Not sure what happened but it seems I didn’t post and my original dice email for the convoy roll can’t be found. Guess I’ll have to live with that one.
13L-G40 UnknownSoldier (Axis) vs. tcnance(Allies+8) no tech
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Hey tc…I am going to assume you want to keep your fighter in the Philippines for defense purposes since I have my fleet (2 sub, 2 des, ac, 2bb, ftr and tac) in sz35 instead of scrambling.
If you would have scrambled, I can redo sz35 with the fighter in it.
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yes, that is the right call
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Sometimes this game gives me headaches, but I do like it…too much for my wife’s liking! :-)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :1
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to AmericansNon Combat Move - Americans
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Morocco
1 bomber moved from Central United States to United Kingdom
1 fighter moved from Eastern United States to 101 Sea Zone
1 fighter moved from Western United States to 101 Sea Zone
2 infantry moved from Western United States to Central United States
1 mech_infantry moved from Western United States to Central United States
1 artillery moved from Western United States to Central United States
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
1 carrier, 2 destroyers and 2 transports placed in 101 Sea Zone
2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUsTerritory Summary for Americans :
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 2 fighters, 1 harbour and 2 infantry
Midway : 1 airfield
26 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
Central United States : 1 armour, 1 artillery, 1 factory_major, 3 infantry and 4 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 2 infantry
United Kingdom : 1 bomber
Morocco : 1 artillery and 1 infantry
101 Sea Zone : 1 carrier, 2 destroyers, 2 fighters and 2 transports
91 Sea Zone : 1 cruiser and 1 transportProduction/PUs Summary :
Germans : 39 / 68
Russians : 37 / 37
Japanese : 41 / 41
Americans : 50 / 70
Chinese : 9 / 12
British : 28 / 30
UK_Pacific : 9 / 17
Italians : 10 / 10
ANZAC : 10 / 10
French : 10 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 3 / 0
Neutral_Allies : 8 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :1
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
6 infantry moved from Szechwan to Yunnan
2 infantry moved from Kweichow to Yunnan
1 fighter moved from Szechwan to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 8 infantry
Japanese defend with 1 artillery and 3 infantry
Chinese roll dice for 1 fighter and 8 infantry in Yunnan, round 1 : 3/9 hits
Japanese roll dice for 1 artillery and 3 infantry in Yunnan, round 1 : 2/4 hits
3 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 2 : 2/7 hits
Japanese roll dice for 1 artillery in Yunnan, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 3 infantry
Casualties for Chinese: 3 infantryNon Combat Move - Chinese
1 infantry moved from Suiyuyan to Hopei
1 infantry moved from Shensi to Kweichow
1 fighter moved from Yunnan to BurmaPlace Units - Chinese
4 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUsTerritory Summary for Chinese :
Yunnan : 9 infantry
Suiyuyan : 1 infantry
Kweichow : 1 infantry
Hopei : 1 infantry
Burma : 1 fighterProduction/PUs Summary :
Germans : 39 / 68
Russians : 37 / 37
Japanese : 40 / 41
Americans : 50 / 70
Chinese : 10 / 16
British : 28 / 30
UK_Pacific : 9 / 17
Italians : 10 / 10
ANZAC : 10 / 10
French : 10 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 3 / 0
Neutral_Allies : 8 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 3 times
3 was rolled 5 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 2.857
Median : 3.000
Variance : 1.550
Standard Deviation : 1.245
Total rolls : 21Japanese Combat
1 was rolled 3 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 2.400
Median : 1.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5Chinese Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 4 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 16 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :1
Purchase Units - British
British buy 1 artillery, 1 destroyer and 6 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 2 infantry and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - British
1 cruiser moved from 98 Sea Zone to 96 Sea Zone
1 destroyer moved from 98 Sea Zone to 96 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to 96 Sea Zone
1 fighter moved from Malta to 96 Sea Zone
2 infantry moved from Malaya to Shan State
1 fighter moved from India to Shan State
1 destroyer moved from 39 Sea Zone to 43 Sea ZoneCombat - British
Battle in 96 Sea Zone
British attack with 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
Italians defend with 1 destroyer and 1 transport
British roll dice for 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 1 : 2/4 hits
Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Italians and 1 transport owned by the Italians lost in 96 Sea Zone
British win with 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Italians: 1 destroyer and 1 transport
Battle in Shan State
British attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 2 infantry in Shan State, round 1 : 1/3 hits
Japanese roll dice for 1 infantry in Shan State, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 43 Sea Zone
British attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
British win, taking 43 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - British
1 fighter moved from Shan State to Yunnan
1 fighter moved from Burma to Yunnan
2 infantry moved from Burma to Yunnan
6 infantry moved from India to Burma
1 artillery moved from India to Burma
1 infantry moved from West India to Eastern Persia
British take Eastern Persia from Neutral_Allies
1 transport moved from 39 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
UK_Pacific take Sumatra from Dutch
1 cruiser moved from 39 Sea Zone to 41 Sea Zone
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 aaGun moved from Malta to 96 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 aaGun moved from 98 Sea Zone to Egypt
1 infantry moved from Anglo Egyptian Sudan to Kenya
2 infantry moved from Union of South Africa to Rhodesia
1 destroyer moved from 71 Sea Zone to 81 Sea Zone
1 infantry moved from Alexandria to Egypt
1 artillery moved from Alexandria to Egypt
1 armour moved from Alexandria to Egypt
1 infantry moved from 98 Sea Zone to Egypt
1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 tactical_bomber moved from India to Trans-Jordan
1 fighter moved from Gibraltar to 98 Sea Zone
1 tactical_bomber moved from 96 Sea Zone to 98 Sea Zone
1 fighter moved from 96 Sea Zone to Egypt
1 cruiser moved from 91 Sea Zone to 94 Sea Zone
2 infantry moved from Scotland to United Kingdom
1 aaGun moved from Scotland to United Kingdom
1 armour moved from Quebec to 106 Sea Zone
1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 infantry moved from 109 Sea Zone to United Kingdom
1 armour moved from 109 Sea Zone to United Kingdom
1 transport moved from 109 Sea Zone to 106 Sea Zone
1 artillery moved from Ontario to Quebec
1 infantry moved from Ontario to QuebecPlace Units - British
1 artillery and 6 infantry placed in United Kingdom
1 destroyer placed in 106 Sea ZoneTurn Complete - British
British collect 28 PUs; end with 28 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 33 PUsPlace Units - UK_Pacific
1 armour, 2 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 15 PUs total
Some Units in India change ownership: 1 armour, 2 infantry and 1 mech_infantryTerritory Summary for British, UK_Pacific :
Yunnan : 2 fighters and 2 infantry
Shan State : 2 infantry
Burma : 1 artillery and 6 infantry
India : 3 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour, 2 infantry and 1 mech_infantry
Malaya : 1 harbour
Sumatra : 1 flag, 1 infantry
41 Sea Zone : 1 cruiser and 1 transport
43 Sea Zone : 1 flag, 1 destroyer
Belgian Congo : 1 infantry
Iceland : 1 airfield
Quebec : 1 artillery, 1 factory_minor and 1 infantry
Trans-Jordan : 1 tactical_bomber
Alexandria : 1 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 aaGun, 1 armour, 2 artilleries, 1 fighter, 1 harbour, 2 infantry and 1 mech_infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Kenya : 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 bomber, 1 factory_major, 1 harbour, 11 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 1 infantry
Rhodesia : 2 infantry
96 Sea Zone : 1 cruiser and 1 destroyer
106 Sea Zone : 2 destroyers and 1 transport
94 Sea Zone : 1 cruiser
109 Sea Zone : 1 destroyer and 1 transport
Eastern Persia : 1 flag, 1 infantry
81 Sea Zone : 1 destroyer
98 Sea Zone : 1 carrier, 1 fighter, 1 tactical_bomber and 1 transportProduction/PUs Summary :
Germans : 39 / 68
Russians : 37 / 37
Japanese : 39 / 41
Americans : 50 / 70
Chinese : 10 / 16
British : 28 / 33
UK_Pacific : 14 / 15
Italians : 10 / 10
ANZAC : 10 / 10
French : 10 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 3 / 0
Neutral_Allies : 8 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 3 times
3 was rolled 9 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.100
Median : 3.000
Variance : 1.379
Standard Deviation : 1.174
Total rolls : 30Japanese Combat
1 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 2.667
Median : 2.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6British Combat
1 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.714
Median : 3.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7Italians Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 4 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 16 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :1
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarPurchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Northern Italy to Yugoslavia
1 artillery moved from Northern Italy to Yugoslavia
1 armour moved from Northern Italy to Yugoslavia
1 artillery moved from Northern Italy to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
1 submarine moved from 95 Sea Zone to 96 Sea Zone
1 destroyer moved from 95 Sea Zone to 96 Sea Zone
1 cruiser moved from 95 Sea Zone to 99 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 artillery moved from 98 Sea Zone to Syria
1 infantry moved from 98 Sea Zone to Syria
1 battleship moved from 97 Sea Zone to 98 Sea Zone
1 cruiser moved from 97 Sea Zone to 98 Sea Zone
2 fighters moved from Southern Italy to 98 Sea Zone
1 bomber moved from Northern Italy to 96 Sea Zone
1 armour moved from Albania to 97 Sea Zone
1 infantry moved from Albania to 97 Sea Zone
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 armour moved from 98 Sea Zone to Trans-Jordan
1 infantry moved from 98 Sea Zone to Trans-Jordan
1 artillery and 2 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 artillery moved from Libya to Tunisia
1 infantry moved from Libya to Tunisia
1 armour moved from Tobruk to Tunisia
1 mech_infantry moved from Tobruk to TunisiaCombat - Italians
Battle in Yugoslavia
Italians attack with 1 armour, 1 artillery and 2 infantry
Neutral_Allies defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery and 2 infantry in Yugoslavia, round 1 : 2/4 hits
Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 1 : 0/1 hits
1 infantry owned by the Neutral_Allies lost in Yugoslavia
Italians win, taking Yugoslavia from Neutral_Allies with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Allies: 1 infantry
Battle in 96 Sea Zone
Italians attack with 1 bomber, 1 destroyer and 1 submarine
British defend with 1 cruiser and 1 destroyer
Italians roll dice for 1 submarine in 96 Sea Zone, round 1 : 1/1 hits
Italians roll dice for 1 bomber and 1 destroyer in 96 Sea Zone, round 1 : 1/2 hits
British roll dice for 1 cruiser and 1 destroyer in 96 Sea Zone, round 1 : 2/2 hits
1 destroyer owned by the Italians , 1 cruiser owned by the British , 1 submarine owned by the Italians and 1 destroyer owned by the British lost in 96 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 6
Casualties for British: 1 cruiser and 1 destroyer
Casualties for Italians: 1 destroyer and 1 submarine
Battle in 98 Sea Zone
Italians attack with 1 battleship, 2 cruisers, 2 fighters and 2 transports
British defend with 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
Italians roll dice for 1 battleship, 2 cruisers, 2 fighters and 2 transports in 98 Sea Zone, round 1 : 4/5 hits
British roll dice for 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport in 98 Sea Zone, round 1 : 1/3 hits
Units damaged: 1 battleship owned by the Italians
1 tactical_bomber owned by the British , 1 fighter owned by the British and 1 carrier owned by the British lost in 98 Sea Zone
1 transport owned by the British lost in 98 Sea Zone
Italians win, taking 98 Sea Zone from Neutral with 1 battleship, 2 cruisers, 2 fighters and 2 transports remaining. Battle score for attacker is 44
Casualties for British: 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
Battle in Syria
Italians attack with 1 artillery and 1 infantry
French defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Syria, round 1 : 0/2 hits
French roll dice for 1 infantry in Syria, round 1 : 1/1 hits
1 infantry owned by the Italians lost in Syria
Italians roll dice for 1 artillery in Syria, round 2 : 1/1 hits
French roll dice for 1 infantry in Syria, round 2 : 0/1 hits
1 infantry owned by the French lost in Syria
Italians win, taking Syria from French with 1 artillery remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Italians: 1 infantry
Battle in Trans-Jordan
Italians attack with 1 armour and 1 infantry
British defend with 1 tactical_bomber
Italians roll dice for 1 armour and 1 infantry in Trans-Jordan, round 1 : 1/2 hits
British roll dice for 1 tactical_bomber in Trans-Jordan, round 1 : 0/1 hits
1 tactical_bomber owned by the British lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 armour and 1 infantry remaining. Battle score for attacker is 11
Casualties for British: 1 tactical_bomber
Battle in Anglo Egyptian Sudan
Italians attack with 1 artillery and 2 infantry
British defend with 1 infantry
Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 1 : 1/3 hits
British roll dice for 1 infantry in Anglo Egyptian Sudan, round 1 : 0/1 hits
1 infantry owned by the British lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Tunisia
Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
French defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Tunisia, round 1 : 2/4 hits
French roll dice for 1 infantry in Tunisia, round 1 : 1/1 hits
1 infantry owned by the French and 1 infantry owned by the Italians lost in Tunisia
Italians win, taking Tunisia from French with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
2 fighters moved from 98 Sea Zone to Tobruk
1 infantry moved from Albania to Bulgaria
Italians take Bulgaria from Neutral_Axis
1 infantry moved from Italian Somaliland to Ethiopia
1 bomber moved from 96 Sea Zone to TobrukPlace Units - Italians
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs totalTerritory Summary for Italians :
Trans-Jordan : 1 flag, 1 armour and 1 infantry
Anglo Egyptian Sudan : 1 flag, 1 artillery and 2 infantry
Syria : 1 flag, 1 artillery
Tunisia : 1 flag, 1 armour, 1 artillery and 1 mech_infantry
Tobruk : 1 artillery, 1 bomber, 2 fighters and 3 infantry
Northern Italy : 2 aaGuns and 1 factory_major
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 5 infantry
Ethiopia : 1 infantry
Bulgaria : 1 flag, 5 infantry
Yugoslavia : 1 flag, 1 armour, 1 artillery and 2 infantry
98 Sea Zone : 1 flag, 1 battleship, 2 cruisers and 2 transportsProduction/PUs Summary :
Germans : 39 / 68
Russians : 37 / 37
Japanese : 39 / 41
Americans : 50 / 70
Chinese : 10 / 16
British : 26 / 33
UK_Pacific : 14 / 15
Italians : 17 / 17
ANZAC : 10 / 10
French : 8 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :1
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 2 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
1 fighter moved from Queensland to 49 Sea Zone
2 fighters moved from New Zealand to Solomon Islands
1 fighter moved from 49 Sea Zone to Solomon Islands
1 destroyer moved from 62 Sea Zone to 49 Sea Zone
1 cruiser moved from 63 Sea Zone to 49 Sea Zone
1 infantry moved from Egypt to Alexandria
1 infantry moved from Malaya to Shan StatePlace Units - ANZAC
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUsTerritory Summary for ANZAC :
Shan State : 1 infantry
Queensland : 1 airfield, 1 artillery, 1 harbour and 2 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 aaGuns, 1 factory_minor, 1 harbour and 1 infantry
Solomon Islands : 3 fighters
Java : 1 flag, 1 infantry
Dutch New Guinea : 1 flag, 1 infantry
42 Sea Zone : 1 transport
49 Sea Zone : 1 cruiser and 1 destroyer
62 Sea Zone : 1 destroyer
Alexandria : 1 infantry
Egypt : 1 infantryProduction/PUs Summary :
Germans : 39 / 68
Russians : 37 / 37
Japanese : 39 / 41
Americans : 50 / 70
Chinese : 10 / 16
British : 26 / 33
UK_Pacific : 14 / 15
Italians : 17 / 17
ANZAC : 14 / 26
French : 8 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :1
Combat Move - French
1 infantry moved from Normandy Bordeaux to Holland Belgium
French take Holland Belgium from Germans
1 infantry moved from United Kingdom to ScotlandCombat - French
Non Combat Move - French
1 destroyer moved from 72 Sea Zone to 79 Sea Zone
1 infantry moved from French West Africa to French Central AfricaTurn Complete - French
Territory Summary for French :
Scotland : 1 infantry
United Kingdom : 1 infantry
Morocco : 1 infantry
Normandy Bordeaux : 1 artillery, 1 factory_minor and 1 harbour
French Central Africa : 1 infantry
Algeria : 1 infantry
Holland Belgium : 1 flag, 1 infantry
93 Sea Zone : 1 cruiser and 1 destroyer
79 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 36 / 68
Russians : 37 / 37
Japanese : 39 / 41
Americans : 50 / 70
Chinese : 10 / 16
British : 26 / 33
UK_Pacific : 14 / 15
Italians : 17 / 17
ANZAC : 14 / 26
French : 11 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Politics - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 1 carrier, 1 destroyer, 1 fighter and 6 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Norway to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from Western Germany to Holland Belgium
1 tactical_bomber moved from Western Germany to 109 Sea Zone
1 fighter moved from 112 Sea Zone to 109 Sea Zone
1 tactical_bomber moved from 112 Sea Zone to 109 Sea Zone
1 tactical_bomber moved from Southern Italy to 94 Sea Zone
1 fighter moved from Northern Italy to 94 Sea Zone
1 armour moved from Southern France to Normandy Bordeaux
1 mech_infantry moved from Southern France to Normandy Bordeaux
1 mech_infantry moved from Southern France to Holland Belgium
1 armour moved from France to Holland Belgium
1 cruiser moved from 112 Sea Zone to 110 Sea ZoneCombat - Germans
Battle in Holland Belgium
Germans attack with 1 armour, 2 infantry and 1 mech_infantry
French defend with 1 infantry
Germans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Holland Belgium, round 1 : 0/4 hits
French roll dice for 1 infantry in Holland Belgium, round 1 : 0/1 hits
Germans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Holland Belgium, round 2 : 2/4 hits
French roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the French lost in Holland Belgium
Germans win, taking Holland Belgium from French with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 1 armour, 2 infantry and 1 mech_infantry
French defend with 1 artillery, 1 factory_minor and 1 harbour
Germans roll dice for 1 cruiser in Normandy Bordeaux, round 1 : 0/1 hits
Germans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 1 : 1/4 hits
French roll dice for 1 artillery in Normandy Bordeaux, round 1 : 0/1 hits
1 artillery owned by the French lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from French with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for French: 1 artillery
Battle in 94 Sea Zone
Germans attack with 1 fighter and 1 tactical_bomber
British defend with 1 cruiser
Germans roll dice for 1 fighter and 1 tactical_bomber in 94 Sea Zone, round 1 : 2/2 hits
British roll dice for 1 cruiser in 94 Sea Zone, round 1 : 1/1 hits
1 cruiser owned by the British and 1 fighter owned by the Germans lost in 94 Sea Zone
Germans win with 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 fighter
Casualties for British: 1 cruiser
Battle in 109 Sea Zone
Germans attack with 1 fighter and 2 tactical_bombers
British defend with 1 destroyer and 1 transport
Germans roll dice for 1 fighter and 2 tactical_bombers in 109 Sea Zone, round 1 : 2/3 hits
British roll dice for 1 destroyer and 1 transport in 109 Sea Zone, round 1 : 0/1 hits
1 transport owned by the British and 1 destroyer owned by the British lost in 109 Sea Zone
Germans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transportNon Combat Move - Germans
1 fighter moved from 109 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from 109 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from 109 Sea Zone to 110 Sea Zone
1 carrier moved from 112 Sea Zone to 110 Sea Zone
3 artilleries moved from Germany to Poland
3 aaGuns and 11 infantry moved from Germany to Poland
4 armour moved from France to Germany
1 tactical_bomber moved from 94 Sea Zone to Western Germany
5 infantry moved from Finland to NorwayPlace Units - Germans
1 carrier and 1 destroyer placed in 112 Sea Zone
1 fighter placed in 112 Sea Zone
4 artilleries and 6 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,5
Germans collect 41 PUs; end with 41 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 armour, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 tactical_bomber
Romania : 3 armour, 2 artilleries and 9 infantry
Poland : 3 aaGuns, 3 artilleries and 14 infantry
Germany : 4 armour, 4 artilleries, 1 factory_major and 6 infantry
Norway : 5 infantry
Holland Belgium : 1 armour, 2 infantry and 1 mech_infantry
112 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
Finland : 1 flag
110 Sea Zone : 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transportProduction/PUs Summary :
Germans : 41 / 51
Russians : 37 / 37
Japanese : 39 / 41
Americans : 50 / 70
Chinese : 10 / 16
British : 26 / 33
UK_Pacific : 14 / 15
Italians : 17 / 17
ANZAC : 14 / 26
French : 6 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to AlliedPurchase Units - Russians
Russians buy 1 armour, 1 artillery and 9 infantry; Remaining resources: 0 PUs;
Trigger Russians Allied Americans 2: Changing Relationship for Russians and Americans from Neutrality to AlliedCombat Move - Russians
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Amur: 1 infantry
EDIT: Changing ownership of Korea from Japanese to Russians
EDIT: Adding units owned by Russians to Korea: 1 infantry
EDIT: Turning off Edit Mode
1 cruiser moved from 115 Sea Zone to 113 Sea Zone
1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 submarine moved from 127 Sea Zone to 125 Sea Zone
8 infantry moved from Novgorod to Baltic States
1 mech_infantry moved from Belarus to Baltic States
1 infantry moved from Eastern Poland to Baltic States
1 armour moved from Western Ukraine to Baltic States
1 infantry moved from Smolensk to Belarus
1 infantry moved from Western Ukraine to Eastern Poland
1 armour, 3 infantry and 1 mech_infantry moved from Ukraine to Western Ukraine
1 aaGun moved from Bryansk to Western Ukraine
1 artillery moved from Bryansk to Western Ukraine
1 armour moved from Russia to Belarus
1 mech_infantry moved from Russia to Western Ukraine
1 infantry moved from Russia to Bryansk
2 infantry moved from Rostov to Ukraine
7 infantry moved from Sakha to Amur
1 aaGun moved from Sakha to Amur
10 infantry moved from Buryatia to Amur
1 aaGun moved from Buryatia to Amur
1 infantry moved from Russia to BryanskPlace Units - Russians
1 artillery and 2 infantry placed in Ukraine
3 infantry placed in Novgorod
1 armour and 4 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4,3,3,6,4,2
Russians collect 37 PUs (3 lost to blockades); end with 37 PUs total -
I forgot to attack the destroyer in 43…thought it was mine :oops:
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Apparently if you post a comment while trying to upload the turn, it messes up the post. Oops….here is the map. You should have the emails for dice.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Politics - Americans
Turning on Edit Mode
EDIT: Turning off Edit ModePurchase Units - Americans
Americans buy 2 bombers, 4 destroyers, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
Non Combat Move - Americans
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 86 Sea Zone
1 infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
2 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 armour moved from Central United States to 101 Sea Zone
1 armour, 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 90 Sea Zone
1 armour, 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 1 mech_infantry and 2 transports moved from 90 Sea Zone to 91 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
2 fighters moved from 91 Sea Zone to Gibraltar
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 infantry and 1 mech_infantry moved from Central United States to Western United StatesPlace Units - Americans
4 destroyers, 1 submarine and 1 transport placed in 101 Sea Zone
2 bombers placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
OMG, DISREGARD! THIS ISN’T EVEN MY GAME! LOL. Sorry about that. I clicked the wrong line in the forum. :-o
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Politics - Americans
Turning on Edit Mode
EDIT: Turning off Edit ModePurchase Units - Americans
Americans buy 2 destroyers, 4 infantry, 2 submarines and 4 transports; Remaining resources: 2 PUs;Combat Move - Americans
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Northern Italy
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Iwo JimaCombat - Americans
Battle in Northern Italy
Americans attack with 1 infantry
Italians defend with 2 aaGuns and 1 factory_major
2 aaGuns owned by the Italians lost in Northern Italy
Americans converts factory_major into different units
Americans win, taking Northern Italy from Italians with 1 infantry remaining. Battle score for attacker is 10
Casualties for Italians: 2 aaGuns
Battle in Iwo JimaNon Combat Move - Americans
Place Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Northern Italy: 1 infantry
EDIT: Changing ownership of Northern Italy from Americans to Italians
EDIT: Removing units owned by Americans from 95 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 93 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to Southern France: 1 infantry
EDIT: Changing ownership of Southern France from Germans to Americans
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 26 Sea Zone: 1 destroyer
EDIT: Removing units owned by Americans from 26 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 17 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 26 Sea Zone: 1 destroyer
EDIT: Removing units owned by Americans from Eastern United States: 2 infantry
EDIT: Removing units owned by Americans from 101 Sea Zone: 1 carrier, 2 destroyers, 2 fighters and 2 transports
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 carrier, 2 destroyers, 2 fighters and 2 transports
EDIT: Adding units owned by Americans to Morocco: 1 armour, 1 artillery and 2 infantry
EDIT: Removing units owned by Americans from Morocco: 1 artillery
EDIT: Removing units owned by Americans from Morocco: 1 artillery
EDIT: Adding units owned by Americans to Algeria: 1 artillery
EDIT: Turning off Edit Mode
4 transports placed in 101 Sea Zone
2 destroyers and 2 submarines placed in 10 Sea Zone
4 infantry placed in Eastern United States
Turning on Edit Mode
EDIT: Adding units owned by Americans to Morocco: 1 artillery
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 54 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUsTerritory Summary for Americans :
Iwo Jima : 1 flag, 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 2 fighters, 1 harbour and 1 infantry
Midway : 1 airfield
26 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
10 Sea Zone : 2 destroyers and 2 submarines
17 Sea Zone : 1 destroyer and 1 transport
Central United States : 1 armour, 1 artillery, 1 factory_major, 3 infantry and 4 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 4 infantry
United Kingdom : 1 bomber
Morocco : 1 armour, 1 artillery and 2 infantry
Algeria : 1 artillery
Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
93 Sea Zone : 1 transport
101 Sea Zone : 4 transports
91 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 transportsProduction/PUs Summary :
Germans : 38 / 51
Russians : 37 / 37
Japanese : 49 / 50
Americans : 54 / 76
Chinese : 6 / 16
British : 26 / 33
UK_Pacific : 11 / 15
Italians : 17 / 17
ANZAC : 10 / 26
French : 6 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
i screwed up the usa turn, i attacked n italy when i meant to attack s franch……i changed in the edit mode…feel free to change it back to n italy if you want on your turn.
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I am not sure what you did, but it changed the units in N.Italy and it is hard to tell what you did with all the edits. How about you just start the turn over with the Japan map and do the USA again? That way there is no confusion.
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ok, im kinda new to triple a but i think i can do that
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Politics - Americans
Turning on Edit Mode
EDIT: Turning off Edit ModePurchase Units - Americans
Americans buy 2 armour, 1 destroyer, 3 infantry, 2 submarines and 4 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Iwo Jima
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 infantry moved from 93 Sea Zone to Southern FranceCombat - Americans
Battle in Iwo Jima
Battle in Southern FranceNon Combat Move - Americans
1 cruiser moved from 91 Sea Zone to 93 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 armour moved from Central United States to 101 Sea Zone
1 armour, 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery moved from Morocco to Algeria
2 infantry moved from 91 Sea Zone to Morocco
1 armour moved from 91 Sea Zone to Morocco
1 mech_infantry moved from 91 Sea Zone to Morocco
1 bomber moved from United Kingdom to Morocco
1 destroyer moved from 26 Sea Zone to 17 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 47 Sea Zone
2 fighters moved from Hawaiian Islands to New Britain
1 aaGun moved from Western United States to Central United StatesPlace Units - Americans
4 transports placed in 101 Sea Zone
1 destroyer and 2 submarines placed in 10 Sea Zone
2 armour and 3 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUsTerritory Summary for Americans :
Iwo Jima : 1 flag, 1 infantry
New Britain : 2 fighters
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
47 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport
10 Sea Zone : 1 destroyer and 2 submarines
17 Sea Zone : 1 destroyer and 1 transport
Central United States : 1 aaGun, 1 artillery, 1 factory_major, 3 infantry and 3 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 2 armour, 1 factory_major, 1 harbour and 3 infantry
Morocco : 1 armour, 1 bomber, 2 infantry and 1 mech_infantry
Algeria : 1 artillery
Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
93 Sea Zone : 1 cruiser and 1 transport
101 Sea Zone : 4 transports
91 Sea Zone : 1 carrier, 2 destroyers, 2 fighters and 2 transportsProduction/PUs Summary :
Germans : 38 / 51
Russians : 37 / 37
Japanese : 49 / 50
Americans : 54 / 75
Chinese : 6 / 16
British : 26 / 33
UK_Pacific : 11 / 15
Italians : 17 / 17
ANZAC : 10 / 26
French : 6 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0