yes I could load the map, but gonna just stick with the former version we already used
12L - '41 - Botider (allies +9) vs. Ol' Blood&Guts (axis), -tech, +NO
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placement is inf, arm > russia, $1 > england
starting map attached… let 'er rip. -
One problem, with the 2012 league rules, they have said the bid must be a full placement
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2012 Axis and Allies Anniversary League Rules.
4 - Game & rules default - AA50-41 setup, ADS, NO’s, No Tech, 14 VC, Allied bid, full bid placement.4a - Tech - Tech is allowed in every game if you and your opponent agree to Tech prior to bidding. To avoid confusion please notate +Tech in the first post of the game thread if this is the case.
4b - Bidding - You will be bidding for the Allies.
An Auction style of bidding will be used. Players may announce their desired bid in IPCs while trying to find an opponent. Any player can accept the bid or attempt to negotiate the bid up or down until an agreement is reached. The ipcs can then be spent on units (full placement).
If both players bid the same (or cannot agree on a bid) the sides are chosen by random by the bid server or a random in-house dice roll.
Standard bid placement rules apply for all bids. (Same as previous leagues)Just let me know how you want to change the placement and I will fix it on the map
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Not sure why they call it full placement cuz its misleading. You can put money into any account rather than taking troops.
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You sure about that? I was told by another player we had to spend all the IPCs.
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@Ol’:
You sure about that? I was told by another player we had to spend all the IPCs.
I am pretty sure. You can ask for clarification. When and if u do ask them to change the momenclature so it isnt so misleading… :?
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Well, I say we go ahead with the game with your bid as it is since we can both agree to it. Besides, I am tired of waiting for a ruling and I am bored with no other game to post in (at least ones I can do at work) :-D
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I always get burned when I go for Egypt on G1…yet I still do it :|
Ger1-Buy: 2 inf, 5 arm…save 0
CM
1. ftr Nwy/2sub sz7 => sz2
2. ftr Nwe/ftr Ger => sz12 dd cru
3. sub cru sz5 => sz6 dd
4. inf Nwe & art Ger via trn sz5/2inf art ftr Pol => Bst 3inf
5. 2inf art 2arm Bul/2arm Cze => Ukr 2inf
6. 2inf 2arm Pol/inf Bul => Epl 2inf
7. bmr Ger/inf arm Fra via trn sz13 to sz15/inf art arm Lib => Egy 2inf art arm ftrEgy
A-2inf art 2arm bmr
Rolls: 1@1 2@2 2@3 1@4; Total Hits: 31@1: (4)2@2: (2, 4)2@3: (2, 2)1@4: (6)
D-2inf art arm ftr
Rolls: 3@2 1@3 1@4; Total Hits: 13@2: (6, 6, 4)1@3: (6)1@4: (2) -
Egy
A-inf art 2arm bmr
Rolls: 2@2 2@3 1@4; Total Hits: 22@2: (3, 1)2@3: (2, 5)1@4: (5)
D-arm ftr
Rolls: 1@3 1@4; Total Hits: 11@3: (2)1@4: (5) -
Egy twlo 2inf….first time for everything I guess
Bst
A-3inf 2art ftr
Rolls: 1@1 4@2 1@3; Total Hits: 11@1: (5)4@2: (5, 3, 6, 4)1@3: (1)
D-3inf
Rolls: 3@2; Total Hits: 03@2: (6, 3, 5) -
Bst
A-3inf 2art ftr
Rolls: 1@1 4@2 1@3; Total Hits: 01@1: (5)4@2: (6, 3, 6, 4)1@3: (5)
D-2inf
Rolls: 2@2; Total Hits: 02@2: (4, 3) -
too much vodka
Bst
A-3inf 2art ftr
Rolls: 1@1 4@2 1@3; Total Hits: 31@1: (5)4@2: (2, 2, 4, 6)1@3: (2)
D-2inf
Rolls: 2@2; Total Hits: 02@2: (3, 4) -
Bst twol
Epl
A-3inf 2arm
Rolls: 3@1 2@3; Total Hits: 13@1: (3, 4, 6)2@3: (1, 6)
D-2inf
Rolls: 2@2; Total Hits: 12@2: (2, 6) -
Epl
A-2inf 2arm
Rolls: 2@1 2@3; Total Hits: 22@1: (1, 5)2@3: (5, 3)
D-inf
Rolls: 1@2; Total Hits: 01@2: (6) -
Epl twlo inf
Ukr
A-2inf art 4arm
Rolls: 1@1 2@2 4@3; Total Hits: 31@1: (1)2@2: (4, 5)4@3: (6, 6, 3, 2)
D-2inf
Rolls: 2@2; Total Hits: 12@2: (5, 1) -
Ukr twlo inf
sz6
A-sub cru
Rolls: 1@2 1@3; Total Hits: 11@2: (4)1@3: (2)
D-dd
Rolls: 1@2; Total Hits: 01@2: (5) -
sz6 cwol
sz2
A-2sub ftr
Rolls: 2@2 1@3; Total Hits: 02@2: (4, 6)1@3: (5)
D-bb
Rolls: 1@4; Total Hits: 11@4: (2) -
uh oh
sz2
A-sub ftr
Rolls: 1@2 1@3; Total Hits: 11@2: (2)1@3: (4)
D-bb
Rolls: 1@4; Total Hits: 11@4: (3) -
sz2 1st hit
A-ftr
Rolls: 10@3; Total Hits: 410@3: (2, 4, 4, 3, 1, 6, 1, 5, 6, 5)
D-damaged bb
Rolls: 10@4; Total Hits: 810@4: (4, 5, 3, 4, 2, 5, 4, 4, 1, 2) -
sz2 hwlo bb
sz12
A-2ftr
Rolls: 2@3; Total Hits: 02@3: (5, 5)
D-dd cru
Rolls: 1@2 1@3; Total Hits: 01@2: (4)1@3: (4)