Best UK defense for Sealion 3 or 4 collaboration

  • Customizer

    Better odds to hit on UK2.  That being said, I think you are forced to hit UK1, though.  I’m just looking to see what it would look like if Germany went for G3 with this - and the answer is Germany can’t.


  • Ah, I see now.

    I’m pretty convinced that this 4 TT buy doesn’t really pan out.
    Not getting a carrier for protecting the fleet makes Germany bend over backward with risks to its air.


  • And regarding your I2 -

    Why not take Gibraltar?

    Without doing that, UK can crush the German fleet with combined fleet and air possessions while Germany sits in 111 after G3.

    Also - it seems like the 3 Inf, 1 Arm in Syria would be safe in Iraq after hitting those 2 British Inf.
    Certainly would speed up Italy’s growth.

    Without having taken Greece or Gibraltar, Italy is missing out on another very obtainable NO.
    Not of consequence to Sealion, but still quite beneficial.

    Couple small issues with Italy’s movements,
    but the only one of consequence I see is not nabbing Gibraltar.

  • Customizer

    I was mostly concerned with what can be done to directly influence Sealion.

    By all means take Gib instead.  I see Italy as having options in a full UK defense.

    I only wanted to see if we can defend London, and we can.

  • Customizer

    I will point out that the tournament bid as it is now would change this.


  • @jim010:

    for those that want to land in Scotland:

    23 inf, 1 art, 4 tanks, 5 fht, 1 tac

    vs

    12 inf, 5 art, 8 tanks, 1 AA

    for 3 rounds
    UK loses 20 units
    Germany loses 22 units

    (this would be better for UK if Germany lands with only inf)

    UK will have in London 13 inf, 1 art 4 tanks, 6 fht, 1 tac

    VERY expensive for Germany.  They should still win it, but … wow.

    This is from a few pages back, but I realized the numbers were wrong.

    UK london forces can be the same, but Germ is using 13 trns in this scenario, and therefore its best defense for Scotland will be 13 inf, 4 art, 8 arm aa gun.

    I think these end up with the same numbers, which look really rough for UK especially considering they should probably lose a plane to the aa gun.  UK has to shoot through 13 inf before getting to offensive units, and because they are strafing we know Germ will be left with aa gun and 1+arm remaining.

    The other thing is placement of the remaining UK naval assets.  I think in retrospect it would be better to put the UK trns in 110 with the CV and CA.  This gives UK the best chance of surviving a G3 attack on that fleet.  I wonder should there be 2 ftrs on the carrier too?

  • Customizer

    UK london forces can be the same, but Germ is using 13 trns in this scenario, and therefore its best defense for Scotland will be 13 inf, 4 art, 8 arm aa gun.

    I think these end up with the same numbers, which look really rough for UK especially considering they should probably lose a plane to the aa gun.  UK has to shoot through 13 inf before getting to offensive units, and because they are strafing we know Germ will be left with aa gun and 1+arm remaining.

    The other thing is placement of the remaining UK naval assets.  I think in retrospect it would be better to put the UK trns in 110 with the CV and CA.  This gives UK the best chance of surviving a G3 attack on that fleet.  I wonder should there be 2 ftrs on the carrier too?

    The numbers I gave 20 units and 22 units is an average of running the battle 10 000 for 3 rounds only.  As for shooting down 1 plane, I did have the AA gun on, but forgot to deduct it.  Add 1 more UK inf and subtract 1 plane.

    Germany will need to have enough to overcome the remaining units on G4, which can be done, but not much left in Europe.

    If Germany has less than 13 TTs, G4 will be a disaster.


  • @jim010:

    If Germany has less than 13 TTs, G4 will be a disaster.

    That hasn’t been our groups experience. Yesterday (the 4th Sunday of the month when we meetup) The German player had 10 transports, after G4 he secured London with 20+ units. Lost 2 air to aaguns, and the UK player kept air units in there. London battle went 3 combat rounds. I would have done a few things different if I commanded UK assets (like keep elements of my fleet that were alive able to hit German fleet.)

    When I play Germany, and perform a G4 I typically also have just 10 transports (this is with the standard opening of a carrier + 2TT).

    Format for that outcome was, German fleet in sz112 after round 1. No UK attacks on fleet or Scotland.(perhaps they are necessary)
    German fleet in sz 111 after round 2. Land force Scotland = 5 vs 13 land in London
    German fleet in sz 111 after round 3. Land force Scotland = 25 vs 25 land in London (if CA TT lives G1)
    German fleet in sz 110 after round 4. Land force to hit London = 45 vs 35 land in London Germany has 15+land left after battle.

    There are a few things that can be added to London given some choices in the Med. namely 2 more land and 2 more air.

    Regardless, a G4 in terms of seizing London hasn’t been a disaster yet. It does have bearing on the Russian front. I am not advocating one way or the other.

    Personally, I still enjoy more fulfilling games as a UK player when I pull all assets out of London turn 1 (sacrifice to get USA in the war USA2) as I have 6 air units and a fleet harassing Italy’s intact fleet. This also permits an India DOW on turn 1. If you want details, I am creating another thread for it.

  • Customizer

    German fleet in sz 110 after round 4. Land force to hit London = 45 vs 35 land in London Germany has 15+land left after battle.

    Looks like UK is not hitting Scotland on its turn as outlined above.  With only 10 TTs, Germany has in SCotland 10 inf, 9 tanks, 1 AA at best.  Uk hits it with 23 inf, 1 art, 4 tanks, 5 fht, 1 tac.

    I would hit it for sure.

    Average surviving units after 2 rounds of battle (run 10 000 times):

    UK - 20 units

    Germany - 3 units

    These numbers are assuming Germany lands with its best units possible in Scotland, so it will have had to have bought more for the invasion of London.

    Remaining in UK is 19 inf, 4 tanks, 6 planes, 1 AA.  You MUST hit and run on UK 3 as outlined.  It is the best chance for UK to inflict damage, or even stop Sealion if there are not enough TTs.


  • Heh, I agree Jim!  After running this little thought experiment I believe I can hold London through till G4, at which time I plan on making the fall of London as bloody as possible for Germany.  I can’t wait till I get to play Axis again because I’m going to try the G2 Barbarossa invasion.


  • I think we need to have a collaboration on the summary.  What does everyone think is the results of this test?  Has a G3 Sealion been defeated?  Also Jim could you post a bit more about the G3 Scotland/G4 london attack?  If Germ lands with 13 trns in Scotland G3, what is UK’s response and average losses in 1 round of combat?

    Personally I think we’ve cracked the Sealion, but I can’t seem to get any hands on experience because my opponent has been going early Barbarossa lately.


  • If UK is very thorough and pulls everything to London to defend, G3 is just about out of the question. 
    Germany could still pull it off, but it really won’t be close to worth it.
    The G4 attack is unstoppable.  Maybe Germany will lose more tanks than he’d like if UK attacks Scotland on UK3, but London will fall, just about guaranteed.  And Germany will not lose nearly as much as he would during a G3 attack.
    Of course, we ran through this whole thing assuming that the 106 transport survived.  If it didn’t, UK will have 2 less Armor, and thus the Scotland attack by UK will be a bit less powerful.

    I’d like to see if we could look at the G1 attack in which we hit 110 and not 111.  I’m curious how UK could respond.

    I was thinking:

    2 Subs to 106
    2 Subs to 110
    1 Sub to 112

    This ensures that 106 will fall (statistically), and the German Cruiser will be unscathed, even with crappy dice.
    This does leave UK with another DD and BB, but from 111, what can they do?
    No matter where they go, they will always be in range of at least 2 of the statistically 3 remaining German subs, along with the German bomber.  Another benefit is that more ground forces (artillery mostly) will be preserved in Normandy and France.

    Not to say that we should stop discussing our original run-through, but I think that this could use a little looking at.


  • I actually really like these moves for a G1.  I prefer to do less risky attacks so that I have a better chance at preserving strength.  I really like the sub to sz112.  This gives you another die that the enemy won’t get to defend against and can help save the German fleet from a UK counter.

    I think a lot of the template we set up can still be followed in this scenario, but I bet by leaving the UK capital ships alive it still gives Germ a better shot at London.


  • @JimmyHat:

    I think a lot of the template we set up can still be followed in this scenario,

    Oh definitely, I agree with that.


  • The full G1 spread I had thought out was -

    -1 Sub SZ 117, 1 Sub SZ 118 to SZ 106 (1 Destroyer, 1 Transport)
    87% with 1 Sub remaining

    -1 Sub SZ 108, 1 Sub SZ 103 to SZ 110 (1 Battleship, 1 Cruiser)
    1 Fighter Norway to SZ 110
    2 Fighters, 2 Tactical Bombers Western Germany to SZ 110

    not sure on percentages here, but scrambling will make Sealion very easy.
    1 Tac can be pulled from elsewhere to this fight to make it overwhelming in Germany’s favor

    -1 Sub SZ 124 to SZ 112 (2 Cruisers)
    1 Battleship, 1 Cruiser SZ 113 to SZ 112
    1 Fighter Hungary to SZ 112
    100% with damage to Battleship

    -3 Infantry, 1 Artillery, 1 Armor, 1 Fighter Holland to Normandy (2 Infantry, 1 Armor, 1 Fighter)
    1 Strategic Bomber Germany to Normandy
    98% with 1 Artillery, 1 Armor, 1 Fighter, 1 Bomber remaining

    -1 Infantry, 1 Artillery, 2 Armor Holland to France (7 Infantry, 2 Artillery, 2 Armor, 1 Fighter)
    3 Infantry, 1 Artillery, 4 Mechanized Infantry, 1 Tactical Bomber Western Germany to France
    2 Armor Greater Southern Germany to France
    1 Tactical Bomber Germany to France
    1 Tactical Bomber Poland to France

    99% with 2 Artillery, 4 Armor, 3 Tactical Bombers remaining
    1 Tac can be pulled from here to 110, but 1 Artillery will most likely be lost

    -Regular Yugoslavia stuff (everything in range)

    This leaves (probably) 1 damaged BB, 1 CA, 1 CV, 2 Fig, 1 SS in 112.  Untouchable by the 111 force.
    And 1 Sub 106, 1 Sub 110 in addition.
    No matter where that UK Battleship flees, it will get hit by subs, as 1 is to the West already, and the other two are adjacent to Naval bases.  Also, the Strategic bomber in Western Germany can hit any seazone that BB can get to.  It may have to land in Norway or Holland, but no problem.


  • Upon reflection I think it was unwise to use that battlemap thingy.  That’s great and all for playing games vs 1 or 2 people, but when discussing strategy moves it REALLY sucks.  Check out how many times Jim’s posts got downloaded.  So people were viewing the thread and potentially can later, and nobody can see what he’s writing other than 2 other people!  Redonk!

  • '18 '17 '16 '11 Moderator

    @JimmyHat:

    @jim010:

    for those that want to land in Scotland:

    23 inf, 1 art, 4 tanks, 5 fht, 1 tac

    vs

    12 inf, 5 art, 8 tanks, 1 AA

    for 3 rounds
    UK loses 20 units
    Germany loses 22 units

    (this would be better for UK if Germany lands with only inf)

    UK will have in London 13 inf, 1 art 4 tanks, 6 fht, 1 tac

    VERY expensive for Germany.  They should still win it, but … wow.

    This is from a few pages back, but I realized the numbers were wrong.

    UK london forces can be the same, but Germ is using 13 trns in this scenario, and therefore its best defense for Scotland will be 13 inf, 4 art, 8 arm aa gun.

    I think these end up with the same numbers, which look really rough for UK especially considering they should probably lose a plane to the aa gun.  UK has to shoot through 13 inf before getting to offensive units, and because they are strafing we know Germ will be left with aa gun and 1+arm remaining.

    The other thing is placement of the remaining UK naval assets.  I think in retrospect it would be better to put the UK trns in 110 with the CV and CA.  This gives UK the best chance of surviving a G3 attack on that fleet.  I wonder should there be 2 ftrs on the carrier too?

    If you go turn four, with 13 transports, you get many more units.  26 ground units in Scotland (England may attack, but I doubt they will) and 26 more from the mainland for a total of 52 ground forces, 11 aircraft and any shore bombardments .  One might have less, especially if the British block the bombardments, maybe you dont want all the aircraft, or maybe you want less ground forces.  52 attaking units is quite a bit for England to eject.

  • '18 '17 '16 '11 Moderator

    @JimmyHat:

    I think we need to have a collaboration on the summary.  What does everyone think is the results of this test?  Has a G3 Sealion been defeated?  Also Jim could you post a bit more about the G3 Scotland/G4 london attack?  If Germ lands with 13 trns in Scotland G3, what is UK’s response and average losses in 1 round of combat?

    Personally I think we’ve cracked the Sealion, but I can’t seem to get any hands on experience because my opponent has been going early Barbarossa lately.

    No.  It was not defeated, it was made more difficult.  If England turtles, it has a better chance of beating Sea Lion than in Alpha 2, and that’s all I really wanted to see in regards to that situation.  England has not been buffed offensively, they have perhaps been nerfed a little (since their AA Guns can only shoot at 3 aircraft now, unlike in Alpha 2 so 2 more German planes and suddenly one is immune to AA Gun fire, etc.)

    Germany is punished a little bit more if they go Sea Lion now.  Before Sea Lion punished Japan, now it punishes both Japan and Germany/Italy.  But even there, it is very modest.  Russia’s not going to suddenly blitz into France and take over all of Europe just because Germany took London on G3 or G4.  What will happen is that Russia will get Poland, Hungary and Romania and have significantly more resources for the first part of the game, until Germany can recover and drive into Russia harder.

    AA Gun changes really help the Germans a lot more than anyone else on the game board, as far as I can tell.  They can use them to stack smaller units in Russia severly punishing them for attacking them and punishing them for not attacking them.  I am wondering if I’ll need more than 1 or 2 German aircraft on the Eastern front  before I attack Moscow due to diversifying my forces.  6-8 units in Arkhangelsk, Smolensk, Bryansk and Rostov with an AA Gun in each and a modest stack in either Belarus or N. Ukraine.  Russia would be hard pressed to do anything as they only have 3 planes, thus any attack would risk each plane to AA Gun fire, or they would have to bring tanks - either way would be more devastating to Russia than to Germany.

    This last bit is why I think the Axis got a significant boon in Alpha 3 and maybe enough to balance the game.  The jury is still out, however.  Perhaps the axis are too strong now.  Perhaps the allies were not nerfed enough.  Only time will tell.


  • I don’t want to start another rant about the Alpha2/3 changes on another thread, could u please move these posts to one of those threads?

  • '18 '17 '16 '11 Moderator

    It is not relevant, you would not need 52 ground units to take England, but you COULD get them there if you needed.  So Sea Lion is possible, and that’s all the discussion was asking for.  I still hold to my claim that 2 submarines > Sea Lion.  You negate their income and you lose nothing for Germany. (Loss of 8 IPC a round for Scotland/England is far less than spending 84 IPC on ships, losing 2 or 3 planes to AA Gun fire and losing all those ground units in the attack.)

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