ok, thanks everyone :-)
Latest posts made by Lone Rebel
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RE: AA.Org Official Alpha 3 Thread
@Lone:
Ehrm… forgot this:
While not at war with Germany or Italy, the United States may end the movement of its sea units on the Europe map only in sea zones that are adjacent to US territories, with one exception - US warships (not transports) may also conduct long-range patrols into sea zone 102.
Does that means that if I send for some reason my ships in SZ 121 (near Greenland) I cannot go back unless I place a naval base there? :-o Is this correct? :?
Should have double posted instead of editing :-P This is the last answer I need :wink:
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RE: AA.Org Official Alpha 3 Thread
Ok, thanks. Probably it’s my fault, haven’t wrote in english for some time lately :-D
Thanks everyone for answering, so I can finally finish this translation correctly. :wink:
Ehrm… forgot this:
While not at war with Germany or Italy, the United States may end the movement of its sea units on the Europe map only in sea zones that are adjacent to US territories, with one exception - US warships (not transports) may also conduct long-range patrols into sea zone 102.
Does that means that if I send for some reason my ships in SZ 121 (near Greenland) I cannot go back unless I place a naval base there? :-o Is this correct? :?
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RE: AA.Org Official Alpha 3 Thread
Yes, but in this case, a single unescorted american transport is the only attacking force, and it is moving in his combat moves, so he is “attacking”. Allied units will join in defending, not if you attack. :?
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RE: AA.Org Official Alpha 3 Thread
Hello and welcome first off. As for your questions…
Thanks for your time and answer RedHunter, but I still have some doubts. :?
4. Yes the navel/air bases work in every area they are in even when it falls into enemy hands unless bombing damage disables them. Then they would have to be repaired by the controlling nation before they would work. And yes they would repair ships. U.K ships can be repaired at any U.K navel base reguardless of region. Bonus movement also still applies.
Not sure about they repair ships… look here:
Capture of one of the United Kingdom’s Regional Capitals
If one of the regional capitals is captured, it will surrender any unspent IPCs that its economy has in its treasury to the capturing Axis power. An economy whose capital is held by the Axis can’t collect income, spend IPCs, or repair units. The free regional capital may never collect IPCs that would normally go to the captured regional capital, even if such territories are recaptured from the Axis. Other Allied powers can temporarily take control of any original United Kingdom territory that would otherwise be liberated when its regional capital (London or Calcutta) has been captured by the Axis.[this latest part is plain nonsense imho, but we aren’t discussing this right now :-P]So ships repair isn’t allowed from what I see, of course limited to the part of the empire that falls to the enemy
6. No. A navel battle would be fought and then if the navel battle was won by the allies the unloading would be allowed to go through. Otherwise the transport would be sunk.
That sounds strange to me, and I explain why. Simply because allied units never follows during an attack. You can attack exclusively with your own units. Even foreign aircraft carried on your own ships cannot partecipate in combat, so why should an entire fleet partecipate in an attack?
Thanks :-)
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RE: AA.Org Official Alpha 3 Thread
Hello everybody.
I’m translating the alpha3 rules in italian, and I’d like some clarifications about these points. Sorry if those have already been asked, but this forum is really huge… Thanks in advance for your time :-) Some seems obvious but, well, just to make sure.
The Allies win the game by controlling Berlin, Rome, and Tokyo for a complete round of play, as long as they control an Allied capital (Washington, London, Paris, or Moscow) at the end of that round.
The Axis wins by controlling either any 8 victory cities on the Europe map or any 6 victory cities on the Pacific map for a complete round of play, as long as they control an Axis capital (Berlin, Rome, or Tokyo) at the end of that round.What exactly means a complete round of play? If, for example, i take the 8th VC with Italy, after the french turn it is over (unless they manage somehow to free a VC) or do I have to wait for the whole next round to be played?
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Is there other ways for UK\ANZAC to make an unprovoked declaration of war to Japan, apart from moving units into china? (of course, unless they actually declare war directly)
Soviet/Japanese Non Aggression Pact: […] Mongolian territories will never become pro-Axis unless one or more of them is attacked by the Soviet Union.
So, even if next to impossible to happen, if the USA\UK go for an airstrike on a still neutral mongolia (just for fun, let’s say so) nothing happens? Or does the others pure neutrals turns pro-axis? And why only a russian attacks turns them pro-axis anyway?
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In case an UK regional capital (London or Calcutta) falls in enemy hands, does the naval\air bases present in their part of the map still works? I mean, does they repairs ships? And what about the bonus movement? Plus, I guess they cannot be repaired by the other capital, right?
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Chinese air unit cannot fly over or land in sz or territories with no chinese mark, with the exceptions of Burma and Kwangtung. Question is: “even if the UK and Japan aren’t yet at war?” Why should they be allowed to land there but not viceversa? (see question 2)
Submarines:
Submarines no longer fire a special “sneak attack” shot at unescorted transports that move through their sea zone (see page 30 of the Europe Rulebook). Instead, transports are not allowed to unload land units for an amphibious assault in a sea zone containing an enemy sub(s) belonging to a power with which they are at war unless at least one of his warships was also present in the sea zone at the end of the Combat Move phase.So, even if unlikely to happen, if the Home Fleet without a single DD is positioned in the same SZ with a german sub, an unescorted american transport in the same SZ is NOT ALLOWED to unload anything?
- Allied Air bases, partecipates in scrambles? I recognize this are rare cases but, still could happen. Let’s make an example: SZ115. Russians got an Air base at leningrad. English captures finland and places an airbase there. Both base are stocked with fighters. The germans attacks the russian fleet in SZ115. What would happen? Does the english fighters scramble? If no, would the scramble happen if those fighters were russians (but still in english territory and airbase?)
That should be all, thanks for your time and efforts :wink:
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