• @ViribusUnitis:

    Nevertheless I don’t understand the Mongolia rule. As I understand it the Russians can attack Japan R4 any time and still Japan cannot attack Amur from Korea\Manchuria? But when Russia pulls back, Japan could land with a Transport there and NCM everything up? Or they could attack from Siberia without provoking the Mogols? And what about the Planes? Are only the ones in Man\Kor not allowed to attack?
    I’d really wish for a clarification from Krieghund and\or Larry.

    Then you need to message them, or get on Larry’s board.  I think I understand the NAP rules, but it sounds like only Larry or Krieg are good enough for you.


  • @Funcioneta:

    @Gargantua:

    How do the Axis have the advantage in Alpha + 2?  Sorry but I’m not seeing it.

    Those 11 inf, big IC at Berlin plus 6 inf at Rome … and UK losing the option of sinking italian boats. But the first is the bigger, skyrocketing Germany to Leningrad

    Pretty sure the vast majority of us see the Allies as advantaged in Alpha 2, Func.

    Doesn’t sound like you spent enough money lobbying for changes in China, either.  :-)


  • @taschuler:

    What’s to deter Russia from attacking Japan? Nothing.

    Well, Larry has faith in the players that they’ll “work out a treaty”  :lol:

    I don’t like the NO for US/UK in Paris. If the US and UK are in Paris after war has been going on for several turns, I concede as Germany. The NO is pointless.

    Almost.  But what if you or your opponent is/are trying to get the 6 cities in the Pacific, and you/they need control of Berlin to pull off the win?  Then this NO is not pointless at all.

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    OMG, what have they done to my beloved sealion. You wouldn’t have guessed that it needed set backs considering how hard I’ve had to defend this strategy.


  • I don’t necessarily need Krieg or Larry, if you can explain it to me…
    I just don’t get the point.


  • I think the US NO for the Europe map would be better served in Africa.


  • @ViribusUnitis:

    I don’t necessarily need Krieg or Larry, if you can explain it to me…
    I just don’t get the point.

    Oh, OK, great, I think I can explain.  Just a sec…


  • @taschuler:

    I think the US NO for the Europe map would be better served in Africa.

    I see it as more of an incentive to go after liberating Paris.  But  perhaps one in Africa could work better to get the US to want to be involved in Europe.

    I really don’t like all the rule changes in AAG40.  I mean changing a setup to balance things is one thing.  But to completely rework the rules is something that is better done in another game (maybe scrambling was ok, because that was needed, but the new AA thing shouldn’t change within a game.


  • @ViribusUnitis:

    Nevertheless I don’t understand the Mongolia rule. As I understand it the Russians can attack Japan R4 any time and still Japan cannot attack Amur from Korea\Manchuria?

    Yes.  Barring an oral “gentleman’s agreement” (that is made to be broken), Russia can attack Japan at any time, including R1.  Japan can attack Amur from Korea/Manchuria, but then Mongolia all becomes Russian.

    But when Russia pulls back

    I’m not so sure Russia will want to pull back, to prevent blow by over the North by Japan.

    Japan could land with a Transport there and NCM everything up?

    Yes.  And this is another reason Russia might not pull back from Amur.

    Or they could attack from Siberia without provoking the Mogols?

    Yes.

    And what about the Planes? Are only the ones in Man\Kor not allowed to attack?

    That’s a good question.  I would predict that it’s only the ground forces, so if you amphibious assault Amur, planes from Man/Kor could join.  After all, you could fly them out to sea and back…  I dunno, that’s a good question.

    But yeah, as Russia I leave forces in Amur so that Japan can’t take over all of Eastern Russia without incurring the wrath of the Mongolians, and so that Japan can’t waltz past Amur to the north.


  • @ViribusUnitis:

    I just don’t get the point.

    I don’t either.  Another loophole-ridden rule that gives incentives for situations that make little sense (like invading Amur from anywhere but the South, and the Mongolians are cool with it?)…  At least Alpha2 rule was cleaner…


  • Thanks Gamerman01, thats what I thought too.
    Whatever, guess we’ll have to test it.


  • @ViribusUnitis:

    Thanks Gamerman01, thats what I thought too.
    Whatever, guess we’ll have to test it.

    I asked Krieg your aircraft question in the 1940 rules discussion thread.
    Feel free to post any rules questions you have, on that thread.  Krieghund frequents it.

  • Official Q&A

    @ViribusUnitis:

    And what about the Planes? Are only the ones in Man\Kor not allowed to attack?

    Correct.


  • Okay Krieghund, but what if I declare my planes in Korea to be moving
    Korea - SZ 6 - SZ 5 - Amur?
    They non-com back to Man/Kor, but didn’t actually cross the Man-Amu border in Combat move.


  • @billinjackson:

    Wow, you guys are pretty down. All valid points though… Play testing will make the final case I suppose.

    That said, how would you make Alpha 3? What key changes would you make (specifically) if you were larry? Maybe this forum can come up with a Beta1 (if enough agree) and play test it?

    Just a thought…

    You might actually have something here.  I mean Larry is running in circles and doesn’t seem to have a handle on this game.  AA gun in Paris???WHY?!

    This version is missing….everything?  He has a 107 page thread on his site asking for suggestions to improve the game in regards to Alpha3.  Out of those 107 pages, I think he only addressed one point!  That was the klunky DOW system, of course he didn’t clear it up, but I think he made an improvement in the Russia/Japan war area by including Mongolia.  Speaking of which, why can there not be rules for each neutral country again?  (or neutral blocks)

    **China? unadressed
    **US NO’s?  Made an attempt at fixing them without realizing the whole reason the Allies don’t want to take France is because it means giving Germany another payday
    **Japanese NOs?  fixed their names to inner/outer defense ring, but left them as the same stupid all islands
    **Axis Med situation–not fixed.  Italy is left more out to dry, and has a blocking ship that UK must breeze past if they intend to move to the Atlantic with that shipping.
    **Russian NO–still just as useless.
    Multiple convoy raiding zones-fixed this, now you can’t convoy a zone for more than its worth.

    The major issue I see and am not sure to the answer is that to create a Beta1 or whatever, we would need to know the direction Larry is going.  I think based on all his incarnations of the game, that he goes for a ‘ticking time bomb’ approach to the game.  US is going to roll someone, its just a matter of time.  So this game’s balance is can the Axis win before the overpowering might of the Allies takes its toll.


  • @knp7765:

    .
    The AA gun in Paris makes that attack harder, but to be honest, I often wondered why Paris didn’t have one in the first place.

    It was to limit wild results G1.  Nobody wants to play a game where you lose 5 aircraft attacking Paris.  I think it made ubersense to NOT have an aa gun there, event hough France’s OOB should include one.

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    No German NO for control of London? are you kidding me? Alpha +3 is sucking the fun out of playing The Axis. We tried so hard to develop strategies for an underdog Axis against a favorable allied rule set and now the new rules are cutting all those plans off at the knees. I guess alpha +4 will make it impossible for the Axis to fight Russia.


  • @JimmyHat:

    I think based on all his incarnations of the game, that he goes for a ‘ticking time bomb’ approach to the game.  US is going to roll someone, its just a matter of time.  So this game’s balance is can the Axis win before the overpowering might of the Allies takes its toll.

    This is true.  Lots of people complained about this at his website about the US making too much money and, to paraphrase his response one time:

    “Tough luck.  Time is not on the Axis side…as it should be”


  • All setup and ready to play.

    The AA Gun 3 shots per gun sounds interesting.  Makes sense to me that infinite shots no longer apply and that you have to invest in your air defense.

    I have used my stock of white AA guns and Grey AA guns on the board.  Grey IC’s for majors  and minors I’m using the OOB minors on the board.  I bought another original axis and allies game off of craigslist and raided my stashes from other games and put them in a nice tool box for parts.  The map looks really cool!

    Larry Removed the UK  NO of No Subs!  Thats Awesome for Germany. Of course the incentive is in Convoying not having a single sub just survive somewhere on the map.

    I guess I have to bypass Amur and stage for a Mongolian invasion if I do decide to go into Amur.

    I have  a plan for my match today,  lets see if I can pull it out.  If I can get my photo journal to work I’ll post the match online.  course it was 450 pictures approximately for 10 turns of global and it takes time to get them together.

    Very excited to play the Axis today.

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    @gsh34:

    @JimmyHat:

    I think based on all his incarnations of the game, that he goes for a ‘ticking time bomb’ approach to the game.  US is going to roll someone, its just a matter of time.  So this game’s balance is can the Axis win before the overpowering might of the Allies takes its toll.

    This is true.  Lots of people complained about this at his website about the US making too much money and, to paraphrase his response one time:

    “Tough luck.  Time is not on the Axis side…as it should be”

    Translation: We can’t all play the allies all the time…… Sooner or latter, you will have to play the Axis and lose.

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