Game History
Round: 2 Purchase Units - Americans Americans buy nothing; Remaining resources: 20 PUs; Turn Complete - Americans Americans collect 20 PUs; end with 40 PUsCombat Hit Differential Summary :
Well, I think the African campaign is over…sheesh!
SZ 91:
Attacker:
Rolls: 1@2 2@3 1@4; Total Hits: 21@2: (6)2@3: (2, 1)1@4: (6)
Defender:
Rolls: 1@1; Total Hits: 01@1: (6)
Holland:
Attacker:
Rolls: 1@1 1@3; Total Hits: 01@1: (3)1@3: (5)
Defender:
Rolls: 1@3; Total Hits: 11@3: (3)
NCM:
Fighter from SZ 97 to Malta
Infantry from Egypt to Sudan
Infantry from Sudan to Kenya
2 Infantry frmo S. Africa to Rhodesia
Destroyer from SZ 71 to SZ 83
2 Fighters from SZ 91 to Morocco
2 Infantry from England to Morocco
Transport from SZ 109 to SZ 91
2 Fighters from Kwangsi to Yunnan
2 Infantry from Burma to Yunnan
3 Infantry from Malaya to Sham State
5 Infantry, AA Gun from India to Burma
Infantry, Artillery from Ontario to Quebec
Build: 2 Infantry, MI, Arm in India
Build: 3 Infantry, 2 Artillery, 2 Armor in England
Collect: 29 IPC -3 IPC + 5 IPC England = 31 IPC
Collect: 16 IPC + 5 IP = 21 IPC India
Australia:
Buy(10)
Combat Moves:
Infantry to DGU
NCM:
2 Fighters from NZE to QUE
CA, DD to SZ 61
Inf to Jordan
Collect: 10 IPC + 10 NO = 20 IPC
Thinking Germany’s luck in France is well made up for with Italy’s luck in SZ 97!
@Cmdr:
Thinking Germany’s luck in France is well made up for with Italy’s luck in SZ 97!
Really? Hehe … you were 3 under, I was 1 over … differential of 4. That’s a long ways from the 19 differential in three land battles that took place on G1 - but then they were larger battles. In smaller battles, fracked dice are not terribly surprising and they always seem to be more dramatically tragic, but the larger the forces in a battle, usually the dice tend to even out. In Germany, the land battles never did… you just kept getting great results and I couldn’t hit the broadside of a barn.
But it’s all in the perspective. You always think your own side took the worst of it. Truthfully, the German navy was spectacular on G1, while the land forces couldn’t shoot straight and their opponents couldn’t miss. For Britain it was the exact opposite … the land battles (largely equal forces) went your way pretty clearly, while relatively equal forces in the naval battles did not go your way. When I saw your combat moves, I thought I had a decent chance to win a couple of the land battles, and almost zero chance to win the naval battle in sz97. It went the opposite way. And the move against Kwangsi was a great move… if you’d gotten your sz97 dice in Kwangsi,… well,… let’s just say the Ambassador in Calcutta would be packing up right about now.
Ah, well… dice. It’s why we love/hate this game, right? Mulling over Italy’s choices… didn’t expect to have a navy in sz97. :)
italy 1
purchase
2 inf, rtl… spend $10
combat
sz93 (dd, ca)
sub sz95
ftr, tbmb northern italy
ftr southern italy
malta (ftr)
2 inf southern italy via trn sz95 > sz96
bb sz97 > sz96 for bombardment
tobruk (2 rtl, mech, arm)
inf, arm greece via trn sz97 > sz96
2 inf southern italy via trn sz97 > sz96
ca sz97 > sz96 for bombardment
ca sz95 > sz96 for bombardment
inf, rtl libya
southern france (inf, rtl)
2 inf, 2 rtl, arm northern italy
kenya (inf)
2 inf, rtl ethiopia
inf somliland
sz93
sub @ 2, 2 ftr @ 3, tbmb @ 4
Rolls: 1@2 2@3 1@4; Total Hits: 21@2: (4)2@3: (3, 5)1@4: (2)
vs
dd @ 2, ca @ 3
Rolls: 1@2 1@3; Total Hits: 01@2: (5)1@3: (5)
sz93 cleared w/out loss
malta
2 inf @ 1, bb @ 4
Rolls: 2@1 1@4; Total Hits: 12@1: (4, 2)1@4: (4)
vs
ftr @ 4
Rolls: 1@4; Total Hits: 11@4: (4)
malta taken w/ loss of inf… aa destroyed
tobruk
3 inf @ 1, inf/rtl @ 2, arm/2 ca @ 3
Rolls: 3@1 2@2 3@3; Total Hits: 33@1: (4, 3, 3)2@2: (6, 6)3@3: (2, 2, 2)
vs
2 rtl/mech @ 2, arm @ 3
Rolls: 3@2 1@3; Total Hits: 03@2: (4, 5, 3)1@3: (6)
(gulp) … wow. gleefully unexpected…
tobruk
3 inf @ 1, inf/rtl @ 2, arm @ 3
Rolls: 3@1 2@2 1@3; Total Hits: 13@1: (5, 5, 6)2@2: (2, 3)1@3: (4)
vs
arm @ 3
Rolls: 1@3; Total Hits: 01@3: (6)
tobruk taken w/out loss. what was in the linguine at lunch??
southern france … let’s see if these guys are as tough as their compatriots in paris…
2 inf/2 rtl @ 2, arm @ 3
Rolls: 4@2 1@3; Total Hits: 04@2: (4, 6, 4, 3)1@3: (4)
vs
inf/rtl @ 2
Rolls: 2@2; Total Hits: 12@2: (4, 2)
:lol: … the axis can’t fight on the continent. at all.
southern france
inf/2 rtl @ 2, arm @ 3
Rolls: 3@2 1@3; Total Hits: 23@2: (4, 2, 3)1@3: (3)
vs
inf/rtl @ 2
Rolls: 2@2; Total Hits: 12@2: (3, 2)
southern france taken w/ loss of 2 inf
kenya
2 inf @ 1, inf/rtl @ 2
Rolls: 2@1 2@2; Total Hits: 02@1: (4, 6)2@2: (3, 4)
vs
inf @ 2
Rolls: 1@2; Total Hits: 11@2: (2)
trained in paris, apparently… :roll:
kenya
inf @ 1, inf/rtl @ 2
Rolls: 1@1 2@2; Total Hits: 11@1: (2)2@2: (4, 2)
vs
inf @ 2
Rolls: 1@2; Total Hits: 01@2: (4)
kenya taken w/ loss of inf
noncombat
planes > southern italy
2 dd sz95 > sz97
aa northern italy > yugoslavia
deployment
2 inf, rtl > southern italy
collect
$14 + $5 (no enemy ships in med) = $19
france?
Fighter Armor to Holland
Attacker:
Rolls: 2@3; Total Hits: 12@3: (5, 3)
Defender:
Rolls: 1@3; Total Hits: 11@3: (3)
NCMs on map, nothing big.
Yes, you got lucky in Tobruk, but that’s okay too.
@Cmdr:
Yes, you got lucky in Tobruk, but that’s okay too.
i’d settle for some bland dice. wild swings in this game… either feast or famine. impossible to plot an overall strategy, even with strong forces…
germany 2
purchase
9 inf, mech, rtl, 2 arm, 3 trn
combat
sz110 (ca) … need scramble orders
sub sz112
2 ftr, 3 tbmb, sbmb west germany
scotland (inf)
2 inf west germany via trn sz112 > sz111
ftr, tbmb sz112
bb, ca sz112 > sz111
normandy ( )
arm france
scotland
2 inf @ 1, ftr/ca @ 3, tbmb/bb @ 4
Rolls: 2@1 2@3 2@4; Total Hits: 32@1: (5, 2)2@3: (2, 2)2@4: (5, 1)
vs
inf @ 2
Rolls: 1@2; Total Hits: 01@2: (5)
scotland taken w/out loss
normandy taken w/out opposition
sz110 battle awaits scramble orders from england… (i’m pretty sure, but you need to confirm that those boys will ride this one out at the officer’s mess…