@Krieghund thanks again. Pretty sure they are going J4 and sealion. Hold on!
How is the balance with the new Alpha 2 changes? Please give your view.
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No. Even though my India in one game is earning 29 IPC and my Australia in the same game is earning 24 IPC, I do not consider that “normal” it should probably be one or the other for a long time. After Japan is driven back and you have 15 IPC in NOs coming into Australia/England (10 Australia, 5 England) you might see two real nations out of it.
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How did we go from:
@Cmdr:
By round 3 I have:
Germany:
- Sweeden NO +5
- Russia NO +5
- London NO +5
- Egypt NO +5
- London NO +5
- TT = 40-45 IPC, say 40
Total: 65 IPC
Japan:
- Dutch East Indies NO +5
- 7 Pacific Islands NO +5
- Either Hawaii or NSW NO +5
- TT = 50 to 55 PC, say 50 IPC
Total: 65 IPC
Italy:
- Med NO +5
- N. Africa NO +5
- Iraq +2
- NW Persia +2
- C. Persia +2
- 3 of 4 NO +5
- TT = 24 IPC
Total: 45 IPC
Total Axis income by Round 3/4 = 65 + 65 + 45 = 175 IPC
Allies, on the other hand, have about 37 IPC for Russian TT, no NOs.
0 IPC for England Europe
4 IPC for England Pacific TT, no NOs. (- convoy raids)
20 IPC for ANZAC (assumes Japan went Hawaii instead of NSW)
70 IPC for America including NOs
4 IPC for China
0 IPC for France
EDIT: 37 for RussiaTotal:
98135 IPC less any convoy raids.
175 IPC for the Axis less 98 IPC for the Allies = 77 IPC advantage for the Axis.
Assumes Sea Lion success and non-crazy dice.
to:
@Cmdr:
Keep in mind,
the Axis combined earn 115 IPC, including most round 4 attacks and NOs.
the Allies combined earn 196 IPC, including most NOs and Territories by round 4?
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22 February the shear audacity of the situation was not fully understood. At the time, it was thought America would divide itself in an attempt to liberate England, thus, it did not have the equipment to push Japan back.
Now, we realize, SCREW ENGLAND! We don’t need it, it’s a great distraction for Germany, and it kills some German units making life easier on Russia! Go for the gold! Crush Japan like a 15 year old crushes a zit!
There’s no way Germany can win the game before Japan is bottled.
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crazyness, i have never seen japan have too much of a problem keeping anzacs at no more than 15 on average and uk no more than 6-7 on average. Jpan shoudl easily have control of most of china, malay, borneo, kwang, and contesting shan/burma. That would also take out the UK NOnd the Anzac NO. DEI, as long as you have a strong navy sitting in the phillipene area, you should be able to to maintain resonable control of DEI(having the NO active most of the time). You should then be able to stall to the US from getting a significant break through for several turns. Also, you can send some guys to alaska to cause the US to divert guy to reclaim his NO thus slowing him down. India should be a war of attrition, after you clear out china, you should be able to shift you forces south towards burma. Just ad a minor IC in FIC and/or Maylay, and it will only be a matter of time before india falls (especially when you are convoy raiding with subs). The thing is, I don’t see germany not taking or at least crippling RUS any later than round 7 or 8. Its FUBAR if you say russia can handle germany alone np.
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It sounds like a war is brewing on the horizon, maybe more than one. Could you just imagine if Japan had one free round of purchasing and non com’s? Then they could …… you fill in the blank.
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GHR,
I am glad that your allied opponents are not yet aware of how to utterly destroy Japan.
In most games I see these days, Japan is strong on rounds 4 and 5 and moderate on Round 6. Round 7, 8 and 9 shows Japan being steadily beat back. Round 8 reveals American interest in the Atlantic beginning, as their navy is now strong enough to keep the Japanese one at bay.
Russia is more than capable in keeping Germany from winning the war for that amount of time and then some.
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Jen, Im glad your axis opponents are not yet aware on how to stall on one map and to steamroll the other.
If germany is decent, he should be at the gates of moscow by round 7-8 (unless he does a G4 attack or halfassed a G2/3 attack).
This is made alot easier if italy can-opens like he should.
Because of the long distances from WUS towards Japan’s area of operations and the fact that defending is alot easier attacking can make Japan stall out the US for ages. If anzac ships go alone, they can be picked off with minimal effort. If they hang with the main us fleet, then they will be only defending and present no serious issue unless u foolishly do a giant attack.
With the small raids on DEI being counter attacked and retaken, and the main fleet sitting around, the allies will need to commit all the way till round 7-8 before japan is close to contained. It will also take another 2-3 turns logistically for the US to threaten germany/italy in Europe.
Also, if russia commits what it would need to if it tries to take scandinavia, then germ can just walk to nov and cut the army off, or power through the south to the caucuses and smack russia up hard.
If germany goes sealion G3 and succeeds, he should have enough guys sitting in the east to hold off russia for a turn or so, and can counte rin scand with the transport mass of guys.
3
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30ish ipcs of pillage plus territorial gains/NO will quickly make up for being behind in the east and will help italy to get in a solid position when the US comes in force, especially when the US would most likely go for uk first.
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30ish ipcs of pillage plus territorial gains/NO will quickly make up for being behind in the east and will help italy to get in a solid position when the US comes in force, especially when the US would most likely go for uk first.
Pillaging what, exactly?
Round 1: France falls to Germany
Round 2: Germany builds fleet/air
Round 3: England falls to Germany
Round 4: Russia invades Eastern Europe - Russia earns 50 IPC a roundRound 1: Italy works on warships in the Mediterranean Sea
Round 2: Italy works on warships in the Mediterranean Sea/Invades Alexandria again
Round 3: Italy takes Jordan, Egypt
Round 4: English forces invade Jordan through IraqRound 1: Japan attacks China
Round 2: Japan attacks China
Round 3: Japan attacks China/DEI
Round 4: Japan faces combined Allied fleet in SZ 56, Allied fleet in SZ 26
Round 5: Japan pushed off DEI, England invades S. China, Chinese forces reinforce from SikangBy round 8 or 9, Germany is starting to take Russian territory, Japan only has Manchuria and some original orange territories and Italy is starting to get the Middle East (but not all of it.)
By round 9 England and China have Japan’s land mass restored to Chinese control. Australian destroyers are blocking the Japanese fleet (if Japan’s fleet is still alive), American naval power counters Japanese preventing them from escaping.
By round 11 American forces are in the Mediterranean Sea, N. Africa is under American control, British forces are in control the Egypt and the Middle East, German forces have either Stalingrad OR Leningrad, perhaps both. Japan is a shell of it’s former glory.
By round 13, American forces are routinely landing in Italy/S. France, Germany is taking 3 CRD in Norway, 2 CRD in W. France and 8 CRD in England. Russian infantry are pushing back out of Moscow, sniping at German pickets left underdefended because Germany has to pull back or lose Berlin. -
Balance is about right, as long as axis play aggressively since time is in favour of the allies. Overall, chances are mostly determined by player skills
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Pillaging UK can give about 30 or so ipcs
along with all of G3 and G4 purchases being thrown at the russians, germany can prevent the russians from taking more than 1 territory and be pushing the russian back. Assuming there was a sealion strat. -
A) 19 IPC from France
B) 26 IPC from England (you have to assume England’s been hit by CRD a few times, and lost territory.)German losses:
At least 5 transports ~ 35 IPC (lost because they are not ground forces, they still have utility just like the Minor Industrial Complex in Paris still has utility, it just isn’t optimal when attacking Russia.)
7-8 Infantry lost in France ~ 21-24 IPC in loses (countered by 19 IPC gain from the treasury + 4 for the territory, let’s just call it a wash.)
2 or 3 planes lost in SZ 97, 20-31 IPC lost
7-8 Infantry, 2-3 Artillery, 1-2 planes lost in England (tanks remain to take the land, assumed, need to be transported out again) ~ 39-56 IPC lost for 26 IPC + 6 TT + 5 NO gain / 37 IPC gained.All in all, before Russia is attacked, Germany should have lost about 146 IPC in war materials (includes lost units for buying the transports to win Sea Lion) and gained 183 IPC (by start of Round 4). Worse however, they are not in a strong position to invade Russia yet, they still have to get their stuff to the Eastern Front.
Russia, in contrast, has gained 111 IPC in gear prior to Germany’s invasion on Round 4. Thus, while Germany has effectively remained at the same strength after those invasions, Russia has doubled in strength and now has greater strength than Germany.
Italy is in the game too, but as mentioned, they take A LOT longer to grow than many suspect, with an “energetic” England.
How you all are having issues keeping Germany/Italy at bay with Russia for 8 or 9 rounds is beyond me. You don’t have to WIN, you don’t have to be in control of all of SE Europe, all you have to do is stop them from getting Stalingrad, Moscow and/or Leningrad (any two effectively stops a VC win.) That should NOT be hard. Germany gets 50 IPC to Russia’s 40 IPC, fine. So what? You start with more gear, and it takes at least 125% equipment to beat a defender, more likely 140% to be assured of having enough gear left after the attack to hold the territory. That’s not all that hard to accomplish!
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Think we’re gonna try reducing the Far East Russians to 4 infantry per territory in our game tomorrow. Hoping that will ease up the pressure on the Japanese mainland and encourage the Russians to play defense up there rather than trying to big-stack the Japs.
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Eh, I like discouraging Japan from invading Russia. I’d even go with a straight up ban on invading Russia or Russia invading Japan completely.
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Usually when I invade Russia with Japan, it’s because they have stacked up close to the border in numbers I can’t turn my back on. I hate to do it, and it puts the mainland force way out of position, but if those eighteen dudes wait 'til my little nippers have wandered off south, they can be extremely difficult to kick back out. Best way to keep me from attacking them is to make them less of a threat.
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If Japan ignores me, I generally retreat my 18 Infantry and AA Gun back to TIM, where I can put them into CHA. But that’s beside the point, the point is, I WANT Japan to invade me! That’s 2 tanks for the attack on Germany, or to move into Cha with my infantry later.
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If you want Japan to invade, just stack up next to 'em. They pretty much have no choice, I feel like.
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If you want Japan to invade, just stack up next to 'em. They pretty much have no choice, I feel like.
Clarification: I want Japan to invade, but I don’t want to lose all 18 men and the AA Gun if I can help it. I would rather trickle my men down to 14 men and an AA Gun plus 2 armored units by the time I get to TIM. Coupled with 2 fighters and a Tactical bomber (plus the Strategic Bomber I generally get) that’s a significant fighting force to keep Japan out, while the 4 planes have relatively easy time to swap territories if you retreat to Ukraines/Belarus.
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@Cmdr:
If Japan ignores me, I generally retreat my 18 Infantry and AA Gun back to TIM, where I can put them into CHA. But that’s beside the point, the point is, I WANT Japan to invade me! That’s 2 tanks for the attack on Germany, or to move into Cha with my infantry later.
ill glady take 2 tanks when russia will be losing 4-5 ipcs every turn without german invasion.
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@Cmdr:
If Japan ignores me, I generally retreat my 18 Infantry and AA Gun back to TIM, where I can put them into CHA. But that’s beside the point, the point is, I WANT Japan to invade me! That’s 2 tanks for the attack on Germany, or to move into Cha with my infantry later.
ill glady take 2 tanks when russia will be losing 4-5 ipcs every turn without german invasion.
I’ll gladly take two armored units as well, since you’ll be forced to bring 50 IPC worth of equipment with you out of China or risk losing it all to a counter attack and that doesn’t include any aircraft you bring with you as well.