there is only an indirect link.
a 1 (or 0) ipc terr cant get a factory, and thus cant produce anything
a 2 ipc terr cant get a major factory, an is thus limited to 3 units produced
a 3 or more terr can build a major IC an is limited to 10 units produced (this is only a limitation for eastern and central USA with production of 12 and 20 ipcs)
94Canuck's Global 1940 Alpha + 2 Setup Charts and Game Aids
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Updated plus some other things I found you didn’t catch. I’m sure there are more :)
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I’m printing in color and laminating these aids as soon as possible.
This quality is better than game Quality. Any chance we can get a list of the new rules in a chart format? Or even on a page one could tape into the rulebook?
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That is on the to do list actually. I’ve been looking at a good way to format and condense the multiple pages down to just one or two. The scramble portion is so long. That will probably get done when I work on the stand alone charts for Europe/Pacific. I’m just trying to weed through the multiple posts to determine what setup is to be used for the standalones, and what NO changes there are. I don’t want to do them if I have the wrong info. I also might do a battleboard just for keep it all the same.
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COOL.
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Looking forward to seeing your upcoming work :D
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Where is the setup chart for UK Pacific and where is the UK setup for UK Europe?
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UK Europe and Pacific are combined to one chart for space saving.
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I started working on a rule change aid since I’ve had some requests from a bunch of people on it. I wanted to post my wording for you guys to confirm accuracy before posting the chart. I’m trying to keep it all to one page which is proving difficult.
Note: I did not add the IPC shift for UK, nor the reduction in AA gun cost as that is reflected in the Game Aid already completed. The text will be as follows:
1.) AA Guns are removed from play if a territory is captured.
2.) Major Industrial Complexes are reduced to Minor Complexes upon capture. Only the ORIGINAL owner may upgrade it back to a Major if the
territory is liberated. Major IC’s cannot be built on foreign territories.
3.) The Soviet Unions Neutrality is not effected on opposing maps when only at war with European, or Pacific Axis powers.
4.) Scramble Rules have been changed to the following:
1.) Takes place at the START of the Conduct Combat Phase for powers AT WAR ONLY.
2.) If there is an active Air Base a total of 3 Fighters and/or Tac Bombers located on an island or coastal territory may scrambled to the adjacent
Sea Zone. Rare Sea Zone cases that are adjacent to multiple active Air Bases can scramble 3 planes per Air Base.
3.) Can help friendly naval units under attack or to resist an Amphibious Assault even if the Amp. Assault is on a different territory.
5.) Victory Conditions are as follows: AXIS - 6 of 8 Victory Cities on Pacific Map OR 8 of 11 Victory Cities on the Europe Map
ALLIES - Control of ALL Axis Capital Cities
6.) Unites States’ Minor Industrial Complexes are upgraded to Major when the US is at War. These IC’s can be upgraded for the 20 IPC’s while Neutral.
7.) Strategic Bombing Raids now follow the following order of Combat. (Note: Strat Bombers can attack IC’s, Air or Naval Bases. Tac Bombers can
attack Air or Naval Bases):
1.) Any Escorts (Fighters) attack at 1 against any enemy Interceptors (Fighters). Casualties are removed IMMEDIATELY.
2.) Strat and/or Tac Bombers attack at 1 against any enemy Interceptors. Casualties can defend.
3.) Interceptors attack at 2 against attacker Bombers. Escorts may only be taken after ALL Bombers have been destroyed.
4.) Surviving Bombers declare which facility is to be targeted.
5.) Facility AA Gun Defense hits on 1. Roll one die for each Bomber attack the facility.
6.) Bombers attack. Strat Bombers add +2 to the dice rolled. Tac Bombers hit on dice rolled. Damage removal is on a 1:1 ratio.
8.) The United States may declare war on the Axis if London and/or any North American Territory is captured.
9.) Subs no longer can fire a ‘sneak attack’ at unescorted Transports. Transports cannot unload from a Sea Zone with an enemy Sub unless a friendly
warship was also present during Combat Movement.
10.) The United States Navy, while Neutral may only occupy Sea Zones adjacent to their territories, excluding Sea Zone 102 (No transports) on the
Europe Map. On the Pacific Map the Navy may not end movement in Sea Zones adjacent to Japanese controlled territories.
11.) Kamikaze Strikes can be used in any of the marked Sea Zones where an Allied player conducts Sea Combat or an Amphibious Assault is to take place. -
Added Rule Change Chart as per some requests.
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Hi,
These charts are really good, they look very professional. I’ve printed out many of them and put them on stiff cardboard. :-D
I spotted one typo though, on the US card for Sea zone 10, it says “Tac Fighter” instead of bomber.
I’m looking forward to using these in my first global game soon :-)
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Updated files. Added Battle Board for G40.
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Does USA get 30 ipc bonus income in this version?
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Not a flat rate 30. It is split into 5 seperate NO’s as opposed to just one lump sum.
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Not a flat rate 30. It is split into 5 seperate NO’s as opposed to just one lump sum.
Okhay thank you
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Does this contain all changes from first version or only from alpha 1?
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What does the title say? Lol.
This is for Alpha +2
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Very nice work! I greatly appreciate your help in learning and setting up Alpha+2.
Some questions though.- Really? Russia has 2 subs and no xport?
- Really? No Minor IC in New Zeeland?
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- Really? Russia has 2 subs and no xport?
- Really? No Minor IC in New Zeeland?
Talk to Larry, not my calls, just reporting their changes.
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Nice work. I just DL the battle board and the rules sheet.
Very good looking game aids.
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I printed these on white cardstock paper and they are AMAZING!!! I edited them and put a like 94Canuck signature on the bottom right of them so people would stop asking me if I made them :-D