@Arthur-Bomber-Harris Indeed, Allies can’t just wipe Italy off the map with a Med focused bid.
13L AA50 - Gamerman01 (allies) vs Soundcrescent (axis +6)
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I have been busy those days, I could’n play often. Friday I am going on holiday but the hotel should have Internet connection.
In any case I think mech inf for Russian is really too much. I will see after the next Russian turn if I still have some chance, otherwise I will surrender. -
Sound, I just want to acknowledge that although you’ve kind of been a step behind all game (and this has a lot to do with R1 dice and later tech dice), you have definitely “hit your stride” and have played pretty well. I’d better keep bringing my A game if I want to win
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Um, I’m pretty sure English is not your primary language and you are from Europe, so my slang and idioms may not be understood. Feel free to ask for clarification if you are unsure what I mean. :-)
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Also, giving me 50% odds on Germany the past two rounds is VERY SMART
I also think you’ve been defending France very well - I mean - not too much, not too little.
I’m sure you will or have won a lot of games with your abilities
You haven’t played many league games on this website, have you? Have you done a lot of playing somewhere else, or just play mostly face to face with friends? Just curious :-) -
TripleA Turn Summary for game: World War II v3 1942, version: 1.4
Game History
Round :6
Research Technology - British
British spend 0 on tech rollsPurchase Units - British
British buy 1 armour, 1 artillery, 2 fighters and 4 infantry; Remaining resources: 0 PUs; 2 techTokens;Combat Move - British
1 submarine moved from 14 Sea Zone to 16 Sea Zone
1 bomber moved from United Kingdom to 16 Sea Zone
1 bomber and 2 fighters moved from Morocco Algeria to 16 Sea Zone
1 fighter moved from 5 Sea Zone to 16 Sea Zone
1 cruiser moved from 5 Sea Zone to 6 Sea Zone
2 battleships moved from 5 Sea Zone to 6 Sea Zone
2 transports moved from 5 Sea Zone to 6 Sea Zone
4 infantry moved from United Kingdom to 6 Sea Zone
4 infantry moved from 6 Sea Zone to Northwestern EuropeCombat - British
Battle in Northwestern Europe
British attack with 4 infantry
Germans defend with 2 infantry
British win, taking Northwestern Europe from Germans with 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for British: 1 infantry
Battle in 16 Sea Zone
British attack with 2 bombers, 3 fighters and 1 submarine
Italians defend with 1 battleship, 1 cruiser and 1 transport
British win with 2 bombers and 3 fighters remaining. Battle score for attacker is 33
Casualties for British: 1 submarine
Casualties for Italians: 1 battleship, 1 cruiser and 1 transportNon Combat Move - British
1 bomber and 3 fighters moved from 16 Sea Zone to Caucasus
1 carrier and 2 destroyers moved from 5 Sea Zone to 6 Sea Zone
1 artillery moved from Finland to Norway
1 armour moved from Baltic States to 5 Sea Zone
1 armour moved from Baltic States to 5 Sea Zone
1 aaGun moved from Persia to Caucasus
1 armour moved from Persia to Trans-Jordan
1 bomber moved from 16 Sea Zone to Trans-Jordan
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 aaGun moved from United Kingdom to 6 Sea Zone
1 aaGun moved from 6 Sea Zone to Northwestern Europe
1 armour moved from Russia to Karelia S.S.R.
1 armour moved from Baltic States to Karelia S.S.R.
1 infantry moved from Finland to Norway
4 infantry moved from Baltic States to 5 Sea Zone
2 armour, 4 infantry and 3 transports moved from 5 Sea Zone to 6 Sea Zone
2 armour and 4 infantry moved from 6 Sea Zone to NorwayPlace Units - British
2 fighters placed in 6 Sea Zone
1 armour, 1 artillery and 4 infantry placed in United KingdomTurn Complete - British
British collect 33 PUs; end with 33 PUs total
Objective 1: British met a national objective for an additional 5 PUs; end with 38 PUs -
TripleA Turn Summary for game: World War II v3 1942, version: 1.4
Game History
Round :6
Research Technology - Italians
Italians roll 2 and gets 0 hitsPurchase Units - Italians
Italians buy 1 armour, 1 artillery and 2 infantry; Remaining resources: 1 PUs; 1 techTokens;Non Combat Move - Italians
1 armour and 2 infantry moved from Egypt to Anglo-Egypt Sudan
1 infantry moved from Ukraine to Bulgaria Romania
1 infantry moved from Italy to France
1 armour moved from Italy to France
1 infantry moved from Germany to FrancePlace Units - Italians
1 armour, 1 artillery and 2 infantry placed in ItalyTurn Complete - Italians
Italians collect 9 PUs; end with 10 PUs totalTerritory Summary for Italians :
Anglo-Egypt Sudan : 1 armour and 2 infantry
France : 4 armour and 8 infantry
Italy : 1 aaGun, 2 armour, 1 artillery, 1 factory and 4 infantry
Bulgaria Romania : 1 artillery and 1 infantry
Ukraine : 1 infantryProduction/PUs Summary :
Germans : 30 / 46
Russians : 22 / 34
Japanese : 43 / 64
British : 33 / 38
Italians : 9 / 10
Chinese : 1 / 0
Americans : 40 / 50 -
Um, I’m pretty sure English is not your primary language and you are from Europe, so my slang and idioms may not be understood. Feel free to ask for clarification if you are unsure what I mean. smiley
I am from North Italy, but I think I understood everything :-)
Also, giving me 50% odds on Germany the past two rounds is VERY SMART
I am behind, so I can take a risk. Also, don’t forget to count the planes which don’t conquer the territory.
I also think you’ve been defending France very well - I mean - not too much, not too little
France is the most important territory to keep after Germany, Axis must keep it at all costs. Sometimes it is better to concede even Italy than France.
I’m sure you will or have won a lot of games with your abilities
You haven’t played many league games on this website, have you? Have you done a lot of playing somewhere else, or just play mostly face to face with friends? Just curious smileyMy cousin showed me once the game in the box, it was love at the first sight and I learnt to play online using Triplea.
I played few games here and few games in Triplewarclub site. I will play more games here, but now only one simoultaneosly because I don’t have much time.
I only know Anniversary. Which version of Axis and Allies do you prefer? I see now people mostly play Global.Sound, I just want to acknowledge that although you’ve kind of been a step behind all game (and this has a lot to do with R1 dice and later tech dice), you have definitely “hit your stride” and have played pretty well. I’d better keep bringing my A game if I want to win
I agree. You played well too. I think that only in one American turn you were not so smart and both in the Atlantic and in the Pacific you were about to compromise your smooth war.
Sorry if I took so long to post. I am on Holiday, but in this hotel there is Internet connection. I can play regularly now, although I feel our war won’t last long…
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Yeah, G40 has been the game for me the past 9 months. This is why (and because I had never played AA50 on TripleA before) I was quite disoriented throughout the first round.
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I think that only in one American turn you were not so smart and both in the Atlantic and in the Pacific you were about to compromise your smooth war.
I overlooked 2 extra Japanese fighters that could attack my fleet at Wake that made the odds much worse for me than I thought I had.
It wasn’t lack of smarts - it was an oversight from not being used to AA50 and the Triple A map. Dice bailed me out… -
Triple A fires subs and requires casualty choices for them before it should, so I will roll the Zone 51 battle here using the site roller.
I hit super subs with USA
Rolls: 1@1 3@2 2@3 3@3 1@4; Total Hits: 61@1: (1)3@2: (3, 1, 3)2@3: (3, 3)3@3: (6, 2, 6)1@4: (2)
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Even the carrier hit - that was a great roll
Need casualty choice to continue
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battleship, cruiser, sub,sub, destroyer, carrier
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J defense round 1Rolls: 2@1 3@2 1@3 3@4; Total Hits: 32@1: (2, 6)3@2: (2, 2, 3)1@3: (6)3@4: (6, 1, 5)
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I lose 2 destroyers, carrier
Round 2 attackRolls: 1@2 2@3 3@3 1@4; Total Hits: 41@2: (5)2@3: (5, 1)3@3: (6, 1, 1)1@4: (1)
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Round 2 defenseRolls: 1@2 3@4; Total Hits: 31@2: (3)3@4: (3, 1, 2)
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TripleA Turn Summary for game: World War II v3 1942, version: 1.4
Game History
Round :6
Turn Complete - Chinese
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TripleA Turn Summary for game: World War II v3 1942, version: 1.4
Game History
Round :6
Turn Complete - Americans
Americans collect 43 PUs; end with 43 PUs total
Objective 3: Americans met a national objective for an additional 5 PUs; end with 48 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 53 PUs -
After your last succesfull attack, I surrender :-(
Congratulations, it was a great game anyway well played.
I would like you to give me a return match on the opposite side. If you want we can start now: at the moment I cannot play so often but within the terms.
Please let me now what you think
RegardsFabio
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Thanks, I will have to think about your challenge
Please remember to post game result
Good game to you too
I was fortunate in various ways
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Sorry, I could have posted the result myself. I am used to G40 league rules.
Speaking of G40, I really should stick with 1 version of the game at a time. However, because I played a lot of '41 AA50 just a year or two ago, I give you the following offer:
I am willing to play another game if we play no tech and the '41 scenario.
No tech because the tech is so much different for AA50 from G40, which I am used to now
Assuming you do want to play a '41 scenario game, you may go ahead and start the bidding for Allies