Thanks for the confirmation!!!
Mega error with the global map! Mayday! Mayday!
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the way the edges line up , a ship on the west coast of US(or Mexico) would need a move of 3 just to get to the west side of the panama canal.That just seems wrong and will definitely be problematic If the US wants to reposition ships between theaters. 2cents given.
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This is making less and less sense to me. If I had to guess why this error is so pronounced I would say (this is pure speculation):
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The pacific map was developed 1st. The main objectiv was to give the feeling of lots of sea zones because the Pacific is huge. One way to obtain this effect was printing North America smaller on the map.
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When developing Europe, a brilliant idea came to reality - increasing the size of Mediterrain Sea with two rows of sea zones instead of one. This allows much more deph in naval battles in Mediterain. The problem was that this to be achieved Africa had to went down on the map and, consequenttly, North America had also to went down on the map. The consequence is that Western America and the sea spaces in AAP40 do not fit with with Central America and sea spaces in AAE40.
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This is making less and less sense to me. If I had to guess why this error is so pronounced I would say (this is pure speculation):
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The pacific map was developed 1st. The main objectiv was to give the feeling of lots of sea zones because the Pacific is huge. One way to obtain this effect was printing North America smaller on the map.
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When developing Europe, a brilliant idea came to reality - increasing the size of Mediterrain Sea with two rows of sea zones instead of one. This allows much more deph in naval battles in Mediterain. The problem was that this to be achieved Africa had to went down on the map and, consequenttly, North America had also to went down on the map. The consequence is that Western America and the sea spaces in AAP40 do not fit with with Central America and sea spaces in AAE40.
That sounds about right… I suppose it won’t affect game-play - but man, it looks really bad. And I was looking forward to buying these games and NOT having to print out my own map. Oh well… I’ll be waiting for someone to fix it (IP). :wink:
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And that’s why you don’t make half of the map at one point and then the other half a year later :x
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once we get a clear answer on whats adjacent to what, I plan on making a strip map that i can place on either side of the map to show adjacentcies.
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once we get a clear answer on whats adjacent to what, I plan on making a strip map that i can place on either side of the map to show adjacentcies.
For all we know the AAE40 manual could include it already in the Global rules.
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Nah, why include something in the rules that can just be put in the errata 1 month after selling it? :wink:
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A guy from PORTUGAL will never full understand you guys.
One thing i know: the two most brilliant countries in the world are Germany and USA.
Germany because of BMW and USA because of AA.
Don’t forget Germany’s contribution to the gaming industry–Settlers of Catan and Dominion games.
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Can Krieghund or other master player answer how we can move naval units from the aap40 side to aae40 side of the map?
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I can’t really talk about the game until after GenCon. However, this is addressed in the global rules, so maybe the next preview will provide an answer.
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You went too far guys. Zooming in some parts of the world (for example Europe and Mediterraen sea) was brilliant, but not aligning the maps was something bad to the beautifulness of the game.
Of course there can be a rule saying that if you are in sea zone x then move to sea zone y on the other map, but this is more the logic of portals. A map is supposed not to have holes/dead ends in the middle.
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I see your point MEGAEINSTEIN . In AA50 US & Canada missed by an inch or so, but the sz’s lined up. There was no real problem crossing over. I know in order to blow up Europe/Africa they had to shift stuff around. I printed off a copy of Holkann’s high res global map to check it out. They definitely should have elongated Canada (like on the Euro side) so W US & Mexico would be fairly close. I think its off at least 6-8 inches. Hell Mexico lines up great w/Wisconsin. I guess you can chalk it up to another mistake on Pac.
I can’t really talk about the game until after GenCon. However, this is addressed in the global rules, so maybe the next preview will provide an answer.
Hey did Wotc produce the game clue? Its like a secret passage from the Kitchen to the Study lol :-D
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•Alberta/Saskatchewan/Manitoba territory is adjacent to both Yukon and British Columbia territories.
•Central United States is adjacent to Western United States.
•Southeastern Mexico is adjacent to Mexico.
•SZ 11 adjacent to SZ 64
•SZ 28 adjacent to SZ 64
•SZ 51 adjacent to SZ 64. 65. and 66
•SZ 52 adjacent to SZ 66
•SZ 64 adjacent to SZ 11, 28, and 51
•SZ 65 adjacent to SZ 51
•SZ 66 adjacent to SZ 51 and 52This was said by Jensen in preview 4.
Looks confusing.
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This map by GrayBlaZe looks very helpful for crossing over near the US (Pac to Euro). I printed a copy as he suggested, it will help.
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what is this? TETRIS? A puzzle? For God sake, what a disapointment in such a fantastic game.
The only units that crossed the map from the eastern end to the western end and back were a few american Planes, Troops, one US-destroyer and a britisch infantry in canada.
What’s your problem?
Don’t buy A&AE40 if this game sucks!
…or design your own map and bring it online.
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I don’t even think it’s that confusing. There are four sea zones on the Pacific edge and three on the Europe edge. The top three Pacific zones are adjacent to the top Europe zone, the middle on each are adjacent, and the bottom two Pacific zones are adjacent to the bottom Europe one. How is that more confusing than the rest of the sea zones?
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It just means the sea zones look like this:
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11 |
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| 64
28 |
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51 | 65
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_________|
| 66
52 |
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SAS thanks for the visualization.
Now i get it:
sea zones connect around the map (they are aligned in both maps).
Land zones are not aligned but we know how they connect.
I guess is the simple way to try to fix a bit this not aligment.
Anyway i would like that this didn´t hapen in future versions.
I have already said in this topic that i will buy the game and that the game seems to be fantastic.
AA is a working and evolving project.
If we don´t try to solve some problems, the game does not evolve and we all would be playing 1984 AA version.
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“Southeastern Mexico is adjacent to Mexico.
SZ 11 adjacent to SZ 64”If the right edge of Southeast Mexico in the AA Pacific map connects to the left edge of Mexico in the AA Europe map, and SZ 64 connects to SZ 11, then SZ 10 (which is above SZ 11 and below Mexico) doesn’t seem to be covered in the rules for an East-West crossover. The lower right edge of SZ 10 seems to line up with the water to the west of Southern Mexico and Central America, which is the upper left part of SZ 64. So this suggests that you can go directly from SZ 64 to SZ 10. Is this correct?