Gargantua
Thing is, for global, if there were ever to be a tournament for it, the first round would have to be played in low luck (germany loses to france 1 in every 100 games).
Also this is not the product of my gameplay or Karl7’s or anyone’s for that matter. It is the result of the sample data from all finished games on the forum. It makes sense to gives allies a bid when axis win 57% of the time.
small bid would only drop axis win ratio to 52%, which is a bit better, at least that is what bids traditionally have done.
TripleA ladder for aa50 changed dramatically when AA50 was released to the +13 for Low Luck games… that happened because the axis win loss ratio was about 60% for dice games and 70% for low luck. Then the 9 bid took hold for a year, the axis win ratio was 55%, so it went to 13 for allies and the axis win ratio was 51%… (they play 1 unit per territory).
For dice games bids always varied but there was an upward trend for dice game bids over the years, couple years ago if you started the bid at 13 people would call you crazy and bid lower at 7… now a days they would go 12 and you go 11 and maybe you give it to them at 10. Game is even at 8-11 IMO.
HOWEVER that is using 1 unit per territory rules. 2 artillery in eastern ukraine, results in roughly the same attack power as having a tank somewhere and an artillery in eastern ukraine (as far as hitting ukraine and east poland was concerned)… also dropping 3 inf in egypt is kind of lame, because then germany cannot gamble for egypt… 1 unit per territory gives germany 50/50 on egypt, which is fair for those players who feel like taking a risk. also encourages armor buys over artillery as far as russia is concerned. So that explains the higher bid on triple A, has nothing to do with inferior allies play, just different bid rules.
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For global, I would prefer 1 unit per territory bids, because 2 units in amur is cheap sauce for slamming korea. or stacking 2 inf on france hoping for some dice… that might be cheap sauce or result in a wasted bid.
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I remember suggesting 11 bids for AA50 low luck games when it first came out, no one insulted me, they just gave it try and played as the allies with it.
Like if someone joins my game and starts checking the allies boxes and wants to just play… I just give them a 9 bid spread out to the countries they want it for and I take axis.
I actually test these bids out.
I started seeing what 6 would do, I am at 9… not sure how I like the 3 added inf in africa… it is a bit cheesy… but I have not played enough people who did that.
9 seems fine so far, but I only played 3 people who got a 9 bid. I lost twice out of three games to it… but I made a big mistake with japan in both of those games… yeah I slammed into the USA fleet at 70% odds to win and I got crushed. I missed with all my tacticals and bombers… hell yeah that was glorious… and I misbought for one of them (should have bought 10 inf for japan to defend it, but I didn’t notice midway 6 fighters and a bomber… so yeah I lost, but I got to get some sleep at least.
I don’t have enough sample data to suggest a 9 bid at this moment.
I might suggest 6 for your games and seeing how the allies fare with a little extra firepower. It is enough to make a difference.