OK one downside is that you can’t force the combat to end so I had to kill your third sub and add it back in.
G40 Alpha2 Jennifer(Allies) vs BigBadBruce(Axies)
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#4 Iwo Jima
TWL : Inf#7 z22
ATT : 2Ftr, 2Tac
Rolls: 2@3 2@4; Total Hits: 22@3: (6, 3)2@4: (1, 5)
DEF : DD
Rolls: 1@2; Total Hits: 11@2: (1) -
#7 z22
CWL : Tac#8 z23
ATT : 2Ftr, 2Tac
Rolls: 2@3 2@4; Total Hits: 42@3: (3, 3)2@4: (3, 1)
DEF : DD
Rolls: 1@2; Total Hits: 01@2: (5) -
#8 z23
CWOL#9 z16
ATT : 2Ftr, 2Tac
Rolls: 2@3 2@4; Total Hits: 32@3: (3, 5)2@4: (1, 1)
DEF : DD
Rolls: 1@2; Total Hits: 11@2: (1) -
#9 z16
CWL : Tac#10 z30
ATT : Sub (sneak attack), SB
Rolls: 1@2 1@4; Total Hits: 11@2: (4)1@4: (3)
DEF : Cr
Rolls: 1@3; Total Hits: 11@3: (3) -
#10 z30
CWL : Sub#11 Kansu
ATT : 4Inf, 2Art, 3Arm, SB
Rolls: 2@1 4@2 3@3 1@4; Total Hits: 32@1: (2, 6)4@2: (6, 3, 1, 5)3@3: (5, 5, 2)1@4: (4)
DEF : 5Inf
Rolls: 5@2; Total Hits: 15@2: (3, 6, 3, 3, 1) -
#11 Kansu - Round 2
ATT : 3Inf, 2Art, 3Arm, SB
Rolls: 1@1 4@2 3@3 1@4; Total Hits: 51@1: (5)4@2: (2, 6, 1, 3)3@3: (3, 3, 3)1@4: (6)
DEF : 2Inf
Rolls: 2@2; Total Hits: 02@2: (6, 3) -
#11 Kansu
TWL : Inf#12 Sikang
ATT : 4Inf, 2Art
Rolls: 2@1 4@2; Total Hits: 22@1: (3, 1)4@2: (4, 3, 5, 1)
DEF : Inf
Rolls: 1@2; Total Hits: 11@2: (1) -
#12 Sikang
TWL : InfNON COMBAT MOVES
SUI > KAN : AA
SIB > AMU : Inf
z16 > MAN : Ftr
z16 > KSU : Ftr
All other planes on ACs but 1 FTR to JAPPLACES NEW UNITS
KSU : 2Inf
MAN : 2Inf
z6 : 3Sub, 2Tr
JAP : 2ArtCOLLECT : 66 + 5(NO) + 0Saved = 71
(Match USA income!) -
USA:
Buy(76)
- 12 Infantry
- 4 Artillery
- 4 Armor
Combat Moves:
Submarine to SZ 17
Armor to Borneo
Strategic to SZ 41
5 Fighters, Tactical Bomber to Solomons
Fighter to SZ 42
Fighter to SZ 44
Destroyer to SZ 88Combat:
SZ 88:
Attacker:
Rolls: 23@2; Total Hits: 523@2: (5, 6, 5, 2, 3, 1, 4, 4, 3, 1, 4, 6, 3, 3, 5, 6, 3, 6, 4, 1, 5, 5, 1)
Defender:
Rolls: 23@2; Total Hits: 823@2: (3, 1, 3, 2, 6, 2, 6, 5, 1, 6, 3, 2, 2, 3, 5, 6, 5, 6, 4, 5, 2, 1, 3)
(23 Rounds of Combat) -
BUild: 6 Infantry, 2 Artillery, 2 Armor in E. USA
Build: 6 Infantry, 2 Artillery, 2 Armor in C. USACollect 70
China: +1 Infantry, take SHE, build in TSI, Collect 2
England:
Buy(9)
- Destroyer, Save 1
Combat Moves:
Infantry to SZE
Infantry to FIC
Infantry to SIA
Infantry to N ITL
Armor to Libya to TobrukBuild: Destroyer in SZ 39
Collect: 1 Saved + 14 - 6 = 9 IPC
Australa:
Buy(12) Transport, Save 5
Collect: 15
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ITALY 4 - Expension starts.
PURCHASES (21)
3Arm(18) + Inf(3) = 21, Save 0COMBAT MOVES
#1 Sudan (Inf)
EGY : 2Inf, 2Ftr - Return#2 Trans Jordan (Inf)
EGY : 2Inf, Ftr+Tac - Return#3 North Italy (Inf)
SITA : Inf, Art, Arm -
#1 Sudan
ATT : 2Inf, 2Ftr
Rolls: 2@1 2@3; Total Hits: 32@1: (2, 1)2@3: (1, 2)
DEF : Inf
Rolls: 1@2; Total Hits: 01@2: (4) -
#1 Sudan
TWOL#2 Trans Jordan
ATT : 2Inf, Ftr, Tac
Input ErrorThere was an error in your dice throw: “/>DEF” is not correct syntax.Inf
Rolls: 1@2; Total Hits: 11@2: (1) -
Rolls: 2@1 1@3, 1@4; Total Hits: 12@1: (5, 6)1@3,: (4)1@4: (4)
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#2 Trans Jordan
TWL : Inf#3 North Italy
ATT : Inf, Art, Arm
Rolls: 2@2 1@3; Total Hits: 22@2: (3, 2)1@3: (2)
DEF : Inf
Rolls: 1@2; Total Hits: 11@2: (2) -
#3 North Italy
TWL : InfNON COMBAT MOVES
BUL > ROM : Inf
ALX > EGY : InfPLACES NEW UNITS
EGY : 3Arm
SITA: InfCOLLECT : 17 + 5(NO#1) - 6Convoy + 0Saved = 16
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France’s up. :-)
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France has nothing of consequence to do.
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@Cmdr:
France has nothing of consequence to do.
So France is done?
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yes