270 BC: P@nther (Rome) vs. AlexGreat (Macedonia and Co)

  • 17 16 15 12

    Nimm das File, bitte


  • TripleA Turn Summary for game: 270BC, version: 1.3.1

    Game History

    Round :2

    Purchase Units - Egypt
                Egypt buy 17 axemen; Remaining resources: 1 PUs;

    Non Combat Move - Egypt
                1 archer and 2 axemen moved from Pharan to SZ 59
                1 archer, 2 axemen and 1 trireme moved from SZ 59 to SZ 60
                1 archer and 2 axemen moved from SZ 60 to Salamis
                3 axemen and 3 biremes moved from SZ 63 to SZ 60
                3 axemen moved from SZ 60 to Salamis
                3 archers moved from Memphis to SZ 58
                3 archers and 1 trireme moved from SZ 58 to SZ 59
                3 archers moved from SZ 59 to Jerusalem
                1 archer, 2 chariots and 4 spearmen moved from Pharan to Jerusalem
                4 axemen and 5 spearmen moved from Memphis to Pharan
                9 axemen moved from Alexandria to Memphis

    Place Units - Egypt
                8 axemen placed in Jerusalem
                9 axemen placed in Alexandria

    Turn Complete - Egypt
                Egypt collect 38 PUs; end with 39 PUs total

    Territory Summary for Egypt :

    Memphis : 9 axemen
        Jerusalem : 5 archers, 13 axemen, 6 chariots, 1 city and 15 spearmen
        Alexandria : 9 axemen and 1 city
        Salamis : 1 archer, 5 axemen and 1 spearman
        SZ 60 : 3 biremes and 1 trireme
        SZ 59 : 1 trireme
        Pharan : 4 axemen and 5 spearmen

    Production/PUs Summary :

    Carthage : 62 / 65
        RomanRepublic : 53 / 53
        GreekCityStates : 25 / 42
        Macedonia : 38 / 38
        Egypt : 38 / 39
        Seleucid : 60 / 70
        Parthia : 48 / 48
        Numidia : 25 / 26

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    TripleA Turn Summary for game: 270BC, version: 1.3.1

    Game History

    Round :2

    Purchase Units - Seleucid
                Seleucid buy 1 bireme, 4 cavalrys, 1 city, 5 legionaires and 6 peltastss; Remaining resources: 0 PUs;

    Combat Move - Seleucid
                1 peltasts moved from Attalia to Sardis
                1 peltasts moved from Tarsus to Attalia
                1 peltasts moved from Tarsus to Attalia
                1 cataphract moved from Antioch to SZ 61
                1 legionaire moved from Antioch to SZ 61
                1 legionaire moved from Antioch to SZ 61
                1 legionaire moved from Antioch to SZ 61
                1 legionaire moved from Antioch to SZ 61
                1 hoplite moved from Antioch to SZ 61
                1 hoplite moved from Antioch to SZ 61
                1 cataphract, 2 hoplites and 4 legionaires moved from SZ 61 to Salamis

    Combat - Seleucid
                Battle in Salamis
                    Seleucid attack with 1 cataphract, 2 hoplites and 4 legionaires
                    Egypt defend with 1 archer, 5 axemen and 1 spearman
                        Seleucid roll dice for 1 cataphract, 2 hoplites and 4 legionaires in Salamis, round 1 :  3/7 hits
                        Egypt roll dice for 1 archer, 5 axemen and 1 spearman in Salamis, round 1 :  2/7 hits
                        3 axemen owned by the Egypt and 2 legionaires owned by the Seleucid lost in Salamis
                        Seleucid roll dice for 1 cataphract, 2 hoplites and 2 legionaires in Salamis, round 2 :  2/5 hits
                        Egypt roll dice for 1 archer, 2 axemen and 1 spearman in Salamis, round 2 :  0/4 hits
                        2 axemen owned by the Egypt lost in Salamis
                        Seleucid roll dice for 1 cataphract, 2 hoplites and 2 legionaires in Salamis, round 3 :  1/5 hits
                        Egypt roll dice for 1 archer and 1 spearman in Salamis, round 3 :  1/2 hits
                        1 spearman owned by the Egypt and 1 legionaire owned by the Seleucid lost in Salamis
                        Seleucid roll dice for 1 cataphract, 2 hoplites and 1 legionaire in Salamis, round 4 :  2/4 hits
                        Egypt roll dice for 1 archer in Salamis, round 4 :  0/1 hits
                        1 archer owned by the Egypt lost in Salamis
                    Seleucid win, taking Salamis from Egypt with 1 cataphract, 2 hoplites and 1 legionaire remaining. Battle score for attacker is 10
                    Casualties for Egypt: 1 archer, 5 axemen and 1 spearman
                    Casualties for Seleucid: 3 legionaires

    Non Combat Move - Seleucid
                5 hoplites, 2 legionaires and 6 peltastss moved from Hatra to Emesa
                1 peltasts moved from Sidon to Antioch
                1 cataphract moved from Emesa to Antioch
                1 cataphract moved from Emesa to Antioch
                1 cataphract moved from Emesa to Antioch
                1 cavalry moved from Emesa to Antioch
                1 cavalry moved from Emesa to Antioch
                1 cavalry moved from Emesa to Antioch

    Place Units - Seleucid
                1 city placed in Pergamum
                1 bireme placed in SZ 61
                4 cavalrys placed in Edessa
                1 peltasts placed in Edessa
                5 legionaires and 5 peltastss placed in Antioch

    Turn Complete - Seleucid
                Seleucid collect 66 PUs; end with 66 PUs total

  • 17 16 15 12

    Wieder eine NC vergessen, sorry.


  • TripleA Turn Summary for game: 270BC, version: 1.3.1

    Game History

    Round :2

    Purchase Units - Parthia
                Parthia buy 7 cavalrys and 1 city; Remaining resources: 5 PUs;

    Combat Move - Parthia
                3 cavalrys and 3 horsearchers moved from Persepolis to Teredon
                1 horsearcher moved from Seleucia to Teredon
                1 horsearcher moved from Babylon to Teredon
                3 spearmen moved from Seleucia to Vologesia
                1 spearman moved from Seleucia to Vologesia
                1 cataphract and 2 horsearchers moved from Babylon to Vologesia
                2 archers and 7 spearmen moved from Ctesiphon to Ninive
                2 cataphracts moved from Babylon to Ninive
                2 archers and 2 spearmen moved from Seleucia to Ninive

    Combat - Parthia
                Battle in Vologesia
                    Parthia attack with 1 cataphract, 2 horsearchers and 4 spearmen
                    Neutral defend with 3 spearmen
                        Parthia roll dice for 1 cataphract, 2 horsearchers and 4 spearmen in Vologesia, round 1 :  4/7 hits
                        Neutral roll dice for 3 spearmen in Vologesia, round 1 :  0/3 hits
                        3 spearmen owned by the Neutral lost in Vologesia
                    Parthia win, taking Vologesia from Neutral with 1 cataphract, 2 horsearchers and 4 spearmen remaining. Battle score for attacker is 9
                    Casualties for Neutral: 3 spearmen
                Battle in Teredon
                    Parthia attack with 3 cavalrys and 5 horsearchers
                    Neutral defend with 4 spearmen
                        Parthia roll dice for 3 cavalrys and 5 horsearchers in Teredon, round 1 :  2/8 hits
                        Neutral roll dice for 4 spearmen in Teredon, round 1 :  0/4 hits
                        2 spearmen owned by the Neutral lost in Teredon
                        Parthia roll dice for 3 cavalrys and 5 horsearchers in Teredon, round 2 :  2/8 hits
                        Neutral roll dice for 2 spearmen in Teredon, round 2 :  0/2 hits
                        2 spearmen owned by the Neutral lost in Teredon
                    Parthia win, taking Teredon from Neutral with 3 cavalrys and 5 horsearchers remaining. Battle score for attacker is 12
                    Casualties for Neutral: 4 spearmen
                Battle in Ninive
                    Parthia attack with 4 archers, 2 cataphracts and 9 spearmen
                    Neutral defend with 2 archers and 5 spearmen
                        Parthia roll dice for 4 archers, 2 cataphracts and 9 spearmen in Ninive, round 1 :  5/15 hits
                        Neutral roll dice for 2 archers and 5 spearmen in Ninive, round 1 :  2/7 hits
                        5 spearmen owned by the Neutral and 2 spearmen owned by the Parthia lost in Ninive
                        Parthia roll dice for 4 archers, 2 cataphracts and 7 spearmen in Ninive, round 2 :  2/13 hits
                        Neutral roll dice for 2 archers in Ninive, round 2 :  0/2 hits
                        2 archers owned by the Neutral lost in Ninive
                    Parthia win, taking Ninive from Neutral with 4 archers, 2 cataphracts and 7 spearmen remaining. Battle score for attacker is 17
                    Casualties for Neutral: 2 archers and 5 spearmen
                    Casualties for Parthia: 2 spearmen

    Non Combat Move - Parthia

    Place Units - Parthia
                1 city placed in Seleucia
                7 cavalrys placed in Persepolis

    Turn Complete - Parthia
                Parthia collect 59 PUs; end with 64 PUs total

    Territory Summary for Parthia :

    Babylon : 1 flag
        Ninive : 1 flag, 4 archers, 2 cataphracts and 7 spearmen
        SZ 86 : 1 bireme
        Vologesia : 1 flag, 1 cataphract, 2 horsearchers and 4 spearmen
        Seleucia : 1 flag, 4 archers, 1 city and 8 spearmen
        Teredon : 1 flag, 3 cavalrys and 5 horsearchers
        Persepolis : 7 cavalrys and 1 city

    Production/PUs Summary :

    Carthage : 62 / 65
        RomanRepublic : 53 / 53
        GreekCityStates : 25 / 42
        Macedonia : 38 / 38
        Egypt : 32 / 39
        Seleucid : 66 / 66
        Parthia : 59 / 64
        Numidia : 25 / 26

    Dice Statistics:

    Total
                1 was rolled 12 times
                2 was rolled 6 times
                3 was rolled 11 times
                4 was rolled 11 times
                5 was rolled 17 times
                6 was rolled 12 times
            Average roll : 3,739
            Median : 4,000
            Variance : 0,926
            Standard Deviation : 0,963
            Total rolls : 69

    Neutral Combat
                2 was rolled 1 times
                3 was rolled 5 times
                4 was rolled 1 times
                5 was rolled 7 times
                6 was rolled 4 times
            Average roll : 4,444
            Median : 5,000
            Variance : 2,235
            Standard Deviation : 1,495
            Total rolls : 18

    Parthia Combat
                1 was rolled 12 times
                2 was rolled 5 times
                3 was rolled 6 times
                4 was rolled 10 times
                5 was rolled 10 times
                6 was rolled 8 times
            Average roll : 3,490
            Median : 4,000
            Variance : 0,740
            Standard Deviation : 0,860
            Total rolls : 51

  • 17 16 15 12

    TripleA Turn Summary for game: 270BC, version: 1.3.1

    Game History

    Round :2

    Purchase Units - Numidia
                Numidia buy 2 cavalrys, 1 city and 1 spearman; Remaining resources: 0 PUs;

    Combat Move - Numidia
                3 cavalrys and 3 spearmen moved from Thenae to Sabrata
                1 archer moved from Auzia to Siga
                4 cavalrys moved from Cartenna to Siga
                1 swordman moved from Auzia to Siga
                1 swordman moved from Auzia to Siga
                1 spearman moved from Auzia to Siga
                1 spearman moved from Auzia to Siga
                1 spearman moved from Auzia to Siga
                1 spearman moved from Auzia to Siga
                1 spearman moved from Auzia to Siga
                1 bireme moved from SZ 30 to SZ 31
                1 bireme moved from SZ 30 to SZ 31
                1 spearman moved from Carthago to SZ 31
                1 spearman moved from Carthago to SZ 31
                1 spearman moved from SZ 31 to Caralis
                1 spearman moved from SZ 31 to Caralis
                1 spearman moved from Leptis Magna to Oea
                1 cavalry moved from Leptis Magna to Oea
                1 cavalry moved from Leptis Magna to Oea

    Combat - Numidia
                Battle in Oea
                    Numidia attack with 2 cavalrys and 1 spearman
                    Neutral defend with 1 spearman
                        Numidia roll dice for 2 cavalrys and 1 spearman in Oea, round 1 :  2/3 hits
                        Neutral roll dice for 1 spearman in Oea, round 1 :  1/1 hits
                        1 spearman owned by the Neutral and 1 spearman owned by the Numidia lost in Oea
                    Numidia win, taking Oea from Neutral with 2 cavalrys remaining. Battle score for attacker is 0
                    Casualties for Neutral: 1 spearman
                    Casualties for Numidia: 1 spearman
                Battle in Sabrata
                    Numidia attack with 3 cavalrys and 3 spearmen
                    Neutral defend with 1 archer and 1 spearman
                        Numidia roll dice for 3 cavalrys and 3 spearmen in Sabrata, round 1 :  3/6 hits
                        Neutral roll dice for 1 archer and 1 spearman in Sabrata, round 1 :  0/2 hits
                        1 spearman owned by the Neutral and 1 archer owned by the Neutral lost in Sabrata
                    Numidia win, taking Sabrata from Neutral with 3 cavalrys and 3 spearmen remaining. Battle score for attacker is 7
                    Casualties for Neutral: 1 archer and 1 spearman
                Battle in Siga
                    Numidia attack with 1 archer, 4 cavalrys, 5 spearmen and 2 swordmen
                    Neutral defend with 2 spearmen
                        Numidia roll dice for 1 archer, 4 cavalrys, 5 spearmen and 2 swordmen in Siga, round 1 :  4/12 hits
                        Neutral roll dice for 2 spearmen in Siga, round 1 :  0/2 hits
                        2 spearmen owned by the Neutral lost in Siga
                    Numidia win, taking Siga from Neutral with 1 archer, 4 cavalrys, 5 spearmen and 2 swordmen remaining. Battle score for attacker is 6
                    Casualties for Neutral: 2 spearmen

    Non Combat Move - Numidia
                1 spearman moved from Capsa to Thenae
                1 spearman moved from Capsa to Thenae
                1 archer moved from Hippo Regius to Carthago
                1 archer moved from Hippo Regius to Carthago
                1 spearman moved from Carthago to Thapsus
                1 swordman moved from Zama to Thapsus
                1 cavalry moved from Leptis Magna to Siwa
                1 cavalry moved from Leptis Magna to Siwa
                2 spearmen moved from Berenice to Siwa
                4 cavalrys and 3 spearmen moved from Cyrene to Paliurus

    Place Units - Numidia
                1 city placed in Cyrene
                2 cavalrys and 1 spearman placed in Leptis Magna

    Turn Complete - Numidia
                Numidia collect 28 PUs; end with 28 PUs total

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    TripleA Turn Summary for game: 270BC, version: 1.3.1

    Game History

    Round :3

    Purchase Units - Carthage
                Carthage buy 1 bireme, 1 city, 3 spearmen, 5 swordmen and 1 warelephant; Remaining resources: 0 PUs;

    Combat Move - Carthage
                1 swordman moved from Toletum to Tarraco
                1 cavalry moved from Toletum to Tarraco
                1 cavalry moved from Toletum to Tarraco
                1 swordman moved from Castulo to Toletum
                1 swordman moved from Castulo to Toletum
                1 spearman moved from Carthago Nova to SZ 16
                1 bireme moved from SZ 16 to SZ 17
                1 bireme and 1 spearman moved from SZ 16 to SZ 17
                1 spearman moved from Palma to SZ 17
                1 spearman moved from SZ 17 to Tarraco
                1 spearman moved from SZ 17 to Tarraco
                5 swordmen moved from Toletum to Tarraco

    Combat - Carthage
                Battle in Tarraco
                    Carthage attack with 2 cavalrys, 2 spearmen and 6 swordmen
                    Neutral defend with 3 axemen and 3 swordmen
                        Carthage roll dice for 2 cavalrys, 2 spearmen and 6 swordmen in Tarraco, round 1 :  4/10 hits
                        Neutral roll dice for 3 axemen and 3 swordmen in Tarraco, round 1 :  1/6 hits
                        3 axemen owned by the Neutral , 1 swordman owned by the Neutral and 1 spearman owned by the Carthage lost in Tarraco
                        Carthage roll dice for 2 cavalrys, 1 spearman and 6 swordmen in Tarraco, round 2 :  3/9 hits
                        Neutral roll dice for 2 swordmen in Tarraco, round 2 :  0/2 hits
                        2 swordmen owned by the Neutral lost in Tarraco
                    Carthage win, taking Tarraco from Neutral with 2 cavalrys, 1 spearman and 6 swordmen remaining. Battle score for attacker is 18
                    Casualties for Neutral: 3 axemen and 3 swordmen
                    Casualties for Carthage: 1 spearman

    Non Combat Move - Carthage
                1 bireme moved from SZ 33 to SZ 26
                1 trireme moved from SZ 33 to SZ 26
                1 spearman moved from Carthago to SZ 32
                1 spearman moved from Carthago to SZ 32
                1 spearman moved from Carthago to SZ 32
                3 spearmen and 1 trireme moved from SZ 32 to SZ 33
                1 spearman moved from SZ 33 to Lilybaeum
                1 spearman moved from SZ 33 to Lilybaeum
                1 spearman moved from SZ 33 to Lilybaeum
                1 cavalry moved from Carthago to SZ 32
                1 cavalry moved from Carthago to SZ 32
                1 cavalry moved from Carthago to SZ 32
                1 hoplite moved from Carthago to SZ 32
                1 spearman moved from Carthago to SZ 32
                1 spearman moved from Carthago to SZ 32
                1 spearman moved from Carthago to SZ 32
                5 biremes, 3 cavalrys, 1 hoplite, 3 spearmen and 2 triremes moved from SZ 32 to SZ 26
                1 hoplite moved from SZ 26 to Caralis
                1 cavalry moved from SZ 26 to Caralis
                1 cavalry moved from SZ 26 to Caralis
                1 cavalry moved from SZ 26 to Caralis
                1 spearman moved from SZ 26 to Caralis
                1 spearman moved from SZ 26 to Caralis
                1 spearman moved from SZ 26 to Caralis

    Place Units - Carthage
                1 city placed in Carthago Nova
                1 bireme placed in SZ 36
                4 swordmen and 1 warelephant placed in Lilybaeum
                3 spearmen and 1 swordman placed in Carthago

    Turn Complete - Carthage
                Carthage collect 66 PUs; end with 66 PUs total


  • TripleA Turn Summary for game: 270BC, version: 1.3.1

    Game History

    Round :3

    Purchase Units - RomanRepublic
                RomanRepublic buy 5 biremes and 1 trireme; Remaining resources: 6 PUs;

    Combat Move - RomanRepublic
                1 ballista, 3 cavalrys, 7 legionaires and 8 velitess moved from Verona to Patavium
                1 ballista and 5 legionaires moved from Ariminum to Patavium
                1 velites moved from Tarentum to SZ 45
                1 velites moved from SZ 45 to Dodona
                      RomanRepublic take Dodona from Macedonia

    Combat - RomanRepublic
                Battle in Patavium
                    RomanRepublic attack with 2 ballistas, 3 cavalrys, 12 legionaires and 8 velitess
                    Neutral defend with 3 archers, 5 axemen and 4 swordmen
                        RomanRepublic roll dice for 2 ballistas, 3 cavalrys, 12 legionaires and 8 velitess in Patavium, round 1 :  8/25 hits
                        Neutral roll dice for 3 archers, 5 axemen and 4 swordmen in Patavium, round 1 :  2/12 hits
                        5 axemen owned by the Neutral , 3 swordmen owned by the Neutral and 2 velitess owned by the RomanRepublic lost in Patavium
                        RomanRepublic roll dice for 2 ballistas, 3 cavalrys, 12 legionaires and 6 velitess in Patavium, round 2 :  7/23 hits
                        Neutral roll dice for 3 archers and 1 swordman in Patavium, round 2 :  2/4 hits
                        3 archers owned by the Neutral , 1 swordman owned by the Neutral and 2 velitess owned by the RomanRepublic lost in Patavium
                    RomanRepublic win, taking Patavium from Neutral with 2 ballistas, 3 cavalrys, 12 legionaires and 4 velitess remaining. Battle score for attacker is 31
                    Casualties for Neutral: 3 archers, 5 axemen and 4 swordmen
                    Casualties for RomanRepublic: 4 velitess

    Non Combat Move - RomanRepublic
                3 legionaires moved from Aleria to SZ 21
                3 legionaires and 1 trireme moved from SZ 21 to SZ 25
                3 legionaires moved from SZ 25 to Roma
                3 velitess moved from Aleria to SZ 24
                1 trireme and 3 velitess moved from SZ 24 to SZ 25
                3 velitess moved from SZ 25 to Roma
                1 legionaire moved from Aleria to SZ 24
                2 biremes and 1 legionaire moved from SZ 24 to SZ 25
                1 legionaire moved from SZ 25 to Roma
                1 velites moved from Capua to Tarentum

    Place Units - RomanRepublic
                5 biremes and 1 trireme placed in SZ 25

    Turn Complete - RomanRepublic
                RomanRepublic collect 65 PUs; end with 71 PUs total

    Territory Summary for RomanRepublic :

    Roma : 1 city, 4 legionaires and 20 velitess
        Verona : 1 flag
        Aleria : 1 flag, 1 velites
        Messana : 4 forts, 4 legionaires and 5 velitess
        Capua : 1 city, 1 legionaire and 14 velitess
        SZ 25 : 7 biremes and 3 triremes
        Genua : 1 flag
        Tarentum : 1 legionaire and 1 velites
        SZ 45 : 1 bireme
        Dodona : 1 flag, 1 velites
        Patavium : 1 flag, 2 ballistas, 3 cavalrys, 12 legionaires and 4 velitess

    Production/PUs Summary :

    Carthage : 66 / 66
        RomanRepublic : 65 / 71
        GreekCityStates : 25 / 42
        Macedonia : 34 / 38
        Egypt : 32 / 39
        Seleucid : 66 / 66
        Parthia : 59 / 64
        Numidia : 28 / 28

    Dice Statistics:

    Total
                1 was rolled 8 times
                2 was rolled 13 times
                3 was rolled 10 times
                4 was rolled 12 times
                5 was rolled 10 times
                6 was rolled 11 times
            Average roll : 3,562
            Median : 4,000
            Variance : 0,286
            Standard Deviation : 0,535
            Total rolls : 64

    Neutral Combat
                1 was rolled 1 times
                2 was rolled 3 times
                3 was rolled 4 times
                4 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 4 times
            Average roll : 3,750
            Median : 3,500
            Variance : 0,800
            Standard Deviation : 0,894
            Total rolls : 16

    RomanRepublic Combat
                1 was rolled 7 times
                2 was rolled 10 times
                3 was rolled 6 times
                4 was rolled 9 times
                5 was rolled 9 times
                6 was rolled 7 times
            Average roll : 3,500
            Median : 4,000
            Variance : 0,255
            Standard Deviation : 0,505
            Total rolls : 48


  • TripleA Turn Summary for game: 270BC, version: 1.3.1

    Game History

    Round :3

    Purchase Units - GreekCityStates
                GreekCityStates buy 3 biremes and 10 slingerss; Remaining resources: 1 PUs;

    Non Combat Move - GreekCityStates
                6 cavalrys moved from Sparta to Athens
                1 hoplite and 3 slingerss moved from Corinth to Athens
                1 archer moved from Sparta to Corinth

    Place Units - GreekCityStates
                1 bireme placed in SZ 68
                2 biremes placed in SZ 67
                6 slingerss placed in Athens
                4 slingerss placed in Sparta

    Turn Complete - GreekCityStates
                GreekCityStates collect 25 PUs; end with 26 PUs total

    Territory Summary for GreekCityStates :

    Sparta : 1 city and 4 slingerss
        Corinth : 1 flag, 1 archer
        Athens : 7 cavalrys, 1 city, 12 hoplites and 9 slingerss
        SZ 67 : 2 biremes
        SZ 68 : 4 biremes and 2 triremes
        Messana : 2 cavalrys, 5 hoplites and 4 slingerss

    Production/PUs Summary :

    Carthage : 66 / 66
        RomanRepublic : 65 / 71
        GreekCityStates : 25 / 26
        Macedonia : 34 / 38
        Egypt : 32 / 39
        Seleucid : 66 / 66
        Parthia : 59 / 64
        Numidia : 28 / 28

  • 17 16 15 12

    TripleA Turn Summary for game: 270BC, version: 1.3.1

    Game History

    Round :3

    Purchase Units - Macedonia
                Macedonia buy 1 bireme, 1 hoplite, 3 peltastss and 5 swordmen; Remaining resources: 0 PUs;

    Combat Move - Macedonia
                1 cavalry moved from Salonae to Dodona
                1 peltasts moved from Thessalonica to Dodona
                1 peltasts moved from Thessalonica to Dodona
                1 swordman moved from Thessalonica to Dodona
                1 hoplite moved from Salonae to Apollonia
                1 hoplite moved from Salonae to Pella
                1 peltasts moved from Salonae to Apollonia

    Combat - Macedonia
                Battle in Dodona
                    Macedonia attack with 1 cavalry, 2 peltastss and 1 swordman
                    RomanRepublic defend with 1 velites
                        Macedonia roll dice for 1 cavalry, 2 peltastss and 1 swordman in Dodona, round 1 :  2/4 hits
                        RomanRepublic roll dice for 1 velites in Dodona, round 1 :  0/1 hits
                        1 velites owned by the RomanRepublic lost in Dodona
                    Macedonia win, taking Dodona from RomanRepublic with 1 cavalry, 2 peltastss and 1 swordman remaining. Battle score for attacker is 3
                    Casualties for RomanRepublic: 1 velites

    Non Combat Move - Macedonia
                1 hoplite moved from Thessalonica to Larissa
                1 hoplite moved from Thessalonica to Larissa
                1 peltasts moved from Thessalonica to Larissa

    Place Units - Macedonia
                1 hoplite and 5 swordmen placed in Larissa
                1 bireme placed in SZ 69
                3 peltastss placed in Thessalonica

    Turn Complete - Macedonia
                Macedonia collect 38 PUs; end with 38 PUs total


  • TripleA Turn Summary for game: 270BC, version: 1.3.1

    Game History

    Round :3

    Purchase Units - Egypt
                Egypt buy 4 axemen and 9 spearmen; Remaining resources: 0 PUs;

    Combat Move - Egypt
                2 axemen moved from Pharan to SZ 59
                2 axemen moved from SZ 59 to Sidon

    Combat - Egypt
                Battle in Sidon
                    Egypt attack with 2 axemen
                    Seleucid defend with 1 peltasts
                        Egypt roll dice for 2 axemen in Sidon, round 1 :  1/2 hits
                        Seleucid roll dice for 1 peltasts in Sidon, round 1 :  0/1 hits
                        1 peltasts owned by the Seleucid lost in Sidon
                    Egypt win, taking Sidon from Seleucid with 2 axemen remaining. Battle score for attacker is 2
                    Casualties for Seleucid: 1 peltasts

    Non Combat Move - Egypt
                3 biremes and 1 trireme moved from SZ 60 to SZ 59
                2 axemen and 5 spearmen moved from Pharan to Jerusalem
                9 axemen moved from Memphis to Pharan
                9 axemen moved from Alexandria to Memphis

    Place Units - Egypt
                9 spearmen placed in Alexandria
                4 axemen placed in Jerusalem

    Turn Complete - Egypt
                Egypt collect 41 PUs; end with 41 PUs total

    Territory Summary for Egypt :

    Memphis : 9 axemen
        Jerusalem : 5 archers, 19 axemen, 6 chariots, 1 city and 20 spearmen
        Alexandria : 1 city and 9 spearmen
        SZ 59 : 3 biremes and 2 triremes
        Sidon : 2 axemen
        Pharan : 9 axemen

    Production/PUs Summary :

    Carthage : 66 / 66
        RomanRepublic : 61 / 71
        GreekCityStates : 25 / 26
        Macedonia : 38 / 38
        Egypt : 41 / 41
        Seleucid : 57 / 66
        Parthia : 59 / 64
        Numidia : 28 / 28

  • 17 16 15 12

    TripleA Turn Summary for game: 270BC, version: 1.3.1

    Game History

    Round :3

    Purchase Units - Seleucid
                Seleucid buy 1 bireme, 5 hoplites, 6 legionaires and 5 peltastss; Remaining resources: 0 PUs;

    Combat Move - Seleucid
                3 hoplites and 3 peltastss moved from Attalia to Pessinus
                1 peltasts moved from Sardis to Pessinus
                1 peltasts moved from Damascus to Sidon
                1 peltasts moved from Antioch to Sidon
                1 peltasts moved from Antioch to Sidon
                1 legionaire moved from Antioch to Sidon

    Combat - Seleucid
                Battle in Pessinus
                    Seleucid attack with 3 hoplites and 4 peltastss
                    Neutral defend with 2 spearmen
                        Seleucid roll dice for 3 hoplites and 4 peltastss in Pessinus, round 1 :  1/7 hits
                        Neutral roll dice for 2 spearmen in Pessinus, round 1 :  0/2 hits
                        1 spearman owned by the Neutral lost in Pessinus
                        Seleucid roll dice for 3 hoplites and 4 peltastss in Pessinus, round 2 :  3/7 hits
                        Neutral roll dice for 1 spearman in Pessinus, round 2 :  0/1 hits
                        1 spearman owned by the Neutral lost in Pessinus
                    Seleucid win, taking Pessinus from Neutral with 3 hoplites and 4 peltastss remaining. Battle score for attacker is 6
                    Casualties for Neutral: 2 spearmen
                Battle in Sidon
                    Seleucid attack with 1 legionaire and 3 peltastss
                    Egypt defend with 2 axemen
                        Seleucid roll dice for 1 legionaire and 3 peltastss in Sidon, round 1 :  2/4 hits
                        Egypt roll dice for 2 axemen in Sidon, round 1 :  0/2 hits
                        2 axemen owned by the Egypt lost in Sidon
                    Seleucid win, taking Sidon from Egypt with 1 legionaire and 3 peltastss remaining. Battle score for attacker is 6
                    Casualties for Egypt: 2 axemen

    Non Combat Move - Seleucid
                1 peltasts moved from Antioch to Damascus
                1 cataphract moved from Salamis to SZ 61
                1 cataphract moved from SZ 61 to Antioch
                1 hoplite moved from Salamis to SZ 61
                1 hoplite moved from SZ 61 to Antioch
                1 hoplite moved from Salamis to SZ 61
                1 hoplite moved from SZ 61 to Antioch
                1 cavalry moved from Edessa to Emesa
                1 cavalry moved from Edessa to Emesa
                1 cavalry moved from Edessa to Emesa
                1 cavalry moved from Edessa to Emesa
                1 peltasts moved from Edessa to Emesa
                1 hoplite moved from Pergamum to Sardis

    Place Units - Seleucid
                1 bireme placed in SZ 61
                5 legionaires placed in Edessa
                5 hoplites and 4 peltastss placed in Antioch
                1 legionaire placed in Antioch
                1 peltasts placed in Pergamum

    Turn Complete - Seleucid
                Seleucid collect 69 PUs; end with 69 PUs total


  • TripleA Turn Summary for game: 270BC, version: 1.3.1

    Game History

    Round :3

    Purchase Units - Parthia
                Parthia buy 12 cavalrys and 1 city; Remaining resources: 1 PUs;

    Combat Move - Parthia
                1 cataphract, 2 horsearchers and 4 spearmen moved from Vologesia to Euphrates
                3 cavalrys and 5 horsearchers moved from Teredon to Euphrates

    Combat - Parthia
                Battle in Euphrates
                    Parthia attack with 1 cataphract, 3 cavalrys, 7 horsearchers and 4 spearmen
                    Neutral defend with 4 spearmen
                        Parthia roll dice for 1 cataphract, 3 cavalrys, 7 horsearchers and 4 spearmen in Euphrates, round 1 :  4/15 hits
                        Neutral roll dice for 4 spearmen in Euphrates, round 1 :  1/4 hits
                        4 spearmen owned by the Neutral and 1 spearman owned by the Parthia lost in Euphrates
                    Parthia win, taking Euphrates from Neutral with 1 cataphract, 3 cavalrys, 7 horsearchers and 3 spearmen remaining. Battle score for attacker is 9
                    Casualties for Neutral: 4 spearmen
                    Casualties for Parthia: 1 spearman

    Non Combat Move - Parthia
                7 cavalrys moved from Persepolis to Seleucia

    Place Units - Parthia
                1 city placed in Ctesiphon
                10 cavalrys placed in Seleucia
                2 cavalrys placed in Persepolis

    Turn Complete - Parthia
                Parthia collect 61 PUs; end with 62 PUs total

    Territory Summary for Parthia :

    Euphrates : 1 flag, 1 cataphract, 3 cavalrys, 7 horsearchers and 3 spearmen
        Babylon : 1 flag
        Ninive : 1 flag, 4 archers, 2 cataphracts and 7 spearmen
        SZ 86 : 1 bireme
        Vologesia : 1 flag
        Seleucia : 1 flag, 4 archers, 17 cavalrys, 1 city and 8 spearmen
        Ctesiphon : 1 city
        Teredon : 1 flag
        Persepolis : 2 cavalrys and 1 city

    Production/PUs Summary :

    Carthage : 66 / 66
        RomanRepublic : 61 / 71
        GreekCityStates : 25 / 26
        Macedonia : 38 / 38
        Egypt : 32 / 41
        Seleucid : 69 / 69
        Parthia : 61 / 62
        Numidia : 28 / 28

  • 17 16 15 12

    TripleA Turn Summary for game: 270BC, version: 1.3.1

    Game History

    Round :3

    Purchase Units - Numidia
                Numidia buy 3 archers, 1 cavalry and 1 trireme; Remaining resources: 0 PUs;

    Combat Move - Numidia
                4 cavalrys and 3 spearmen moved from Paliurus to Paraetonium
                2 archers, 2 cavalrys and 6 spearmen moved from Siwa to Paraetonium
                1 bireme moved from SZ 31 to SZ 23
                1 bireme moved from SZ 31 to SZ 32
                1 swordman moved from Siga to Banasa
                1 spearman moved from Siga to Banasa
                1 spearman moved from Siga to Banasa
                1 swordman moved from Siga to Banasa
                1 archer, 4 cavalrys and 3 spearmen moved from Siga to Tingis

    Combat - Numidia
                Battle in Paraetonium
                    Numidia attack with 2 archers, 6 cavalrys and 9 spearmen
                    Neutral defend with 3 spearmen
                        Numidia roll dice for 2 archers, 6 cavalrys and 9 spearmen in Paraetonium, round 1 :  7/17 hits
                        Neutral roll dice for 3 spearmen in Paraetonium, round 1 :  0/3 hits
                        3 spearmen owned by the Neutral lost in Paraetonium
                    Numidia win, taking Paraetonium from Neutral with 2 archers, 6 cavalrys and 9 spearmen remaining. Battle score for attacker is 9
                    Casualties for Neutral: 3 spearmen
                Battle in Banasa
                    Numidia attack with 2 spearmen and 2 swordmen
                    Neutral defend with 1 archer and 1 spearman
                        Numidia roll dice for 2 spearmen and 2 swordmen in Banasa, round 1 :  1/4 hits
                        Neutral roll dice for 1 archer and 1 spearman in Banasa, round 1 :  1/2 hits
                        1 spearman owned by the Neutral and 1 spearman owned by the Numidia lost in Banasa
                        Numidia roll dice for 1 spearman and 2 swordmen in Banasa, round 2 :  0/3 hits
                        Neutral roll dice for 1 archer in Banasa, round 2 :  1/1 hits
                        1 spearman owned by the Numidia lost in Banasa
                        Numidia roll dice for 2 swordmen in Banasa, round 3 :  0/2 hits
                        Neutral roll dice for 1 archer in Banasa, round 3 :  1/1 hits
                        1 swordman owned by the Numidia lost in Banasa
                        Numidia roll dice for 1 swordman in Banasa, round 4 :  1/1 hits
                        Neutral roll dice for 1 archer in Banasa, round 4 :  0/1 hits
                        1 archer owned by the Neutral lost in Banasa
                    Numidia win, taking Banasa from Neutral with 1 swordman remaining. Battle score for attacker is -3
                    Casualties for Neutral: 1 archer and 1 spearman
                    Casualties for Numidia: 2 spearmen and 1 swordman
                Battle in Tingis
                    Numidia attack with 1 archer, 4 cavalrys and 3 spearmen
                    Neutral defend with 1 archer, 2 cavalrys and 1 spearman
                        Numidia roll dice for 1 archer, 4 cavalrys and 3 spearmen in Tingis, round 1 :  3/8 hits
                        Neutral roll dice for 1 archer, 2 cavalrys and 1 spearman in Tingis, round 1 :  0/4 hits
                        1 spearman owned by the Neutral and 2 cavalrys owned by the Neutral lost in Tingis
                        Numidia roll dice for 1 archer, 4 cavalrys and 3 spearmen in Tingis, round 2 :  4/8 hits
                        Neutral roll dice for 1 archer in Tingis, round 2 :  1/1 hits
                        1 spearman owned by the Numidia and 1 archer owned by the Neutral lost in Tingis
                    Numidia win, taking Tingis from Neutral with 1 archer, 4 cavalrys and 2 spearmen remaining. Battle score for attacker is 12
                    Casualties for Neutral: 1 archer, 2 cavalrys and 1 spearman
                    Casualties for Numidia: 1 spearman

    Non Combat Move - Numidia
                1 cavalry moved from Leptis Magna to Cyrene
                1 cavalry moved from Leptis Magna to Cyrene
                1 spearman moved from Leptis Magna to Berenice
                1 cavalry moved from Oea to Berenice
                1 cavalry moved from Oea to Berenice
                1 cavalry moved from Sabrata to Leptis Magna
                1 cavalry moved from Sabrata to Leptis Magna
                1 cavalry moved from Sabrata to Leptis Magna
                1 spearman moved from Sabrata to Oea
                1 spearman moved from Sabrata to Oea
                1 spearman moved from Sabrata to Oea
                1 spearman moved from Thenae to Sabrata
                1 spearman moved from Thenae to Sabrata
                1 archer moved from Carthago to SZ 32
                1 archer moved from SZ 32 to Caralis
                1 spearman moved from Thapsus to Thenae
                1 archer moved from Carthago to Thapsus
                1 swordman moved from Thapsus to Thenae

    Place Units - Numidia
                1 trireme placed in SZ 52
                3 archers placed in Cyrene
                1 cavalry placed in Leptis Magna

    Turn Complete - Numidia
                Numidia collect 33 PUs; end with 33 PUs total

  • 17 16 15 12

    TripleA Turn Summary for game: 270BC, version: 1.3.1

    Game History

    Round :4

    Purchase Units - Carthage
                Carthage buy 1 bireme, 4 cavalrys, 1 spearman, 4 swordmen and 2 triremes; Remaining resources: 0 PUs;

    Combat Move - Carthage
                1 spearman moved from Syracuse to Messana
                1 cavalry, 1 hoplite, 16 spearmen, 9 swordmen and 3 warelephants moved from Lilybaeum to Messana
                6 biremes and 3 triremes moved from SZ 26 to SZ 27
                1 trireme moved from SZ 33 to SZ 27
                1 cavalry moved from Caralis to SZ 23
                2 spearmen and 2 swordmen moved from Toletum to Palantia
                2 cavalrys, 1 spearman and 6 swordmen moved from Tarraco to Barcino

    Combat - Carthage
                Battle in Barcino
                    Carthage attack with 2 cavalrys, 1 spearman and 6 swordmen
                    Neutral defend with 1 axeman, 1 cavalry and 3 swordmen
                        Carthage roll dice for 2 cavalrys, 1 spearman and 6 swordmen in Barcino, round 1 :  4/9 hits
                        Neutral roll dice for 1 axeman, 1 cavalry and 3 swordmen in Barcino, round 1 :  2/5 hits
                        1 axeman owned by the Neutral , 2 swordmen owned by the Neutral , 1 cavalry owned by the Carthage , 1 cavalry owned by the Neutral and 1 spearman owned by the Carthage lost in Barcino
                        Carthage roll dice for 1 cavalry and 6 swordmen in Barcino, round 2 :  1/7 hits
                        Neutral roll dice for 1 swordman in Barcino, round 2 :  0/1 hits
                        1 swordman owned by the Neutral lost in Barcino
                    Carthage win, taking Barcino from Neutral with 1 cavalry and 6 swordmen remaining. Battle score for attacker is 12
                    Casualties for Neutral: 1 axeman, 1 cavalry and 3 swordmen
                    Casualties for Carthage: 1 cavalry and 1 spearman
                Battle in Palantia
                    Carthage attack with 2 spearmen and 2 swordmen
                    Neutral defend with 3 cavalrys
                        Carthage roll dice for 2 spearmen and 2 swordmen in Palantia, round 1 :  2/4 hits
                        Neutral roll dice for 3 cavalrys in Palantia, round 1 :  1/3 hits
                        2 cavalrys owned by the Neutral and 1 spearman owned by the Carthage lost in Palantia
                        Carthage roll dice for 1 spearman and 2 swordmen in Palantia, round 2 :  2/3 hits
                        Neutral roll dice for 1 cavalry in Palantia, round 2 :  0/1 hits
                        1 cavalry owned by the Neutral lost in Palantia
                    Carthage win, taking Palantia from Neutral with 1 spearman and 2 swordmen remaining. Battle score for attacker is 9
                    Casualties for Neutral: 3 cavalrys
                    Casualties for Carthage: 1 spearman
                Battle in Messana
                    Carthage attack with 1 cavalry, 1 hoplite, 17 spearmen, 9 swordmen and 3 warelephants
                    GreekCityStates defend with 2 cavalrys, 5 hoplites and 4 slingerss; RomanRepublic defend with 4 forts, 4 legionaires and 5 velitess
                        Carthage roll dice for 1 cavalry, 1 hoplite, 17 spearmen, 9 swordmen and 3 warelephants in Messana, round 1 :  8/31 hits
                    Units damaged: 4 forts owned by the RomanRepublic
                        RomanRepublic roll dice for 2 cavalrys, 4 forts, 5 hoplites, 4 legionaires, 4 slingerss and 5 velitess in Messana, round 1 :  9/24 hits
                    Units damaged: 3 warelephants owned by the Carthage
                        4 slingerss owned by the GreekCityStates and 6 spearmen owned by the Carthage lost in Messana
                        Carthage roll dice for 1 cavalry, 1 hoplite, 11 spearmen, 9 swordmen and 3 warelephants in Messana, round 2 :  4/25 hits
                        RomanRepublic roll dice for 2 cavalrys, 4 forts, 5 hoplites, 4 legionaires and 5 velitess in Messana, round 2 :  10/20 hits
                        2 velitess owned by the RomanRepublic , 2 cavalrys owned by the GreekCityStates and 10 spearmen owned by the Carthage lost in Messana
                    1 cavalry owned by the Carthage , 9 swordmen owned by the Carthage , 3 warelephants owned by the Carthage , 1 hoplite owned by the Carthage and 1 spearman owned by the Carthage retreated to Lilybaeum
                    RomanRepublic win with 4 forts, 5 hoplites, 4 legionaires and 3 velitess remaining. Battle score for attacker is -26
                    Casualties for GreekCityStates: 2 cavalrys and 4 slingerss
                    Casualties for RomanRepublic: 2 velitess
                    Casualties for Carthage: 16 spearmen

    Non Combat Move - Carthage
                Turning on Edit Mode
                EDIT: Removing units owned by Carthage from SZ 27: 6 biremes and 4 triremes
                EDIT: Adding units owned by Carthage to SZ 26: 6 biremes and 4 triremes
                EDIT: Turning off Edit Mode
                1 swordman moved from Carthago to SZ 36
                1 bireme and 1 swordman moved from SZ 36 to SZ 38
                1 swordman moved from SZ 38 to Syracuse
                1 cavalry moved from Caralis to SZ 26
                1 cavalry moved from Caralis to SZ 26
                1 hoplite moved from Caralis to SZ 26
                1 spearman moved from Caralis to SZ 26
                1 spearman moved from Caralis to SZ 26
                1 spearman moved from Caralis to SZ 26
                1 spearman moved from Caralis to SZ 26
                1 spearman moved from Caralis to SZ 26
                1 spearman moved from Caralis to SZ 26
                2 cavalrys and 1 trireme moved from SZ 26 to SZ 33
                1 hoplite, 2 spearmen and 1 trireme moved from SZ 26 to SZ 33
                3 spearmen and 1 trireme moved from SZ 26 to SZ 33
                1 spearman moved from Caralis to SZ 26
                1 spearman moved from Caralis to SZ 26
                1 spearman moved from Caralis to SZ 26
                1 spearman and 1 trireme moved from SZ 26 to SZ 33
                1 bireme moved from SZ 26 to SZ 33
                5 biremes and 3 spearmen moved from SZ 26 to SZ 33
                2 cavalrys, 1 hoplite and 9 spearmen moved from SZ 33 to Lilybaeum
                1 bireme moved from SZ 17 to SZ 18
                1 bireme moved from SZ 17 to SZ 18

    Place Units - Carthage
                2 triremes placed in SZ 33
                2 swordmen placed in Lilybaeum
                1 bireme placed in SZ 33
                4 cavalrys placed in Carthago Nova
                1 spearman and 2 swordmen placed in Carthago

    Turn Complete - Carthage
                Carthage collect 72 PUs; end with 72 PUs total
                7 units repaired.

  • 17 16 15 12

    Entschuldige das Zurücknehmen eines NCMs, dass ich in der CM Phase gemacht habe (Flotte nach SZ 27), es zeigt sich, dass man das einfach nicht tun soll. Hat zwar keine Auswirkungen, aber sieht dennoch nicht gut aus, sowas. Bin immer versucht, schon in CM Phase “aufzuräumen”, um nacher nichts zu vergessen.

    Brutal eins drauf gekriegt……aber zumindest weiß ich jetzt, dass Forts und Elephanten repariert werden.

  • Customizer

    the greeks are sure taking a beating this game, and the seleucids are doing surprisingly well….


  • @alexgreat:

    Entschuldige das Zuruecknehmen eines NCMs, dass ich in der CM Phase gemacht habe (Flotte nach SZ 27), es zeigt sich, dass man das einfach nicht tun soll. Hat zwar keine Auswirkungen, aber sieht dennoch nicht gut aus, sowas. Bin immer versucht, schon in CM Phase “aufzuraeumen”, um nacher nichts zu vergessen.

    Brutal eins drauf gekriegt……aber zumindest weiss ich jetzt, dass Forts und Elephanten repariert werden.

    Naja, keine Auswirkungen? Nach diesem Rueckzug haettest Du die Truppen auf Sizilien nicht so schnell verstaerken koennen und dadurch Zeit verloren.
    Aber kein Problem, ist ja ein Fun-Game. Das haette meine Niederlage nur etwas verzoegert ;-)

  • 17 16 15 12

    Mit keine Auswirkungen meine ich nur, dass die Schiffe in der Combat Phase keine Wirkung hatten, keinen Einfluß auf irgendwas (anlanden, shore bombardment etc). Sonst wäre es unangemessen. Ich hätte den selben Zug im Non-Combat machen können und es hätte nichts veraendert. Aber ich gebe Dir recht, dass es hart auf hart nicht ginge…das meinte ich mit "man soll ein Manöver, das man genausogut im NCM machen kann, nie im CM machen. Man nimmt sich nur Optionen.

  • 17 16 15 12

    wann lerne ich das mit den Umlauten endlich…

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