• UK and Fra = European Powers Player
    Commonwealth and ANZAC = British (Ex-)Colonies Player
    USA and China = Team America World Police Player

    Everyone else can probably be their own country.

    This should make everyone happy.


  • I know in a four player game with my parter I would control the US, Anzac, France, and China, and my partner controls UK(east and west) and then Russia.  By round three France will be dead(for all real purposes because the only decisions let for them are minimal) and china will be nearly cleared by that point and I am basically left with the US and Anzac


  • In a 5 player game, here is how I would split the Allies:

    USA and ANZAC

    UK and France

    Russia and China

    This gives great possibilities for working together to defend and attack, and allows each player to coordinate between a minor and a major effectively.


  • I agree.


  • that idea sounds the best as china has to protect the Russian back door .


  • @Butcher:

    In a 5 player game, here is how I would split the Allies:

    USA and ANZAC

    UK and France

    Russia and China

    This gives great possibilities for working together to defend and attack, and allows each player to coordinate between a minor and a major effectively.

    I agree with everything, but I was giving China to the Brits, but that might be better.


  • For our first game, our group is trying to accommodate 8 players.  Tentatively we have:

    US Pacific Command
    US Atlantic Command
    UK Europe/Africa plus France
    UK Pacific plus ANZAC
    Russia
    Germany
    Italy
    Japan

    China control TBD

    Not ideal in some respects, but we wanted to get as many players with some actual teeth in as we could.


  • The global rules book suggest one player plays the Soviets and France.

  • '22 '19 '18

    To speed up game play it might be best to put:
    US with Anzac
    Russia with China or France
    UK with China or France

    My reasoning is that turn order is Ger, Rus, Japan, UK, Anz, Ita, US, China, Fra.  By splitting up turn order US can think about
    Anzac moves/buys during Ger, Rus, Jap turn and US buys during Ita turn, and so on with the other powers.  By having other powers
    turns in between your powers turn it gives some time to think and have at least purchases decided upon before hand.


  • I’ve said it many times, by why not do it again! :-D

    2 Player Game
    1. Germany, Japan and Italy
    2. USSR, UK, ANZAC, US, China, and France

    3 Player Game
    1. Germany, Japan, and Italy
    2. USSR, UK, and France
    3. ANZAC, China, and US

    4 Player Game
    1. Germany and Italy
    2. USSR, UK, and France
    3. ANZAC, China, and US
    4. Japan

    5 Player Game
    1. Germany and Italy
    2. USSR
    3. UK, France, and China
    4. Japan
    5. US and ANZAC

    6 Player Game
    1. Germany
    2. Italy
    3. USSR
    4. US and ANZAC
    5. Japan
    6. UK, France, and China

    Yeah

    Also in 5 and 6 China can be with the Russians.

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