• Sponsor

    @captainhook:

    The following should be deleted when/if this topic is ever cleaned.

    BTW I do agree that it should be cleaned and limited to only interesting questions, organised on a few pages by categories. Because everytime I have tried to find info on this thread it was simply impossible…

    @450thMSAF:

    whats really funny is you dont know what my username stands for

    450th McMaster Student Absence Form  :-D?

    I myself have decided to print out the entire thread and highlight all the important references. I’m going to use different coloured highlighters to organize all the relevant questions and answers.

  • '18 '17 '16 '11 Moderator

    @captainhook:

    I have always asked myself the following question:

    Can units move into freshly conquered territories in NCM?

    Namely, is it legal to bring in units to a zone that was just conquered, or do we need to move these units at the same time as the fighting units?

    Infantry, Mech, Artillery, Armor and AA Guns can NCM into territory you just took from the enemy.


  • @Cmdr:

    @captainhook:

    I have always asked myself the following question:

    Can units move into freshly conquered territories in NCM?

    Namely, is it legal to bring in units to a zone that was just conquered, or do we need to move these units at the same time as the fighting units?

    Infantry, Mech, Artillery, Armor and AA Guns can NCM into territory you just took from the enemy.

    Also, for sea zones you can reinforce with any boat and fighters (onto carriers) after winning.


  • @Cmdr:

    @captainhook:

    I have always asked myself the following question:

    Can units move into freshly conquered territories in NCM?

    Namely, is it legal to bring in units to a zone that was just conquered, or do we need to move these units at the same time as the fighting units?

    Infantry, Mech, Artillery, Armor and AA Guns can NCM into territory you just took from the enemy.

    pretty much anything but air units? I have never done that.


  • Anything but air units, that’s right.

    Plus, you can send mech and tanks through to a second friendly territory.

    Example:
    You’re the UK and you control Alexandria and Trans-Jordan.
    You invade and conquer Egypt.
    If you left a mech or tank behind in Alexandria, during non-combat you can move them to Trans-Jordan.  Additionally, if you had mech or tanks in Trans-Jordan that hadn’t moved, you could move them to Alexandria.  You could actually do both at the same time (mech one way, tanks the other, of course.  Sending the same units back and forth would have no effect).

  • TripleA

    I had the understanding that Mechs could only blitz in the company of a Tank which would mean your example of splitting the units into the second territory would not be allowed.


  • Since, in that example, Egypt was friendly territory at the time, the movement is not considered blitzing. Blitzing is moving into a hostile space before entering a second.


  • @kdfsjljklgjfg:

    Since, in that example, Egypt was friendly territory at the time, the movement is not considered blitzing. Blitzing is moving into a hostile space before entering a second.

    That’s right, blitzing is only done during the combat movement phase.


  • To any gamers out there please assit. In Alpha 2 Strategic Bombing. Fighter escorts travelling with the Bombers fire at 1 against interceptors which fire at 2. The rules state remove interceptor casualties immediately. Does this mean that interceptors that are shot down by escorts cannot shoot at the bombers?

    Example: Germany has 3 SMB with 6 fighter escorts against 6 UK fighter interceptors. The escorts fire at 1 and achieve 1 hit. Does this mean only 5 interceptors can fire at the German Bombers or can six still fire? If 6 can still fire why do the rules state remove the interceptors immediately?

    Please clarify


  • In this example you would remove 1 UK fighter and then  fire @2 with the remaining 5 fighters. The bombers then also get to fire at the interceptors @ 1. Remove casualties. Any surviving bombers get fired at by AAGuns then any surviving bombers after that get to roll to bomb IC NB or AB.
    Note: the bombers and interceptors fire at the same time like any other battle. Escorts are like subs they get that first strike before anyone else. Also if UK got say 5 hits with their interceptors you would remove the 3 bombers  first and the remaining 2 would be taken on the escorts.


  • Hello; question on USA NCM. If USA and Japan are not at war until USA has DOW on turn 3, can USA NCM on turn 3 end in an adjacent sea zone to an allied power – eg USA boats in z37 around Malaysia if still UK owned? Can USA units land on Allied territory at end of NCM turn 3 under same conditions?

    Thanks!

  • Sponsor

    @TheDefinitiveS:

    The bombers then also get to fire at the interceptors @ 1.

    Are you sure about that?


  • @Jmite:

    Hello; question on USA NCM. If USA and Japan are not at war until USA has DOW on turn 3, can USA NCM on turn 3 end in an adjacent sea zone to an allied power – eg USA boats in z37 around Malaysia if still UK owned? Can USA units land on Allied territory at end of NCM turn 3 under same conditions?

    Thanks!

    Assuming Alpha2

    In the Pacific, the USA can end movement anywhere except in sea zones with Jap controlled territory while neutral.
    It’s in the Atlantic that the USA can end movement only adjacent to US territories while neutral.

    It is unclear what you mean by USA DOW on turn 3.  You could mean at the beginning of USA3 (Axis has met conditions), or you could mean the automatic DOW allowed at the END of USA3.  Presumably you mean the former, because you’re asking about USA NCM in turn 3.

    If DOW at beginning of USA turn, then all restrictions are lifted and USA may land on allied territory, yes.
    If DOW at end of USA turn, the DOW occurs after NCM, so no, the USA can not land on allied territory until turn 4 if this is the case.


  • @TheDefinitiveS:

    In this example you would remove 1 UK fighter and then  fire @2 with the remaining 5 fighters. The bombers then also get to fire at the interceptors @ 1. Remove casualties. Any surviving bombers get fired at by AAGuns then any surviving bombers after that get to roll to bomb IC NB or AB.
    Note: the bombers and interceptors fire at the same time like any other battle. Escorts are like subs they get that first strike before anyone else. Also if UK got say 5 hits with their interceptors you would remove the 3 bombers  first and the remaining 2 would be taken on the escorts.

    Grasshopper, this all looks exactly correct to me.  See #8 of the Alpha2 ruleset.


  • Can Kamikazes be used on transports, even if the event in question is sea combat, where the transports are uninvolved?


  • @kdfsjljklgjfg:

    Can Kamikazes be used on transports, even if the event in question is sea combat, where the transports are uninvolved?

    Kamikazes only hit surface warships.  Never transports, and never subs.


  • When exactly do the US and USSR enter war if unprovoked in Global Alpha+2?


  • @Andi:

    When exactly do the US and USSR enter war if unprovoked in Global Alpha+2?

    Same as OOB (no change)

    USA (per page 35 of the Europe manual) at the beginning of USA’s collect income phase of turn 3.

    USSR at the beginning of its 4th turn, (page 33 of the Europe manual)


  • Thank you, Gamerman.


  • I don’t remember if this has been asked:

    Can you fly over the Turkey straight while they are neutral? sz 100 to sz 99?

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