Ok. Game begins. GL and HF.
Scramble orders?
13L G40 Nerquen (Axis) vs Tyzoq (Allies +11)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Combat Move - French
Non Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 destroyer moved from 72 Sea Zone to 58 Sea ZoneTurn Complete - French
Territory Summary for French :
58 Sea Zone : 1 destroyer
United Kingdom : 2 infantry
Anglo Egyptian Sudan : 1 infantryProduction/PUs Summary :
Germans : 41 / 46
Russians : 34 / 37
Japanese : 52 / 66
Americans : 53 / 73
Chinese : 6 / 12
British : 29 / 33
UK_Pacific : 9 / 9
Italians : 23 / 33
ANZAC : 10 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Politics - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 1 fighter, 7 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
3 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
3 infantry moved from Vyborg to Novgorod
1 artillery moved from France to Western Germany
1 infantry moved from Eastern Poland to Bessarabia
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 bomber moved from Poland to Bessarabia
2 tactical_bombers moved from Poland to Bessarabia
2 artilleries moved from Eastern Poland to Baltic States
2 fighters and 1 tactical_bomber moved from Western Germany to 114 Sea Zone
1 submarine moved from 112 Sea Zone to 114 Sea Zone
1 submarine moved from 109 Sea Zone to 123 Sea ZoneCombat - Germans
Battle in 114 Sea Zone
Germans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Russians defend with 1 cruiser
Germans win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser
Battle in Bessarabia
Germans attack with 1 bomber, 1 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans win, taking Bessarabia from Russians with 1 bomber, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 tactical_bombers moved from Bessarabia to Baltic States
1 bomber moved from Bessarabia to Baltic States
2 fighters moved from 114 Sea Zone to Western Germany
1 tactical_bomber moved from 114 Sea Zone to Baltic States
1 aaGun moved from France to Western Germany
1 aaGun, 7 artilleries and 3 infantry moved from Poland to Baltic States
8 artilleries and 6 infantry moved from Germany to Poland
1 infantry moved from France to Northern Italy
1 mech_infantry moved from Western Germany to Poland
1 infantry moved from Baltic States to Eastern PolandPlace Units - Germans
1 destroyer and 1 transport placed in 113 Sea Zone
1 fighter placed in Western Germany
1 infantry placed in Western Germany
6 infantry placed in GermanyTurn Complete - Germans
Germans collect 45 PUs; end with 45 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber moved from Belarus to Novgorod
6 infantry moved from Timguska to Kansu
11 infantry moved from Amur to Korea -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber moved from Belarus to Novgorod
6 infantry moved from Timguska to Kansu
11 infantry moved from Amur to KoreaCombat - Russians
Battle in Korea
Russians attack with 11 infantry
Japanese defend with 1 artillery and 1 infantry
Russians roll dice for 11 infantry in Korea, round 1 : 1/11 hits
Japanese roll dice for 1 artillery and 1 infantry in Korea, round 1 : 0/2 hits
1 infantry owned by the Japanese lost in Korea
Russians roll dice for 11 infantry in Korea, round 2 : 2/11 hits
Japanese roll dice for 1 artillery in Korea, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Korea
Russians win, taking Korea from Japanese with 10 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Battle in Kansu
Russians attack with 6 infantry
Japanese defend with 1 artillery and 1 infantry
Russians roll dice for 6 infantry in Kansu, round 1 : 1/6 hits
Japanese roll dice for 1 artillery and 1 infantry in Kansu, round 1 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Kansu
Russians roll dice for 5 infantry in Kansu, round 2 : 2/5 hits
Japanese roll dice for 1 artillery in Kansu, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Kansu
Russians win, taking Kansu from Japanese with 5 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Battle in Novgorod
Russians attack with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 6 infantry
Russians roll dice for 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber in Novgorod, round 1 : 3/7 hits
Germans roll dice for 6 infantry in Novgorod, round 1 : 2/6 hits
2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Novgorod
Russians roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Novgorod, round 2 : 2/5 hits
Germans roll dice for 3 infantry in Novgorod, round 2 : 2/3 hits
1 infantry owned by the Russians , 2 infantry owned by the Germans and 1 artillery owned by the Russians lost in Novgorod
retreated to Novgorod
Germans win with 1 infantry remaining. Battle score for attacker is 2
Casualties for Germans: 5 infantry
Casualties for Russians: 1 artillery and 3 infantryNon Combat Move - Russians
2 armour and 2 mech_infantrys moved from Belarus to Bryansk
2 aaGuns moved from Belarus to Bryansk
2 aaGuns moved from Belarus to Bryansk
3 artilleries and 10 infantry moved from Belarus to Smolensk
1 artillery moved from Belarus to Smolensk
8 artilleries and 13 infantry moved from Belarus to Bryansk
2 fighters and 1 tactical_bomber moved from Novgorod to Bryansk
1 infantry moved from Bryansk to Ukraine
2 aaGuns moved from Amur to Korea
1 artillery and 8 infantry moved from Russia to SmolenskPlace Units - Russians
3 infantry placed in Ukraine
1 artillery and 8 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,6,3
Russians collect 30 PUs (3 lost to blockades); end with 30 PUs totalTerritory Summary for Russians :
Korea : 1 flag, 2 aaGuns and 10 infantry
Kansu : 5 infantry
Bryansk : 4 aaGuns, 2 armour, 9 artilleries, 2 fighters, 18 infantry, 2 mech_infantrys and 1 tactical_bomber
Russia : 1 airfield, 1 artillery, 1 factory_major and 8 infantry
Ukraine : 1 factory_minor and 7 infantry
Volgograd : 1 factory_minor
Smolensk : 5 artilleries and 18 infantry
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 45 / 55
Russians : 33 / 30
Japanese : 48 / 66
Americans : 53 / 73
Chinese : 7 / 12
British : 29 / 33
UK_Pacific : 9 / 9
Italians : 23 / 33
ANZAC : 10 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Japanese
Japanese buy 2 fighters, 4 infantry, 2 mech_infantrys, 2 submarines and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 mech_infantry moved from Hunan to French Indo China
1 fighter and 1 tactical_bomber moved from Hunan to French Indo China
1 destroyer moved from 34 Sea Zone to 44 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
2 tactical_bombers moved from Philippines to Celebes
1 fighter and 7 infantry moved from Manchuria to Korea
2 fighters moved from Japan to Korea
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
2 bombers moved from Paulau Island to Korea
2 fighters and 2 tactical_bombers moved from 34 Sea Zone to Dutch New Guinea
1 cruiser moved from 34 Sea Zone to 44 Sea ZoneCombat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 cruiser, 1 destroyer and 1 transport
Americans defend with 1 transport
Japanese win, taking 44 Sea Zone from Neutral with 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Celebes
Japanese attack with 2 infantry and 2 tactical_bombers
Americans defend with 1 artillery
Japanese win, taking Celebes from Americans with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery
Battle in Korea
Japanese attack with 1 artillery, 2 bombers, 3 fighters and 8 infantry
Russians defend with 2 aaGuns and 10 infantry
Japanese win, taking Korea from Russians with 1 artillery, 2 bombers and 1 fighter remaining. Battle score for attacker is -4
Casualties for Japanese: 2 fighters and 8 infantry
Casualties for Russians: 2 aaGuns and 10 infantry
Battle in French Indo China
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking French Indo China from UK_Pacific with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Dutch New Guinea
Japanese attack with 2 fighters and 2 tactical_bombers
ANZAC defend with 1 infantry; Americans defend with 1 fighter
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 13
Casualties for ANZAC: 1 infantry
Casualties for Americans: 1 fighterNon Combat Move - Japanese
2 battleships moved from 34 Sea Zone to 35 Sea Zone
1 carrier moved from 34 Sea Zone to 35 Sea Zone
1 fighter moved from Paulau Island to Philippines
1 tactical_bomber moved from Paulau Island to Philippines
2 carriers moved from 34 Sea Zone to 44 Sea Zone
2 tactical_bombers moved from Celebes to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from Dutch New Guinea to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Dutch New Guinea to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to Kwangtung
3 artilleries, 5 infantry and 3 mech_infantrys moved from Hunan to Anhwe
3 mech_infantrys moved from Kiangsu to Anhwe
2 bombers moved from Korea to Manchuria
1 fighter moved from Korea to Japan
1 infantry moved from Suiyuyan to ChaharPlace Units - Japanese
3 infantry placed in Kiangsu
1 infantry and 2 mech_infantrys placed in Kwangtung
2 fighters placed in Japan
2 submarines and 2 transports placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 56 PUs; end with 56 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 3 fighters, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 battleship, 1 carrier, 2 fighters and 2 submarines moved from 54 Sea Zone to 33 Sea Zone
2 fighters moved from 33 Sea Zone to Caroline Islands
1 fighter and 1 tactical_bomber moved from Queensland to Caroline Islands
1 fighter moved from Queensland to 33 Sea Zone
1 armour and 1 infantry moved from New Zealand to 63 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 carrier, 3 destroyers, 1 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 armour, 1 infantry and 1 transport moved from 63 Sea Zone to 33 Sea ZoneNon Combat Move - Americans
1 armour, 1 artillery and 2 infantry moved from 33 Sea Zone to Caroline Islands
3 fighters moved from Western United States to Midway
2 destroyers and 4 submarines moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Southeast Mexico to Western United StatesPlace Units - Americans
1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
3 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
16 infantry moved from Kweichow to Anhwe
1 fighter moved from Yunnan to Anhwe
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
16 infantry moved from Kweichow to Anhwe
1 fighter moved from Yunnan to Anhwe
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from JapaneseCombat - Chinese
Battle in Anhwe
Chinese attack with 1 fighter and 16 infantry
Japanese defend with 3 artilleries, 5 infantry and 6 mech_infantrys
Chinese roll dice for 1 fighter and 16 infantry in Anhwe, round 1 : 1/17 hits
Japanese roll dice for 3 artilleries, 5 infantry and 6 mech_infantrys in Anhwe, round 1 : 4/14 hits
1 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Anhwe
12 infantry owned by the Chinese retreated to Kweichow
Japanese win with 3 artilleries, 4 infantry and 6 mech_infantrys remaining. Battle score for attacker is -9
Casualties for Japanese: 1 infantry
Casualties for Chinese: 4 infantryNon Combat Move - Chinese
1 fighter moved from Anhwe to KweichowPlace Units - Chinese
4 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUsTerritory Summary for Chinese :
Suiyuyan : 1 infantry
Kweichow : 1 fighter and 16 infantry
Hunan : 1 infantry
Hopei : 1 infantry
Szechwan : 1 infantryProduction/PUs Summary :
Germans : 45 / 55
Russians : 30 / 30
Japanese : 53 / 61
Americans : 50 / 70
Chinese : 10 / 16
British : 29 / 33
UK_Pacific : 7 / 9
Italians : 23 / 33
ANZAC : 10 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I still have the french indochina battle left to roll and I forgot to send in my 2 ftr and tac so I’ll roll them on here and they’ll have 3 moves left from french indochina. Hopefully this will be okay with you if not let me know.
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2 Ftr, 1 Tac
Rolls: 2@3 1@4; Total Hits: 12@3: (2, 6)1@4: (6) -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - British
British buy 1 carrier and 1 fighter; Remaining resources: 7 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
2 infantry moved from United Kingdom to 109 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 109 Sea Zone to 125 Sea Zone
1 destroyer moved from 109 Sea Zone to 123 Sea Zone
2 fighters moved from Scotland to 123 Sea Zone
1 bomber and 2 fighters moved from United Kingdom to 125 Sea Zone
2 infantry moved from 125 Sea Zone to Norway
1 artillery moved from Ethiopia to Italian Somaliland
British take Italian Somaliland from Italians
1 infantry moved from Tanganyika Territory to Kenya
British take Kenya from Italians
1 infantry moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
1 infantry moved from Shan State to French Indo China
1 mech_infantry moved from Burma to Siam
UK_Pacific take Siam from Japanese
1 infantry moved from Yunnan to French Indo China
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to BorneoCombat - British
British creates battle in territory 106 Sea Zone
Battle in Borneo
Battle in 125 Sea Zone
British attack with 1 bomber, 1 destroyer, 2 fighters and 1 transport
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 125 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 bomber, 1 destroyer, 2 fighters and 1 transport in 125 Sea Zone, round 1 : 0/4 hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 bomber, 1 destroyer, 2 fighters and 1 transport in 125 Sea Zone, round 2 : 3/4 hits
1 submarine owned by the Germans lost in 125 Sea Zone
British win, taking Borneo from Japanese, taking 125 Sea Zone from Neutral with 1 bomber, 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Norway
Battle in 123 Sea Zone
British attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 123 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 destroyer and 2 fighters in 123 Sea Zone, round 1 : 1/3 hits
1 submarine owned by the Germans lost in 123 Sea Zone
British win, taking Norway from Germans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in French Indo China
British attack with 2 infantry
Japanese defend with 1 mech_infantry
British roll dice for 2 infantry in French Indo China, round 1 : 0/2 hits
Japanese roll dice for 1 mech_infantry in French Indo China, round 1 : 1/1 hits
1 infantry owned by the British lost in French Indo China
1 infantry owned by the British retreated to Yunnan
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for British: 1 infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Japanese from French Indo China: 1 mech_infantry
EDIT: Changing ownership of French Indo China from Japanese to UK_Pacific
EDIT: Turning off Edit Mode
2 fighters and 1 tactical_bomber moved from Yunnan to French Indo China
1 infantry moved from Yunnan to French Indo China
2 fighters and 1 tactical_bomber moved from French Indo China to India
3 infantry moved from West India to Eastern Persia
1 mech_infantry moved from India to Eastern Persia
1 armour moved from Burma to Kweichow
1 infantry moved from Tanganyika Territory to Belgian Congo
1 tactical_bomber moved from French Equatorial Africa to French West Africa
2 fighters moved from 123 Sea Zone to Scotland
1 transport moved from 106 Sea Zone to 109 Sea Zone
3 infantry moved from Brazil to Suriname
British take Suriname from Dutch
1 infantry moved from Brazil to French Guiana
1 bomber moved from 125 Sea Zone to United Kingdom
1 carrier and 1 destroyer moved from 109 Sea Zone to 125 Sea ZonePlace Units - British
1 carrier placed in 109 Sea Zone
1 fighter placed in United KingdomTurn Complete - British
British collect 33 PUs; end with 40 PUs totalPlace Units - UK_Pacific
2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 18 PUs total
Some Units in India change ownership: 2 mech_infantrysTerritory Summary for British, UK_Pacific :
Siam : 1 flag, 1 mech_infantry
Yunnan : 2 aaGuns, 1 artillery, 8 infantry and 1 mech_infantry
Kweichow : 1 aaGun and 1 armour
India : 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 2 mech_infantrys and 1 tactical_bomber
Malaya : 1 harbour and 1 infantry
Borneo : 1 infantry
French Indo China : 1 flag, 1 infantry
43 Sea Zone : 1 transport
Belgian Congo : 1 infantry
Iceland : 1 airfield
Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 aaGun, 1 airfield, 2 fighters and 1 infantry
Kenya : 1 infantry
United Kingdom : 4 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 fighter, 1 harbour and 1 mech_infantry
French Guiana : 1 infantry
French West Africa : 1 tactical_bomber
Norway : 1 flag, 2 infantry
Italian Somaliland : 1 flag, 1 artillery
Ethiopia : 1 flag
125 Sea Zone : 1 flag, 1 carrier, 2 destroyers, 2 fighters and 1 transport
123 Sea Zone : 1 destroyer
109 Sea Zone : 1 carrier and 1 transport
Eastern Persia : 1 flag, 3 infantry and 1 mech_infantry
Brazil : 1 flag
Persia : 1 flag, 2 infantry
Suriname : 1 flag, 3 infantryProduction/PUs Summary :
Germans : 42 / 55
Russians : 30 / 30
Japanese : 43 / 61
Americans : 50 / 70
Chinese : 10 / 16
British : 33 / 40
UK_Pacific : 17 / 18
Italians : 22 / 33
ANZAC : 10 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Alexandria to Egypt
1 infantry moved from Tunisia to 94 Sea Zone
1 infantry and 1 transport moved from 94 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Cyprus
1 infantry moved from Algeria to Morocco
Italians take Morocco from French
1 infantry moved from Algeria to 94 Sea Zone
1 artillery moved from Tunisia to 94 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Syria
1 armour moved from Poland to Novgorod
1 armour moved from Baltic States to NovgorodCombat - Italians
Battle in Syria
Battle in CyprusNon Combat Move - Italians
1 artillery and 1 infantry moved from Trans-Jordan to Iraq
Italians take Iraq from Neutral_Axis
1 fighter moved from Libya to Iraq
1 fighter moved from Egypt to Iraq
1 fighter moved from Yugoslavia to Southern Italy
2 bombers moved from Southern Italy to Romania
1 aaGun moved from Poland to Eastern Poland
1 aaGun moved from Germany to Poland
1 aaGun moved from Northern Italy to France
2 mech_infantrys moved from Northern Italy to Slovakia Hungary
2 infantry moved from Southern France to France
1 battleship and 2 cruisers moved from 94 Sea Zone to 92 Sea ZonePlace Units - Italians
1 mech_infantry placed in Northern Italy
1 artillery and 2 mech_infantrys placed in Egypt
1 fighter placed in Southern Italy
1 transport placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 26 PUs; end with 26 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 33 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 43 PUs -
I did not have a problem with forgotten planes in FIC, it is ok.
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EDIT request: actually, I would rather land my Italian bombers in eastern Poland.
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actually the bombers are ok in Romania, but my all Italian war ships (no transports) go to SZ98 instead.
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Another round of failed attacks…
I clicked past my noncombat moves so I had to edit in all my noncombat moves.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery, 1 infantry and 1 transport moved from 60 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to SumatraCombat - ANZAC
Battle in Sumatra
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 armour
ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 1 : 0/2 hits
Japanese roll dice for 1 armour in Sumatra, round 1 : 1/1 hits
1 infantry owned by the ANZAC lost in Sumatra
ANZAC roll dice for 1 artillery in Sumatra, round 2 : 0/1 hits
Japanese roll dice for 1 armour in Sumatra, round 2 : 1/1 hits
1 artillery owned by the ANZAC lost in Sumatra
Japanese win with 1 armour remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 artillery and 1 infantryNon Combat Move - ANZAC
Place Units - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Western Australia: 2 fighters
EDIT: Adding units owned by ANZAC to 33 Sea Zone: 2 fighters
EDIT: Removing units owned by ANZAC from New South Wales: 1 fighter
EDIT: Adding units owned by ANZAC to 33 Sea Zone: 1 fighter
EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 destroyer
EDIT: Adding units owned by ANZAC to 33 Sea Zone: 1 destroyer
EDIT: Removing units owned by ANZAC from 56 Sea Zone: 1 destroyer
EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 destroyer
EDIT: Removing units owned by ANZAC from Yunnan: 1 fighter
EDIT: Adding units owned by ANZAC to India: 1 fighter
EDIT: Turning off Edit Mode
1 carrier placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUsTerritory Summary for ANZAC :
India : 1 fighter
Queensland : 2 aaGuns, 1 airfield, 1 harbour and 2 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor and 1 harbour
Dutch New Guinea : 1 flag
41 Sea Zone : 1 transport
43 Sea Zone : 1 flag
33 Sea Zone : 1 destroyer and 3 fighters
54 Sea Zone : 1 destroyer
62 Sea Zone : 1 carrierProduction/PUs Summary :
Germans : 42 / 55
Russians : 30 / 30
Japanese : 43 / 61
Americans : 50 / 70
Chinese : 10 / 16
British : 33 / 40
UK_Pacific : 17 / 18
Italians : 26 / 43
ANZAC : 10 / 20
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Combat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
1 destroyer moved from 58 Sea Zone to 39 Sea ZoneTurn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by Italians from 92 Sea Zone: 1 battleship and 2 cruisers
EDIT: Adding units owned by Italians to 98 Sea Zone: 1 battleship and 2 cruisers
EDIT: Turning off Edit ModeTerritory Summary for French :
39 Sea Zone : 1 destroyer
Belgian Congo : 1 infantry
United Kingdom : 2 infantryProduction/PUs Summary :
Germans : 42 / 55
Russians : 30 / 30
Japanese : 43 / 61
Americans : 50 / 70
Chinese : 10 / 16
British : 33 / 40
UK_Pacific : 17 / 18
Italians : 26 / 43
ANZAC : 10 / 20
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Politics - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 1 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 destroyer moved from 113 Sea Zone to 115 Sea Zone
3 tactical_bombers moved from Baltic States to 115 Sea Zone
1 bomber moved from Baltic States to Russia
1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
1 artillery and 1 infantry moved from 113 Sea Zone to Norway
1 infantry moved from Finland to Norway
3 fighters moved from Western Germany to Norway
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 armour moved from Baltic States to Belarus
Germans take Belarus from RussiansCombat - Germans
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in Russia causes 4 damage total.
Battle in Norway
Germans attack with 1 artillery, 3 fighters and 2 infantry
British defend with 2 infantry
Germans win, taking Norway from British with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Battle in 115 Sea Zone
Germans attack with 1 destroyer and 3 tactical_bombers
Russians defend with 1 submarine
Germans win with 1 destroyer and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarineNon Combat Move - Germans
1 bomber moved from Russia to Novgorod
1 fighter moved from Norway to Novgorod
2 tactical_bombers moved from 115 Sea Zone to Novgorod
1 tactical_bomber moved from 115 Sea Zone to Western Germany
2 fighters moved from Norway to Western Germany
1 armour and 2 mech_infantrys moved from Baltic States to Vyborg
1 armour moved from Belarus to Baltic States
12 artilleries and 18 infantry moved from Baltic States to Novgorod
1 infantry moved from Eastern Poland to Belarus
1 infantry moved from Bessarabia to Eastern Poland
1 infantry moved from Western Ukraine to Eastern Poland
8 artilleries and 6 infantry moved from Poland to Eastern Poland
1 mech_infantry moved from Poland to Novgorod
1 armour moved from Baltic States to Novgorod
6 infantry moved from Germany to Poland
1 infantry moved from Northern Italy to 97 Sea Zone
2 armour moved from Baltic States to Eastern Poland
1 submarine moved from 114 Sea Zone to 113 Sea ZonePlace Units - Germans
1 artillery and 1 infantry placed in Western Germany
7 mech_infantrys placed in Germany
2 mech_infantrys placed in Western Germany
3 artilleries placed in NovgorodTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,6,2,1,4,3
Germans collect 44 PUs (3 lost to blockades); end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Bryansk to Belarus
2 infantry moved from Smolensk to Archangel
1 fighter and 1 tactical_bomber moved from Bryansk to Archangel
1 fighter moved from Bryansk to Belarus
1 armour moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 armour moved from Western Ukraine to BryanskCombat - Russians
Battle in Archangel
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 1 : 0/4 hits
Germans roll dice for 1 infantry in Archangel, round 1 : 0/1 hits
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 2/4 hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Belarus, round 1 : 0/2 hits
Germans roll dice for 1 infantry in Belarus, round 1 : 1/1 hits
1 infantry owned by the Russians lost in Belarus
retreated to Belarus
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Archangel to Russia
1 fighter moved from Belarus to Russia
1 artillery and 8 infantry moved from Russia to Smolensk
7 artilleries moved from Bryansk to Smolensk
2 aaGuns moved from Bryansk to Smolensk
10 infantry moved from Bryansk to Smolensk
5 infantry moved from Kansu to Novosibirsk
3 infantry moved from Ukraine to Bryansk
2 infantry moved from Bryansk to SmolenskPlace Units - Russians
6 infantry placed in Russia
3 infantry placed in Ukraine
1 infantry placed in VolgogradTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 36 PUsTerritory Summary for Russians :
Bryansk : 2 aaGuns, 2 armour, 2 artilleries, 8 infantry and 2 mech_infantrys
Archangel : 2 infantry
Russia : 1 airfield, 1 factory_major, 2 fighters, 6 infantry and 1 tactical_bomber
Ukraine : 1 factory_minor and 7 infantry
Novosibirsk : 5 infantry
Volgograd : 1 factory_minor and 1 infantry
Smolensk : 2 aaGuns, 13 artilleries and 36 infantryProduction/PUs Summary :
Germans : 44 / 54
Russians : 31 / 36
Japanese : 43 / 61
Americans : 50 / 70
Chinese : 10 / 16
British : 30 / 40
UK_Pacific : 17 / 18
Italians : 26 / 43
ANZAC : 10 / 20
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0