@Lone:
Hello everybody.
I’m translating the alpha3 rules in italian, and I’d like some clarifications about these points. Sorry if those have already been asked, but this forum is really huge… Thanks in advance for your time :-) Some seems obvious but, well, just to make sure.
The Allies win the game by controlling Berlin, Rome, and Tokyo for a complete round of play, as long as they control an Allied capital (Washington, London, Paris, or Moscow) at the end of that round.
The Axis wins by controlling either any 8 victory cities on the Europe map or any 6 victory cities on the Pacific map for a complete round of play, as long as they control an Axis capital (Berlin, Rome, or Tokyo) at the end of that round.
What exactly means a complete round of play? If, for example, i take the 8th VC with Italy, after the french turn it is over (unless they manage somehow to free a VC) or do I have to wait for the whole next round to be played?
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Is there other ways for UK\ANZAC to make an unprovoked declaration of war to Japan, apart from moving units into china? (of course, unless they actually declare war directly)
Soviet/Japanese Non Aggression Pact: […] Mongolian territories will never become pro-Axis unless one or more of them is attacked by the Soviet Union.
So, even if next to impossible to happen, if the USA\UK go for an airstrike on a still neutral mongolia (just for fun, let’s say so) nothing happens? Or does the others pure neutrals turns pro-axis? And why only a russian attacks turns them pro-axis anyway?
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In case an UK regional capital (London or Calcutta) falls in enemy hands, does the naval\air bases present in their part of the map still works? I mean, does they repairs ships? And what about the bonus movement? Plus, I guess they cannot be repaired by the other capital, right?
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Chinese air unit cannot fly over or land in sz or territories with no chinese mark, with the exceptions of Burma and Kwangtung. Question is: “even if the UK and Japan aren’t yet at war?” Why should they be allowed to land there but not viceversa? (see question 2)
Submarines:
Submarines no longer fire a special �sneak attack� shot at unescorted transports that move through their sea zone (see page 30 of the Europe Rulebook). Instead, transports are not allowed to unload land units for an amphibious assault in a sea zone containing an enemy sub(s) belonging to a power with which they are at war unless at least one of his warships was also present in the sea zone at the end of the Combat Move phase.
So, even if unlikely to happen, if the Home Fleet without a single DD is positioned in the same SZ with a german sub, an unescorted american transport in the same SZ is NOT ALLOWED to unload anything?
- Allied Air bases, partecipates in scrambles? I recognize this are rare cases but, still could happen. Let’s make an example: SZ115. Russians got an Air base at leningrad. English captures finland and places an airbase there. Both base are stocked with fighters. The germans attacks the russian fleet in SZ115. What would happen? Does the english fighters scramble? If no, would the scramble happen if those fighters were russians (but still in english territory and airbase?)
That should be all, thanks for your time and efforts :wink:
Hello and welcome first off. As for your questions…
1. It is a complete round as in everyone gets to go one more time before the game ends if the Axis still held onto the needed victory cities and they controlled at least one of their capitals.
2. Not that I am aware of. Because you can’t move units into Japan or anything controlled by them unless you are at war with them. Moving units into China does declare war though.
3. Any land invasion of a true neutral will turn all other true neutrals into allied neutrals of the other faction. I don’t think an air strike would do it though. I am not sure myself if that has been asked here before. Its never come up in any of the games I have played. The second part about why only Russia is because of the history of the nations. Japan and Russia always fought over that area and they would go try and hide behind the others nations army(this is putting it in really simple terms). So the game tries to reflect that. Pretty much its just guys and some space for one power or the other. Russia would have to be insane to attack that area though with all else that is going on.
4. Yes the navel/air bases work in every area they are in even when it falls into enemy hands unless bombing damage disables them. Then they would have to be repaired by the controlling nation before they would work. And yes they would repair ships. U.K ships can be repaired at any U.K navel base reguardless of region. Bonus movement also still applies.
5. Because the UK and Japan wouldn’t be at war yet and thus China couldn’t move its units out of China unless it was attacking Japan.
6. No. A navel battle would be fought and then if the navel battle was won by the allies the unloading would be allowed to go through. Otherwise the transport would be sunk.
7. Yes they would scramble(in both cases) because they are all allies. In fact it would scramble units from both bases(up to 3 from each).