@FranceNeedsMorePower France only needs a infantry in Normandy.
Revised Global 1940: New Setup
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Imperious Leader '17 '16 '15 Organizer '14 Customizer '13 '12 '11 '10last edited by Aug 6, 2010, 4:23 AM
Ok i revised the totals to reflect a few items. Some of them were rated ( rounded up or down) depending on quality. German pocket BB’s were placed as cruisers, old German WW1 BB’s were discounted.
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Ship Type BB CV CA DD SS AP Fighter T Bomber
Germany 1 - 2 2 8 1
Italy 2 - 2 3 5 1
Japan 3 3 4 5 2 4
UK 4 1 4 10 2 6
USSR 1 - 1 3 7 1
France 2 - 2 3 3 1
Anzac 1
USA 4 2 4 5 4 6
Spain 1 1
Argentina 1
Brazil 1
Turkey
Dutch 1BB 3
CV 4
CA 10
DD 20
SS 30The land rations are going to be this:
Infantry (divisions divided by 5)
Artillery ( subjective)
Tanks ( Divisions divided by 2)
Mechanized ( Motorized, Grenadiers, Mechanized divisions divided by 3)Two Brigades = 1 division and “light divisions” go as 50% rate
Fortress divisions ( subjective and heavily discounted)
As it is now France should have a total of 16 Infantry pieces, 6 Mech and 3 Tanks. Note: alot of this will be placed in colonial territories ( figure about 6 INF and 1-2 mech)
I place 3-4 artillery in french control ( leaning at 3)
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Imperious Leader '17 '16 '15 Organizer '14 Customizer '13 '12 '11 '10last edited by Aug 6, 2010, 5:11 AM Aug 6, 2010, 5:00 AM
Germany:
18 Infantry, 5 tanks, 3 mechanized, 3 artilleryUK:
6 Infantry, 2 tanks, 3 mechanized, 2 ArtilleryBEF:
1 Mechanized, 1 Inf, 1 ArtilleryCommonwealth:
India:
1 tank
2 InfantryAustralia:
1 tank,1 InfantryCanada:
1 InfantryAfrican:
1 InfSouth Africa:
1 InfItaly:
15 Infantry
1 Tank
2 Mechanized
2 Artillery1 Inf in Ethiopia ( colonial)
Romania:
4 Infantry, 1 Mechanized, 1 ArtilleryFinland:
3 InfantryUSA:
4 Inf, 1 Tank, 1 ArtilleryUSSR:
25 Infantry, 4 tanks, 4 Mechanized, 5 ArtilleryJapan:
10 Infantry, 1 Mechanized, 2 Artillery( Infantry placement: 6 in China, 2 In Manchuria, 1 in Japan)
Bulgaria:
3 Infantry, 1 ArtilleryHungary:
3 Infantry, 1 ArtilleryChina:
11 Infantry, 1 Artillery -
hey IL
Since you started this tread and began it taking about planes, i have a complete set of revised rules for aircraft. If you and others are interesred in looking at them let me know if i should post them in this thread or not. i have playtested these new rules and they are good. i think they would work well with the starting setup ratios you are talking about. -
_Transport. “Personnel Troop Transports”
here are some others:
AE Ammunition Explosive Ship
AF Provision Ship
AH Hospital Ship AK Cargo Ship
AO Oil Tankers_I like that…
You can add liner ships.
What about LCV.
I’ve already thought to add landing craft in my game but there’s already so part and piece.
Don’t know if players would agree about a rule which would impose the use of a LCV to land on a territory? -
landing craft are cool. i have them. table tatics makes them i believe.
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Imperious Leader '17 '16 '15 Organizer '14 Customizer '13 '12 '11 '10last edited by Aug 6, 2010, 6:48 PM
Please add any rules you feel are KISS and might look like something you think a good way to model some aspect of the OOB rules in a batter way.
Don’t post elaborate production cues or long winded ideas about some overkill ‘uber realistic’ way of doing combat.
All we are really doing is FIX the setup that gave us a japanese ‘death star’ with more fighters and planes than all the world combined and cheesy balancing fixes ( like 18 soviet infantry sitting on the Manchurian border). The armed forces will be represented accurately and reflect their true value in some way.
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Should i start a new thread for Revised Global 40 aircraft rules? I dont want to take away the focus of what you started here, but you got me going now. whats the right way to do it?
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@Imperious:
All we are really doing is FIX the setup that gave us a japanese ‘death star’ with more fighters and planes than all the world combined and cheesy balancing fixes ( like 18 soviet infantry sitting on the Manchurian border).
:-) Well put. Maybe all the USA needs to do is send in a lone fighter to destroy the Japs. Use the Force, Luke.
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hey IL
Since you started this tread and began it taking about planes, i have a complete set of revised rules for aircraft. If you and others are interesred in looking at them let me know if i should post them in this thread or not. i have playtested these new rules and they are good. i think they would work well with the starting setup ratios you are talking about.yah sure.
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Imperious Leader '17 '16 '15 Organizer '14 Customizer '13 '12 '11 '10last edited by Aug 6, 2010, 11:24 PM
Should i start a new thread for Revised Global 40 aircraft rules?
yes do that.
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Imperious Leader '17 '16 '15 Organizer '14 Customizer '13 '12 '11 '10last edited by Aug 9, 2010, 6:47 AM Aug 8, 2010, 1:30 AM
Extrapolation of Armed forces 6/1/40 was done based on the following ratios:
Land:
5 infantry divisions = 1 unit
2 Armor Divisions = 1 unit
3 Motorized Divisions/ Mechanized = 1 unit
Artillery (subjective based on level of artillery in infantry and other factors)Sea:
3 Battleships = 1 unit
4 Carriers = 1 unit
10 Cruisers = 1 unit
20 Destroyers = 1 unit
30 submarines = 1 unit
2,000,000 Gross Tons of Merchant Shipping ( rounded up) = 1 UnitAir:
200-250 Front line Fighters = 1 unit
200-250 Front line Fighter- Bombers= 1 unit
450-500 Front line Bombers= 1 unitGermany:
26 infantry, 5 tanks, 3 mech, 4 artillery, 5 fighters, 2 bombers, 2 tactical bombers
1 BB, 2 CA, 2 DD, 8 SS, 2 APItaly:
15 infantry, 1 tank, 2 mech, 2 artillery, 2 bombers, 2 fighters (1 in Italian East Africa), 1 tactical bomber.
2 BB, 2 CA, 3 DD, 5 SS, 1 APJapan:
10 infantry, 1 mech, 2 artillery ( from this in China, 6 inf) also, 2 Manchuria, 1 Japan)
3 BB,3 CV, 3 CA, 5 DD, 2 SS, 3 AP Land Based air: 2 fighters, 1 tactical bomber, 1 bomber. Sea Based air: 3 fighters, 3 tactical bombersRomania:
5 Infantry, 1 mech, 1 artillery, 1 fighterFinland:
5 infantry, 1 artilleryHungary:
5 infantry, 1 artillery, 1 tankBulgaria:
3 infantry, 1 artillery, ( they should have 1 fighter as they had 300 fighters at end of 1940)Sweden:
4 Infantry, 1 tank, 1 artillery, 1 fighterGreece:
3 Infantry, 1 APArgentina:
4 Infantry, 1 Artillery, 1 CABrazil:
4 Infantry, 1 Artillery, 1 APIraq:
2 InfantryFrance:
16 infantry, 6 mech, 3 tanks, 2 artillery, 1 fighter, 1 tactical bomber (air force was not ready and mostly destroyed by June 1940)
2 BB, 2 CA, 3 DD, 3 SS, 1 AP
United Kingdom: Global
6 infantry, 3 mech, 1 tank, 2 artillery, 2 fighters, 2 bombers, 1 tactical bomber
5 BB, 1 CV, 4 CA, 10 DD, 2 SS, 8 APBEF:
1 Infantry, 1 mech, 1 artilleryANZAC:
1 infantry, 1 tank, 1 DD, 1 AP ( Australian)Canada:
1 infantry, 1 DD, 1 APIndia:
2 infantry, 1 tankAfrica:
1 infantrySouth Africa:
1 InfantrySoviet Union:
25 infantry, 4 tanks, 4 mech, 5 artillery, 3 fighters, 1 tactical bomber, 1 bomber ( rated Soviets lower due to huge issues on quality and doctrine, but on paper they had the largest air force easily)
1 BB, 3 DD, 7 SS, 2 AP ( on the Manchurian border:6 Infantry, 2 Mech, 2 artillery 1 tanks, 1 fighter)United States:
4 infantry, 1 tank, 1 artillery. Sea Based air: 2 fighters 1 tactical bomber Land Based air: 2 bombers, 2 fighters, 1 tactical bomber
4 BB,2 CV, 4 CA, 5 DD, 4 SS, 4 APChina:
11 infantry, 1 artillery
**Chile:
3 InfantrySpain:
6 Infantry, 1 mech, 1 artillery, 1 fighter, 1 DD, 1 APTurkey:
5 Infantry, 1 armor, 2 artillery, 1 DDDutch:
1 DDFinal disposition. Now working on placement.**
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Very nice work on this IL. Can the ratios on the aircraft be changed to put more planes on the board at start? or will that throw the balance off? Maybe every 100 fighters= 1fighter?
is there a way to balance fighter ratios based on how many planes or squadrons an carrier can hold? with your ratio 2 planes on a WW2 carrier represent 500 planes, is that correct? and if it is, were carriers at that time able to hold that many fighters? -
Oh i see, you have 4 carriers= i unit. makes sense. so, 1 carrier is holding 125 planes becouse 2 fighters rep. 500 and 1 carrier rep. 4. is that correct?
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Imperious Leader '17 '16 '15 Organizer '14 Customizer '13 '12 '11 '10last edited by Aug 8, 2010, 6:43 PM
Can the ratios on the aircraft be changed to put more planes on the board at start? or will that throw the balance off? Maybe every 100 fighters= 1fighter?
is there a way to balance fighter ratios based on how many planes or squadrons an carrier can hold? with your ratio 2 planes on a WW2 carrier represent 500 planes, is that correct? and if it is, were carriers at that time able to hold that many fighters?These are just numbers based on ratios. It does not indicate the final setup or where it will be. Also, naval air forces may include planes that are not on carriers, but for the most part the ratios reflect an equal portion of these planes to their carrier inventory. Japan for example has just enough planes for her carriers as thats what they had.
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Imperious Leader '17 '16 '15 Organizer '14 Customizer '13 '12 '11 '10last edited by Aug 9, 2010, 6:48 AM
Force pool is now complete. I checked and rechecked.
Now working on placement for each based on 6/40 date
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Hi
If I would like to start the game earlier, and invade Poland. What would be right ratio/forces for Poland?
4-5 Infantry, 1 Artillery and 1 Fighter? -
Imperious Leader '17 '16 '15 Organizer '14 Customizer '13 '12 '11 '10last edited by Aug 9, 2010, 7:29 AM
4-5 Infantry, 1 Artillery and 1 Fighter?
I don’t know, but this is June 1940 and some nations would have differences in the force pool. France for example would have alot more aircraft.
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If im looking for more engauging naval activity. Can all ship #s be doubled at start of game without throwing off game balance? Would changing Naval ratios upset Land and air ratios? are they connected?
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Looked at your starting #s again, doubling naval would be way too much. just dont like the idea of same old UK fleet dessimated G1 and the big eventual confrontation of US and Japans fleets after many turns of staring each other down. both sides usally badly mauled.
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What about using search roll option for all naval combat?