@mastermind93:
And I do agree that, generally, attacking strict Neutrals is rather foolish, but not as much if you add other units, especially sea units. For example, my idea with the Turkish strait being blocked by strict neutrals (ie. strict neutral sea units in the black sea)… Germany (or Italy) might see it as beneficial to attack a strict neutral if they can also dump 8 units behind Russian lines right next to a Russian VC and IC.
Do-able, yes. I think it warrants experimentation. Unfortunately, I do not have that kind of time.
I still tend to be very skeptical that attacking Strict Neutrals is in any way beneficial. Supposing we did modify Neutral unit activations to include additional types like ships and tanks, maybe planes, I say that it makes attacking a Strict Neutral even less appealing and more dangerous. As you know, by attacking a Strict Neutral, all of the other Strict Neutrals then ally with the other side and can be activated by that side.
Let us use your example of Germany or Italy attacking Turkey. They would have to control the land mass of Turkey in order to navigate the Dardanelles. To do so, The Axis will have to fight off at least 7 infantry, likely some artillery and maybe one or two small ships. That is just to be able to make an invasion in the Black Sea. That burns one turn which will give the USSR plenty of time to move forces in for defense or counter-attack. Regardless of how well the battle for Turkey goes, it would almost certainly be a one time attack. Even in Global, the Axis simply do not have the resources or leeway to make such a move more than once (if that).
Which brings us to a preliminary point: how do the Axis get into a position to make such a move viable in the first place? (1) They will have to divert precious funds from more immediately effective expendatures (mainly land units) to a naval force which ultimately has no hope against the Allies, consituting a long run waste of money. (2) Preparation for such an attack will take multiple turns, causing you to focus on a secondary objective rather than concentrating forces on something more tactically or strategically relevent. It will likely leave either Germany or Italy weak on their main combat fronts: Russia and Africa. You could work a Turkey attack strategy into Italy’s mission somehow I guess, but to be effective they need money and for money they NEED Africa. Taking Africa will consume a number of turns on a good day, not to mention the problem of dealing with Royal Navy harassment. This will further delay the plan. And we haven’t even mentioned the biggest deal breaker of all yet.
Pissing off the other Neutrals. Once Turkey is attacked by the Axis, all other Neutrals and their activation forces become pro-Allied. In the regular Global, this only means upwards of 20 extra infantry for the Allies plus IPC income, but in a modified game including ships and tanks, the Allies would gain enough equipment to seriously threaten the Axis from all sides.
That said, I still don’t see much application for extra Neutral units because historically they had next to nothing to fight a modern war with. Every country has manpower and some semblance of an army, which is why Infantry activation is a simple, accurate and universal medium. Unless I am mistaken, Turkey had one of, if not the, largest armed forces of any Neutral nation in WWII. Even then Turkey had a few subs, a couple destroyers and a cruiser. The post on this forum outlines their naval forces, calling them “insignificant”. Which I would venture to say includes armor and aircraft as well. http://www.ww2f.com/north-africa-mediterranean/27491-turkey-ww2.html � (see the second reply on the thread)
If this is the case, Neutral navies/air forces/armored forces being “insignificant”, I do not know how they could be accurately or justifiably included in Axis and Allies… only because the scale of our game, big as it is, is not big enough to show how small and ill trained the forces of Neutral nations were compared to even tertiary combatants in the war.