1 submarine moved from 56 Sea Zone to 62 Sea Zone
1 artillery, 2 destroyers, 1 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
1 battleship and 2 transports moved from 37 Sea Zone to 35 Sea Zone
1 destroyer moved from 45 Sea Zone to 35 Sea ZoneCombat - Japanese
Battle in Shensi
Japanese attack with 1 bomber and 5 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 5 infantry in Shensi, round 2 : 1/6 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 bomber and 5 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 26 Sea Zone
Japanese attack with 3 fighters and 3 tactical_bombers
Americans defend with 2 destroyers, 1 submarine and 1 transport
1 submarine owned by the Americans Submerged
Japanese roll dice for 3 fighters and 3 tactical_bombers in 26 Sea Zone, round 2 : 2/6 hits
Americans roll dice for 2 destroyers and 1 transport in 26 Sea Zone, round 2 : 0/2 hits
2 destroyers owned by the Americans lost in 26 Sea Zone
1 transport owned by the Americans lost in 26 Sea Zone
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 23
Casualties for Americans: 2 destroyers and 1 transport
Battle in 25 Sea Zone
Japanese attack with 2 destroyers, 3 submarines and 1 transport
Americans defend with 1 destroyer and 1 submarine
Japanese roll dice for 3 submarines in 25 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans , 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
Japanese win with 2 destroyers, 2 submarines and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Midway
Battle in Kweichow
Japanese attack with 1 bomber and 4 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 bomber and 4 infantry in Kweichow, round 2 : 3/5 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Kweichow
Japanese win, taking Midway from Americans, taking Kweichow from Chinese with 1 bomber and 4 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Aleutian Islands
Battle in 62 Sea Zone
Japanese attack with 2 destroyers and 1 submarine
ANZAC defend with 1 destroyer and 2 submarines
Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 2 submarines in 62 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 2 destroyers in 62 Sea Zone, round 2 : 0/2 hits
ANZAC roll dice for 1 destroyer in 62 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese lost in 62 Sea Zone
Japanese roll dice for 1 submarine in 62 Sea Zone, round 3 : 0/1 hits
ANZAC roll dice for 2 submarines in 62 Sea Zone, round 3 : 2/2 hits
Japanese roll dice for 1 destroyer in 62 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 62 Sea Zone
ANZAC win, taking Aleutian Islands from Americans with 1 destroyer and 2 submarines remaining. Battle score for attacker is -22
Casualties for Japanese: 2 destroyers and 1 submarineNon Combat Move - Japanese
4 infantry moved from Kiangsi to Kwangtung
9 mech_infantrys moved from Anhwe to Kwangtung
3 mech_infantrys moved from Kiangsu to Kwangtung
1 bomber moved from Shensi to Kiangsu
1 bomber moved from Kweichow to Kiangsu
1 artillery and 3 infantry moved from Jehol to Anhwe
2 artilleries and 2 infantry moved from Manchuria to Jehol
2 artilleries and 2 infantry moved from Korea to Manchuria
1 mech_infantry moved from Amur to Jehol
1 submarine moved from 6 Sea Zone to 26 Sea Zone
3 fighters and 3 tactical_bombers moved from 26 Sea Zone to 25 Sea Zone
3 carriers moved from 6 Sea Zone to 25 Sea Zone
1 bomber moved from Japan to KiangsuPlace Units - Japanese
3 armour placed in Kiangsu
2 artilleries and 2 infantry placed in Japan
2 destroyers, 2 submarines and 2 transports placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUsTerritory Summary for Japanese :
Caroline Islands : 1 airfield and 1 harbour
Paulau Island : 1 infantry
Shantung : 1 flag
Kiangsu : 1 flag, 3 armour, 3 bombers and 1 factory_minor
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 3 infantry
Jehol : 1 flag, 2 artilleries, 2 infantry and 1 mech_infantry
Manchuria : 1 flag, 2 artilleries and 2 infantry
Shensi : 1 flag, 5 infantry
Suiyuyan : 1 flag, 1 infantry
Kweichow : 1 flag, 4 infantry
Kansu : 1 flag
Hopei : 1 flag
Chahar : 1 flag
Anhwe : 1 flag, 1 artillery and 3 infantry
Malaya : 1 flag, 1 harbour and 1 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour, 4 infantry and 12 mech_infantrys
New Zealand : 1 flag, 1 airfield and 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield
Aleutian Islands : 1 flag, 1 artillery and 1 infantry
Johnston Island : 1 flag
Midway : 1 flag, 1 airfield, 1 artillery and 1 infantry
Sakha : 1 flag
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Timguska : 1 flag
Siberia : 1 flag
Buryatia : 1 flag
Celebes : 1 flag
Java : 1 flag
Sumatra : 1 flag
41 Sea Zone : 1 flag
37 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
35 Sea Zone : 1 battleship, 1 destroyer and 2 transports
39 Sea Zone : 1 submarine
26 Sea Zone : 1 submarine
25 Sea Zone : 3 carriers, 2 destroyers, 3 fighters, 2 submarines, 3 tactical_bombers and 1 transport
8 Sea Zone : 2 destroyers and 1 transport
6 Sea Zone : 2 destroyers, 2 submarines and 2 transports
63 Sea Zone : 1 flag
54 Sea Zone : 1 flag
Urals : 1 flag
85 Sea Zone : 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 2 infantry, 3 tactical_bombers and 2 transportsProduction/PUs Summary :
Germans : 61 / 81
Russians : 7 / 7
Japanese : 66 / 71
Americans : 55 / 75
Chinese : 5 / 15
British : 33 / 38
UK_Pacific : 10 / 5
Italians : 12 / 10
ANZAC : 8 / 17
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Americans
Americans buy 12 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
3 infantry moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
1 artillery moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from 110 Sea Zone to Holland Belgium
1 bomber moved from United Kingdom to Holland Belgium
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from United Kingdom to Normandy Bordeaux
1 bomber moved from United Kingdom to Normandy Bordeaux -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Americans
Americans buy 12 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
3 infantry moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
1 artillery moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from 110 Sea Zone to Holland Belgium
1 bomber moved from United Kingdom to Holland Belgium
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from United Kingdom to Normandy Bordeaux
1 bomber moved from United Kingdom to Normandy Bordeaux -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Americans
Americans buy 12 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
3 infantry moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
1 artillery moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from 110 Sea Zone to Holland Belgium
1 bomber moved from United Kingdom to Holland Belgium
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from United Kingdom to Normandy Bordeaux
1 bomber moved from United Kingdom to Normandy BordeauxCombat - Americans
Americans creates battle in territory 26 Sea Zone
Battle in 26 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 submarine
1 submarine owned by the Japanese Submerged
Battle in Holland Belgium
Americans attack with 1 bomber and 2 infantry
Italians defend with 2 fighters
Americans winAmericans win with 1 submarine remaining, taking Holland Belgium from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 17
Casualties for Italians: 2 fighters
Casualties for Americans: 1 infantry
Battle in Normandy Bordeaux
Americans attack with 1 artillery, 2 bombers and 3 infantry
Germans defend with 3 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
Germans win with 3 armour remaining. Battle score for attacker is -17
Casualties for Germans: 2 mech_infantrys
Casualties for Americans: 1 artillery, 1 bomber and 3 infantry
1 bomber owned by the Americans retreatedNon Combat Move - Americans
1 bomber moved from Normandy Bordeaux to Gibraltar
1 bomber moved from Holland Belgium to Gibraltar
2 infantry moved from Brazil to 86 Sea Zone
1 artillery moved from Brazil to 86 Sea Zone
1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 86 Sea Zone
2 transports moved from 101 Sea Zone to 102 Sea Zone
6 infantry moved from Eastern United States to 101 Sea Zone
2 destroyers, 6 infantry, 2 submarines and 3 transports moved from 101 Sea Zone to 91 Sea Zone
8 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
2 transports moved from 102 Sea Zone to 101 Sea Zone
1 fighter moved from Eastern United States to Western United States
1 submarine moved from 30 Sea Zone to 12 Sea Zone
1 submarine moved from 10 Sea Zone to 13 Sea ZonePlace Units - Americans
6 infantry placed in Eastern United States
1 submarine and 3 transports placed in 101 Sea Zone
2 submarines placed in 10 Sea Zone
6 infantry placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 6,4,1,6,1,4,5,5,2,5,5,1,2,2,6
Americans collect 55 PUs (3 lost to blockades); end with 55 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kwangsi to Kiangsi
Chinese take Kiangsi from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kwangsi to Kiangsi
Chinese take Kiangsi from JapaneseCombat - Chinese
Non Combat Move - Chinese
2 infantry moved from Hunan to Kiangsi
6 infantry moved from Kwangsi to Kiangsi
3 artilleries moved from Kwangsi to Kiangsi
1 infantry moved from Szechwan to YunnanPlace Units - Chinese
5 infantry placed in KiangsiTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Combat Move - British
1 unit repaired.
2 transports moved from 109 Sea Zone to 110 Sea Zone
1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy Bordeaux
1 infantry moved from Albania to Bulgaria
British take Bulgaria from Germans
1 infantry moved from Shan State to Malaya
1 tactical_bomber moved from Kwangsi to Malaya
2 destroyers moved from 80 Sea Zone to 39 Sea Zone
1 mech_infantry moved from Iraq to Persia
British take Persia from Germans
2 infantry moved from Iraq to Northwest Persia
2 fighters moved from Russia to Northwest Persia