@Clyde85:
I think I should make mention what I find off about the ideas you’ve put forward here Jen, I see it alot with people posting here, so im not just singeling you out, but now seem like an appropriate time to mention.
Years ago, when I used to play a table top games called warhammer 40,000, I had a friend that would talk about things a unit could do, as though it was something it would do, ie: a unit could move an extra D6 inches, and therefore, he would always talk as though the units movment was 6in more then it was. This belies the true nature of the unit, as you had to roll the dice, and you could get a 1. I see this basic problem comming through here as well, and in a number of other posts. You are correct in everything you say, as all these things can in fact, happen, however there is no guarntee of success. You can buy a single destroyer and transport for the Soviets and use it to kill the German sub, however you could not hit it, and get your entire Soviet artic fleet sunk. Odds would say you should win in a naval battle with 1 destroyer vs 1 sub, but that is no guarante that you will win. The Dice Gods can be a fickle and cruel, and I think most people are seeing the obvious danger in all of the scenarios you have put forward. You can do all these things, but they could also all end horribly. I think most people dont see the risk to pay off ration as being worth. Having an air fleet get wiped out while attempting to clear out Sweden because of bad dice could be a game changer. Simply because something can be done (the rules allow for it) dosnt mean it will.
I agree with your observation, and I would just like to add that everyone has different perceptions when it come to this game and how it should be played. I consider myself aggressive but cautious, however, some play the game differently than I, and would never do some of the things I do, even though it makes complete sense to me.
It’s not rare for me to look at the things Jen suggests, and know that I will not try them, as I feel it’s not parallel to my style of play. However, the questions are, how often is Jen applying her suggestions into her own games, what does that say about her style, how much does she play, Is it always online, and If she doesn’t play the way she writes, does it really matter?
I understand that Jen has been the lightning rod of many conversations on these forums and perhaps your analyzation explains a lot about that. However, maybe it’s us and not Jen that needs to change, maybe we should all accept her difference in perception the way we would want our strategies to be respected. If you have ever played in a 6 player group as I do regularly, you learn to appreciate everyone style of play, no matter how frustrated it makes you.
That said, I go back to my earlier concern, “is Jen expressing her style of play by applying the theories and strategies she writes about into her own games, or is she simply writing about unit possibilities we are all aware of, but would never accept as viable options”?