@mastermind93:
One of the main things I was thinking is that instead of just infantry in those neutral zones, you could have other units there also, like fighters, tanks, artillery, etc. Sea units could be located in an adjacent sea zone and claimed or fought separately from the land units, or claimed when the land units are claimed. Strict neutral units in sea zones, however, could be ignored (as long as no one invades a strict neutral, of course) or maybe they would block movement. There are lots of possibilities there.
True. I kind of like those ideas. I did not really consider using these units for the Pro-Axis or Pro-Allies Neutrals, since obviously only infantry are able to be activated, per the game itself. Though you could modify that to include ships and tanks and the like. I would just be wary of upsetting any balance the game has. To be honest I haven’t kept up on the revisions to Alpha (Global) +++ or whatever they are on now. If anyone has a link to a latest and greatest set of rules/placements that would be great.
As for strict Neutrals, again, I am all for superfluous. Even to the point of allowing strict Neutrals ships and planes. But I have never before encountered a situation in which it was even slightly advantageous for Russia to build ships, let alone someone to attack a strict Neutral. I just cannot conceive of the application of having extra units for strict Neutrals.