@derpsa As Germany you have to eliminate the Allied warships in Sea Zones 110 and 111. If you don’t sink these ships, the Allies will quickly be able to launch amphibious assaults against you. Then you’ll have a lot of trouble holding on to France and you’ll never make it into Russia.
Allied Player controling France
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UK and Fra = European Powers Player
Commonwealth and ANZAC = British (Ex-)Colonies Player
USA and China = Team America World Police PlayerEveryone else can probably be their own country.
This should make everyone happy.
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I know in a four player game with my parter I would control the US, Anzac, France, and China, and my partner controls UK(east and west) and then Russia. By round three France will be dead(for all real purposes because the only decisions let for them are minimal) and china will be nearly cleared by that point and I am basically left with the US and Anzac
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In a 5 player game, here is how I would split the Allies:
USA and ANZAC
UK and France
Russia and China
This gives great possibilities for working together to defend and attack, and allows each player to coordinate between a minor and a major effectively.
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I agree.
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that idea sounds the best as china has to protect the Russian back door .
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In a 5 player game, here is how I would split the Allies:
USA and ANZAC
UK and France
Russia and China
This gives great possibilities for working together to defend and attack, and allows each player to coordinate between a minor and a major effectively.
I agree with everything, but I was giving China to the Brits, but that might be better.
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For our first game, our group is trying to accommodate 8 players. Tentatively we have:
US Pacific Command
US Atlantic Command
UK Europe/Africa plus France
UK Pacific plus ANZAC
Russia
Germany
Italy
JapanChina control TBD
Not ideal in some respects, but we wanted to get as many players with some actual teeth in as we could.
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The global rules book suggest one player plays the Soviets and France.
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To speed up game play it might be best to put:
US with Anzac
Russia with China or France
UK with China or FranceMy reasoning is that turn order is Ger, Rus, Japan, UK, Anz, Ita, US, China, Fra. By splitting up turn order US can think about
Anzac moves/buys during Ger, Rus, Jap turn and US buys during Ita turn, and so on with the other powers. By having other powers
turns in between your powers turn it gives some time to think and have at least purchases decided upon before hand. -
I’ve said it many times, by why not do it again! :-D
2 Player Game
1. Germany, Japan and Italy
2. USSR, UK, ANZAC, US, China, and France3 Player Game
1. Germany, Japan, and Italy
2. USSR, UK, and France
3. ANZAC, China, and US4 Player Game
1. Germany and Italy
2. USSR, UK, and France
3. ANZAC, China, and US
4. Japan5 Player Game
1. Germany and Italy
2. USSR
3. UK, France, and China
4. Japan
5. US and ANZAC6 Player Game
1. Germany
2. Italy
3. USSR
4. US and ANZAC
5. Japan
6. UK, France, and ChinaYeah
Also in 5 and 6 China can be with the Russians.