Sgt. Wonko's & TMTM's 1940 Global Module for Abattlemap


  • @Stoney229:

    @TMTM:

    @Stoney229:

    @TMTM:

    I’ve finished the first version of my module. Its based on the modules of Funcioneta and Stoney229… what I did was make the map bigger and put all the NO’s on their own chart and the artwork is different as well. Give it a try and let me know of any improvements or fixes it needs… I’m also providing a link to the Paint.net source files… you just need Paint.net which can be found at www.getpaint.net

    You will notice a few differences… like damage… you’ll need to use the damage icon toolpeice to do damage… this is done to prevent overdamaging. Anyway feel free to use the source files and make the artwork/module better or let me know what you’d like changed.

    TMTM’s G40 Alpha2 module http://www.axisandallies.us/T40beta1.zip

    The source files http://www.axisandallies.us/T40gimsourcefiles.zip

    how would there be overdamaging?

    Hey Stoney! A player at AAMC.net who asked me to build this module told me that you can over damage the UK/Scotland with zones 119 and 109. If you put 8 damage in z109 it will do the max damage allowed to the 2 combined but if you also add 2 damage to z119 it ends up damaging you 10 when the limit is 8… thats what I was told

    Hmm I see never noticed that before since Pacific does not have anywhere with 2 convoy zones touching the same territory.  That needs to be fixed, b/c it can happen a few places on the europe map.

    Someone asked me about this again… so I went search for the official answer… and I guess my source is wrong. Read here: http://www.harrisgamedesign.com/phpBB3/viewtopic.php?f=40&t=4964


  • @TMTM:

    @Stoney229:

    @TMTM:

    @Stoney229:

    @TMTM:

    I’ve finished the first version of my module. Its based on the modules of Funcioneta and Stoney229… what I did was make the map bigger and put all the NO’s on their own chart and the artwork is different as well. Give it a try and let me know of any improvements or fixes it needs… I’m also providing a link to the Paint.net source files… you just need Paint.net which can be found at www.getpaint.net

    You will notice a few differences… like damage… you’ll need to use the damage icon toolpeice to do damage… this is done to prevent overdamaging. Anyway feel free to use the source files and make the artwork/module better or let me know what you’d like changed.

    TMTM’s G40 Alpha2 module http://www.axisandallies.us/T40beta1.zip

    The source files http://www.axisandallies.us/T40gimsourcefiles.zip

    how would there be overdamaging?

    Hey Stoney! A player at AAMC.net who asked me to build this module told me that you can over damage the UK/Scotland with zones 119 and 109. If you put 8 damage in z109 it will do the max damage allowed to the 2 combined but if you also add 2 damage to z119 it ends up damaging you 10 when the limit is 8… thats what I was told

    Hmm I see never noticed that before since Pacific does not have anywhere with 2 convoy zones touching the same territory.  That needs to be fixed, b/c it can happen a few places on the europe map.

    Someone asked me about this again… so I went search for the official answer… and I guess my source is wrong. Read here: http://www.harrisgamedesign.com/phpBB3/viewtopic.php?f=40&t=4964

    Wow  :-o !  That is counter-intuitive - but I guess it means the auto-convoy system isn’t broken after all.  You could re-introduce autoconvoys in your module then by re-releasing a replacement UnitStats.txt and instructing people to remove damage counter ships from their games before installing it.


  • Yea, I was pretty sure it was possible to raid more than the total IPC value of the territories but it is a bit confusing. So I guess auto-convoy can work after all.


  • @Sgt.:

    Yea, I was pretty sure it was possible to raid more than the total IPC value of the territories but it is a bit confusing. So I guess auto-convoy can work after all.

    You guys will be…… translating this to layman’s terms when the time comes, hopefully?


  • @gamerman01:

    @Sgt.:

    Yea, I was pretty sure it was possible to raid more than the total IPC value of the territories but it is a bit confusing. So I guess auto-convoy can work after all.

    You guys will be…… translating this to layman’s terms when the time comes, hopefully?

    Currently my module doesn’t do auto convoy… meaning that just by placing navy into a convoy zone won’t do damage on the chart… I set it this way because I thought damage was limited and that auto convoy can over damage but after getting an official answer… the auto convoy should be fine and no need to use the damage markers icon. However some people might like this method to do damage… and I’m considering adding a 2nd twin module… so we’ll have auto convoy or manual convoy to choose from… all players would have to agree on which type to use. Do you like this idea or just have one module and force everyone to use  auto convoy?


  • I think you should go with the one module auto-convoy so we don’t have compatibility issues with this in the future.  I’m confident the vast majority of players would agree with me.  (Although I do have one lingering doubt.  For those who think they should be able to get away with convoy damage that the opponent doesn’t see - a la Monopoly)

    Wow, all this at no charge.  All we can do is thank you for improving the gaming experience for dozens of avid gamers.


  • @gamerman01:

    I think you should go with the one module auto-convoy so we don’t have compatibility issues with this in the future.  I’m confident the vast majority of players would agree with me.  (Although I do have one lingering doubt.  For those who think they should be able to get away with convoy damage that the opponent doesn’t see - a la Monopoly)

    Wow, all this at no charge.  All we can do is thank you for improving the gaming experience for dozens of avid gamers.

    Oh I just haven’t sent you the bill yet hehe


  • @gamerman01:

    Wow, all this at no charge.  All we can do is thank you for improving the gaming experience for dozens of avid gamers.

    Oh there will be a charge…a heavy price to be paid for sure  :evil:  I can’t think of what it would possibly be though  :-P


  • @gamerman01:

    I think you should go with the one module auto-convoy so we don’t have compatibility issues with this in the future.  I’m confident the vast majority of players would agree with me.  (Although I do have one lingering doubt.  For those who think they should be able to get away with convoy damage that the opponent doesn’t see - a la Monopoly)

    Wow, all this at no charge.  All we can do is thank you for improving the gaming experience for dozens of avid gamers.

    @TMTM:

    @gamerman01:

    @Sgt.:

    Yea, I was pretty sure it was possible to raid more than the total IPC value of the territories but it is a bit confusing. So I guess auto-convoy can work after all.

    You guys will be…… translating this to layman’s terms when the time comes, hopefully?

    Currently my module doesn’t do auto convoy… meaning that just by placing navy into a convoy zone won’t do damage on the chart… I set it this way because I thought damage was limited and that auto convoy can over damage but after getting an official answer… the auto convoy should be fine and no need to use the damage markers icon. However some people might like this method to do damage… and I’m considering adding a 2nd twin module… so we’ll have auto convoy or manual convoy to choose from… all players would have to agree on which type to use. Do you like this idea or just have one module and force everyone to use  auto convoy?

    The two different “versions” can be completely compatible so long as both players remember to use the markers.  I’d say make auto-convoy the default, and then you can release an optional replacement UnitStats.txt for people who only want the markers to count in their games.  Then these people will be able to play with others without the other person needing to install anything new or change anything - they just have to remember to use the markers.


  • That sounds good!


  • I’m new to abattlemap.  I downloaded the 1940 global module and it looks great.  the only problem i have is that the program always crashes when i’m moving items on the map.  is there a resolution to this?

    Thanks


  • First of all, it looks great, so thumbs up for good work…
    however, when i try to dl it, mediafire just says invalid or missing file…

    is possible you could put it up again?

    many thx


  • www.axisandallies.us/GA3.zip - Beta 3 - updated 11-12-2011

  • '18 '17 '16 '11 Moderator

    @TMTM:

    www.axisandallies.us/GA3.zip - Beta 3 - updated 11-12-2011

    TMTM:  You forgot the following territories on the Russian NO:  Ireland (Ire), Sicily (Sic), Sardinia (Sar).

    Just thought I would bring it to your attention.  (yes, Russia can get 66 IPC from conquered lands in Europe, 5 from SZ 125 for a total of 71 IPCs from NOs, the most of any nationality in the game!)


  • @Cmdr:

    @TMTM:

    www.axisandallies.us/GA3.zip - Beta 3 - updated 11-12-2011

    TMTM:  You forgot the following territories on the Russian NO:  Ireland (Ire), Sicily (Sic), Sardinia (Sar).

    Just thought I would bring it to your attention.  (yes, Russia can get 66 IPC from conquered lands in Europe, 5 from SZ 125 for a total of 71 IPCs from NOs, the most of any nationality in the game!)

    Great, thanks! I’m glad your checking out the module… I’ve never played Global yet hehe

  • '18 '17 '16 '11 Moderator

    @TMTM:

    @Cmdr:

    @TMTM:

    www.axisandallies.us/GA3.zip - Beta 3 - updated 11-12-2011

    TMTM:  You forgot the following territories on the Russian NO:  Ireland (Ire), Sicily (Sic), Sardinia (Sar).

    Just thought I would bring it to your attention.  (yes, Russia can get 66 IPC from conquered lands in Europe, 5 from SZ 125 for a total of 71 IPCs from NOs, the most of any nationality in the game!)

    Great, thanks! I’m glad your checking out the module… I’ve never played Global yet hehe

    AA Gun, Mechanized Infantry should also be on Manchuria.  That was almost certianly my fault as I put the setup on.


  • @Cmdr:

    @TMTM:

    @Cmdr:

    @TMTM:

    www.axisandallies.us/GA3.zip - Beta 3 - updated 11-12-2011

    TMTM:  You forgot the following territories on the Russian NO:  Ireland (Ire), Sicily (Sic), Sardinia (Sar).

    Just thought I would bring it to your attention.  (yes, Russia can get 66 IPC from conquered lands in Europe, 5 from SZ 125 for a total of 71 IPCs from NOs, the most of any nationality in the game!)

    Great, thanks! I’m glad your checking out the module… I’ve never played Global yet hehe

    AA Gun, Mechanized Infantry should also be on Manchuria.  That was almost certianly my fault as I put the setup on.

    I’ll fix those… what about Crete is it in the Russian NO?

  • '18 '17 '16 '11 Moderator

    Yes, as silly as it sounds, Crete is part of the Russian NO.


  • Alpha +3 Module for Abattlemap
    http://www.axisandallies.us/GA3.zip Beta 5 - Updated 11-15-2011

    Sic, Cre, Eir, Sar have been added to the Russian NO
    Man - units fixed

    Please let me know of any errors.

  • '18 '17 '16 '11 Moderator

    +2 Infantry in Saudia Arabia
    +1 Infantry in Chile
    +2 AA Guns in India
    +1 Transport in SZ 97
    -1 Infantry in Yugoslavia

    Updated map included.

    Alpha 3.AAM

Suggested Topics

  • 8
  • 1
  • 2
  • 1
  • 378
  • 76
  • 1
  • 2
Axis & Allies Boardgaming Custom Painted Miniatures

112

Online

17.3k

Users

39.9k

Topics

1.7m

Posts