Thanks for the update. Enjoy your travels :)
S03 Gamerman01 (allies +12) v JWW
-
Looks like the dawning of the 3rd Reich! The Germans are nearly perfect! Time to round up some more disposable warm bodies……
-
R2 with 33, buy 5 INF, 2 ART, 2 ARM
Combat moves -
Kar - 2 INF, ART (Fin) 5 INF (Arc) ARM (Rus)
Z5 - Red October
Bel - 2 INF, ART (Rus)
Ukr - 2 INF, ART (Cau)We do not have enough rifles. If the man running in front of you falls, you will grab his rifle…
You will be alright, because we are sending in heavy artillery right behind you. Watch the artillery shells and the “invincible” Germans fall before you!
For the Motherland!(Remember - I haven’t played the Allies in a year. Russia has always been my favorite power to play. I ordered an A&A T, and of course I picked the Russian one. I just can’t wear it in public, because of the hammer and sickle…)
East UkraineRolls: 1@1 2@2; Total Hits: 21@1: (4)2@2: (1, 2)Rolls: 1@2; Total Hits: 01@2: (4)
-
BelRolls: 1@1 2@2; Total Hits: 01@1: (5)2@2: (4, 6)Rolls: 1@2; Total Hits: 01@2: (5)
-
Traitors and Deserters will be shot! <bang, bang=“”>Turn around and fight for glory!
Bel2Rolls: 1@1 2@2; Total Hits: 01@1: (3)2@2: (3, 5)Rolls: 1@2; Total Hits: 01@2: (6)</bang,>
-
Bel3Rolls: 1@1 2@2; Total Hits: 01@1: (4)2@2: (3, 3)Rolls: 1@2; Total Hits: 01@2: (3)
Fortunately, the Wermacht is completely stuck in the mud of the Motherland.
The Bear roars! -
Actually, the Bear was only clearing his throat. He must have the same head cold I have.
Bel4Rolls: 1@1 2@2; Total Hits: 01@1: (5)2@2: (4, 5)Rolls: 1@2; Total Hits: 11@2: (1)
-
I guess the Kar rifles work even when the boots are still stuck in the mud.
Bel5Rolls: 2@2; Total Hits: 12@2: (1, 3)Rolls: 1@2; Total Hits: 01@2: (6)
-
KarRolls: 6@1 2@2 1@3; Total Hits: 06@1: (5, 2, 4, 4, 6, 3)2@2: (4, 5)1@3: (4)Rolls: 1@2; Total Hits: 11@2: (1)
Z5Rolls: 10@2; Total Hits: 310@2: (1, 4, 4, 5, 5, 6, 4, 6, 2, 2)Rolls: 10@3; Total Hits: 510@3: (6, 6, 3, 5, 2, 1, 4, 2, 5, 1) Visualizing Sean Connery peering through the periscope… -
Whoa! :?
The Red October does what it does best, and the Russian army runs into the best of the best!?Kar2Rolls: 5@1 2@2 1@3; Total Hits: 25@1: (4, 6, 6, 6, 2)2@2: (6, 1)1@3: (3)Rolls: 1@2; Total Hits: 11@2: (2)
-
Man, you are leading a charmed life! 3 infantry traded for 3 infantry and I had overwhelming odds on all 3 land battles! But I am happy I will not lose any British fighter planes to the cruiser.
-
NCM -
Kar - AA (Fin)
Rus - INF (Ura)
Nov - INF (Eve)
StC - 2 INF (Yak)
Eve - 2 INF (Yak)
Ind - ARM (Per)
EUk - AA (Cau)
Bel - AA (Rus)
Cau - 5 INF (Rus)Place 4 INF, ARM (Rus)
Place INF, 2 ART, ARM (Cau)
Collect 32, 32 on hand -
J2 purchase BB, ss, trn & 2 inf & art spend 43 (save 0)
combat
#1 z48 (dd) v BB, DD (z50) ca (z61) cv & 2 fgt (z37)
#2 ngu (mt) v 2inf (sum) cwol
#3 far (mt) v inf (bry) cwol
#4 bur (mt) v inf (fic) cwol
#5 yun (mt) v inf (hup) cwol
#6 sik (mt) v inf (hup) cwol
#7 nin (mt) v inf (sui) cwol
#8 fuk (inf) v inf (kwa) & 6fgt (4z62, 2 fic)dice……
#1 z48 attackRolls: 1@4 3@3 1@2 1@1; Total Hits: 21@4: (4)3@3: (5, 3, 5)1@2: (3)1@1: (5)v ddInput ErrorThere was an error in your dice throw: “122” is not correct syntax. -
z48 cwol
even if dd hit the bb would take it
#8 fuk attackRolls: 6@3 1@1; Total Hits: 56@3: (6, 2, 1, 3, 1, 2)1@1: (5)v infRolls: 1@2; Total Hits: 01@2: (4)
-
fuk cwol
ncm:
kwa inf > fic
z49 trn > z50 > z48
bor inf & phi art > z48
z50 trn > z 49> z48
phi arm & bor inf > ngu
z50 trn > z62
phi & jpn inf’s > man
z61 trn > z62
jpn inf, art > man
z62 dd & cv > z50 -
not sure what happened there
fuk 2 fgt > z50
fuk fgt > z62
fuk 3 fgt > ficplacement BB, trn, ss z62 - 2inf & art jpn
J collects 39 + 10 = 49
-
I like the russian aa advance. I often do that myself but sometimes you pay the price from SBR’s. Looks like I need to start buying bmb’s
-
@JWW:
I like the russian aa advance. I often do that myself but sometimes you pay the price from SBR’s. Looks like I need to start buying bmb’s
Thanks. I did note your bomber was in position to hit either one and return to a safe landing spot, but thought you would have more important things to do with it this turn anyway. Maybe. The one time Dutch left his factory open and I bombed it, I hit it for 1 damage. Even without AA, SBR can be risky, you know? :-)
I encourage you to keep the comments coming during this game. I just don’t want either of us to be excessively whining about dice (like I might have crossed the line in the league game?) or insulting or trashtalking. Thanks again for honoring my earlier request to stop trash talk.
I am excited about this game because it looks like another exciting game. And, as you know, I’m pretty enthused about running the Allies again. Will review your turn and I think I will be moving here tonight…
-
UK2 with 40, buy 5 INF, TP, DD, FTR
Combat moves -
Bur - INF, FTR (Ind) BMB (Egy)
Nwy - 2 INF, 2 ARM (GBr) offload from 6
Z12 - DD, FTR (Z2) FTR (GBr)Amphibious:
NwyRolls: 2@1 2@3; Total Hits: 22@1: (4, 5)2@3: (3, 2)Rolls: 1@2; Total Hits: 01@2: (5)
Are the Germans really trained that well, or are the Russians just terribly underequipped and poorly led? Or both? Let’s see how the limeys do… without air or naval support… -
Elite German division eliminated with no Allied casualties. Must have been the Russians inadequacy…
BurmaRolls: 1@1 1@3 1@4; Total Hits: 21@1: (1)1@3: (4)1@4: (2)Rolls: 1@2; Total Hits: 01@2: (6)
Battles in the jungles… I wonder if the bomber boys will be able to see anything but trees…? -
Woo - looks like I have tough Brits…
But can they handle the U-boats??Z12Rolls: 1@2 2@3; Total Hits: 01@2: (6)2@3: (4, 5)Rolls: 1@1; Total Hits: 01@1: (5)