Germany will have nothing to worry about since all those ships don’t land and the expensive planes will be dying to fight infantry and tanks.
Allied Player controling France
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UK has to be together.
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6 players for the ideal game.
p1- germany
p2-italy
p3-japan
p4-us and china
p5-uk, france, and anzac
p6-russia -
I know my group is going to try to get 8 players in by creating a “Franco-Chinese” player
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It all depends on how many players you have. If there are 7 then the Anz player will get rather board. So yea I would give him other minor powers (France/China) to keep him interested in the game. If you have 6 players, and you split 2 axis, and 4 allies, then the person that ends up w/Anz should also get more, same as above. I don’t think there will be a set match up though, it will be up to the people playing the game.
If you have 3 people playing allies, I would try to make sure that all 3 people are involved from the get go. The UK will be at war, so no problem there (would keep UK E & P together). The Anz could really go to the UK or US in my book, they will be a minor ally to both (most will keep them w/UK). Russia and US may be out of the action for a while. I would pair China to Russia because I think Russia will come to China’s aid in the Global game and they will most likely have to work together vs Jap. That leaves France going to US, so that player will have something to do the first few rounds as well. Any surviving French units (land or sea) will most likely just back up US (or UK) positions. The US & French turn order is back to back, so it would be easier for them to work together, as Italy goes between UK and France.
Sounds like my vote for the ally side w/3players would be:
Russia + China
UK (E & P) + Anz
USA + FranceI also think for a change of pace people may split into more of a theater type game (like Napoleon has suggested) every now and again. The UK would be obvious, but some might take it further and may even split the US between two people working in different theaters. It would be fun to negotiate the US income, and how to play it.
The best part is that there are so many como’s for the allies. So each time you play you can change things up.
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I know my group is going to try to get 8 players in by creating a “Franco-Chinese” player
Why does someone in your group have a curfew (LOL), both those powers could be out of the game by the 3rd turn.
Just kidding, could be fun just to try to keep the underdog in the game.
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Russia and US need to be France and China, because they are doing very little else during the first 3 turns.
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UK and Fra = European Powers Player
Commonwealth and ANZAC = British (Ex-)Colonies Player
USA and China = Team America World Police PlayerEveryone else can probably be their own country.
This should make everyone happy.
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I know in a four player game with my parter I would control the US, Anzac, France, and China, and my partner controls UK(east and west) and then Russia. By round three France will be dead(for all real purposes because the only decisions let for them are minimal) and china will be nearly cleared by that point and I am basically left with the US and Anzac
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In a 5 player game, here is how I would split the Allies:
USA and ANZAC
UK and France
Russia and China
This gives great possibilities for working together to defend and attack, and allows each player to coordinate between a minor and a major effectively.
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I agree.
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that idea sounds the best as china has to protect the Russian back door .
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In a 5 player game, here is how I would split the Allies:
USA and ANZAC
UK and France
Russia and China
This gives great possibilities for working together to defend and attack, and allows each player to coordinate between a minor and a major effectively.
I agree with everything, but I was giving China to the Brits, but that might be better.
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For our first game, our group is trying to accommodate 8 players. Tentatively we have:
US Pacific Command
US Atlantic Command
UK Europe/Africa plus France
UK Pacific plus ANZAC
Russia
Germany
Italy
JapanChina control TBD
Not ideal in some respects, but we wanted to get as many players with some actual teeth in as we could.
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The global rules book suggest one player plays the Soviets and France.
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To speed up game play it might be best to put:
US with Anzac
Russia with China or France
UK with China or FranceMy reasoning is that turn order is Ger, Rus, Japan, UK, Anz, Ita, US, China, Fra. By splitting up turn order US can think about
Anzac moves/buys during Ger, Rus, Jap turn and US buys during Ita turn, and so on with the other powers. By having other powers
turns in between your powers turn it gives some time to think and have at least purchases decided upon before hand. -
I’ve said it many times, by why not do it again! :-D
2 Player Game
1. Germany, Japan and Italy
2. USSR, UK, ANZAC, US, China, and France3 Player Game
1. Germany, Japan, and Italy
2. USSR, UK, and France
3. ANZAC, China, and US4 Player Game
1. Germany and Italy
2. USSR, UK, and France
3. ANZAC, China, and US
4. Japan5 Player Game
1. Germany and Italy
2. USSR
3. UK, France, and China
4. Japan
5. US and ANZAC6 Player Game
1. Germany
2. Italy
3. USSR
4. US and ANZAC
5. Japan
6. UK, France, and ChinaYeah
Also in 5 and 6 China can be with the Russians.