I’m going to step in and agree with Gargantua and kungfujew’s first post:
This is the most complex AA game ever produced. This aint your old Revised edition or even AA50. It’s at least 4 times as complicated as either of those games and I think it does a better job of accurately reflecting the real situation in the war.
How many wars have been won by tremendous expansion…? Keep thinking and get back to me.
My point is this: The Axis task is, by nature, extraordinarily difficult. How do you maintain all of the territory and associated supply lines and defense necessary for a large empire?
This is the challenge that has plagued every expansionist leader in the history of the world and it happens to be difficult for the WW2 axis too! They committed one of the classic blunders! (See: Princess Bride)
That said, it is not impossible. Learn from history.
Lesson 1) Italy was a miserable mess in the real war: Germany needs to invest significant effort in ensuring this does not happen. This also redistributes the spoils of war in a way that prevents a giant (and thus vulnerable) German empire.
Lesson 2) Germany should have never given Britain the chance to hit them back as hard as they did. Theories as to why Germany never invaded the UK are traded all the time in historical circles: end the threat from the UK as soon as you can.
Lesson 3) Japan was bogged down in China from ‘33 to ‘45. They never committed the necessary resources to get the job done and it cost them. Take care of China early or they will be a constant nuisance.
These are just 3 basic tenants (1 for each power) that I think are necessary to win as the Axis in Global. Gargantua wins as the Axis because he takes these realities and given and commits to them.
These same realities exist for AA50 but we take them for granted. How many axis victories have you had when Germany leaves the British fleet intact? How many when Germany doesn’t commit enough resources to Egypt and loses Africa? How many when Italy foolishly squanders their Navy? How many when Japan docks its fleet after turn 3 and builds only ground units?
This game is more complex and will require us to combine these assumptions with new more nuanced observations about the necessities of war. A tougher learning curve for the axis is assumed simply because the nature of what they are required to accomplish is more difficult. Be creative, you’ll figure something out ;-)