Sorry - here is the good one. That’s happened a few times, lately - I must be getting old, LOL
Cpt Walker (Axis) v. Mallery (Allies) 42.2
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round :6
Purchase Units - British
British buy 2 artilleries, 1 fighter and 3 infantry; Remaining resources: 2 PUs;Combat Move - British
1 infantry moved from Persia to Trans-Jordan
British take Trans-Jordan from Germans
1 infantry moved from Persia to Caucasus
1 fighter moved from India to Caucasus
4 infantry moved from India to Burma
3 fighters moved from India to Burma
1 bomber moved from India to Burma
1 infantry moved from Rhodesia to Union of South Africa
1 armour and 1 infantry moved from United Kingdom to 8 Sea Zone
1 armour and 1 infantry moved from 8 Sea Zone to France
2 fighters moved from 8 Sea Zone to France
3 fighters moved from United Kingdom to France
1 armour moved from India to Caucasus
1 transport moved from 11 Sea Zone to 10 Sea Zone
1 cruiser and 1 submarine moved from 11 Sea Zone to 10 Sea ZoneCombat - British
Battle in Caucasus
British attack with 1 armour, 1 fighter and 1 infantry
Germans defend with 1 factory and 1 infantry
British roll dice for 1 armour, 1 fighter and 1 infantry in Caucasus, round 1 : 3/3 hits
Germans roll dice for 1 infantry in Caucasus, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Burma
British attack with 1 bomber, 3 fighters and 4 infantry
Japanese defend with 1 armour, 1 artillery and 3 infantry
British roll dice for 1 bomber, 3 fighters and 4 infantry in Burma, round 1 : 3/8 hits
Japanese roll dice for 1 armour, 1 artillery and 3 infantry in Burma, round 1 : 1/5 hits
1 infantry owned by the British and 3 infantry owned by the Japanese lost in Burma
3 infantry owned by the British retreated to India
Japanese win with 1 armour and 1 artillery remaining. Battle score for attacker is 6
Casualties for Japanese: 3 infantry
Casualties for British: 1 infantry
Battle in France
British attack with 1 armour, 5 fighters and 1 infantry
Germans defend with 1 artillery and 2 infantry
British roll dice for 1 armour, 5 fighters and 1 infantry in France, round 1 : 4/7 hits
Germans roll dice for 1 artillery and 2 infantry in France, round 1 : 2/3 hits
1 infantry owned by the British , 1 armour owned by the British , 2 infantry owned by the Germans and 1 artillery owned by the Germans lost in France
British win with 5 fighters remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery and 2 infantry
Casualties for British: 1 armour and 1 infantryNon Combat Move - British
5 fighters moved from France to Northwestern Europe
1 fighter moved from Caucasus to India
1 bomber and 3 fighters moved from Burma to IndiaPlace Units - British
1 artillery and 2 infantry placed in India
1 artillery, 1 fighter and 1 infantry placed in United KingdomTurn Complete - British
British collect 23 PUs; end with 25 PUs totalTerritory Summary for British :
8 Sea Zone : 1 destroyer and 1 transport
10 Sea Zone : 1 cruiser, 1 submarine and 1 transport
Caucasus : 1 armour
India : 1 aaGun, 5 artilleries, 1 bomber, 1 factory, 4 fighters and 9 infantry
Morocco : 1 flag
New Zealand : 1 infantry
Northwestern Europe : 5 fighters
Solomon Islands : 1 flag
Trans-Jordan : 1 infantry
Union of South Africa : 1 infantry
United Kingdom : 1 aaGun, 1 artillery, 1 factory, 1 fighter and 1 infantryProduction/PUs Summary :
Russians : 21 / 21
Germans : 42 / 47
British : 23 / 25
Japanese : 42 / 50
Americans : 40 / 40 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round :6
Purchase Units - Japanese
Japanese buy 3 armour, 1 artillery, 1 cruiser, 3 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Japanese
1 infantry moved from Evenki National Okrug to Vologda
Japanese take Vologda from Russians
2 artilleries and 2 infantry moved from Szechwan to Kazakh S.S.R.
2 armour moved from Kwangtung to Kazakh S.S.R.Combat - Japanese
Battle in Kazakh S.S.R.
Japanese attack with 2 armour, 2 artilleries and 2 infantry
Russians defend with 1 infantry
Japanese win, taking Kazakh S.S.R. from Russians with 2 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 artillery moved from Yakut S.S.R. to Evenki National Okrug
1 transport moved from 36 Sea Zone to 48 Sea Zone
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from East Indies to 37 Sea Zone
1 artillery and 1 infantry moved from Philippine Islands to 48 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 48 Sea Zone to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
2 artilleries and 2 infantry moved from 36 Sea Zone to Burma
2 transports moved from 61 Sea Zone to 62 Sea Zone
2 armour moved from Japan to 62 Sea Zone
2 infantry moved from Japan to 62 Sea Zone
2 armour, 2 infantry and 2 transports moved from 62 Sea Zone to 61 Sea Zone
2 armour and 2 infantry moved from 61 Sea Zone to Kwangtung
1 infantry moved from Kwangtung to Yunnan
1 infantry moved from Kwangtung to SzechwanPlace Units - Japanese
3 armour placed in Manchuria
1 cruiser and 1 transport placed in 60 Sea Zone
2 infantry placed in Japan
1 artillery and 1 infantry placed in East IndiesTurn Complete - Japanese
Japanese collect 46 PUs; end with 46 PUs totalTerritory Summary for Japanese :
17 Sea Zone : 1 submarine
36 Sea Zone : 1 battleship, 1 carrier, 3 destroyers, 2 fighters and 2 transports
44 Sea Zone : 1 submarine
54 Sea Zone : 1 submarine
60 Sea Zone : 1 cruiser and 1 transport
61 Sea Zone : 1 battleship, 1 destroyer and 2 transports
Anhwei : 1 flag
Burma : 1 flag, 1 armour, 3 artilleries and 2 infantry
Buryatia S.S.R. : 1 flag
Caroline Islands : 1 infantry
East Indies : 1 artillery, 1 factory and 1 infantry
Eastern Australia : 1 flag, 1 infantry
Evenki National Okrug : 1 flag, 1 artillery
Iwo Jima : 1 infantry
Japan : 1 aaGun, 1 artillery, 1 factory and 2 infantry
Kazakh S.S.R. : 1 flag, 2 armour, 2 artilleries and 2 infantry
Kwangtung : 2 armour and 2 infantry
Manchuria : 3 armour and 1 factory
New Guinea : 1 infantry
Novosibirsk : 1 flag, 1 infantry
Okinawa : 1 infantry
Sinkiang : 1 flag
Soviet Far East : 1 flag
Szechwan : 1 flag, 1 infantry
Vologda : 1 flag, 1 infantry
Wake Island : 1 infantry
Western Australia : 1 flag, 1 infantry
Yakut S.S.R. : 1 flag
Yunnan : 1 flag, 1 infantryProduction/PUs Summary :
Russians : 17 / 21
Germans : 42 / 47
British : 23 / 25
Japanese : 46 / 46
Americans : 40 / 40 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round :6
Purchase Units - Americans
Americans buy 2 artilleries, 2 destroyers, 3 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from United Kingdom to 8 Sea Zone
1 artillery and 1 infantry moved from 8 Sea Zone to France
Americans take France from Germans
1 transport moved from 8 Sea Zone to 10 Sea Zone
1 destroyer moved from 10 Sea Zone to 13 Sea Zone
1 battleship moved from 10 Sea Zone to 8 Sea Zone
1 destroyer moved from 8 Sea Zone to 3 Sea Zone
1 fighter moved from Russia to 3 Sea Zone
2 fighters moved from 8 Sea Zone to 13 Sea Zone
1 bomber moved from United Kingdom to Karelia S.S.R.
1 submarine moved from 11 Sea Zone to 13 Sea Zone
1 submarine moved from 11 Sea Zone to 10 Sea Zone
1 submarine moved from 10 Sea Zone to 3 Sea ZoneCombat - Americans
Battle in 13 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 submarine
Germans defend with 1 submarine
Americans roll dice for 1 submarine in 13 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 submarine in 13 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 destroyer and 2 fighters in 13 Sea Zone, round 1 : 3/3 hits
1 submarine owned by the Germans lost in 13 Sea Zone
Americans win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 3 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 submarine
Germans defend with 1 submarine
Americans roll dice for 1 submarine in 3 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 submarine in 3 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 destroyer and 1 fighter in 3 Sea Zone, round 1 : 1/2 hits
1 submarine owned by the Germans lost in 3 Sea Zone
Americans win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Strategic bombing raid in Karelia S.S.R.
AA guns fire in Karelia S.S.R. : 0/1 hits
Bombing raid in Karelia S.S.R. rolls: 6 and costs: 4 production.
Bombing raid costs 4 production in Karelia S.S.R.Non Combat Move - Americans
1 bomber moved from Karelia S.S.R. to United Kingdom
1 fighter moved from United Kingdom to 8 Sea Zone
2 fighters moved from 13 Sea Zone to 8 Sea Zone
2 aaGuns, 2 artilleries and 4 infantry moved from Eastern Canada to 10 Sea Zone
2 aaGuns, 2 artilleries, 4 infantry and 4 transports moved from 10 Sea Zone to 8 Sea Zone
2 aaGuns, 2 artilleries and 4 infantry moved from 8 Sea Zone to Northwestern Europe
1 fighter moved from 3 Sea Zone to Iceland
1 infantry moved from Eastern United States to Eastern Canada
5 infantry moved from Eastern United States to Eastern Canada
1 infantry moved from Eastern United States to Eastern Canada
1 artillery moved from Eastern United States to Eastern Canada
1 transport moved from 11 Sea Zone to 10 Sea ZonePlace Units - Americans
2 destroyers and 1 transport placed in 11 Sea Zone
2 artilleries and 3 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 46 PUs; end with 46 PUs totalTerritory Summary for Americans :
3 Sea Zone : 1 destroyer and 1 submarine
8 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 5 transports
10 Sea Zone : 1 submarine and 2 transports
11 Sea Zone : 2 destroyers and 1 transport
13 Sea Zone : 1 destroyer and 1 submarine
Alaska : 1 infantry
Eastern Canada : 2 artilleries and 10 infantry
Eastern United States : 2 artilleries, 1 factory and 3 infantry
France : 1 flag, 1 artillery and 1 infantry
Hawaiian Islands : 1 infantry
Iceland : 1 fighter
Midway : 1 infantry
Northwestern Europe : 1 flag, 2 aaGuns, 3 artilleries and 4 infantry
United Kingdom : 1 bomber
Western United States : 1 factoryProduction/PUs Summary :
Russians : 17 / 21
Germans : 36 / 47
British : 23 / 25
Japanese : 46 / 46
Americans : 46 / 46 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round :7
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 artilleries, 2 fighters and 4 infantry moved from Russia to Kazakh S.S.R.
9 artilleries and 5 infantry moved from West Russia to Karelia S.S.R.
2 infantry moved from Archangel to Karelia S.S.R.
1 artillery moved from Archangel to Karelia S.S.R.
1 artillery and 1 infantry moved from Ukraine S.S.R. to Belorussia
1 artillery and 1 infantry moved from Ukraine S.S.R. to PolandCombat - Russians
Battle in Poland
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 armour
Russians roll dice for 1 artillery and 1 infantry in Poland, round 1 : 0/2 hits
Germans roll dice for 1 armour in Poland, round 1 : 1/1 hits
1 infantry owned by the Russians lost in Poland
Russians roll dice for 1 artillery in Poland, round 2 : 1/1 hits
Germans roll dice for 1 armour in Poland, round 2 : 0/1 hits
1 armour owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 1 artillery remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Kazakh S.S.R.
Russians attack with 3 artilleries, 2 fighters and 4 infantry
Japanese defend with 2 armour, 2 artilleries and 2 infantry
Russians roll dice for 3 artilleries, 2 fighters and 4 infantry in Kazakh S.S.R., round 1 : 3/9 hits
Japanese roll dice for 2 armour, 2 artilleries and 2 infantry in Kazakh S.S.R., round 1 : 5/6 hits
4 infantry owned by the Russians , 2 infantry owned by the Japanese , 1 artillery owned by the Russians and 1 artillery owned by the Japanese lost in Kazakh S.S.R.
Russians roll dice for 2 artilleries and 2 fighters in Kazakh S.S.R., round 2 : 3/4 hits
Japanese roll dice for 2 armour and 1 artillery in Kazakh S.S.R., round 2 : 1/3 hits
2 armour owned by the Japanese , 1 artillery owned by the Russians and 1 artillery owned by the Japanese lost in Kazakh S.S.R.
Russians win, taking Kazakh S.S.R. from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 2 armour, 2 artilleries and 2 infantry
Casualties for Russians: 2 artilleries and 4 infantry
Battle in Karelia S.S.R.
Russians attack with 10 artilleries and 7 infantry
Germans defend with 2 armour, 1 artillery, 1 factory and 1 infantry
Russians roll dice for 10 artilleries and 7 infantry in Karelia S.S.R., round 1 : 4/17 hits
Germans roll dice for 2 armour, 1 artillery and 1 infantry in Karelia S.S.R., round 1 : 1/4 hits
1 infantry owned by the Russians , 1 infantry owned by the Germans , 2 armour owned by the Germans and 1 artillery owned by the Germans lost in Karelia S.S.R.
Russians win, taking Karelia S.S.R. from Germans with 10 artilleries and 6 infantry remaining. Battle score for attacker is 16
Casualties for Germans: 2 armour, 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Battle in Belorussia
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Belorussia, round 1 : 0/2 hits
Germans roll dice for 1 infantry in Belorussia, round 1 : 1/1 hits
1 infantry owned by the Russians lost in Belorussia
Russians roll dice for 1 artillery in Belorussia, round 2 : 0/1 hits
Germans roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits
Russians roll dice for 1 artillery in Belorussia, round 3 : 1/1 hits
Germans roll dice for 1 infantry in Belorussia, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Belorussia
Russians win, taking Belorussia from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 aaGuns moved from West Russia to Russia
2 fighters moved from Kazakh S.S.R. to RussiaPlace Units - Russians
7 infantry placed in RussiaTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUs totalTerritory Summary for Russians :
8 Sea Zone : 1 submarine
Belorussia : 1 flag, 1 artillery
Caucasus : 1 factory
Karelia S.S.R. : 10 artilleries, 1 factory and 6 infantry
Kazakh S.S.R. : 1 artillery
Poland : 1 flag, 1 artillery
Russia : 2 aaGuns, 1 factory, 2 fighters and 7 infantry
Ukraine S.S.R. : 1 flag, 1 infantry
West Russia : 1 flagProduction/PUs Summary :
Russians : 25 / 25
Germans : 30 / 47
British : 23 / 25
Japanese : 44 / 46
Americans : 46 / 46 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round :7
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries and 9 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Anglo-Egyptian Sudan to Union of South Africa
Germans take Rhodesia from British
1 artillery moved from Algeria to Morocco
Germans take Morocco from British
1 transport moved from 16 Sea Zone to 15 Sea Zone
1 infantry moved from Italy to 15 Sea Zone
1 infantry and 1 transport moved from 15 Sea Zone to 14 Sea Zone
1 infantry moved from 14 Sea Zone to France
1 battleship, 1 carrier and 1 destroyer moved from 16 Sea Zone to 14 Sea Zone
2 fighters moved from 16 Sea Zone to France
1 artillery and 1 infantry moved from Italy to France
1 armour moved from Germany to Northwestern Europe
3 infantry moved from Germany to Northwestern Europe
2 bombers moved from Germany to Northwestern Europe
3 fighters moved from Germany to Northwestern EuropeCombat - Germans
Battle in France
Germans attack with 1 artillery, 2 fighters and 2 infantry
Americans defend with 1 artillery and 1 infantry
Germans win, taking France from Americans with 1 artillery and 2 fighters remaining. Battle score for attacker is 1
Casualties for Germans: 2 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Union of South Africa
Germans attack with 1 armour
British defend with 1 infantry
British win with no units remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour
Casualties for British: 1 infantry
Battle in Northwestern Europe
Germans attack with 1 armour, 2 bombers, 3 fighters and 3 infantry
British defend with 5 fighters; Americans defend with 2 aaGuns, 3 artilleries and 4 infantry
retreated to Northwestern Europe
Americans win with 3 artilleries, 5 fighters and 1 infantry remaining. Battle score for attacker is -16
Casualties for Germans: 1 armour, 2 fighters and 3 infantry
Casualties for Americans: 2 aaGuns and 3 infantryNon Combat Move - Germans
1 fighter moved from Northwestern Europe to Germany
2 bombers moved from Northwestern Europe to Germany
2 fighters moved from France to 14 Sea ZonePlace Units - Germans
1 artillery and 2 infantry placed in Italy
2 armour, 1 artillery and 7 infantry placed in GermanyTurn Complete - Germans
Germans collect 38 PUs; end with 38 PUs totalTerritory Summary for Germans :
5 Sea Zone : 1 submarine
14 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 transport
23 Sea Zone : 1 submarine
Anglo-Egyptian Sudan : 1 flag
Belgian Congo : 1 flag
Bulgaria Romania : 1 artillery
Egypt : 1 flag
Finland : 1 infantry
France : 1 artillery
French Equatorial Africa : 1 flag
French West Africa : 1 flag
Germany : 1 aaGun, 2 armour, 1 artillery, 2 bombers, 1 factory, 1 fighter and 7 infantry
Italian East Africa : 1 flag
Italy : 1 aaGun, 1 artillery, 1 factory and 2 infantry
Morocco : 1 artillery
Norway : 1 infantry
Rhodesia : 1 flagProduction/PUs Summary :
Russians : 25 / 25
Germans : 38 / 38
British : 21 / 25
Japanese : 44 / 46
Americans : 40 / 46 -
I probably should have had more coffee before I made my attack moves…I didn’t even notice all those fighters in Holland…until it was too late!
Germany is going to have a tough time holding off all these attacks. -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round :7
Purchase Units - British
British buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - British
4 fighters moved from India to Burma
4 infantry moved from India to Burma
2 artilleries moved from India to Burma
1 bomber moved from India to East Indies
1 infantry moved from Trans-Jordan to Egypt
British take Egypt from Germans
1 armour moved from Caucasus to Bulgaria Romania
1 artillery and 1 infantry moved from United Kingdom to 8 Sea Zone
1 artillery and 1 infantry moved from 8 Sea Zone to France
1 transport moved from 10 Sea Zone to 8 Sea Zone
1 cruiser moved from 10 Sea Zone to 8 Sea Zone
1 submarine moved from 10 Sea Zone to 8 Sea Zone
5 fighters moved from Northwestern Europe to FranceCombat - British
Strategic bombing raid in East Indies
AA guns fire in East Indies : 0/1 hits
Bombing raid in East Indies rolls: 1 and costs: 1 production.
Bombing raid costs 1 production in East Indies
Battle in Bulgaria Romania
British attack with 1 armour
Germans defend with 1 artillery
British roll dice for 1 armour in Bulgaria Romania, round 1 : 1/1 hits
Germans roll dice for 1 artillery in Bulgaria Romania, round 1 : 0/1 hits
1 artillery owned by the Germans lost in Bulgaria Romania
British win, taking Bulgaria Romania from Germans with 1 armour remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in France
British attack with 1 artillery, 5 fighters and 1 infantry
Germans defend with 1 artillery
British roll dice for 1 cruiser in France, round 1 : 0/1 hits
British roll dice for 1 artillery, 5 fighters and 1 infantry in France, round 1 : 5/7 hits
Germans roll dice for 1 artillery in France, round 1 : 1/1 hits
1 infantry owned by the British and 1 artillery owned by the Germans lost in France
British win, taking France from Germans with 1 artillery and 5 fighters remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for British: 1 infantry
Battle in Burma
British attack with 2 artilleries, 4 fighters and 4 infantry
Japanese defend with 1 armour, 3 artilleries and 2 infantry
British roll dice for 2 artilleries, 4 fighters and 4 infantry in Burma, round 1 : 5/10 hits
Japanese roll dice for 1 armour, 3 artilleries and 2 infantry in Burma, round 1 : 4/6 hits
4 infantry owned by the British , 2 infantry owned by the Japanese and 3 artilleries owned by the Japanese lost in Burma
2 artilleries owned by the British retreated to India
Japanese win with 1 armour remaining. Battle score for attacker is 6
Casualties for Japanese: 3 artilleries and 2 infantry
Casualties for British: 4 infantryNon Combat Move - British
4 fighters moved from Burma to India
1 bomber moved from East Indies to India
1 aaGun moved from United Kingdom to 8 Sea Zone
1 aaGun moved from 8 Sea Zone to Northwestern Europe
5 fighters moved from France to Northwestern Europe
1 fighter moved from United Kingdom to Northwestern EuropePlace Units - British
3 infantry placed in India
1 artillery and 4 infantry placed in United KingdomTurn Complete - British
British collect 31 PUs; end with 31 PUs totalTerritory Summary for British :
8 Sea Zone : 1 cruiser, 1 destroyer, 1 submarine and 2 transports
Bulgaria Romania : 1 flag, 1 armour
Egypt : 1 infantry
France : 1 flag, 1 artillery
India : 1 aaGun, 5 artilleries, 1 bomber, 1 factory, 4 fighters and 8 infantry
New Zealand : 1 infantry
Northwestern Europe : 1 aaGun and 6 fighters
Solomon Islands : 1 flag
United Kingdom : 1 artillery, 1 factory and 4 infantryProduction/PUs Summary :
Russians : 25 / 25
Germans : 28 / 38
British : 31 / 31
Japanese : 44 / 46
Americans : 40 / 46 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round :7
Purchase Units - Japanese
Japanese repair 1 damage on 1 factory; Remaining resources: 45 PUs;
Japanese buy 3 armour, 3 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
1 infantry moved from Vologda to Archangel
Japanese take Archangel from Russians
1 infantry moved from Szechwan to Kazakh S.S.R.
1 armour moved from Kwangtung to Kazakh S.S.R.Combat - Japanese
Battle in Kazakh S.S.R.
Japanese attack with 1 armour and 1 infantry
Russians defend with 1 artillery
Japanese win, taking Kazakh S.S.R. from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artilleryNon Combat Move - Japanese
1 armour moved from Burma to Yunnan
1 infantry moved from Yunnan to Burma
1 armour moved from Kwangtung to Yunnan
1 infantry moved from Kwangtung to Yunnan
1 infantry moved from Kwangtung to Szechwan
1 artillery moved from Japan to 60 Sea Zone
1 artillery, 1 cruiser and 1 transport moved from 60 Sea Zone to 52 Sea Zone
1 artillery moved from 52 Sea Zone to Wake Island
1 transport moved from 61 Sea Zone to 62 Sea Zone
2 infantry moved from Japan to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
2 infantry moved from 61 Sea Zone to Kwangtung
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from East Indies to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo-China Thailand
3 armour moved from Manchuria to Szechwan
1 submarine moved from 17 Sea Zone to 14 Sea Zone
1 submarine moved from 44 Sea Zone to 54 Sea ZonePlace Units - Japanese
3 armour placed in Manchuria
2 artilleries and 2 infantry placed in Japan
1 artillery and 3 infantry placed in East IndiesTurn Complete - Japanese
Japanese collect 47 PUs; end with 47 PUs totalTerritory Summary for Japanese :
14 Sea Zone : 1 submarine
36 Sea Zone : 1 battleship, 1 carrier, 3 destroyers, 2 fighters and 2 transports
52 Sea Zone : 1 cruiser and 1 transport
54 Sea Zone : 2 submarines
61 Sea Zone : 1 battleship, 1 destroyer and 2 transports
Anhwei : 1 flag
Archangel : 1 flag, 1 infantry
Burma : 1 flag, 1 infantry
Buryatia S.S.R. : 1 flag
Caroline Islands : 1 infantry
East Indies : 1 artillery, 1 factory and 3 infantry
Eastern Australia : 1 flag, 1 infantry
Evenki National Okrug : 1 flag, 1 artillery
French Indo-China Thailand : 1 artillery and 1 infantry
Iwo Jima : 1 infantry
Japan : 1 aaGun, 2 artilleries, 1 factory and 2 infantry
Kazakh S.S.R. : 1 flag, 1 armour and 1 infantry
Kwangtung : 2 infantry
Manchuria : 3 armour and 1 factory
New Guinea : 1 infantry
Novosibirsk : 1 flag, 1 infantry
Okinawa : 1 infantry
Sinkiang : 1 flag
Soviet Far East : 1 flag
Szechwan : 1 flag, 3 armour and 1 infantry
Vologda : 1 flag
Wake Island : 1 artillery and 1 infantry
Western Australia : 1 flag, 1 infantry
Yakut S.S.R. : 1 flag
Yunnan : 1 flag, 2 armour and 1 infantryProduction/PUs Summary :
Russians : 22 / 25
Germans : 28 / 38
British : 31 / 31
Japanese : 47 / 47
Americans : 40 / 46 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round :7
Purchase Units - Americans
Americans buy 2 artilleries, 1 destroyer, 3 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from United Kingdom to ItalyCombat - Americans
Strategic bombing raid in Italy
AA guns fire in Italy : 0/1 hits
Bombing raid in Italy rolls: 2 and costs: 2 production.
Bombing raid costs 2 production in ItalyNon Combat Move - Americans
1 bomber moved from Italy to United Kingdom
1 fighter moved from Iceland to Russia
4 infantry moved from Eastern Canada to 10 Sea Zone
4 infantry and 2 transports moved from 10 Sea Zone to 8 Sea Zone
4 infantry moved from 8 Sea Zone to Northwestern Europe
5 transports moved from 8 Sea Zone to 10 Sea Zone
1 transport moved from 11 Sea Zone to 10 Sea Zone
2 artilleries and 3 infantry moved from Eastern United States to Eastern Canada
1 submarine moved from 13 Sea Zone to 8 Sea Zone
1 submarine moved from 10 Sea Zone to 8 Sea Zone
2 destroyers moved from 11 Sea Zone to 10 Sea Zone
1 submarine moved from 3 Sea Zone to 10 Sea Zone
1 destroyer moved from 3 Sea Zone to 10 Sea ZonePlace Units - Americans
1 destroyer and 3 transports placed in 11 Sea Zone
2 artilleries and 3 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 40 PUs; end with 40 PUs totalTerritory Summary for Americans :
8 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 2 submarines and 2 transports
10 Sea Zone : 3 destroyers, 1 submarine and 6 transports
11 Sea Zone : 1 destroyer and 3 transports
13 Sea Zone : 1 destroyer
Alaska : 1 infantry
Eastern Canada : 4 artilleries and 9 infantry
Eastern United States : 1 factory
Hawaiian Islands : 1 infantry
Midway : 1 infantry
Northwestern Europe : 1 flag, 3 artilleries and 5 infantry
Russia : 1 fighter
United Kingdom : 1 bomber
Western United States : 2 artilleries, 1 factory and 3 infantryProduction/PUs Summary :
Russians : 22 / 25
Germans : 28 / 38
British : 31 / 31
Japanese : 47 / 47
Americans : 40 / 40 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round :8
Purchase Units - Russians
Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Karelia S.S.R. to Baltic States
Russians take Baltic States from Germans
10 artilleries and 5 infantry moved from Karelia S.S.R. to Archangel
1 infantry moved from Russia to Vologda
Russians take Vologda from Japanese
2 infantry moved from Russia to Kazakh S.S.R.
2 fighters moved from Russia to Kazakh S.S.R.
1 infantry moved from Russia to Kazakh S.S.R.Combat - Russians
Battle in Kazakh S.S.R.
Russians attack with 2 fighters and 3 infantry
Japanese defend with 1 armour and 1 infantry
Russians roll dice for 2 fighters and 3 infantry in Kazakh S.S.R., round 1 : 0/5 hits
Japanese roll dice for 1 armour and 1 infantry in Kazakh S.S.R., round 1 : 0/2 hits
Russians roll dice for 2 fighters and 3 infantry in Kazakh S.S.R., round 2 : 2/5 hits
Japanese roll dice for 1 armour and 1 infantry in Kazakh S.S.R., round 2 : 1/2 hits
1 infantry owned by the Russians , 1 armour owned by the Japanese and 1 infantry owned by the Japanese lost in Kazakh S.S.R.
Russians win, taking Kazakh S.S.R. from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour and 1 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Russians attack with 10 artilleries and 5 infantry
Japanese defend with 1 infantry
Russians roll dice for 10 artilleries and 5 infantry in Archangel, round 1 : 5/15 hits
Japanese roll dice for 1 infantry in Archangel, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Archangel
Russians win, taking Archangel from Japanese with 10 artilleries and 4 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 artillery moved from Poland to Ukraine S.S.R.
1 infantry moved from Ukraine S.S.R. to Poland
2 fighters moved from Kazakh S.S.R. to RussiaPlace Units - Russians
1 artillery and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 29 PUs; end with 29 PUs totalTerritory Summary for Russians :
8 Sea Zone : 1 submarine
Archangel : 10 artilleries and 4 infantry
Baltic States : 1 flag, 1 infantry
Belorussia : 1 flag, 1 artillery
Caucasus : 1 factory
Karelia S.S.R. : 1 factory
Kazakh S.S.R. : 2 infantry
Poland : 1 flag, 1 infantry
Russia : 2 aaGuns, 1 artillery, 1 factory, 2 fighters and 10 infantry
Ukraine S.S.R. : 1 flag, 1 artillery
Vologda : 1 infantry
West Russia : 1 flagProduction/PUs Summary :
Russians : 29 / 29
Germans : 26 / 38
British : 31 / 31
Japanese : 42 / 47
Americans : 40 / 40 -
Sneaky sneaky…. :wink:
-
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round :8
Purchase Units - Germans
Germans repair 2 damage on 2 factories; Remaining resources: 36 PUs;
Germans buy 1 armour and 10 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 23 Sea Zone to 11 Sea Zone
1 transport moved from 14 Sea Zone to 15 Sea Zone
1 artillery and 1 infantry moved from Italy to 15 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 15 Sea Zone to 17 Sea Zone
1 artillery moved from 17 Sea Zone to Egypt
1 infantry moved from 17 Sea Zone to Egypt
1 battleship moved from 14 Sea Zone to 17 Sea Zone
1 fighter moved from 14 Sea Zone to France
1 carrier and 1 destroyer moved from 14 Sea Zone to 17 Sea Zone
1 infantry moved from Germany to France
1 infantry moved from Italy to France
1 infantry moved from Germany to Bulgaria Romania
1 armour moved from Germany to Bulgaria Romania
1 infantry moved from Germany to Poland
1 infantry moved from Germany to Baltic States
1 bomber moved from Germany to Baltic States
1 bomber moved from Germany to Poland
1 fighter moved from Germany to Bulgaria Romania
1 artillery and 1 infantry moved from Germany to Poland
1 fighter moved from 14 Sea Zone to 13 Sea ZoneCombat - Germans
Battle in Egypt
Germans attack with 1 artillery and 1 infantry
British defend with 1 infantry
Germans win, taking Egypt from British with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Baltic States
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in 13 Sea Zone
Germans attack with 1 fighter
Americans defend with 1 destroyer
Germans win with 1 fighter remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Bulgaria Romania
Germans attack with 1 armour, 1 fighter and 1 infantry
British defend with 1 armour
Germans win, taking Bulgaria Romania from British with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Poland
Germans attack with 1 artillery, 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans win, taking Poland from Russians with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in France
Germans attack with 1 fighter and 2 infantry
British defend with 1 artillery
Germans win, taking France from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in 11 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 destroyer and 3 transports
Americans win with 1 destroyer and 3 transports remaining. Battle score for attacker is -6
Casualties for Germans: 1 submarineNon Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Finland: 1 infantry
EDIT: Adding units owned by Germans to Karelia S.S.R.: 1 infantry
EDIT: Changing ownership of Karelia S.S.R. from Russians to Germans
EDIT: Turning off Edit Mode
1 fighter moved from France to 17 Sea Zone
1 fighter moved from 13 Sea Zone to 17 Sea Zone
1 fighter moved from Bulgaria Romania to Germany
1 bomber moved from Poland to Germany
1 bomber moved from Baltic States to GermanyPlace Units - Germans
3 infantry placed in Italy
1 armour and 7 infantry placed in GermanyTurn Complete - Germans
Germans collect 40 PUs; end with 40 PUs totalTerritory Summary for Germans :
5 Sea Zone : 1 submarine
17 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 transport
Anglo-Egyptian Sudan : 1 flag
Belgian Congo : 1 flag
Bulgaria Romania : 1 armour and 1 infantry
Egypt : 1 flag, 1 artillery
France : 2 infantry
French Equatorial Africa : 1 flag
French West Africa : 1 flag
Germany : 1 aaGun, 2 armour, 2 bombers, 1 factory, 1 fighter and 9 infantry
Italian East Africa : 1 flag
Italy : 1 aaGun, 1 factory and 3 infantry
Karelia S.S.R. : 1 flag, 1 factory and 1 infantry
Morocco : 1 artillery
Norway : 1 infantry
Poland : 1 artillery and 2 infantry
Rhodesia : 1 flagProduction/PUs Summary :
Russians : 25 / 29
Germans : 40 / 40
British : 21 / 31
Japanese : 42 / 47
Americans : 40 / 40 -
I edited a combat move in Karelia during the NCM phase. The Russians will just take it back, but that infantry had to do something instead of just sitting around.
Bummed about the failed sub attack…that would have been a really sneaky move. -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round :8
Purchase Units - British
British buy 1 artillery and 6 infantry; Remaining resources: 9 PUs;Combat Move - British
1 destroyer and 1 submarine moved from 8 Sea Zone to 14 Sea Zone
1 infantry moved from India to Burma
1 bomber moved from India to Burma
4 fighters moved from India to Burma
1 artillery and 3 infantry moved from United Kingdom to 8 Sea Zone
1 artillery and 3 infantry moved from 8 Sea Zone to France
6 fighters moved from Northwestern Europe to France
1 fighter moved from France to 14 Sea ZoneCombat - British
Battle in Burma
British attack with 1 bomber, 4 fighters and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 bomber, 4 fighters and 1 infantry in Burma, round 1 : 2/6 hits
Japanese roll dice for 1 infantry in Burma, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 bomber, 4 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in France
British attack with 1 artillery, 5 fighters and 3 infantry
Germans defend with 2 infantry
British roll dice for 1 cruiser in France, round 1 : 0/1 hits
British roll dice for 1 artillery, 5 fighters and 3 infantry in France, round 1 : 2/9 hits
Germans roll dice for 2 infantry in France, round 1 : 0/2 hits
2 infantry owned by the Germans lost in France
British win, taking France from Germans with 1 artillery, 5 fighters and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in 14 Sea Zone
British attack with 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 1 submarine
British roll dice for 1 submarine in 14 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 submarine in 14 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 destroyer and 1 fighter in 14 Sea Zone, round 1 : 1/2 hits
1 submarine owned by the Japanese lost in 14 Sea Zone
British win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - British
1 fighter moved from 14 Sea Zone to Northwestern Europe
5 fighters moved from France to Northwestern Europe
1 bomber moved from Burma to India
4 fighters moved from Burma to IndiaPlace Units - British
3 infantry placed in India
1 artillery and 3 infantry placed in United KingdomTurn Complete - British
British collect 28 PUs; end with 37 PUs totalTerritory Summary for British :
8 Sea Zone : 1 cruiser and 2 transports
14 Sea Zone : 1 destroyer and 1 submarine
Burma : 1 infantry
France : 1 flag, 1 artillery and 3 infantry
India : 1 aaGun, 5 artilleries, 1 bomber, 1 factory, 4 fighters and 10 infantry
New Zealand : 1 infantry
Northwestern Europe : 1 aaGun and 6 fighters
Solomon Islands : 1 flag
United Kingdom : 1 artillery, 1 factory and 4 infantryProduction/PUs Summary :
Russians : 25 / 29
Germans : 34 / 40
British : 28 / 37
Japanese : 41 / 47
Americans : 40 / 40 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round :8
Purchase Units - Japanese
Japanese buy 3 armour, 2 artilleries, 1 bomber and 3 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
1 artillery and 1 infantry moved from Wake Island to 52 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 52 Sea Zone to 53 Sea Zone
1 infantry moved from 53 Sea Zone to Hawaiian Islands
1 artillery moved from 53 Sea Zone to Hawaiian Islands
2 fighters moved from 36 Sea Zone to Burma
1 infantry moved from French Indo-China Thailand to Burma
1 artillery moved from French Indo-China Thailand to Burma
1 infantry moved from Yunnan to Burma
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from East Indies to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
1 battleship, 1 carrier, 3 destroyers and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to India
1 infantry moved from Novosibirsk to Vologda
1 artillery moved from Evenki National Okrug to VologdaCombat - Japanese
Battle in India
Japanese attack with 1 artillery and 1 infantry
British defend with 1 aaGun, 5 artilleries, 1 bomber, 1 factory, 4 fighters and 10 infantry
British win with 1 aaGun, 5 artilleries, 1 bomber, 4 fighters and 8 infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 2 infantry
Battle in Hawaiian Islands
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 infantry
Japanese win, taking Hawaiian Islands from Americans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in Vologda
Japanese attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Japanese win, taking Vologda from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Burma
Japanese attack with 1 artillery, 2 fighters and 2 infantry
British defend with 1 infantry
Japanese win, taking Burma from British with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantryNon Combat Move - Japanese
2 fighters moved from Burma to 35 Sea Zone
2 transports moved from 61 Sea Zone to 62 Sea Zone
2 artilleries and 2 infantry moved from Japan to 62 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 62 Sea Zone to 61 Sea Zone
1 infantry moved from Kwangtung to Yunnan
1 infantry moved from Kwangtung to Szechwan
3 armour moved from Manchuria to Szechwan
2 infantry moved from 61 Sea Zone to Kwangtung
2 artilleries moved from 61 Sea Zone to KwangtungPlace Units - Japanese
2 artilleries and 2 infantry placed in East Indies
3 armour placed in Manchuria
1 bomber and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 45 PUs; end with 45 PUs totalTerritory Summary for Japanese :
35 Sea Zone : 1 battleship, 1 carrier, 3 destroyers, 2 fighters and 2 transports
53 Sea Zone : 1 cruiser and 1 transport
54 Sea Zone : 2 submarines
61 Sea Zone : 1 battleship, 1 destroyer and 2 transports
Anhwei : 1 flag
Burma : 1 flag, 1 artillery and 1 infantry
Buryatia S.S.R. : 1 flag
Caroline Islands : 1 infantry
East Indies : 2 artilleries, 1 factory and 4 infantry
Eastern Australia : 1 flag, 1 infantry
Evenki National Okrug : 1 flag
Hawaiian Islands : 1 flag, 1 artillery
Iwo Jima : 1 infantry
Japan : 1 aaGun, 1 bomber, 1 factory and 1 infantry
Kwangtung : 2 artilleries and 2 infantry
Manchuria : 3 armour and 1 factory
New Guinea : 1 infantry
Novosibirsk : 1 flag
Okinawa : 1 infantry
Sinkiang : 1 flag
Soviet Far East : 1 flag
Szechwan : 1 flag, 6 armour and 2 infantry
Vologda : 1 flag, 1 artillery
Western Australia : 1 flag, 1 infantry
Yakut S.S.R. : 1 flag
Yunnan : 1 flag, 2 armour and 1 infantryProduction/PUs Summary :
Russians : 23 / 29
Germans : 34 / 40
British : 27 / 37
Japanese : 45 / 45
Americans : 39 / 40 -
I chose your infantry as casualties…I figured you might want to keep the AA gun.
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round :8
Purchase Units - Americans
Americans buy 1 armour, 1 artillery and 10 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 3 infantry moved from Eastern Canada to 10 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 10 Sea Zone to 23 Sea Zone
1 artillery and 3 infantry moved from 23 Sea Zone to French West Africa
British take French West Africa from Germans
1 cruiser moved from 8 Sea Zone to 23 Sea Zone
1 bomber moved from United Kingdom to Italy
1 destroyer moved from 11 Sea Zone to 23 Sea ZoneCombat - Americans
Strategic bombing raid in Italy
AA guns fire in Italy : 0/1 hits
Bombing raid in Italy rolls: 5 and costs: 5 production.
Bombing raid costs 5 production in ItalyNon Combat Move - Americans
1 bomber moved from Italy to United Kingdom
3 artilleries and 5 infantry moved from Eastern Canada to 10 Sea Zone
3 artilleries, 3 destroyers, 5 infantry, 1 submarine and 4 transports moved from 10 Sea Zone to 8 Sea Zone
3 artilleries and 5 infantry moved from 8 Sea Zone to Northwestern EuropePlace Units - Americans
1 armour placed in Western United States
1 artillery and 10 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 39 PUs; end with 39 PUs totalTerritory Summary for Americans :
8 Sea Zone : 1 battleship, 2 carriers, 4 destroyers, 3 fighters, 3 submarines and 6 transports
11 Sea Zone : 3 transports
23 Sea Zone : 1 cruiser, 1 destroyer and 2 transports
Alaska : 1 infantry
Eastern Canada : 1 infantry
Eastern United States : 1 artillery, 1 factory and 10 infantry
French West Africa : 1 artillery and 3 infantry
Midway : 1 infantry
Northwestern Europe : 1 flag, 6 artilleries and 10 infantry
Russia : 1 fighter
United Kingdom : 1 bomber
Western United States : 1 armour, 2 artilleries, 1 factory and 3 infantryProduction/PUs Summary :
Russians : 23 / 29
Germans : 33 / 40
British : 28 / 37
Japanese : 45 / 45
Americans : 39 / 39 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round :9
Purchase Units - Russians
Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Archangel to Evenki National Okrug
Russians take Evenki National Okrug from Japanese
1 artillery and 2 infantry moved from Russia to Vologda
1 infantry moved from Kazakh S.S.R. to Sinkiang
Americans take Sinkiang from Japanese
1 infantry moved from Russia to Novosibirsk
Russians take Novosibirsk from Japanese
2 infantry moved from Archangel to Karelia S.S.R.
2 fighters moved from Russia to Karelia S.S.R.
1 infantry moved from Archangel to Karelia S.S.R.Combat - Russians
Battle in Karelia S.S.R.
Russians attack with 2 fighters and 3 infantry
Germans defend with 1 factory and 1 infantry
Russians roll dice for 2 fighters and 3 infantry in Karelia S.S.R., round 1 : 2/5 hits
Germans roll dice for 1 infantry in Karelia S.S.R., round 1 : 0/1 hits
1 infantry owned by the Germans lost in Karelia S.S.R.
Russians win, taking Karelia S.S.R. from Germans with 2 fighters and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Vologda
Russians attack with 1 artillery and 2 infantry
Japanese defend with 1 artillery
Russians roll dice for 1 artillery and 2 infantry in Vologda, round 1 : 1/3 hits
Japanese roll dice for 1 artillery in Vologda, round 1 : 0/1 hits
1 artillery owned by the Japanese lost in Vologda
Russians win, taking Vologda from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Russians
1 artillery moved from Belorussia to Baltic States
2 fighters moved from Karelia S.S.R. to West Russia
2 aaGuns and 7 infantry moved from Russia to West Russia
10 artilleries moved from Archangel to West RussiaPlace Units - Russians
2 artilleries and 6 infantry placed in Russia
1 infantry placed in Caucasus
Turning on Edit Mode
EDIT: Removing units owned by Americans from Russia: 1 fighter
EDIT: Adding units owned by Americans to Northwestern Europe: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 29 PUs; end with 29 PUs totalTerritory Summary for Russians :
8 Sea Zone : 1 submarine
Baltic States : 1 flag, 1 artillery
Belorussia : 1 flag
Caucasus : 1 factory and 1 infantry
Evenki National Okrug : 1 infantry
Karelia S.S.R. : 1 factory and 3 infantry
Kazakh S.S.R. : 1 infantry
Novosibirsk : 1 infantry
Russia : 2 artilleries, 1 factory and 6 infantry
Sinkiang : 1 infantry
Ukraine S.S.R. : 1 flag, 1 artillery
Vologda : 1 artillery and 2 infantry
West Russia : 1 flag, 2 aaGuns, 10 artilleries, 2 fighters and 7 infantryProduction/PUs Summary :
Russians : 29 / 29
Germans : 31 / 40
British : 28 / 37
Japanese : 40 / 45
Americans : 40 / 39 -
@captain:
I chose your infantry as casualties…I figured you might want to keep the AA gun.
Thanks…Russia makes it past Round 8!
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round :9
Purchase Units - Germans
Germans repair 5 damage on 5 factories; Remaining resources: 35 PUs;
Germans buy 1 armour, 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery moved from Egypt to Trans-Jordan
Germans take Trans-Jordan from British
1 artillery and 2 infantry moved from Poland to Baltic States
1 armour moved from Bulgaria Romania to Baltic States
1 battleship, 1 carrier, 1 destroyer and 1 transport moved from 17 Sea Zone to 14 Sea Zone
1 fighter moved from 17 Sea Zone to 14 Sea Zone
1 fighter moved from 17 Sea Zone to France
3 infantry moved from Italy to France
2 bombers and 1 fighter moved from Germany to France
2 infantry moved from Germany to FranceCombat - Germans
Battle in Baltic States
Germans attack with 1 armour, 1 artillery and 2 infantry
Russians defend with 1 artillery
Germans win, taking Baltic States from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery
Battle in 14 Sea Zone
Germans attack with 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 transport
British defend with 1 destroyer and 1 submarine
Units damaged: 1 battleship owned by the Germans
Germans win with 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 14
Casualties for British: 1 destroyer and 1 submarine
Battle in France
Germans attack with 2 bombers, 2 fighters and 5 infantry
British defend with 1 artillery and 3 infantry
Germans win, taking France from British with 2 bombers, 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 3 infantry
Casualties for British: 1 artillery and 3 infantryNon Combat Move - Germans
1 infantry moved from Germany to Poland
1 fighter moved from France to 14 Sea Zone
2 bombers and 1 fighter moved from France to Germany
1 submarine moved from 5 Sea Zone to 3 Sea ZonePlace Units - Germans
1 artillery and 2 infantry placed in Italy
1 armour, 1 artillery and 5 infantry placed in GermanyTurn Complete - Germans
Germans collect 40 PUs; end with 40 PUs total
1 unit repaired.Territory Summary for Germans :
3 Sea Zone : 1 submarine
14 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 transport
Anglo-Egyptian Sudan : 1 flag
Baltic States : 1 armour, 1 artillery and 1 infantry
Belgian Congo : 1 flag
Bulgaria Romania : 1 infantry
Egypt : 1 flag
France : 2 infantry
French Equatorial Africa : 1 flag
Germany : 1 aaGun, 3 armour, 1 artillery, 2 bombers, 1 factory, 1 fighter and 11 infantry
Italian East Africa : 1 flag
Italy : 1 aaGun, 1 artillery, 1 factory and 2 infantry
Morocco : 1 artillery
Norway : 1 infantry
Poland : 1 infantry
Rhodesia : 1 flag
Trans-Jordan : 1 flag, 1 artilleryProduction/PUs Summary :
Russians : 27 / 29
Germans : 40 / 40
British : 21 / 37
Japanese : 40 / 45
Americans : 40 / 39