everytime I try to start a game on triplea by using forum, it keeps saying error and that user muddslinger is not registered. I have no idea why I cant start a game by forum. only by email
Tcnance(axis) vs karl(allies) +12
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 fighter and 4 infantry; Remaining resources: 1 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
2 infantry moved from Siam to French Indo China
2 infantry moved from Siam to Shan State
1 mech_infantry moved from Siam to French Indo China
2 mech_infantrys moved from Siam to French Indo China
2 armour moved from Siam to French Indo China
3 artilleries moved from Siam to French Indo China
1 armour moved from Siam to French Indo China
3 fighters moved from Siam to Shan State
1 artillery moved from Siam to French Indo China
2 armour moved from Siam to French Indo China
1 bomber moved from Volgograd to RussiaCombat - Japanese
Air Battle in Russia
Japanese attacks with 1 units heading to Russia
Russians launches 14 interceptors out of Russia
Attackers Fire, : 1/1 hits
Defenders Fire, : 3/14 hits
1 bomber owned by the Japanese lost in Russia
1 fighter owned by the ANZAC lost in Russia
Air Battle is over, the attackers have all died
Battle in Shan State
Japanese attack with 3 fighters and 2 infantry
British defend with 1 infantry
Japanese roll dice for 3 fighters and 2 infantry in Shan State, round 2 : 2/5 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 3 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in French Indo China
Japanese attack with 5 armour, 4 artilleries, 2 infantry and 3 mech_infantrys
ANZAC defend with 3 artilleries, 1 factory_minor and 3 infantry
Japanese roll dice for 5 armour, 4 artilleries, 2 infantry and 3 mech_infantrys in French Indo China, round 2 : 6/14 hits
ANZAC roll dice for 3 artilleries and 3 infantry in French Indo China, round 2 : 3/6 hits
3 infantry owned by the ANZAC , 2 infantry owned by the Japanese , 3 artilleries owned by the ANZAC and 1 mech_infantry owned by the Japanese lost in French Indo China
Japanese win, taking French Indo China from ANZAC with 5 armour, 4 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 11
Casualties for Japanese: 2 infantry and 1 mech_infantry
Casualties for ANZAC: 3 artilleries and 3 infantry
Cleaning up after air battlesNon Combat Move - Japanese
3 fighters moved from Shan State to SiamPlace Units - Japanese
1 fighter and 4 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,6,6,3
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,3,6,3,6,3,2,4,2,1,6,5,6,1,2,5,5,3,4,3,1,3,4,4,6,1,6,1,6,5,6,6,2,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,6,5,2,4,3,3,6,1,3,2,3
Japanese collect 14 PUs (12 lost to blockades); end with 15 PUs totalTerritory Summary for Japanese :
Japan : 1 aaGun, 1 airfield, 1 factory_major, 4 fighters, 1 harbour, 34 infantry and 2 tactical_bombers
Siam : 2 aaGuns, 1 artillery and 3 fighters
Shensi : 1 flag
Suiyuyan : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag
Sikang : 1 flag
Shan State : 1 flag, 1 infantry
Sakha : 1 flag
Yenisey : 1 flag
Soviet Far East : 1 flag
Yakut S.S.R. : 1 flag, 1 infantry
Siberia : 1 flag
Kazakhstan : 1 flag
Buryatia : 1 flag, 1 tactical_bomber
French Indo China : 1 flag, 5 armour, 4 artilleries, 1 factory_minor and 2 mech_infantrys
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Novosibirsk : 1 flagProduction/PUs Summary :
Germans : 52 / 62
Russians : 9 / 18
Japanese : 26 / 15
Americans : 67 / 92
Chinese : 17 / 14
British : 38 / 49
UK_Pacific : 20 / 26
Italians : 16 / 11
ANZAC : 15 / 27
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 11 times
2 was rolled 10 times
3 was rolled 8 times
4 was rolled 4 times
5 was rolled 11 times
6 was rolled 9 times
Average roll : 3.396
Median : 3.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 53Null / Other
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.333
Median : 3.000
Variance : 0.727
Standard Deviation : 0.853
Total rolls : 12Japanese Combat
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 1 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3.500
Median : 4.000
Variance : 1.474
Standard Deviation : 1.214
Total rolls : 20ANZAC Combat
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 2.833
Median : 3.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Russians Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.643
Median : 3.500
Variance : 0.462
Standard Deviation : 0.679
Total rolls : 14UK_Pacific Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
that happened
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Americans
Americans buy 3 armour, 1 bomber, 3 fighters, 6 infantry and 3 mech_infantrys; Remaining resources: 2 PUs;Combat Move - Americans
1 armour moved from Amur to Sakha
Russians take Sakha from Japanese
1 armour moved from Sakha to Buryatia
1 infantry moved from Amur to Siberia
Russians take Siberia from Japanese
1 artillery and 1 infantry moved from Amur to Buryatia
3 armour moved from Korea to Buryatia
1 infantry moved from Chahar to Suiyuyan
Chinese take Suiyuyan from Japanese
2 infantry moved from Hainan to 36 Sea Zone
1 infantry and 2 transports moved from 36 Sea Zone to 35 Sea Zone
3 infantry moved from Philippines to 35 Sea Zone
4 infantry and 2 transports moved from 35 Sea Zone to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone
1 artillery moved from Kiangsi to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
1 infantry moved from Shantung to Anhwe
1 artillery, 5 infantry and 3 transports moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 5 infantry moved from 37 Sea Zone to Siam
2 fighters moved from 36 Sea Zone to Siam
3 bombers moved from Philippines to Siam
1 battleship moved from 36 Sea Zone to 37 Sea Zone
4 infantry moved from Gibraltar to 91 Sea Zone
2 transports moved from 110 Sea Zone to 102 Sea Zone
4 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from Normandy Bordeaux to Holland Belgium
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Holland BelgiumCombat - Americans
Americans creates battle in territory 93 Sea Zone
Battle in Buryatia
Americans attack with 4 armour, 1 artillery and 1 infantry
Japanese defend with 1 tactical_bomber
Americans win, taking 93 Sea Zone from Italians, taking Buryatia from Japanese with 4 armour and 1 artillery remaining. Battle score for attacker is 8
Casualties for Japanese: 1 tactical_bomber
Casualties for Americans: 1 infantry
Battle in Holland Belgium
Americans attack with 3 fighters, 4 infantry and 1 tactical_bomber
Germans defend with 3 infantry and 1 mech_infantry
Americans win, taking Holland Belgium from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 3 infantry and 1 mech_infantry
Casualties for Americans: 2 infantry
Battle in Siam
Americans attack with 1 artillery, 3 bombers, 2 fighters and 5 infantry
Japanese defend with 2 aaGuns, 1 artillery and 3 fighters
Americans win, taking Siam from Japanese with 1 artillery, 3 bombers and 1 fighter remaining. Battle score for attacker is 19
Casualties for Japanese: 2 aaGuns, 1 artillery and 3 fighters
Casualties for Americans: 1 fighter and 5 infantryNon Combat Move - Americans
3 bombers moved from Siam to Yunnan
1 fighter moved from Siam to 36 Sea Zone
1 submarine moved from 37 Sea Zone to 36 Sea Zone
2 aaGuns and 2 infantry moved from Gibraltar to 91 Sea Zone
2 aaGuns, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
2 aaGuns and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from Holland Belgium to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
9 infantry moved from Eastern United States to 101 Sea Zone
9 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
3 transports moved from 102 Sea Zone to 101 Sea Zone
3 fighters moved from Norway to Russia
3 armour moved from Finland to Norway
2 infantry moved from Finland to NorwayPlace Units - Americans
3 fighters placed in Norway
3 armour placed in Normandy Bordeaux
6 infantry placed in Eastern United States
3 mech_infantrys placed in Korea
1 bomber placed in Eastern United StatesTurn Complete - Americans
Americans collect 71 PUs; end with 73 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 98 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Anhwe to Hopei
Chinese take Hopei from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 artillery and 3 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 19 PUs; end with 20 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - British
British buy 2 armour, 1 artillery and 11 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
2 armour moved from Kweichow to Tsinghai
Chinese take Shensi from Japanese
Chinese take Tsinghai from Japanese
2 armour moved from Szechwan to Sikang
Chinese take Sikang from Japanese
2 armour moved from Sikang to Kazakhstan
Russians take Kazakhstan from Japanese
1 infantry moved from Caucasus to Rostov
1 artillery and 2 infantry moved from Caucasus to Volgograd
1 tactical_bomber moved from Northwest Persia to Volgograd
2 fighters moved from Russia to Volgograd
1 fighter moved from Russia to Rostov
1 artillery and 2 infantry moved from Burma to Shan State
2 infantry moved from Malaya to Shan State
6 artilleries, 1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China
16 infantry moved from Yunnan to French Indo China
3 infantry moved from Normandy Bordeaux to Southern France
3 fighters moved from Normandy Bordeaux to Southern France
2 fighters moved from United Kingdom to Southern France
1 bomber moved from United Kingdom to Southern FranceCombat - British
Battle in French Indo China
British attack with 6 artilleries, 1 fighter, 16 infantry and 1 tactical_bomber
Japanese defend with 5 armour, 4 artilleries, 1 factory_minor and 2 mech_infantrys
British win, taking French Indo China from Japanese with 6 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber remaining. Battle score for attacker is 33
Casualties for Japanese: 5 armour, 4 artilleries and 2 mech_infantrys
Casualties for British: 7 infantry
Battle in Rostov
British attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
British win, taking Rostov from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Southern France
British attack with 1 bomber, 5 fighters and 3 infantry
Italians defend with 1 factory_minor, 1 harbour and 3 infantry
British win, taking Southern France from Italians with 1 bomber, 5 fighters and 3 infantry remaining. Battle score for attacker is 9
Casualties for Italians: 3 infantry
Battle in Shan State
British attack with 1 artillery and 4 infantry
Japanese defend with 1 infantry
British win, taking Shan State from Japanese with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Volgograd
British attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 3 infantry
British win, taking Volgograd from Germans with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 3 infantry
Casualties for British: 2 infantryNon Combat Move - British
2 fighters moved from Volgograd to Russia
1 fighter moved from Rostov to Russia
1 tactical_bomber moved from Volgograd to Russia
1 armour and 2 infantry moved from Northwest Persia to Caucasus
3 infantry moved from Persia to Northwest Persia
11 infantry moved from Yunnan to Szechwan
1 infantry moved from Szechwan to Sikang
1 armour moved from Hunan to Shensi
2 infantry moved from Hunan to Yunnan
3 aaGuns moved from Yunnan to Szechwan
2 infantry moved from Burma to India
6 infantry moved from India to West India
1 fighter and 1 tactical_bomber moved from French Indo China to Szechwan
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from Greece to 99 Sea Zone
1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Syria
2 artilleries moved from Trans-Jordan to Iraq
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 infantry moved from Alexandria to Egypt
1 artillery and 3 infantry moved from Libya to Tobruk
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 aaGun and 1 infantry moved from 98 Sea Zone to Syria
1 armour moved from Union of South Africa to Belgian Congo
2 fighters moved from Southern France to United Kingdom
2 fighters moved from Southern France to 110 Sea Zone
1 fighter moved from Southern France to Normandy Bordeaux
1 bomber moved from Southern France to United KingdomPlace Units - British
1 artillery and 2 infantry placed in Persia
2 armour and 1 infantry placed in Egypt
8 infantry placed in United KingdomTurn Complete - British
British collect 41 PUs; end with 41 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 46 PUsPlace Units - UK_Pacific
3 armour and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 23 PUs; end with 23 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 28 PUs
Some Units in India change ownership: 3 armour and 2 mech_infantrys -
Hey, I am out of the country right now, but have internet access. The dice server keeps crashing on me (I assume to poor connection), so I’ve had to do the UK’s turn over. I didn’t even get the results from the first attempts. I’d press roll and the server would lock. After some moving round the hotel it worked though. Just letting you know if you got a ton of rolls from unfinished battles that don;t make any sense. The last ones were the ones that finally came through for me.
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Kill?
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war?
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 artillery and 2 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 infantry moved from Bulgaria to Greece
Italians take Greece from British
3 infantry moved from France to Southern France
1 infantry moved from Northern Italy to Southern France
1 armour moved from Southern Italy to Southern France
1 fighter moved from Northern Italy to Southern France
1 bomber moved from Southern Italy to Southern France -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 artillery and 2 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 infantry moved from Bulgaria to Greece
Italians take Greece from British
3 infantry moved from France to Southern France
1 infantry moved from Northern Italy to Southern France
1 armour moved from Southern Italy to Southern France
1 fighter moved from Northern Italy to Southern France
1 bomber moved from Southern Italy to Southern France -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 artillery and 2 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 infantry moved from Bulgaria to Greece
Italians take Greece from British
3 infantry moved from France to Southern France
1 infantry moved from Northern Italy to Southern France
1 armour moved from Southern Italy to Southern France
1 fighter moved from Northern Italy to Southern France
1 bomber moved from Southern Italy to Southern FranceCombat - Italians
Battle in Southern France
Italians attack with 1 armour, 1 bomber, 1 fighter and 4 infantry
British defend with 1 factory_minor, 1 harbour and 3 infantry
Italians roll dice for 1 armour, 1 bomber, 1 fighter and 4 infantry in Southern France, round 2 : 3/7 hits
British roll dice for 3 infantry in Southern France, round 2 : 1/3 hits
3 infantry owned by the British and 1 infantry owned by the Italians lost in Southern France
Italians win, taking Southern France from British with 1 armour, 1 bomber, 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for British: 3 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 armour moved from Bulgaria to Northern Italy
2 armour moved from Albania to Northern Italy
1 infantry moved from Yugoslavia to Bulgaria
1 infantry moved from Yugoslavia to Albania
1 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Northern Italy to France
1 fighter moved from Southern France to Southern Italy
1 bomber moved from Southern France to Northern ItalyPlace Units - Italians
1 artillery and 1 infantry placed in Northern Italy
1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,2,1,4
Italians collect 6 PUs (10 lost to blockades); end with 7 PUs totalTerritory Summary for Italians :
Southern France : 1 flag, 1 armour, 1 factory_minor, 1 harbour and 3 infantry
France : 1 infantry
Albania : 1 infantry
Northern Italy : 3 armour, 1 artillery, 1 bomber, 1 factory_minor and 4 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 10 infantry
Bulgaria : 1 flag, 1 infantry
Greece : 1 flag, 1 infantry
Yugoslavia : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 47 / 62
Russians : 17 / 18
Japanese : 13 / 15
Americans : 71 / 98
Chinese : 22 / 26
British : 36 / 46
UK_Pacific : 23 / 28
Italians : 16 / 7
ANZAC : 15 / 27
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 2.957
Median : 3.000
Variance : 1.045
Standard Deviation : 1.022
Total rolls : 23Null / Other
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 2.875
Median : 2.500
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8British Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 2.875
Median : 2.500
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8Italians Combat
1 was rolled 3 times
4 was rolled 1 times
5 was rolled 3 times
Average roll : 3.143
Median : 4.000
Variance : 1.833
Standard Deviation : 1.354
Total rolls : 7 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Caucasus to Russia
2 fighters moved from Malaya to Sikang
2 fighters moved from Queensland to Shan State
1 transport moved from 36 Sea Zone to 42 Sea Zone
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 transport moved from 36 Sea Zone to 34 Sea Zone
1 transport moved from 34 Sea Zone to 33 Sea Zone
1 carrier moved from 36 Sea Zone to 33 Sea Zone
2 fighters moved from 36 Sea Zone to 33 Sea Zone
1 destroyer moved from 36 Sea Zone to 33 Sea Zone
2 submarines moved from 36 Sea Zone to 33 Sea Zone
1 submarine moved from 36 Sea Zone to 33 Sea Zone
1 destroyer moved from 36 Sea Zone to 33 Sea Zone
1 transport moved from 36 Sea Zone to 46 Sea Zone
1 cruiser and 2 destroyers moved from 36 Sea Zone to 38 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 submarine moved from 79 Sea Zone to 76 Sea Zone
2 fighters moved from 36 Sea Zone to SikangPlace Units - ANZAC
1 transport placed in 54 Sea Zone
2 fighters placed in QueenslandTurn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Combat Move - French
Non Combat Move - French
2 infantry moved from United Kingdom to 110 Sea ZoneTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 16 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Samara to Russia
2 infantry moved from Vologda to Russia
1 infantry moved from Smolensk to Russia
2 infantry moved from Bryansk to Rostov
1 bomber moved from Bryansk to Rostov
2 fighters moved from Bryansk to Rostov
2 tactical_bombers moved from Bryansk to Rostov
2 armour moved from Ukraine to Russia
1 tactical_bomber moved from Bryansk to Russia
14 infantry moved from Bryansk to Russia
2 infantry moved from Bryansk to Russia
15 armour moved from Bryansk to Russia
1 armour moved from Ukraine to Russia
3 armour moved from Bryansk to Russia
1 mech_infantry moved from Bryansk to Russia
6 artilleries moved from Bryansk to Russia
2 infantry moved from Tambov to Russia
1 fighter moved from Bryansk to Russia
1 fighter moved from Rostov to Russia
1 infantry moved from Karelia to Finland
Germans take Finland from Americans
3 infantry moved from France to Holland Belgium
2 tactical_bombers moved from France to Holland Belgium
1 infantry moved from France to Holland Belgium -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 16 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Samara to Russia
2 infantry moved from Vologda to Russia
1 infantry moved from Smolensk to Russia
2 infantry moved from Bryansk to Rostov
1 bomber moved from Bryansk to Rostov
2 fighters moved from Bryansk to Rostov
2 tactical_bombers moved from Bryansk to Rostov
2 armour moved from Ukraine to Russia
1 tactical_bomber moved from Bryansk to Russia
14 infantry moved from Bryansk to Russia
2 infantry moved from Bryansk to Russia
15 armour moved from Bryansk to Russia
1 armour moved from Ukraine to Russia
3 armour moved from Bryansk to Russia
1 mech_infantry moved from Bryansk to Russia
6 artilleries moved from Bryansk to Russia
2 infantry moved from Tambov to Russia
1 fighter moved from Bryansk to Russia
1 fighter moved from Rostov to Russia
1 infantry moved from Karelia to Finland
Germans take Finland from Americans
3 infantry moved from France to Holland Belgium
2 tactical_bombers moved from France to Holland Belgium
1 infantry moved from France to Holland BelgiumCombat - Germans
Battle in Holland Belgium
Germans attack with 4 infantry and 2 tactical_bombers
Americans defend with 2 infantry
Germans roll dice for 4 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 2/6 hits
Americans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits
1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Americans: 2 infantry
Battle in Rostov
Germans attack with 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers
British defend with 1 infantry
Germans roll dice for 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers in Rostov, round 2 : 2/6 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
1 infantry owned by the British lost in Rostov
Germans win, taking Rostov from Russians with 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Russia
Germans attack with 21 armour, 6 artilleries, 2 fighters, 22 infantry, 1 mech_infantry and 1 tactical_bomber
ANZAC defend with 2 fighters; British defend with 3 fighters and 1 tactical_bomber; Russians defend with 1 airfield, 2 armour, 3 artilleries, 1 factory_major, 3 fighters, 23 infantry and 1 tactical_bomber; Americans defend with 9 fighters
Germans roll dice for 21 armour, 6 artilleries, 2 fighters, 22 infantry, 1 mech_infantry and 1 tactical_bomber in Russia, round 2 : 19/53 hits
Russians roll dice for 2 armour, 3 artilleries, 17 fighters, 23 infantry and 2 tactical_bombers in Russia, round 2 : 21/47 hits
19 infantry owned by the Russians and 21 infantry owned by the Germans lost in Russia
Germans roll dice for 21 armour, 6 artilleries, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Russia, round 3 : 19/32 hits
Russians roll dice for 2 armour, 3 artilleries, 17 fighters, 4 infantry and 2 tactical_bombers in Russia, round 3 : 13/28 hits
4 infantry owned by the Russians , 1 tactical_bomber owned by the Russians , 1 tactical_bomber owned by the British , 4 fighters owned by the Americans , 2 armour owned by the Russians , 1 infantry owned by the Germans , 5 armour owned by the Germans , 3 artilleries owned by the Russians , 3 fighters owned by the Russians , 6 artilleries owned by the Germans , 1 mech_infantry owned by the Germans and 1 fighter owned by the ANZAC lost in Russia
Germans roll dice for 16 armour, 2 fighters and 1 tactical_bomber in Russia, round 4 : 8/19 hits
Russians roll dice for 9 fighters in Russia, round 4 : 7/9 hits
5 fighters owned by the Americans , 7 armour owned by the Germans and 3 fighters owned by the British lost in Russia
Germans roll dice for 9 armour, 2 fighters and 1 tactical_bomber in Russia, round 5 : 5/12 hits
Russians roll dice for 1 fighter in Russia, round 5 : 0/1 hits
1 fighter owned by the ANZAC lost in Russia
Germans captures 18PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 9 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 119
Casualties for ANZAC: 2 fighters
Casualties for Germans: 12 armour, 6 artilleries, 22 infantry and 1 mech_infantry
Casualties for British: 3 fighters and 1 tactical_bomber
Casualties for Russians: 2 armour, 3 artilleries, 3 fighters, 23 infantry and 1 tactical_bomber
Casualties for Americans: 9 fightersNon Combat Move - Germans
1 fighter moved from Rostov to Ukraine
1 bomber moved from Rostov to Ukraine
2 tactical_bombers moved from Rostov to Ukraine
1 aaGun moved from Bryansk to Ukraine
1 aaGun moved from Bryansk to Russia
2 mech_infantrys moved from Novgorod to Bryansk
2 infantry moved from Novgorod to Karelia
1 infantry moved from Novgorod to Karelia
1 infantry moved from Archangel to Novgorod
1 infantry moved from Archangel to Smolensk
1 fighter moved from Russia to Ukraine
1 tactical_bomber moved from Russia to Ukraine
1 fighter moved from Russia to Smolensk
4 armour moved from France to Northern Italy
1 mech_infantry moved from France to Northern Italy
1 infantry moved from France to Northern Italy
1 infantry moved from France to Western Germany
1 aaGun moved from France to Western Germany
2 infantry moved from Western Germany to Denmark
2 tactical_bombers moved from Holland Belgium to Western Germany
2 tactical_bombers moved from Western Germany to Germany
12 infantry moved from Germany to Western Germany
1 aaGun moved from Tambov to RussiaPlace Units - Germans
3 infantry placed in Ukraine
3 infantry placed in Novgorod
1 armour, 8 infantry and 1 mech_infantry placed in Germany
1 artillery and 2 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 57 PUs; end with 75 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 85 PUsTerritory Summary for Germans :
Evenkiyskiy : 1 flag
Timguska : 1 flag
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 aaGun, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour and 23 infantry
Germany : 1 armour, 1 factory_major, 8 infantry, 1 mech_infantry and 2 tactical_bombers
Denmark : 2 infantry
Holland Belgium : 3 infantry
Northern Italy : 4 armour, 5 infantry and 1 mech_infantry
Belarus : 1 flag
Karelia : 1 flag, 3 infantry
Baltic States : 1 flag
Bryansk : 1 flag, 2 mech_infantrys
Rostov : 1 flag, 2 infantry
Nenetsia : 1 flag
Urals : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Russia : 1 flag, 2 aaGuns, 1 airfield, 9 armour and 1 factory_minor
Tambov : 1 flag
Ukraine : 1 flag, 1 aaGun, 1 bomber, 1 factory_minor, 2 fighters, 3 infantry and 3 tactical_bombers
Western Ukraine : 1 flag
Vologda : 1 flag
Novgorod : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 4 infantry
Smolensk : 1 flag, 1 fighter and 1 infantry
Samara : 1 flag
125 Sea Zone : 1 flag
Finland : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 57 / 85
Russians : 12 / 0
Japanese : 13 / 15
Americans : 66 / 98
Chinese : 22 / 26
British : 36 / 46
UK_Pacific : 23 / 28
Italians : 16 / 7
ANZAC : 15 / 25
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 30 times
2 was rolled 37 times
3 was rolled 40 times
4 was rolled 32 times
5 was rolled 44 times
6 was rolled 33 times
Average roll : 3.565
Median : 4.000
Variance : 0.660
Standard Deviation : 0.813
Total rolls : 216Germans Combat
1 was rolled 19 times
2 was rolled 23 times
3 was rolled 22 times
4 was rolled 19 times
5 was rolled 26 times
6 was rolled 19 times
Average roll : 3.523
Median : 3.500
Variance : 0.331
Standard Deviation : 0.575
Total rolls : 128Russians Combat
1 was rolled 10 times
2 was rolled 14 times
3 was rolled 17 times
4 was rolled 13 times
5 was rolled 18 times
6 was rolled 14 times
Average roll : 3.663
Median : 4.000
Variance : 0.494
Standard Deviation : 0.703
Total rolls : 86Americans Combat
1 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
You can skip ussr from now on and go to Japan.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Politics - Japanese
Purchase Units - Japanese
Japanese buy nothing; Remaining resources: 0 SuicideAttackTokens; 15 PUs;Combat Move - Japanese
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Politics - Japanese
Purchase Units - Japanese
Japanese buy nothing; Remaining resources: 0 SuicideAttackTokens; 15 PUs;Combat Move - Japanese
Non Combat Move - Japanese
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,6,3,2,2,3,2,2,2,2,5,6
Japanese collect 5 PUs (8 lost to blockades); end with 20 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Purchase Units - Americans
Americans buy 3 armour, 1 artillery, 3 fighters, 9 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 armour moved from Buryatia to Ulaanbaatar
Americans take Ulaanbaatar from Japanese
3 armour and 1 artillery moved from Buryatia to Yakut S.S.R.
1 armour moved from Ulaanbaatar to Dzavhan
Americans take Dzavhan from Japanese
1 infantry moved from Norway to Finland
2 fighters moved from Norway to Finland
10 armour, 2 artilleries, 2 fighters, 3 infantry and 2 mech_infantrys moved from Normandy Bordeaux to Southern France
1 infantry moved from Siberia to Soviet Far East
Americans take Soviet Far East from JapaneseCombat - Americans
Battle in Southern France
Americans attack with 10 armour, 2 artilleries, 2 fighters, 3 infantry and 2 mech_infantrys
Italians defend with 1 armour, 1 factory_minor, 1 harbour and 3 infantry
Americans win, taking Southern France from Italians with 10 armour, 2 artilleries, 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour and 3 infantry
Casualties for Americans: 3 infantry
Battle in Yakut S.S.R.
Americans attack with 3 armour and 1 artillery
Japanese defend with 1 infantry
Americans win, taking Yakut S.S.R. from Japanese with 3 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Finland
Americans attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Americans win, taking Finland from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Americans
2 fighters moved from Finland to Norway
2 fighters moved from Southern France to Normandy Bordeaux
3 transports moved from 110 Sea Zone to 102 Sea Zone
6 infantry moved from Eastern United States to 101 Sea Zone
9 infantry and 5 transports moved from 91 Sea Zone to 110 Sea Zone
9 infantry moved from 110 Sea Zone to Normandy Bordeaux
6 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
6 infantry moved from 91 Sea Zone to Gibraltar
2 transports moved from 102 Sea Zone to 101 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
1 artillery moved from Siam to 37 Sea Zone
1 artillery, 1 battleship and 3 transports moved from 37 Sea Zone to 79 Sea Zone
1 artillery moved from 79 Sea Zone to West India
3 carriers, 2 destroyers, 1 fighter and 5 submarines moved from 36 Sea Zone to 39 Sea Zone
1 infantry moved from Suiyuyan to Shensi
3 mech_infantrys moved from Korea to Buryatia
3 bombers moved from Yunnan to CaucasusPlace Units - Americans
3 armour placed in Normandy Bordeaux
3 infantry placed in Norway
3 mech_infantrys placed in Korea
1 artillery and 6 infantry placed in Eastern United States
1 transport placed in 101 Sea Zone
3 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 73 PUs; end with 73 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 98 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Hopei to Suiyuyan
1 artillery and 3 infantry moved from Szechwan to Sikang
2 infantry moved from Yunnan to SzechwanPlace Units - Chinese
2 artilleries and 6 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 22 PUs; end with 22 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 28 PUs