@ampdrive said in Scrambling Rule Question - Sealion:
Have Italy bomb the airbase just before Germany attempts invasion.
Harder in Balanced mod because interceptors roll at a 2 and there are likely no escorts.
Italy:
I think everything checks out fine, except -
Italy must leave 1 Transport in 97 in order to be able to take Gibraltar on I2.
This prevents UK from wasting the German fleet as it sits in 111 after G3.
I don’t think UK would act any differently on UK2 because of thsi change.
So-
I would recommend that Italy not take Cyprus, but put 1 BB, 1 CA in SZ 99.
There, Italy only has 1 Fig, 1 Tac to fear. This is a losing proposition for UK.
Leave 1 DD in SZ 95.
And leave 1 CA, 1 TT in 97.
Again, only 1 Fig, 1 Tac can fight this, and Italy can scramble here just in case.
Or-
Italy could forgo the Fighter purchase, and get 1 TT, and maybe 1 Inf if wanted.
This is a tough choice because the Italian air force is very helpful in the area around UK for Sealion.
On I2 Italy will have 16-19 IPCs to spend on air power. Then Italy can have either 3 Fig, 1 Tac or 2 Fig, 2 Tac to help Germany, and still be able to take Gibraltar.
Thoughts?
Like this?
Getting Gibraltar is very important for defense, so I would think leaving the fleet intact in sz97 might be better. I just like to get the jump on the middle east.
I also agree that Italy should be concerned with taking Gib. They cannot do so on I1 but should be set to take it I2 after clearing any blockers. If UK is able to stack Egypt so Italy cannot attack there, then perhaps they could strike at Malta and reinforce the African army. That’s something that would help their overall war effort but not leave them out of position. Another option would be an Italian strike at Algeria and Tunis, I think we should actually consider this option because it leaves the Italian fleet in the West Med and serves to possibly kill some inf that could be used in the defense of London.
I assume Italy is taking out the French ships and the UK blocker? I still like the ftr purchase, but if we go another route then I think Italy should save some ipcs so they can safely buy a lvl bmb I2, that would certainly help against the UK.
Actually Jim I like the first option - going for the middle east as well.
Realistically UK can’t do anything to any Italian fleet possessions on UK2, and if they stay in the Med Italy will wreck them. Italy has more air and it can finally get to 92, and UK loses its air cover as it left.
Italy’s position seems just as strong as if its fleet were united.
Just remember that Italy no longer controls Cyprus. Not that it matters much for our purposes here.
Not sure if Italy would influence anything in terms of Sealion other than to provise a UK target, so I’ll leave as is for now.
Italy’s final move (much variability on what you can do)
And now G3 Sealion:
13 inf, 5 art, 8 tanks, 5 fht, 5 tac, 1 bmb, 1 CA, 1 BB
vs
24 inf, 1 art, 4 tanks, 6 fht, 1 tac, 1 AA
I get 56% success.
Sealion G3 defeated.
Have you run the numbers iwth 15 German transports for use on G3?
4 Round 1
10 Round 2
1 Starting
?
If UK scrambled G1, then:
13 inf, 5 art, 8 tanks, 2 fht, 5 tac, 1 bmb, 1 CA, 1 BB
vs
24 inf, 1 art, 4 tanks, 3 fht, 1 tac
success 72% - but if UK did scramble, then you take Scotland anyway and guarantee Sealion G3.
Moral of the story, don’t scramble.
@Cmdr:
Have you run the numbers iwth 15 German transports for use on G3?
4 Round 1
10 Round 2
1 Starting?
I recall you stated 13 max …
I say we go back now and look at James G2 Sealion. If it works, he broke the game.
@Cmdr:
Have you run the numbers iwth 15 German transports for use on G3?
4 Round 1
10 Round 2
1 Starting?
I recall you stated 13 max …
Yes, except Germany has 30 IPC on Round 1 which is 4 Transports + 2 Saved and if they get W. France and France (plus everything else they have odds of doing) they should have 70 the next round + 2 Saved = 72 IPC which is 10 Transports + 2 Saved.
So I was incorrect, the MAXIMUM number of transports England faces is 15, not 13. Since Germany may elect not to purchase the aircraft carrier.
for those that want to land in Scotland:
23 inf, 1 art, 4 tanks, 5 fht, 1 tac
vs
12 inf, 5 art, 8 tanks, 1 AA
for 3 rounds
UK loses 20 units
Germany loses 22 units
(this would be better for UK if Germany lands with only inf)
UK will have in London 13 inf, 1 art 4 tanks, 6 fht, 1 tac
VERY expensive for Germany. They should still win it, but … wow.
For James 4 TT buy, UK must not have both the DD in sz109 and the CA in sz91.
hmmm, I would think on average UK will lose an aircraft to AA fire over scotland, probably a ftr. In your strafe on Scotland it looks like you left 3 armor remaining? Thats a pretty good strafe. What combat units does Germany have remaining on the mainland ready for transport? Does Germany even have the troops to supply a second force? From memory they should be sitting on a few arty guns and maybe a mech or 2. I think we should finish this option before switching to either the 4 trn buy G1 or the Max trn buy G1 and G2 that Jen is suggesting. Each of those options should end up with separate needs for UK’s defense.
I also don’t like how this scenario involves not killing the UK trn off Canada G1. I do this every time, I’d rather leave a CA off Gib alive than a trn off Canada as the Germans.
I did have AA guns on when I ran the numbers, so the kills are an average.
HOWEVER, the number of kills is variable. AND you could actually win and be stuck in Scotland.
However, faced with a G4, I would hit and run every time.
I also don’t like how this scenario involves not killing the UK trn off Canada G1. I do this every time, I’d rather leave a CA off Gib alive than a trn off Canada as the Germans.
We did hit it. 60%, however, it will survive, so you need to assume it is there.
If that transport is nailed, then odds jump to 76%.
1/3 games you will have a 3/4 chance of succes on G3.