13L G40.2 Gamerman01 (Allies +9) vs. Jeff28 (Axis)


  • Map


  • Look at the situation in Siberia, Bold.

    If I hadn’t attacked Korea on R1 and if he attacked Amur on J1, I wouldn’t be able to stop him in Siberia right now like I am.
    He could just go right around me.

    Now maybe I should have retreated full bore toward Moscow and not stopped, but even then it’s good to have the bottleneck up there.  He could go north from China or south to China at will, and flank me easily.  Not to mention that air could freely pass over Mongolia.

    No, I’m still sure the attack on Korea R1 is definitely the move to make.  At least for me :)


  • No reason to submerge unless I score a hit and get missed, so I guess I’m waiting for no reason.


  • scramble and no submerge


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Italians
                    Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War

    Purchase Units - Russians
                Russians buy 6 artilleries and 4 infantry; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Russians
                1 infantry moved from Bryansk to Western Ukraine
                      Russians take Western Ukraine from Germans
                1 infantry moved from Finland to Norway
                      Russians take Norway from Germans
                2 infantry moved from Northwest Persia to Iraq
                1 tactical_bomber moved from Volgograd to Iraq
                1 bomber moved from Russia to Iraq
                1 armour moved from Caucasus to Iraq
                1 mech_infantry moved from Caucasus to Iraq
                1 infantry moved from Timguska to Kansu
                1 fighter moved from Smolensk to Kansu
                1 tactical_bomber moved from Smolensk to Kansu

    Combat - Russians
                Russians creates battle in territory 113 Sea Zone
                Germans scrambles 3 units out of Western Germany to defend against the attack in 113 Sea Zone
                Battle in Kansu
                    Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                    Russians win, taking Kansu from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Iraq
                    Russians attack with 1 armour, 1 bomber, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                    Italians defend with 1 artillery and 3 infantry
                    Russians win, taking Iraq from Italians with 1 armour, 1 bomber, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 artillery and 3 infantry
                Battle in 113 Sea Zone
                    Russians attack with 1 submarine
                    Germans defend with 1 destroyer, 3 fighters, 1 submarine and 2 transports
                    Germans win with 1 destroyer, 3 fighters, 1 submarine and 2 transports remaining. Battle score for attacker is -6
                    Casualties for Russians: 1 submarine
                Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
                Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
                Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany

    Non Combat Move - Russians
                1 tactical_bomber moved from Iraq to Northwest Persia
                5 infantry moved from Timguska to Novosibirsk
                1 fighter and 1 tactical_bomber moved from Kansu to Novosibirsk
                1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Finland to Karelia
                1 infantry moved from Smolensk to Russia
                1 infantry moved from Caucasus to Volgograd
                1 bomber moved from Iraq to Eastern Persia
                4 aaGuns, 6 artilleries and 26 infantry moved from Bryansk to Russia

    Place Units - Russians
                6 artilleries and 4 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 36 PUs; end with 36 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 50 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Purchase Units - Japanese
                Japanese buy 1 airfield, 1 artillery, 1 destroyer, 1 factory_minor, 1 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
                1 artillery moved from Java to 42 Sea Zone
                1 artillery and 1 transport moved from 42 Sea Zone to 43 Sea Zone
                1 infantry moved from Borneo to 43 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
                2 fighters moved from 37 Sea Zone to 38 Sea Zone
                1 bomber moved from Kwangsi to 38 Sea Zone
                1 transport moved from 37 Sea Zone to 36 Sea Zone
                1 infantry moved from Borneo to 43 Sea Zone
                1 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
                1 battleship and 1 cruiser moved from 42 Sea Zone to 35 Sea Zone
                1 infantry and 1 mech_infantry moved from Kwangsi to 36 Sea Zone
                1 artillery moved from Kwangsi to 36 Sea Zone
                1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 36 Sea Zone to 35 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
                1 battleship moved from 37 Sea Zone to 35 Sea Zone
                1 cruiser moved from 36 Sea Zone to 35 Sea Zone
                1 submarine moved from 37 Sea Zone to 41 Sea Zone
                1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 41 Sea Zone
                1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 42 Sea Zone
                1 carrier moved from 42 Sea Zone to 35 Sea Zone
                1 destroyer moved from 36 Sea Zone to 35 Sea Zone
                1 mech_infantry moved from Kwangtung to French Indo China
                      Japanese take French Indo China from French
                1 mech_infantry moved from Kwangtung to Yunnan
                3 mech_infantrys moved from Kiangsu to Kweichow
                1 artillery moved from Shensi to Kweichow
                1 infantry moved from Shensi to Szechwan
                      Japanese take Szechwan from Chinese
                1 infantry moved from Shensi to Sikang
                      Japanese take Sikang from Chinese
                1 infantry moved from Kwangsi to 36 Sea Zone
                1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
                1 infantry moved from 37 Sea Zone to Shan State
                2 fighters and 2 tactical_bombers moved from Kwangsi to Shan State
                1 fighter and 1 tactical_bomber moved from Kwangsi to Malaya
                1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
                1 fighter and 1 tactical_bomber moved from Kwangsi to Philippines
                1 submarine moved from 37 Sea Zone to 35 Sea Zone
                1 infantry moved from Siberia to Amur

    Combat - Japanese


  • Scramble phil?


  • @Jeff28:

    Scramble phil?

    None
    Bombard away


  • Use one of my kamikazes!

    (this joke is not to be construed to mean that I want to scramble a plane)


  • Wait - need more time.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Purchase Units - Japanese
                Japanese buy 1 airfield, 1 artillery, 1 destroyer, 1 factory_minor, 1 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
                1 artillery moved from Java to 42 Sea Zone
                1 artillery and 1 transport moved from 42 Sea Zone to 43 Sea Zone
                1 infantry moved from Borneo to 43 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
                2 fighters moved from 37 Sea Zone to 38 Sea Zone
                1 bomber moved from Kwangsi to 38 Sea Zone
                1 transport moved from 37 Sea Zone to 36 Sea Zone
                1 infantry moved from Borneo to 43 Sea Zone
                1 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
                1 battleship and 1 cruiser moved from 42 Sea Zone to 35 Sea Zone
                1 infantry and 1 mech_infantry moved from Kwangsi to 36 Sea Zone
                1 artillery moved from Kwangsi to 36 Sea Zone
                1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 36 Sea Zone to 35 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
                1 battleship moved from 37 Sea Zone to 35 Sea Zone
                1 cruiser moved from 36 Sea Zone to 35 Sea Zone
                1 submarine moved from 37 Sea Zone to 41 Sea Zone
                1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 41 Sea Zone
                1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 42 Sea Zone
                1 carrier moved from 42 Sea Zone to 35 Sea Zone
                1 destroyer moved from 36 Sea Zone to 35 Sea Zone
                1 mech_infantry moved from Kwangtung to French Indo China
                      Japanese take French Indo China from French
                1 mech_infantry moved from Kwangtung to Yunnan
                3 mech_infantrys moved from Kiangsu to Kweichow
                1 artillery moved from Shensi to Kweichow
                1 infantry moved from Shensi to Szechwan
                      Japanese take Szechwan from Chinese
                1 infantry moved from Shensi to Sikang
                      Japanese take Sikang from Chinese
                1 infantry moved from Kwangsi to 36 Sea Zone
                1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
                1 infantry moved from 37 Sea Zone to Shan State
                2 fighters and 2 tactical_bombers moved from Kwangsi to Shan State
                1 fighter and 1 tactical_bomber moved from Kwangsi to Malaya
                1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
                1 fighter and 1 tactical_bomber moved from Kwangsi to Philippines
                1 submarine moved from 37 Sea Zone to 35 Sea Zone
                1 infantry moved from Siberia to Amur

    Combat - Japanese
                Battle in 41 Sea Zone
                    Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    French defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 41 Sea Zone, round 1 :  1/1 hits
                        French roll dice for 1 destroyer in 41 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the French lost in 41 Sea Zone
                    Japanese win, taking 41 Sea Zone from French with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for French: 1 destroyer
                Battle in 42 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    ANZAC defend with 1 submarine
                        ANZAC roll dice for 1 submarine in 42 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 1 :  3/3 hits
                        1 submarine owned by the ANZAC lost in 42 Sea Zone
                    Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 submarine
                Battle in 38 Sea Zone
                    Japanese attack with 1 bomber and 2 fighters
                    British defend with 1 destroyer
                        Japanese roll dice for 1 bomber and 2 fighters in 38 Sea Zone, round 1 :  1/3 hits
                        British roll dice for 1 destroyer in 38 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the British lost in 38 Sea Zone
                    Japanese win with 1 bomber and 2 fighters remaining. Battle score for attacker is 7
                    Casualties for British: 1 destroyer
                Battle in Malaya
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    British defend with 1 armour and 1 mech_infantry; UK_Pacific defend with 1 harbour
                        Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Malaya, round 1 :  3/4 hits
                        UK_Pacific roll dice for 1 armour and 1 mech_infantry in Malaya, round 1 :  0/2 hits
                        1 armour owned by the British and 1 mech_infantry owned by the British lost in Malaya
                    Japanese win, taking Malaya from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
                    Casualties for British: 1 armour and 1 mech_infantry
                Battle in Shan State
                    Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
                    British defend with 2 infantry
                        Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Shan State, round 1 :  1/5 hits
                        UK_Pacific roll dice for 2 infantry in Shan State, round 1 :  0/2 hits
                        1 infantry owned by the British lost in Shan State
                        Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Shan State, round 2 :  2/5 hits
                        UK_Pacific roll dice for 1 infantry in Shan State, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Shan State
                    Japanese win, taking Shan State from UK_Pacific with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry
                Battle in Yunnan
                    Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    Chinese defend with 1 artillery
                        Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 1 :  1/3 hits
                        Chinese roll dice for 1 artillery in Yunnan, round 1 :  0/1 hits
                        1 artillery owned by the Chinese lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Chinese: 1 artillery
                Battle in Kweichow
                    Japanese attack with 1 artillery and 3 mech_infantrys
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery and 3 mech_infantrys in Kweichow, round 1 :  0/4 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 1 :  1/1 hits
                        1 mech_infantry owned by the Japanese lost in Kweichow
                        Japanese roll dice for 1 artillery and 2 mech_infantrys in Kweichow, round 2 :  1/3 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Kweichow
                    Japanese win, taking Kweichow from Chinese with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 1 infantry
                Battle in Philippines
                    Japanese attack with 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                    Americans defend with 1 airfield, 2 fighters, 1 harbour and 2 infantry
                        Japanese roll dice for 2 battleships and 2 cruisers in Philippines, round 1 :  3/4 hits
                        Japanese roll dice for 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Philippines, round 1 :  2/6 hits
                        Americans roll dice for 2 fighters and 2 infantry in Philippines, round 1 :  3/4 hits
                        2 fighters owned by the Americans , 2 infantry owned by the Japanese , 2 infantry owned by the Americans and 1 mech_infantry owned by the Japanese lost in Philippines
                    Japanese win, taking Philippines from Americans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 16
                    Casualties for Japanese: 2 infantry and 1 mech_infantry
                    Casualties for Americans: 2 fighters and 2 infantry

    Non Combat Move - Japanese
                1 fighter moved from Philippines to 35 Sea Zone
                1 tactical_bomber moved from Philippines to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from Malaya to 37 Sea Zone
                2 fighters moved from 38 Sea Zone to 35 Sea Zone
                1 carrier moved from 6 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Kwangsi
                1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Kwangsi
                1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
                1 bomber moved from 38 Sea Zone to Kwangsi
                2 tactical_bombers moved from Shan State to Kwangsi
                2 fighters moved from Shan State to 37 Sea Zone
                1 carrier moved from 43 Sea Zone to 37 Sea Zone

    Place Units - Japanese
                1 factory_minor placed in Kwangtung
                1 airfield placed in Kwangsi
                3 mech_infantrys placed in Kiangsu
                1 destroyer and 1 transport placed in 6 Sea Zone
                1 artillery and 1 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 59 PUs; end with 60 PUs total

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Paulau Island : 1 infantry
        Kwangsi : 1 airfield, 1 bomber, 3 fighters and 5 tactical_bombers
        Kiangsu : 1 factory_minor and 3 mech_infantrys
        Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour and 2 infantry
        Hainan : 1 harbour
        Shensi : 1 flag
        Yunnan : 1 flag, 1 mech_infantry
        Suiyuyan : 1 flag
        Kweichow : 1 flag, 1 artillery and 2 mech_infantrys
        Hunan : 1 flag
        Hopei : 1 flag
        Szechwan : 1 flag, 1 infantry
        Chahar : 1 flag
        Sikang : 1 flag, 1 infantry
        Anhwe : 1 flag
        Shan State : 1 flag, 1 infantry
        Malaya : 1 flag, 1 artillery, 1 harbour and 1 infantry
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 factory_minor and 1 harbour
        Philippines : 1 flag, 1 airfield, 1 artillery and 1 harbour
        Sakha : 1 flag
        Soviet Far East : 1 flag
        Amur : 1 flag, 1 infantry
        Siberia : 1 flag
        Buryatia : 1 flag, 1 aaGun, 1 armour, 1 artillery, 10 infantry and 1 mech_infantry
        French Indo China : 1 flag, 1 mech_infantry
        Java : 1 flag
        42 Sea Zone : 1 flag, 1 destroyer
        41 Sea Zone : 1 flag, 1 submarine
        37 Sea Zone : 2 carriers, 1 destroyer, 3 fighters, 1 tactical_bomber and 2 transports
        35 Sea Zone : 2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 submarine, 1 tactical_bomber and 2 transports
        16 Sea Zone : 1 destroyer
        6 Sea Zone : 1 destroyer and 1 transport

    Production/PUs Summary :

    Germans : 37 / 48
        Russians : 36 / 50
        Japanese : 59 / 60
        Americans : 50 / 78
        Chinese : 2 / 12
        British : 31 / 35
        UK_Pacific : 7 / 6
        Italians : 19 / 38
        ANZAC : 14 / 25
        French : 5 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • Man, you changed your mind so many times I am completely lost on what is going where.  I don’t know how many movement points a lot of the aircraft have or whether some of the boats have been moved or not.  Wish they would have thought of that when making the program.

    Well, I won’t ask you to start over and re-do your combat moves, making them all directly, but I think it should be the other player’s right in a case like this.  If we were playing face to face I should know where everything’s moving.

    But don’t worry about it

    I do want to SCRAMBLE ONE PLANE now though.

    Sorry I answered too hastily the first time - hope that didn’t mess you up

    Never mind - it looks like you were too fast and didn’t see my request to wait.
    No problem - that’s my problem.


  • Ah, so you did move a second carrier to 35 - glad I didn’t scramble then
    Once again I got a scathing defense…


  • The game wouldn’t let me make an illegal move as far as I know.

    It was a hard turn, had to think a lot. I can redownload if necessary in the future if you cant stand the undos.

    –Jeff


  • If you look at the text post in the thread wouldn’t that take out all the undos?

    I don’t think I edited anything.


  • @Gamerman01:

    Once again I got a scathing defense…

    Never mind - everything else whiffed except for one chinaman  :-P


  • I could use some men for my trannies, running out of time.


  • @Jeff28:

    The game wouldn’t let me make an illegal move as far as I know.

    It was a hard turn, had to think a lot. I can redownload if necessary in the future if you cant stand the undos.

    –Jeff

    No, no, don’t worry unless I ask you in the future.  All I had to do was decide whether to scramble 2 fighters and was trying to figure out if I could counter-attack 35.  I was just thinking out loud - still getting used to TripleA.  I know you didn’t do this on purpose, but I see where a player could move units and undo in such a way as to really confuse their opponent on purpose.

    Problem with the text post is you can’t see it on the map, and it still lists every individual move…. It is not easy to follow…

    More of a complaint about the program than a complaint about you.  You can change your mind however much you want - we all do - but if it gets any messier than that, I might request that you reload and do all the combat moves once, efficiently, so that I can tell what’s going on…

    Clear?


  • @Jeff28:

    I could use some men for my trannies, running out of time.

    That’s why I threw the 2 planes on the Phillipines - to hopefully take out 1 or 2 more ground units.

    I think the secret to Allied success is to accept many sub-optimal battles.  You need to have everybody getting involved and whittling away at Germany and Japan at every opportunity.  Often this means < 50/50 battles, and this goes against most A&A player’s creed.  Perhaps this is why everyone thinks the axis is stronger - because they’re not playing the Allies as effectively as they could be.  Pretty sure I’m right, but I gotta get a lot more games under my belt.


  • Will probably be playing US/China/UK later this evening.

    Meanwhile, I’ll let you worry about what tech I’ll get for 5 IPC’s.  Or 2 techs….  :-D

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