When it comes to strategic bombing no one commits to one. It seems there isn’t enough incentive to proceed with bombings (at least for some people). So I’ve been playing around with an idea on how to solve that problem.
–Strategic Targeting–
This die roll will determine which type of unit becomes temporarily unavailable to the victim’s
next Purchase Units phase.
[1-2] [3-4] [5-6]
Ground Units Air Units Sea Units
depending on what you roll,
Lets say you roll a ‘2’
The attacker gets to chose any ground unit: I.E. Tank, The unit chosen cannot be
purchased at the beginning of the defenders player’s turn (this only lasts 1 turn).
Here’s an example of combat:
You are Strategic Bombing with 1 SB, and 2 Escorts.
The Enemy has 2 Interceptors
-The fighters proceed with combat, none are destroyed.
-The SB receives flak fire from the IC built-in AA, fortunately it was not hit.
The IC is within sight of the Bomber, 2 Dice will be rolled.
1 for Strategic Targeting, and 1 for normal damage
1d6 is rolled @ 2 > Attacker selects from Ground Units column > Tank > Tanks cannot be purchased on defenders Purchase Phase (1 turn only)
1d6 is rolled @ 3 > Industrial Complex receives 3 damage points > player chooses either to repair or not.