Cmd Jen (Axis) vs Botider (Allies) Alpha+3 Gm 1

  • 2007 AAR League

    sz34 cleared w/out loss
    sz21 cleared w/ loss of ss

    noncombat
    2 ftr, tbmb sz21 > sz33
    2 ftr, tbmb sz34 > sz33
    dd, ss sz25 > sz32
    dd, 2 ss sz10 > sz26
    inf, mech haw > ala… trn sz26 > sz1
    ftr mid > sz33
    bmb sz92 > mor
    2 inf, rtl, arm eus > mor via 2 trn sz101 > sz91
    dd, ca sz101 > sz91
    3 trn sz91 > sz101
    cv, 2 ftr sz110 > sz91

    deployment
    5 inf, arm > cus
    2 ss, dd, cv, ftr, tbmb > sz101

    collect
    $85

  • 2007 AAR League

    england 8


    (london only)
    purchase
    7 inf, 2 rtl, arm, dd… spend $43

    combat
    hol (2 inf)
    2 inf eng via trn sz110
    2 ftr sz110
    ftr, sbmb, tbmb eng
    bb, ca bombardment sz110

    sfr (inf)
    12 inf, 2 rtl, mech wfr

    npr (inf)
    inf, arm cpr

    syr (rtl)
    inf, rtl irq

    alx ( )
    inf egy

    trj (inf)
    inf, arm irq
    inf sud / rtl egy via trn sz80 > sz81
    2 ftr sz80
    bb, ca sz80 > sz81 for bombardment

  • 2007 AAR League

    hol
    2 inf @ 1, 3 ftr/ca @ 3, sbmb/tbmb/bb @ 4
    DiceRolls: 2@1 4@3 3@4; Total Hits: 52@1: (1, 6)4@3: (4, 5, 5, 1)3@4: (3, 4, 1)
    vs
    2 inf @ 2
    DiceRolls: 2@2; Total Hits: 02@2: (4, 5)

  • 2007 AAR League

    hol taken w/out loss

    sfr
    11 inf @ 1, inf/mech/2 rtl @ 2
    DiceRolls: 11@1 4@2; Total Hits: 211@1: (1, 2, 3, 3, 3, 5, 5, 3, 3, 5, 2)4@2: (4, 6, 1, 3)
    vs
    inf @ 2
    DiceRolls: 1@2; Total Hits: 01@2: (3)

  • 2007 AAR League

    sfr liberated w/out loss

    npr
    inf @ 1, arm @ 3
    DiceRolls: 1@1 1@3; Total Hits: 01@1: (6)1@3: (6)
    vs
    inf @ 2
    DiceRolls: 1@2; Total Hits: 01@2: (5)

  • 2007 AAR League

    npr
    inf @ 1, arm @ 3
    DiceRolls: 1@1 1@3; Total Hits: 01@1: (2)1@3: (5)
    vs
    inf @ 2
    DiceRolls: 1@2; Total Hits: 11@2: (2)

  • 2007 AAR League

    there’s always one… first to hit

    npr
    arm @ 3
    DiceRolls: 10@3; Total Hits: 610@3: (3, 5, 2, 4, 2, 1, 3, 4, 1, 4)
    vs
    inf @ 2
    DiceRolls: 10@2; Total Hits: 310@2: (4, 3, 2, 3, 5, 5, 6, 1, 2, 6)

  • 2007 AAR League

    npr taken w/ loss of inf

    syr
    inf/rtl @ 2
    DiceRolls: 2@2; Total Hits: 12@2: (2, 5)
    vs
    rtl @ 2
    DiceRolls: 1@2; Total Hits: 01@2: (6)

  • 2007 AAR League

    syr liberated w/out loss
    alx taken w/out opposition

    trj
    inf @ 1, inf/rtl @ 2, arm/2 ftr/ca @ 3, bb @ 4
    DiceRolls: 1@1 2@2 4@3 1@4; Total Hits: 31@1: (1)2@2: (3, 2)4@3: (4, 5, 2, 4)1@4: (5)
    vs
    inf @ 2
    DiceRolls: 1@2; Total Hits: 11@2: (1)

  • 2007 AAR League

    trj liberated w/ loss of inf

    noncombat
    sbmb, tbmb, ftr hol > eng
    2 ftr hol > sz110
    ftr trj > sz81
    ftr trj > egy
    fleet sz80 > sz81
    2 inf, 2 rtl sud > egy
    mech sud > trj
    tbmb sud > sz81
    4 inf, rtl, arm eng > wfr
    2 inf saf > rho
    arm saf > cng

    deployment
    3 inf > wfr
    dd > sz110
    4 inf, 2 rtl, arm > eng

    collect
    $47

    Botider_vs_Jen_A3_08Eengland.AAM

  • '18 '17 '16 '11 Moderator

    gunna finish?

  • '18 '17 '16 '11 Moderator

    Also, Russia does not get the Mongolians.  Japan has not invaded any Russian territories that border Mongolia - the explicit reason they have not yet done so.

  • 2007 AAR League

    first the german tanks blitzed through china (an allied territory) without russia being able to chase them down…. but i tipped my hat to you on that one, bizarre as it was. but now, if the japs can tip-toe around mongolia, they can still attack russia and there’s no penalty whatsoever? why in the world do they not attack from the get-go?!?!?!

    this is the very definition of “unintended consequences”… i think we’ve turned this game completely on its head. alpha+3 needs some serious revision if it allows this kind of circumvention of the spirit of the rules. we’re no longer concocting serious strategy, we’re performing contortions to find loopholes for bizarre ways to conquer territories that are not “against the rules.”

    italy is up…

  • 2007 AAR League

    Sorry if I got on my soapboxed there… nothing personal. I know you’ve been involved in a lot of the revisions on this edition and others, and I appreciate that as much as most folks who get enjoyment from these game boards. It just seems to me we are having a forest/trees issue with this latest edition. We are so determined to create the perfect game that we are losing sight of the basic reason so many people come to this site: to enjoy playing a historically based game. We can’t imagine actually playing the game by its base rules – even though the designers are people with a proven track record. No, we need to constantly tinker with rules in our quest for the perfectly balanced game. Which is ironic considering that dice (the epitome of chance and luck) quite literally determine the outcome of every game. It is to the point now that a casual player can’t even keep up with what ruleset is being used from one day to the next. I have even stopped the use of anything but out of box rules for any F2F games… I can’t keep up with the nearly-daily versions. It’s almost as bad as software releases. Okay… I’ve had my say. Play it however you like. It is Italy’s turn…

  • '18 '17 '16 '11 Moderator

    A)  I’ve been trying to convince Larry and Krieghund that it’s a glaring hole in the rules.  But they don’t care, you can attack any Russian territory with Japan so long as it does not border Mongolia and Mongolia won’t care.  (Though, I thought the whole premise was that Mongolia would be worried about a Japanese hegemony…but whatever.)

    B)  Why are the Mongolians not worried about a German hegemony???  As I demonstrated, tanks can easily get around the Russians and sneak out some IPC in the far east. If Japan cant get it, it’s still a good way to sap Russian strength, right?

    C)  I feel, and I have no proof of this, that Larry wanted Japan to not ignore China (as I long advocated before the rule change) and instead get bogged down in the tarbaby known as China (way too much effort, no where CLOSE too enough reward.  Maybe up Chihar to 2 IPC so you can put a complex there and we’d have something worth going for.)  I went in this game, because I knew Germany was going for the Mongolian border so Japan could ignore the need to sap Russian strength.

    But that’s how I feel.  IF you want to wrack the pieces back and start over, maybe switch sides if you want, I’d be glad for another game - unless you want to continue this one now that you own the Atlantic and the Suez Canal.

  • 2007 AAR League

    oh, let’s keep going. the scenario is pretty fascinating regardless of how we got here. i want to see if i can hold off the japanese… get il duce off the couch and tell him rome is in danger! ;)

  • '18 '17 '16 '11 Moderator

    Italy:

    Buy(21)

    • 7 Infantry

    Combat Moves:

    6 Infantry, Bomber to Egypt
    3 Shore Bombardments
    Mech, Arm to Alexandria
    2 Submarines to SZ 92

    Combat:

    SZ 92:
    Attacker:
    DiceRolls: 2@2; Total Hits: 12@2: (1, 6)
    Defender:
    DiceRolls: 1@2; Total Hits: 11@2: (1)

  • '18 '17 '16 '11 Moderator

    Alexandria:
    Attacker:
    DiceRolls: 1@1 1@3; Total Hits: 11@1: (6)1@3: (2)
    Defender:
    DiceRolls: 1@2; Total Hits: 01@2: (6)

  • '18 '17 '16 '11 Moderator

    Egypt:
    Attacker:
    DiceRolls: 6@1 2@3 2@4; Total Hits: 36@1: (2, 5, 1, 6, 2, 4)2@3: (4, 6)2@4: (3, 2)
    Defender:
    DiceRolls: 4@2 1@4; Total Hits: 04@2: (5, 3, 5, 5)1@4: (6)

  • '18 '17 '16 '11 Moderator

    Bad show for Montegomery!

    Egypt:
    Attacker:
    DiceRolls: 6@1 2@3 2@4; Total Hits: 46@1: (5, 3, 6, 4, 1, 3)2@3: (6, 3)2@4: (3, 3)
    Defender:
    DiceRolls: 1@2 1@4; Total Hits: 11@2: (3)1@4: (2)

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