@SeaYa quick point of reference. I play test games. So no version, certainly not out of box, is completely baked. And this is proven by 2nd editions and tournament rules. That is why I have been advocating for a governing body for years. Gotta go.
New turn sequence idea for AA
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Imperious Leader '17 '16 '15 Organizer '14 Customizer '13 '12 '11 '10last edited by Mar 16, 2010, 5:01 AM
Considering France, Canada and ANZAC, as well as Italy are now getting this a 8-9 nation turn sequence i propose this to fix the downtime issues because my All Axis All Allies turn sequence was not considered…
Here goes:
All nations just perform combat movement , combat, and NCM in the national sequence
Income collection, Technology development, and placement are all done simultaneously by all.
what this solves:
- double income collection issue
- downtime waiting for your turn
- players who go first have a larger advantage because if you play after your fighting that enemies new units, so essentially by moving latter your always fighting the enemies extra turn worth of forces.
- it forces players to think more about placements and increases decisions that you have to make on defense
- It stops the tech spurge and cheap plays like Sealion on G1, where you go all tech hoping for LRA
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I’ve wanted to move income collection to the beginning of each player’s turn for a long time. Not only does this prevent double collection, but would actually make “contested” areas worth nothing. Much better IMO.
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Imperious Leader '17 '16 '15 Organizer '14 Customizer '13 '12 '11 '10last edited by Mar 21, 2010, 5:44 PM
I used to prefer this idea but this new idea not only does that, it has other advantages as well.