@teslas:
My question would be is there really absolutely nothing better that infantry could be doing for the two turns it takes to invade Sicily? It won’t “pay off” until two turns after that, even, and you’re not really harming Italy at all by doing it, unless you, for some reason, are going to use it for an invasion-of-Italy staging point and want to spend Russian IPCs on facilities instead of US’s/UK’s?
And that’s saying nothing about the turn, or potentially two, you’re tying up the British transport.
It’s a moot point since Italy can easily block the move. However, in the particular game that I was playing, Germany attacked on turn 2, I had a Russian mech activate Persia on that turn, loaded up 1 infantry from Persia on round 3, so hypothetically that infantry could have landed on Sicily on turn 5. My games usually go to turn 9-10, so I saw it as a valid potential move.