This is a very fortunate start for germany!
Russia is up (and dont forget the eastern units)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 56 Sea Zone
2 fighters moved from Caroline Islands to 56 Sea Zone
Combat - ANZAC
Battle in 56 Sea Zone
ANZAC attack with 1 destroyer and 2 fighters
Japanese defend with 2 submarines
Japanese roll dice for 2 submarines in 56 Sea Zone, round 1 : 0/2 hits
ANZAC roll dice for 1 destroyer and 2 fighters in 56 Sea Zone, round 1 : 2/3 hits
2 submarines owned by the Japanese lost in 56 Sea Zone
ANZAC win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 12
Casualties for Japanese: 2 submarines
Non Combat Move - ANZAC
2 fighters moved from 56 Sea Zone to Western Australia
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 60 Sea Zone
1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Territory Summary for ANZAC :
Yunnan : 1 fighter
Queensland : 2 aaGuns, 1 airfield, 1 harbour and 2 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor, 1 fighter and 1 harbour
Western Australia : 2 fighters
Dutch New Guinea : 1 flag, 1 infantry
43 Sea Zone : 1 flag
56 Sea Zone : 1 destroyer
62 Sea Zone : 1 destroyer
60 Sea Zone : 1 artillery, 1 infantry and 1 transport
Production/PUs Summary :
Germans : 41 / 46
Russians : 34 / 37
Japanese : 52 / 66
Americans : 53 / 73
Chinese : 6 / 12
British : 29 / 33
UK_Pacific : 9 / 9
Italians : 23 / 33
ANZAC : 10 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Combat Move - French
Non Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 destroyer moved from 72 Sea Zone to 58 Sea Zone
Turn Complete - French
Territory Summary for French :
58 Sea Zone : 1 destroyer
United Kingdom : 2 infantry
Anglo Egyptian Sudan : 1 infantry
Production/PUs Summary :
Germans : 41 / 46
Russians : 34 / 37
Japanese : 52 / 66
Americans : 53 / 73
Chinese : 6 / 12
British : 29 / 33
UK_Pacific : 9 / 9
Italians : 23 / 33
ANZAC : 10 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Politics - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 1 fighter, 7 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
3 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
3 infantry moved from Vyborg to Novgorod
1 artillery moved from France to Western Germany
1 infantry moved from Eastern Poland to Bessarabia
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 bomber moved from Poland to Bessarabia
2 tactical_bombers moved from Poland to Bessarabia
2 artilleries moved from Eastern Poland to Baltic States
2 fighters and 1 tactical_bomber moved from Western Germany to 114 Sea Zone
1 submarine moved from 112 Sea Zone to 114 Sea Zone
1 submarine moved from 109 Sea Zone to 123 Sea Zone
Combat - Germans
Battle in 114 Sea Zone
Germans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Russians defend with 1 cruiser
Germans win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser
Battle in Bessarabia
Germans attack with 1 bomber, 1 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans win, taking Bessarabia from Russians with 1 bomber, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 tactical_bombers moved from Bessarabia to Baltic States
1 bomber moved from Bessarabia to Baltic States
2 fighters moved from 114 Sea Zone to Western Germany
1 tactical_bomber moved from 114 Sea Zone to Baltic States
1 aaGun moved from France to Western Germany
1 aaGun, 7 artilleries and 3 infantry moved from Poland to Baltic States
8 artilleries and 6 infantry moved from Germany to Poland
1 infantry moved from France to Northern Italy
1 mech_infantry moved from Western Germany to Poland
1 infantry moved from Baltic States to Eastern Poland
Place Units - Germans
1 destroyer and 1 transport placed in 113 Sea Zone
1 fighter placed in Western Germany
1 infantry placed in Western Germany
6 infantry placed in Germany
Turn Complete - Germans
Germans collect 45 PUs; end with 45 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber moved from Belarus to Novgorod
6 infantry moved from Timguska to Kansu
11 infantry moved from Amur to Korea
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber moved from Belarus to Novgorod
6 infantry moved from Timguska to Kansu
11 infantry moved from Amur to Korea
Combat - Russians
Battle in Korea
Russians attack with 11 infantry
Japanese defend with 1 artillery and 1 infantry
Russians roll dice for 11 infantry in Korea, round 1 : 1/11 hits
Japanese roll dice for 1 artillery and 1 infantry in Korea, round 1 : 0/2 hits
1 infantry owned by the Japanese lost in Korea
Russians roll dice for 11 infantry in Korea, round 2 : 2/11 hits
Japanese roll dice for 1 artillery in Korea, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Korea
Russians win, taking Korea from Japanese with 10 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Battle in Kansu
Russians attack with 6 infantry
Japanese defend with 1 artillery and 1 infantry
Russians roll dice for 6 infantry in Kansu, round 1 : 1/6 hits
Japanese roll dice for 1 artillery and 1 infantry in Kansu, round 1 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Kansu
Russians roll dice for 5 infantry in Kansu, round 2 : 2/5 hits
Japanese roll dice for 1 artillery in Kansu, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Kansu
Russians win, taking Kansu from Japanese with 5 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Battle in Novgorod
Russians attack with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 6 infantry
Russians roll dice for 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber in Novgorod, round 1 : 3/7 hits
Germans roll dice for 6 infantry in Novgorod, round 1 : 2/6 hits
2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Novgorod
Russians roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Novgorod, round 2 : 2/5 hits
Germans roll dice for 3 infantry in Novgorod, round 2 : 2/3 hits
1 infantry owned by the Russians , 2 infantry owned by the Germans and 1 artillery owned by the Russians lost in Novgorod
retreated to Novgorod
Germans win with 1 infantry remaining. Battle score for attacker is 2
Casualties for Germans: 5 infantry
Casualties for Russians: 1 artillery and 3 infantry
Non Combat Move - Russians
2 armour and 2 mech_infantrys moved from Belarus to Bryansk
2 aaGuns moved from Belarus to Bryansk
2 aaGuns moved from Belarus to Bryansk
3 artilleries and 10 infantry moved from Belarus to Smolensk
1 artillery moved from Belarus to Smolensk
8 artilleries and 13 infantry moved from Belarus to Bryansk
2 fighters and 1 tactical_bomber moved from Novgorod to Bryansk
1 infantry moved from Bryansk to Ukraine
2 aaGuns moved from Amur to Korea
1 artillery and 8 infantry moved from Russia to Smolensk
Place Units - Russians
3 infantry placed in Ukraine
1 artillery and 8 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,6,3
Russians collect 30 PUs (3 lost to blockades); end with 30 PUs total
Territory Summary for Russians :
Korea : 1 flag, 2 aaGuns and 10 infantry
Kansu : 5 infantry
Bryansk : 4 aaGuns, 2 armour, 9 artilleries, 2 fighters, 18 infantry, 2 mech_infantrys and 1 tactical_bomber
Russia : 1 airfield, 1 artillery, 1 factory_major and 8 infantry
Ukraine : 1 factory_minor and 7 infantry
Volgograd : 1 factory_minor
Smolensk : 5 artilleries and 18 infantry
115 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 45 / 55
Russians : 33 / 30
Japanese : 48 / 66
Americans : 53 / 73
Chinese : 7 / 12
British : 29 / 33
UK_Pacific : 9 / 9
Italians : 23 / 33
ANZAC : 10 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Japanese
Japanese buy 2 fighters, 4 infantry, 2 mech_infantrys, 2 submarines and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from Hunan to French Indo China
1 fighter and 1 tactical_bomber moved from Hunan to French Indo China
1 destroyer moved from 34 Sea Zone to 44 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
2 tactical_bombers moved from Philippines to Celebes
1 fighter and 7 infantry moved from Manchuria to Korea
2 fighters moved from Japan to Korea
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
2 bombers moved from Paulau Island to Korea
2 fighters and 2 tactical_bombers moved from 34 Sea Zone to Dutch New Guinea
1 cruiser moved from 34 Sea Zone to 44 Sea Zone
Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 cruiser, 1 destroyer and 1 transport
Americans defend with 1 transport
Japanese win, taking 44 Sea Zone from Neutral with 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Celebes
Japanese attack with 2 infantry and 2 tactical_bombers
Americans defend with 1 artillery
Japanese win, taking Celebes from Americans with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery
Battle in Korea
Japanese attack with 1 artillery, 2 bombers, 3 fighters and 8 infantry
Russians defend with 2 aaGuns and 10 infantry
Japanese win, taking Korea from Russians with 1 artillery, 2 bombers and 1 fighter remaining. Battle score for attacker is -4
Casualties for Japanese: 2 fighters and 8 infantry
Casualties for Russians: 2 aaGuns and 10 infantry
Battle in French Indo China
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking French Indo China from UK_Pacific with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Dutch New Guinea
Japanese attack with 2 fighters and 2 tactical_bombers
ANZAC defend with 1 infantry; Americans defend with 1 fighter
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 13
Casualties for ANZAC: 1 infantry
Casualties for Americans: 1 fighter
Non Combat Move - Japanese
2 battleships moved from 34 Sea Zone to 35 Sea Zone
1 carrier moved from 34 Sea Zone to 35 Sea Zone
1 fighter moved from Paulau Island to Philippines
1 tactical_bomber moved from Paulau Island to Philippines
2 carriers moved from 34 Sea Zone to 44 Sea Zone
2 tactical_bombers moved from Celebes to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from Dutch New Guinea to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Dutch New Guinea to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to Kwangtung
3 artilleries, 5 infantry and 3 mech_infantrys moved from Hunan to Anhwe
3 mech_infantrys moved from Kiangsu to Anhwe
2 bombers moved from Korea to Manchuria
1 fighter moved from Korea to Japan
1 infantry moved from Suiyuyan to Chahar
Place Units - Japanese
3 infantry placed in Kiangsu
1 infantry and 2 mech_infantrys placed in Kwangtung
2 fighters placed in Japan
2 submarines and 2 transports placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 56 PUs; end with 56 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 3 fighters, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 battleship, 1 carrier, 2 fighters and 2 submarines moved from 54 Sea Zone to 33 Sea Zone
2 fighters moved from 33 Sea Zone to Caroline Islands
1 fighter and 1 tactical_bomber moved from Queensland to Caroline Islands
1 fighter moved from Queensland to 33 Sea Zone
1 armour and 1 infantry moved from New Zealand to 63 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 carrier, 3 destroyers, 1 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 armour, 1 infantry and 1 transport moved from 63 Sea Zone to 33 Sea Zone
Non Combat Move - Americans
1 armour, 1 artillery and 2 infantry moved from 33 Sea Zone to Caroline Islands
3 fighters moved from Western United States to Midway
2 destroyers and 4 submarines moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Southeast Mexico to Western United States
Place Units - Americans
1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
3 fighters placed in Western United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
16 infantry moved from Kweichow to Anhwe
1 fighter moved from Yunnan to Anhwe
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
16 infantry moved from Kweichow to Anhwe
1 fighter moved from Yunnan to Anhwe
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
Combat - Chinese
Battle in Anhwe
Chinese attack with 1 fighter and 16 infantry
Japanese defend with 3 artilleries, 5 infantry and 6 mech_infantrys
Chinese roll dice for 1 fighter and 16 infantry in Anhwe, round 1 : 1/17 hits
Japanese roll dice for 3 artilleries, 5 infantry and 6 mech_infantrys in Anhwe, round 1 : 4/14 hits
1 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Anhwe
12 infantry owned by the Chinese retreated to Kweichow
Japanese win with 3 artilleries, 4 infantry and 6 mech_infantrys remaining. Battle score for attacker is -9
Casualties for Japanese: 1 infantry
Casualties for Chinese: 4 infantry
Non Combat Move - Chinese
1 fighter moved from Anhwe to Kweichow
Place Units - Chinese
4 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
Territory Summary for Chinese :
Suiyuyan : 1 infantry
Kweichow : 1 fighter and 16 infantry
Hunan : 1 infantry
Hopei : 1 infantry
Szechwan : 1 infantry
Production/PUs Summary :
Germans : 45 / 55
Russians : 30 / 30
Japanese : 53 / 61
Americans : 50 / 70
Chinese : 10 / 16
British : 29 / 33
UK_Pacific : 7 / 9
Italians : 23 / 33
ANZAC : 10 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
I still have the french indochina battle left to roll and I forgot to send in my 2 ftr and tac so I’ll roll them on here and they’ll have 3 moves left from french indochina. Hopefully this will be okay with you if not let me know.
2 Ftr, 1 Tac
Rolls: 2@3 1@4; Total Hits: 12@3: (2, 6)1@4: (6)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - British
British buy 1 carrier and 1 fighter; Remaining resources: 7 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - British
2 infantry moved from United Kingdom to 109 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 109 Sea Zone to 125 Sea Zone
1 destroyer moved from 109 Sea Zone to 123 Sea Zone
2 fighters moved from Scotland to 123 Sea Zone
1 bomber and 2 fighters moved from United Kingdom to 125 Sea Zone
2 infantry moved from 125 Sea Zone to Norway
1 artillery moved from Ethiopia to Italian Somaliland
British take Italian Somaliland from Italians
1 infantry moved from Tanganyika Territory to Kenya
British take Kenya from Italians
1 infantry moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
1 infantry moved from Shan State to French Indo China
1 mech_infantry moved from Burma to Siam
UK_Pacific take Siam from Japanese
1 infantry moved from Yunnan to French Indo China
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
Combat - British
British creates battle in territory 106 Sea Zone
Battle in Borneo
Battle in 125 Sea Zone
British attack with 1 bomber, 1 destroyer, 2 fighters and 1 transport
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 125 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 bomber, 1 destroyer, 2 fighters and 1 transport in 125 Sea Zone, round 1 : 0/4 hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 bomber, 1 destroyer, 2 fighters and 1 transport in 125 Sea Zone, round 2 : 3/4 hits
1 submarine owned by the Germans lost in 125 Sea Zone
British win, taking Borneo from Japanese, taking 125 Sea Zone from Neutral with 1 bomber, 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Norway
Battle in 123 Sea Zone
British attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 123 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 destroyer and 2 fighters in 123 Sea Zone, round 1 : 1/3 hits
1 submarine owned by the Germans lost in 123 Sea Zone
British win, taking Norway from Germans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in French Indo China
British attack with 2 infantry
Japanese defend with 1 mech_infantry
British roll dice for 2 infantry in French Indo China, round 1 : 0/2 hits
Japanese roll dice for 1 mech_infantry in French Indo China, round 1 : 1/1 hits
1 infantry owned by the British lost in French Indo China
1 infantry owned by the British retreated to Yunnan
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Japanese from French Indo China: 1 mech_infantry
EDIT: Changing ownership of French Indo China from Japanese to UK_Pacific
EDIT: Turning off Edit Mode
2 fighters and 1 tactical_bomber moved from Yunnan to French Indo China
1 infantry moved from Yunnan to French Indo China
2 fighters and 1 tactical_bomber moved from French Indo China to India
3 infantry moved from West India to Eastern Persia
1 mech_infantry moved from India to Eastern Persia
1 armour moved from Burma to Kweichow
1 infantry moved from Tanganyika Territory to Belgian Congo
1 tactical_bomber moved from French Equatorial Africa to French West Africa
2 fighters moved from 123 Sea Zone to Scotland
1 transport moved from 106 Sea Zone to 109 Sea Zone
3 infantry moved from Brazil to Suriname
British take Suriname from Dutch
1 infantry moved from Brazil to French Guiana
1 bomber moved from 125 Sea Zone to United Kingdom
1 carrier and 1 destroyer moved from 109 Sea Zone to 125 Sea Zone
Place Units - British
1 carrier placed in 109 Sea Zone
1 fighter placed in United Kingdom
Turn Complete - British
British collect 33 PUs; end with 40 PUs total
Place Units - UK_Pacific
2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 18 PUs total
Some Units in India change ownership: 2 mech_infantrys
Territory Summary for British, UK_Pacific :
Siam : 1 flag, 1 mech_infantry
Yunnan : 2 aaGuns, 1 artillery, 8 infantry and 1 mech_infantry
Kweichow : 1 aaGun and 1 armour
India : 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 2 mech_infantrys and 1 tactical_bomber
Malaya : 1 harbour and 1 infantry
Borneo : 1 infantry
French Indo China : 1 flag, 1 infantry
43 Sea Zone : 1 transport
Belgian Congo : 1 infantry
Iceland : 1 airfield
Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 aaGun, 1 airfield, 2 fighters and 1 infantry
Kenya : 1 infantry
United Kingdom : 4 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 fighter, 1 harbour and 1 mech_infantry
French Guiana : 1 infantry
French West Africa : 1 tactical_bomber
Norway : 1 flag, 2 infantry
Italian Somaliland : 1 flag, 1 artillery
Ethiopia : 1 flag
125 Sea Zone : 1 flag, 1 carrier, 2 destroyers, 2 fighters and 1 transport
123 Sea Zone : 1 destroyer
109 Sea Zone : 1 carrier and 1 transport
Eastern Persia : 1 flag, 3 infantry and 1 mech_infantry
Brazil : 1 flag
Persia : 1 flag, 2 infantry
Suriname : 1 flag, 3 infantry
Production/PUs Summary :
Germans : 42 / 55
Russians : 30 / 30
Japanese : 43 / 61
Americans : 50 / 70
Chinese : 10 / 16
British : 33 / 40
UK_Pacific : 17 / 18
Italians : 22 / 33
ANZAC : 10 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Alexandria to Egypt
1 infantry moved from Tunisia to 94 Sea Zone
1 infantry and 1 transport moved from 94 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Cyprus
1 infantry moved from Algeria to Morocco
Italians take Morocco from French
1 infantry moved from Algeria to 94 Sea Zone
1 artillery moved from Tunisia to 94 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Syria
1 armour moved from Poland to Novgorod
1 armour moved from Baltic States to Novgorod
Combat - Italians
Battle in Syria
Battle in Cyprus
Non Combat Move - Italians
1 artillery and 1 infantry moved from Trans-Jordan to Iraq
Italians take Iraq from Neutral_Axis
1 fighter moved from Libya to Iraq
1 fighter moved from Egypt to Iraq
1 fighter moved from Yugoslavia to Southern Italy
2 bombers moved from Southern Italy to Romania
1 aaGun moved from Poland to Eastern Poland
1 aaGun moved from Germany to Poland
1 aaGun moved from Northern Italy to France
2 mech_infantrys moved from Northern Italy to Slovakia Hungary
2 infantry moved from Southern France to France
1 battleship and 2 cruisers moved from 94 Sea Zone to 92 Sea Zone
Place Units - Italians
1 mech_infantry placed in Northern Italy
1 artillery and 2 mech_infantrys placed in Egypt
1 fighter placed in Southern Italy
1 transport placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 26 PUs; end with 26 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 33 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 43 PUs
I did not have a problem with forgotten planes in FIC, it is ok.
EDIT request: actually, I would rather land my Italian bombers in eastern Poland.
actually the bombers are ok in Romania, but my all Italian war ships (no transports) go to SZ98 instead.
Another round of failed attacks…
I clicked past my noncombat moves so I had to edit in all my noncombat moves.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery, 1 infantry and 1 transport moved from 60 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
Combat - ANZAC
Battle in Sumatra
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 armour
ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 1 : 0/2 hits
Japanese roll dice for 1 armour in Sumatra, round 1 : 1/1 hits
1 infantry owned by the ANZAC lost in Sumatra
ANZAC roll dice for 1 artillery in Sumatra, round 2 : 0/1 hits
Japanese roll dice for 1 armour in Sumatra, round 2 : 1/1 hits
1 artillery owned by the ANZAC lost in Sumatra
Japanese win with 1 armour remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 artillery and 1 infantry
Non Combat Move - ANZAC
Place Units - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Western Australia: 2 fighters
EDIT: Adding units owned by ANZAC to 33 Sea Zone: 2 fighters
EDIT: Removing units owned by ANZAC from New South Wales: 1 fighter
EDIT: Adding units owned by ANZAC to 33 Sea Zone: 1 fighter
EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 destroyer
EDIT: Adding units owned by ANZAC to 33 Sea Zone: 1 destroyer
EDIT: Removing units owned by ANZAC from 56 Sea Zone: 1 destroyer
EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 destroyer
EDIT: Removing units owned by ANZAC from Yunnan: 1 fighter
EDIT: Adding units owned by ANZAC to India: 1 fighter
EDIT: Turning off Edit Mode
1 carrier placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Territory Summary for ANZAC :
India : 1 fighter
Queensland : 2 aaGuns, 1 airfield, 1 harbour and 2 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor and 1 harbour
Dutch New Guinea : 1 flag
41 Sea Zone : 1 transport
43 Sea Zone : 1 flag
33 Sea Zone : 1 destroyer and 3 fighters
54 Sea Zone : 1 destroyer
62 Sea Zone : 1 carrier
Production/PUs Summary :
Germans : 42 / 55
Russians : 30 / 30
Japanese : 43 / 61
Americans : 50 / 70
Chinese : 10 / 16
British : 33 / 40
UK_Pacific : 17 / 18
Italians : 26 / 43
ANZAC : 10 / 20
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Combat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
1 destroyer moved from 58 Sea Zone to 39 Sea Zone
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by Italians from 92 Sea Zone: 1 battleship and 2 cruisers
EDIT: Adding units owned by Italians to 98 Sea Zone: 1 battleship and 2 cruisers
EDIT: Turning off Edit Mode
Territory Summary for French :
39 Sea Zone : 1 destroyer
Belgian Congo : 1 infantry
United Kingdom : 2 infantry
Production/PUs Summary :
Germans : 42 / 55
Russians : 30 / 30
Japanese : 43 / 61
Americans : 50 / 70
Chinese : 10 / 16
British : 33 / 40
UK_Pacific : 17 / 18
Italians : 26 / 43
ANZAC : 10 / 20
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Politics - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 1 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 destroyer moved from 113 Sea Zone to 115 Sea Zone
3 tactical_bombers moved from Baltic States to 115 Sea Zone
1 bomber moved from Baltic States to Russia
1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
1 artillery and 1 infantry moved from 113 Sea Zone to Norway
1 infantry moved from Finland to Norway
3 fighters moved from Western Germany to Norway
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 armour moved from Baltic States to Belarus
Germans take Belarus from Russians
Combat - Germans
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in Russia causes 4 damage total.
Battle in Norway
Germans attack with 1 artillery, 3 fighters and 2 infantry
British defend with 2 infantry
Germans win, taking Norway from British with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Battle in 115 Sea Zone
Germans attack with 1 destroyer and 3 tactical_bombers
Russians defend with 1 submarine
Germans win with 1 destroyer and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Non Combat Move - Germans
1 bomber moved from Russia to Novgorod
1 fighter moved from Norway to Novgorod
2 tactical_bombers moved from 115 Sea Zone to Novgorod
1 tactical_bomber moved from 115 Sea Zone to Western Germany
2 fighters moved from Norway to Western Germany
1 armour and 2 mech_infantrys moved from Baltic States to Vyborg
1 armour moved from Belarus to Baltic States
12 artilleries and 18 infantry moved from Baltic States to Novgorod
1 infantry moved from Eastern Poland to Belarus
1 infantry moved from Bessarabia to Eastern Poland
1 infantry moved from Western Ukraine to Eastern Poland
8 artilleries and 6 infantry moved from Poland to Eastern Poland
1 mech_infantry moved from Poland to Novgorod
1 armour moved from Baltic States to Novgorod
6 infantry moved from Germany to Poland
1 infantry moved from Northern Italy to 97 Sea Zone
2 armour moved from Baltic States to Eastern Poland
1 submarine moved from 114 Sea Zone to 113 Sea Zone
Place Units - Germans
1 artillery and 1 infantry placed in Western Germany
7 mech_infantrys placed in Germany
2 mech_infantrys placed in Western Germany
3 artilleries placed in Novgorod
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,6,2,1,4,3
Germans collect 44 PUs (3 lost to blockades); end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs