TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 2 fighters moved from Queensland to Dutch New Guinea 1 fighter moved from Queensland to Dutch New Guinea 1 destroyer moved from 64 Sea Zone to 56 Sea Zone Combat - ANZAC Battle in Dutch New Guinea ANZAC attack with 3 fighters Japanese defend with 1 marine ANZAC roll dice for 3 fighters in Dutch New Guinea, round 2 : 1/3 hits, 1.50 expected hits Japanese roll dice for 1 marine in Dutch New Guinea, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the ANZAC lost in Dutch New Guinea 1 marine owned by the Japanese lost in Dutch New Guinea ANZAC win with 2 fighters remaining. Battle score for attacker is -5 Casualties for ANZAC: 1 fighter Casualties for Japanese: 1 marine Non Combat Move - ANZAC 2 fighters moved from Dutch New Guinea to 55 Sea Zone 1 fighter moved from Queensland to 55 Sea Zone 1 fighter moved from New South Wales to Queensland 1 cruiser moved from 27 Sea Zone to 55 Sea Zone 1 destroyer moved from 27 Sea Zone to 47 Sea Zone 1 infantry moved from Union of South Africa to 73 Sea Zone 1 infantry and 1 transport moved from 73 Sea Zone to 72 Sea Zone 1 infantry moved from Belgian Congo to 72 Sea Zone 2 infantry and 1 transport moved from 72 Sea Zone to 85 Sea Zone 2 infantry moved from 85 Sea Zone to French West Africa Place Units - ANZAC 1 transport placed in 64 Sea Zone 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : 0.67 ANZAC regular : -0.50