@GoSanchez6:
I have to hand it to you James I never would have even considered this. I am not so confident it will work but I do see what you are saying about the US dollars. I still think that Germany will incur massive casualties in the battle of britain. I have not yet played this game against real opponents but in looking at it and doing a game against myself Germany seems to knock UK out in turn 3 or 4. That is at great cost though giving Russia a HUGE upper hand. I am curious give me your buys for Germany turns 1-4. Thanks James
I assume you are referring to my German buys, when I play a “normal” game in which the UK tries to hold.
Summary and then the builds:
I start with a standard sea lion, on turn 2 I land 5 infantry and 1 AAgun on Scotland: If London counter-attacks with air, I can kill a fighter, if they send too much land and take, I grab London the next turn. Most likely, I just got 5 guys I don’t have to transport later. I then use 9 transports to drop off 18 more units and important my air force on Scotland’s air base on Scotland turn 3. Then I land 18 more units on London plus the 23 land units in Scotland and the 11 air units (alpha 2 setup). I lose 2 air units and 25 infantry, but I capture London and kill 35 land, 5 air units. Now my planes have range to land in Germany since they were on Scotland’s air base. I capture London with 11 artillery, 5 armor, and 9 air units.
Battle lasts 4 combat rounds: I hit 14 times, they hit 14; I hit 12, they hit 9; I hit 9 time, they hit 5; I hit 7 times, they hit 2 times. Totals: 42 hits (Uk only has 40 units) they hit 30 on average (I won with them hitting 5 below in the above game due to a low round for them and a high round for me).
Builds: T1:carrier,2 transports(30IPCs); T2: 6 transports,carrier,destroyer,artillery(70IPCs); T3: 2 subs, 1 Destroyer, 9 infantry,2 artillery(55); T4: 2 subs, 1 Destroyer, 9 infantry, 2 artillery(55); T5: 2 subs, 1 Destroyer, 12 infantry, 9 artillery (92); T6andT7: 2 subs, 1 Destroyer, 10 infantry, 2 artillery (58); T8: 2 subs, 1 Destroyer, 10 infantry, 4 artillery(66)….Conquered Regions under German control during this plan (t=turn acquired): Scottland(t2), London(t4), Finland(t1), Normandy(t1), France(t1), Yugoslavia(t1), Bulgaria(t1), Greece(t2).
As you can see, I choose to split navy/land as My goal is to delay the game 8 rounds in Europe (hence the fleet that keeps America at bay), I usually have 6 cities in the Pacific by turn 8 at the latest. If necessary, I win with Europe by grabbing Stalingrad and Leningrad by between turns 10-12. Above builds reflect a US early build against Japan strategy. German loses 4 subs round 1 and keeps the BB,CA and 1 Sub to add to the naval builds for a navy of: BB,CA,2CVwith2Ftrs2Tacs, 7DD, 13 subs by turn 8.