@CWO-Marc
Thanks for your thoughts. I intend to revise the top posts for this and the other two “expansion posts” sometime this weekend, I now have some food for thought.
Thanks again!
-Midnight_Reaper
It bugged me to no end that ships could stay out at sea for months without visiting a port for things like food, water, FUEL. I also didn’t car that it took 6 months to a year to cross the Atlantic ocean.
And the convoys just never replicated how convoys worked. I think I have a decent system.
Pacific map is coming along.
Pfftp, ships don’t need Fuel…
That’s why their called sailors!
As for food, when the led lined cans run out, you can always feed on each other? lol…
Looking forward to seeing this finished result Jim!
The map is finished. Just need to get it to HBG. It can be played with the Europe at War or on its own.
Look for it on HBG’s site next week.
Cheers
My copy from HBG is in the mail. HBG should have them up soon. Should be the same price as the Europe game.
I’ll post a link when it is available.
Cheers
Ok, its now here. I don’t know how to post a link with an iphone, but it is in the world war 2 Pacific section.
Ok, its now here. I don’t know how to post a link with an iphone, but it is in the world war 2 Pacific section.
Here ya go Jim010:
http://www.historicalboardgaming.com/Pacific-Theatre_c_162.html
Some pics for everyone to see. The map is printed on vinyl by HBG. It is available off his site at the link provided by Variable:
Some more of the spring 1941 set-up:
The Soviets and teh Communist Chinese:
Expanding the empire:
Setting up convoys to reap the benefits of conquest, and the West pushing back:
Hard to overcome the inexhaustable supply of Chinese men. Both the Communosts and Nationalists are pushing back:
Summer 1944. Asia and the Pacific are looking like tougher conquests than Japan thought:
Now have 2 sets of rules with optional rules.
Standard rules use a more Axis & Allies turn based system.
In standard rules, all Axis move first simultaneously, followed by Allies. That would encompass 1 entire season (4 seasons to a year).
Defender withdrawing still allowed, but can no longer move units into space the attacker is attacking (except for air units).
No more initiative in standard rules.
PM me to get an updated copy of the rules.
Cheers