@mikawagunichi Well, let’s hope so :)
It is an aggressive tactic; I haven’t tried it like this. I like Sealion, but usually only if the opponent makes a mistake. It will be interesting to see how this plays out.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Purchase Units - Japanese
Japanese buy 3 destroyers and 1 harbour; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 artillery and 2 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 artillery, 3 infantry and 1 mech_infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
2 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
1 infantry moved from Kiangsi to Kwangtung
1 artillery moved from Kiangsi to Kwangtung
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 2 infantry moved from Hunan to Yunnan
1 infantry moved from Kiangsi to Kwangtung
1 infantry moved from Kiangsi to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 45 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 battleship, 2 cruisers and 1 destroyer moved from 36 Sea Zone to 35 Sea Zone
2 carriers moved from 36 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines
2 bombers moved from Kwangsi to Yunnan
2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
1 fighter moved from Kwangsi to Yunnan
4 fighters and 3 tactical_bombers moved from Kwangsi to Szechwan
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines
1 carrier moved from 36 Sea Zone to 35 Sea Zone
Combat - Japanese
Battle in Philippines
Japanese attack with 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Philippines from Americans with 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in 45 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 transport
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 destroyer
British defend with 1 transport
Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 37 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
British defend with 1 destroyer
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for British: 1 destroyer
Battle in Kwangtung
Japanese attack with 1 artillery and 2 infantry
British defend with 1 harbour and 2 infantry
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for British: 2 infantry
Battle in Borneo
Battle in Yunnan
Japanese attack with 1 artillery, 2 bombers, 3 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 3 infantry
Japanese win, taking Borneo from UK_Pacific, taking Yunnan from Chinese with 1 artillery, 2 bombers, 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Chinese: 3 infantry
Battle in Celebes
Battle in Szechwan
Japanese attack with 4 fighters and 3 tactical_bombers
Chinese defend with 3 infantry
Japanese win, taking Celebes from Dutch with 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Chinese: 3 infantry
Non Combat Move - Japanese
1 fighter moved from Kiangsu to Japan
1 submarine moved from 20 Sea Zone to 35 Sea Zone
2 transports moved from 6 Sea Zone to 35 Sea Zone
1 battleship moved from 20 Sea Zone to 35 Sea Zone
1 destroyer moved from 20 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from Philippines to 35 Sea Zone
4 fighters and 3 tactical_bombers moved from Szechwan to Anhwe
2 bombers, 3 fighters and 2 tactical_bombers moved from Yunnan to Anhwe
2 bombers moved from Anhwe to Shantung
Place Units - Japanese
1 harbour placed in Hainan
3 destroyers placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 46 PUs; end with 48 PUs total
Man I completely messed that move up. Already looking forward to the rematch HA
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 101 Sea Zone to 108 Sea Zone
Americans take 106 Sea Zone from Germans
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 108 Sea Zone
1 submarine moved from 23 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
1 submarine moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from 31 Sea Zone to 6 Sea Zone
1 bomber moved from Hawaiian Islands to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 6 Sea Zone
Scramble Japan?
Japan is scrambled but the fighter will remain on the runway.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 101 Sea Zone to 108 Sea Zone
Americans take 106 Sea Zone from Germans
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 108 Sea Zone
1 submarine moved from 23 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
1 submarine moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from 31 Sea Zone to 6 Sea Zone
1 bomber moved from Hawaiian Islands to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 6 Sea Zone
Combat - Americans
Battle in 6 Sea Zone
Americans attack with 1 bomber, 3 fighters, 2 submarines and 1 tactical_bomber
Japanese defend with 3 destroyers
Americans win, taking 6 Sea Zone from Japanese with 1 bomber, 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Japanese: 3 destroyers
Casualties for Americans: 1 submarine
Battle in 108 Sea Zone
Americans attack with 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 1 transport
Germans defend with 1 submarine
Americans win with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - Americans
1 carrier moved from 10 Sea Zone to 7 Sea Zone
1 destroyer moved from 10 Sea Zone to 7 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 7 Sea Zone
1 carrier moved from 31 Sea Zone to 16 Sea Zone
2 fighters moved from 6 Sea Zone to 16 Sea Zone
1 bomber moved from 6 Sea Zone to Midway
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 battleship moved from 26 Sea Zone to 7 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 cruiser moved from 26 Sea Zone to 16 Sea Zone
1 cruiser moved from 26 Sea Zone to 7 Sea Zone
1 destroyer moved from 23 Sea Zone to 16 Sea Zone
Place Units - Americans
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 infantry placed in Central United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
5 infantry moved from Shensi to Suiyuyan
1 fighter moved from Shensi to Suiyuyan
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
5 infantry moved from Shensi to Suiyuyan
1 fighter moved from Shensi to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 5 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese win with 1 fighter remaining. Battle score for attacker is -5
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for Chinese: 5 infantry
Non Combat Move - Chinese
1 fighter moved from Suiyuyan to Szechwan
4 infantry moved from Shensi to Szechwan
Place Units - Chinese
5 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Combat Move - British
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 infantry moved from Persia to Iraq
1 bomber moved from Malta to Iraq
2 infantry moved from Persia to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
2 infantry moved from 72 Sea Zone to Kenya
1 cruiser moved from 76 Sea Zone to 72 Sea Zone
1 battleship moved from 79 Sea Zone to 72 Sea Zone
1 artillery moved from Egypt to Anglo Egyptian Sudan
2 infantry moved from Egypt to Anglo Egyptian Sudan
2 infantry moved from Rhodesia to Belgian Congo
1 artillery moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
1 fighter moved from Malta to Egypt
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
2 infantry moved from Shan State to French Indo China
2 fighters and 1 tactical_bomber moved from Burma to French Indo China
4 infantry moved from Burma to Yunnan
1 artillery moved from Burma to Yunnan
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - British
British buy 1 armour, 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 infantry moved from Persia to Iraq
1 bomber moved from Malta to Iraq
2 infantry moved from Persia to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
2 infantry moved from 72 Sea Zone to Kenya
1 cruiser moved from 76 Sea Zone to 72 Sea Zone
1 battleship moved from 79 Sea Zone to 72 Sea Zone
1 artillery moved from Egypt to Anglo Egyptian Sudan
2 infantry moved from Egypt to Anglo Egyptian Sudan
2 infantry moved from Rhodesia to Belgian Congo
1 artillery moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
1 fighter moved from Malta to Egypt
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
2 infantry moved from Shan State to French Indo China
2 fighters and 1 tactical_bomber moved from Burma to French Indo China
4 infantry moved from Burma to Yunnan
1 artillery moved from Burma to Yunnan
Combat - British
Battle in Kenya
British attack with 2 infantry
Italians defend with 1 artillery and 2 infantry
British win, taking Kenya from Italians with 1 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 2 infantry
Battle in Yunnan
British attack with 1 artillery and 4 infantry
Japanese defend with 1 artillery and 1 infantry
British win, taking Yunnan from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 1 infantry
Battle in Iraq
British attack with 1 armour, 1 bomber, 1 infantry and 1 mech_infantry
Neutral_Axis defend with 3 infantry
British win, taking Iraq from Neutral_Axis with 1 armour, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Neutral_Axis: 3 infantry
Battle in Anglo Egyptian Sudan
British attack with 2 artilleries and 2 infantry
Italians defend with 1 infantry
British win, taking Anglo Egyptian Sudan from Italians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in French Indo China
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for British: 2 infantry
Non Combat Move - British
1 aaGun moved from Burma to Yunnan
2 fighters and 1 tactical_bomber moved from French Indo China to Szechwan
1 artillery and 6 infantry moved from India to Burma
1 bomber moved from Iraq to Egypt
1 mech_infantry moved from Suriname to Brazil
British take Brazil from Neutral_Allies
1 transport moved from 88 Sea Zone to 86 Sea Zone
Place Units - British
1 armour and 2 infantry placed in Egypt
1 destroyer placed in 110 Sea Zone
1 fighter and 1 infantry placed in United Kingdom
Turn Complete - British
British collect 34 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs
Place Units - UK_Pacific
7 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3
UK_Pacific collect 11 PUs (3 lost to blockades); end with 11 PUs total
Some Units in India change ownership: 7 infantry
Sorry Karl, I hit done instead of post (I think I lead the league in doing that)
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Research Technology - ANZAC
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 submarine; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 45 Sea Zone
1 fighter moved from Sumatra to 42 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Research Technology - ANZAC
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 submarine; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 45 Sea Zone
1 fighter moved from Sumatra to 42 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
Combat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 destroyer
ANZAC win with 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 destroyer
ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to Sumatra
1 infantry moved from Malaya to Shan State
2 infantry moved from Dutch New Guinea to New Guinea
1 cruiser moved from 54 Sea Zone to 62 Sea Zone
1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 submarine placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Combat Move - French
Non Combat Move - French
1 destroyer moved from 58 Sea Zone to 37 Sea Zone
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Trans-Jordan to Egypt
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 destroyer, 1 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
2 bombers moved from Western Germany to 110 Sea Zone
3 fighters and 3 tactical_bombers moved from Western Germany to 110 Sea Zone
1 submarine moved from 112 Sea Zone to 110 Sea Zone
Scramble 110?
none
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 destroyer, 1 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
2 bombers moved from Western Germany to 110 Sea Zone
3 fighters and 3 tactical_bombers moved from Western Germany to 110 Sea Zone
1 submarine moved from 112 Sea Zone to 110 Sea Zone
Combat - Germans
Battle in 110 Sea Zone
Germans attack with 2 bombers, 4 fighters, 2 submarines and 4 tactical_bombers
British defend with 1 destroyer
Germans roll dice for 2 submarines in 110 Sea Zone, round 1 : 1/2 hits
British roll dice for 1 destroyer in 110 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the British lost in 110 Sea Zone
Germans win with 2 bombers, 4 fighters, 2 submarines and 4 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Non Combat Move - Germans
6 armour, 13 artilleries, 2 infantry and 1 mech_infantry moved from Germany to Poland
2 mech_infantrys moved from Western Germany to Poland
1 infantry moved from Holland Belgium to France
1 infantry moved from Western Germany to France
2 artilleries moved from Western Germany to France
1 artillery moved from Western Germany to Germany
2 mech_infantrys moved from Normandy Bordeaux to Western Germany
1 bomber, 3 fighters and 3 tactical_bombers moved from 110 Sea Zone to Western Germany
1 fighter moved from 110 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
1 bomber moved from 110 Sea Zone to Western Germany
Place Units - Germans
1 destroyer and 1 submarine placed in 112 Sea Zone
3 armour, 1 infantry and 4 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 41 PUs; end with 41 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor and 2 infantry
Western Germany : 3 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 3 fighters, 1 harbour, 2 mech_infantrys and 3 tactical_bombers
Romania : 3 armour, 2 artilleries and 14 infantry
Poland : 3 aaGuns, 6 armour, 13 artilleries, 14 infantry and 3 mech_infantrys
Germany : 3 armour, 1 artillery, 1 factory_major, 1 infantry and 4 mech_infantrys
112 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 3 transports
Bulgaria : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag, 6 infantry
110 Sea Zone : 2 submarines
Production/PUs Summary :
Germans : 41 / 51
Russians : 37 / 37
Japanese : 45 / 48
Americans : 50 / 70
Chinese : 7 / 6
British : 34 / 39
UK_Pacific : 14 / 11
Italians : 17 / 22
ANZAC : 10 / 22
French : 6 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - Russians
Russians buy 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Non Combat Move - Russians
2 aaGuns and 18 infantry moved from Buryatia to Amur
2 artilleries and 6 infantry moved from Novgorod to Belarus
4 infantry moved from Bryansk to Belarus
2 armour and 2 mech_infantrys moved from Novgorod to Belarus
3 infantry moved from Ukraine to Western Ukraine
6 infantry moved from Russia to Bryansk
Place Units - Russians
3 infantry placed in Novgorod
3 infantry placed in Ukraine
1 mech_infantry placed in Volgograd
5 infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total
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