@GeneralDisarray Game History
Round: 1 Bid Purchase - Germans Germans buy 1 artillery and 1 submarine; 0 PU unused Bid Placement - Germans 1 submarine placed in 120 Sea Zone 1 artillery placed in Holland Belgium Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 transport; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 2 submarines moved from 120 Sea Zone to 109 Sea Zone 1 submarine moved from 106 Sea Zone to 113 Sea Zone 1 submarine moved from 111 Sea Zone to 113 Sea Zone 1 submarine moved from 121 Sea Zone to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 114 Sea Zone 1 battleship moved from 116 Sea Zone to 114 Sea Zone 1 bomber moved from Germany to 114 Sea Zone 1 fighter moved from Norway to 114 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 2 fighters moved from Western Germany to 113 Sea Zone 3 tactical_bombers moved from Western Germany to 113 Sea Zone 1 bomber moved from Germany to 113 Sea Zone 1 tactical_bomber moved from Germany to 114 Sea Zone 1 tactical_bomber moved from Western Germany to Normandy Bordeaux 1 armour moved from Holland Belgium to Normandy Bordeaux 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 artillery, 3 infantry and 2 mech_infantrys moved from Western Germany to France 3 armour and 3 mech_infantrys moved from Austria to France 2 artilleries and 6 infantry moved from Austria to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour moved from Poland to Yugoslavia 1 fighter moved from Poland to Yugoslavia 1 artillery moved from Holland Belgium to Normandy Bordeaux 2 armour, 2 artilleries and 3 infantry moved from Holland Belgium to France Combat - Germans Battle in 109 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport British win with 1 transport remaining. Battle score for attacker is -4 Casualties for Germans: 2 submarines Casualties for British: 1 destroyer Battle in 113 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 34 Casualties for French: 1 cruiser Casualties for Germans: 1 submarine Casualties for British: 1 battleship and 1 cruiser Battle in 114 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Germans win with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 37 Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 8 infantry remaining. Battle score for attacker is 12 Casualties for Germans: 1 infantry Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in France Germans attack with 5 armour, 3 artilleries, 6 infantry and 5 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour, 2 artilleries and 5 mech_infantrys remaining. Battle score for attacker is 31 Casualties for Germans: 1 artillery and 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 bomber, 3 fighters and 3 tactical_bombers moved from 113 Sea Zone to Western Germany 1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone 1 fighter moved from 114 Sea Zone to 115 Sea Zone 1 bomber moved from 114 Sea Zone to Western Germany 1 tactical_bomber moved from Normandy Bordeaux to Western Germany 1 aaGun moved from Western Germany to France 1 aaGun moved from Holland Belgium to Normandy Bordeaux 2 aaGuns, 3 artilleries and 11 infantry moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 cruiser and 1 transport moved from 117 Sea Zone to 115 Sea Zone 2 infantry moved from Norway to Finland 1 aaGun moved from Western Germany to 115 Sea Zone 1 infantry moved from Denmark to 115 Sea Zone 1 aaGun and 1 infantry moved from 115 Sea Zone to Norway 1 infantry moved from Denmark to Western Germany Place Units - Germans 1 carrier, 1 destroyer and 1 transport placed in 115 Sea Zone Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs12L - '41 - Botider (allies +9) vs. Ol' Blood&Guts (axis), -tech, +NO
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placement is inf, arm > russia, $1 > england
starting map attached… let 'er rip. -
One problem, with the 2012 league rules, they have said the bid must be a full placement
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2012 Axis and Allies Anniversary League Rules.
4 - Game & rules default - AA50-41 setup, ADS, NO’s, No Tech, 14 VC, Allied bid, full bid placement.4a - Tech - Tech is allowed in every game if you and your opponent agree to Tech prior to bidding. To avoid confusion please notate +Tech in the first post of the game thread if this is the case.
4b - Bidding - You will be bidding for the Allies.
An Auction style of bidding will be used. Players may announce their desired bid in IPCs while trying to find an opponent. Any player can accept the bid or attempt to negotiate the bid up or down until an agreement is reached. The ipcs can then be spent on units (full placement).
If both players bid the same (or cannot agree on a bid) the sides are chosen by random by the bid server or a random in-house dice roll.
Standard bid placement rules apply for all bids. (Same as previous leagues)Just let me know how you want to change the placement and I will fix it on the map
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Not sure why they call it full placement cuz its misleading. You can put money into any account rather than taking troops.
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You sure about that? I was told by another player we had to spend all the IPCs.
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@Ol’:
You sure about that? I was told by another player we had to spend all the IPCs.
I am pretty sure. You can ask for clarification. When and if u do ask them to change the momenclature so it isnt so misleading… :?
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Well, I say we go ahead with the game with your bid as it is since we can both agree to it. Besides, I am tired of waiting for a ruling and I am bored with no other game to post in (at least ones I can do at work) :-D
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I always get burned when I go for Egypt on G1…yet I still do it :|
Ger1-Buy: 2 inf, 5 arm…save 0
CM
1. ftr Nwy/2sub sz7 => sz2
2. ftr Nwe/ftr Ger => sz12 dd cru
3. sub cru sz5 => sz6 dd
4. inf Nwe & art Ger via trn sz5/2inf art ftr Pol => Bst 3inf
5. 2inf art 2arm Bul/2arm Cze => Ukr 2inf
6. 2inf 2arm Pol/inf Bul => Epl 2inf
7. bmr Ger/inf arm Fra via trn sz13 to sz15/inf art arm Lib => Egy 2inf art arm ftrEgy
A-2inf art 2arm bmr
Rolls: 1@1 2@2 2@3 1@4; Total Hits: 31@1: (4)2@2: (2, 4)2@3: (2, 2)1@4: (6)
D-2inf art arm ftr
Rolls: 3@2 1@3 1@4; Total Hits: 13@2: (6, 6, 4)1@3: (6)1@4: (2) -
Egy
A-inf art 2arm bmr
Rolls: 2@2 2@3 1@4; Total Hits: 22@2: (3, 1)2@3: (2, 5)1@4: (5)
D-arm ftr
Rolls: 1@3 1@4; Total Hits: 11@3: (2)1@4: (5) -
Egy twlo 2inf….first time for everything I guess
Bst
A-3inf 2art ftr
Rolls: 1@1 4@2 1@3; Total Hits: 11@1: (5)4@2: (5, 3, 6, 4)1@3: (1)
D-3inf
Rolls: 3@2; Total Hits: 03@2: (6, 3, 5) -
Bst
A-3inf 2art ftr
Rolls: 1@1 4@2 1@3; Total Hits: 01@1: (5)4@2: (6, 3, 6, 4)1@3: (5)
D-2inf
Rolls: 2@2; Total Hits: 02@2: (4, 3) -
too much vodka
Bst
A-3inf 2art ftr
Rolls: 1@1 4@2 1@3; Total Hits: 31@1: (5)4@2: (2, 2, 4, 6)1@3: (2)
D-2inf
Rolls: 2@2; Total Hits: 02@2: (3, 4) -
Bst twol
Epl
A-3inf 2arm
Rolls: 3@1 2@3; Total Hits: 13@1: (3, 4, 6)2@3: (1, 6)
D-2inf
Rolls: 2@2; Total Hits: 12@2: (2, 6) -
Epl
A-2inf 2arm
Rolls: 2@1 2@3; Total Hits: 22@1: (1, 5)2@3: (5, 3)
D-inf
Rolls: 1@2; Total Hits: 01@2: (6) -
Epl twlo inf
Ukr
A-2inf art 4arm
Rolls: 1@1 2@2 4@3; Total Hits: 31@1: (1)2@2: (4, 5)4@3: (6, 6, 3, 2)
D-2inf
Rolls: 2@2; Total Hits: 12@2: (5, 1) -
Ukr twlo inf
sz6
A-sub cru
Rolls: 1@2 1@3; Total Hits: 11@2: (4)1@3: (2)
D-dd
Rolls: 1@2; Total Hits: 01@2: (5) -
sz6 cwol
sz2
A-2sub ftr
Rolls: 2@2 1@3; Total Hits: 02@2: (4, 6)1@3: (5)
D-bb
Rolls: 1@4; Total Hits: 11@4: (2) -
uh oh
sz2
A-sub ftr
Rolls: 1@2 1@3; Total Hits: 11@2: (2)1@3: (4)
D-bb
Rolls: 1@4; Total Hits: 11@4: (3) -
sz2 1st hit
A-ftr
Rolls: 10@3; Total Hits: 410@3: (2, 4, 4, 3, 1, 6, 1, 5, 6, 5)
D-damaged bb
Rolls: 10@4; Total Hits: 810@4: (4, 5, 3, 4, 2, 5, 4, 4, 1, 2) -
sz2 hwlo bb
sz12
A-2ftr
Rolls: 2@3; Total Hits: 02@3: (5, 5)
D-dd cru
Rolls: 1@2 1@3; Total Hits: 01@2: (4)1@3: (4)





