@larrymarx:
However, bear in mind that I’m also toughing my way through my first year as a high school teacher, so I may not have as much time to devote to this as I’d like.
That makes two of us (my first year teaching middle and high school as well), but I probably have smaller classes than you. My biggest has 9, and my smallest has 3.
So…… how are you (BadSpeller and larrymarx, so far), really going to gather useful data?
The beancounters are quick to point out that “in a vacuum”, BOBCAT items are not as cost effective as the others. I don’t disagree with this. My point in this discussion is that each and every unit has a distinct advantage or capability that no other unit has, and therefore each unit can be useful, and therefore merits purchase in certain game situations.
I think this is going to be difficult or impossible to quantify, at least that’s what I think right now. I’ll be blunt. If I’m playing against someone who can’t see the value in buying a tank, tac bomber, cruiser, or battleship, then I believe they are an inferior player. I mean, there’s probably a lot of other strategic options they’ll miss, if they can’t see why you’d ever buy a tank, tac, cruiser, or bomber.
OK, I think I answered my own question. Just tally the win/loss records (separating Axis/Allies to rule out inequities between the sides) of BOBCATTs vs. Beancounters. If my hypothesis that BOBCAT’s are strategically superior players holds true or does not hold true, then the results (win/loss) should speak for themselves.
So, I will go on record, predicting a statistically significant difference between BOBCATTs and Beancounters success results. I predict BOBCATTs will win greater than 60% of their games (if each side has equal opportunity at Axis or Allies)