Cruisers or Destroyers for my new surface warship?
Subject of a new post: www.axisandallies.org/forums/index.php?topic=41552.0
For those following along at home…
-Midnight_Reaper
Early on I made up the following additional units for Classic A & A.
All units listed here were my independent creations (circa 1986/87) before I had seen any other similar ideas for units.
Paratroops: Move 1 Attack 1 Defence 1 Cost 3 transportable by a Bomber
Artillery: Move 1 Attack 4 Defence 1 Cost 6 I created this unit as it wasn’t in Classic A & A although it should have been.
It became apparent that there were two additional units not present in Classic A & A.
Motorized Infantry: Move 2 Attack 1 Defence 1 Cost 4
Motorized Artillery: Move 2 Attack 4 Defence 1 Cost 7
A fifth naval unit was also logical.
Corvette: Move 2 Attack 1 Defence 1 Cost 6 This is a direct extrapolation from the Destroyer, Cruiser & Battleship Attack/Defence & Cost(s) & places a ‘1’ ship into the game.
An independent creation I had for the ‘Researchable’ unit upgrades was …
Atomic Bomb: Cost 5 (once researched) Rule: A player must spend 30 PFs every time an attempt is made to ‘research’ the Atomic Bomb. The first time research is attempted a roll of a 6 on a d6 must be made. For each subsequent research attempt the number required is reduced by one (so that after the second 30 PFs is spent a 5 on a d6 roll will be required, etc). Atomic Bombs may only be moved by Bomber and/or a Rocket (if that technology is successfully researched). Atomic Bombs destroy all units in the (island/land)Territory or Sea Zone the Bomb attacks.
Do you still use these rules when playing A&A Classic? Also how did using though those rules go for you and your other players over the years?
You have some thoughts about new rules and new units for the Milton Bradley-era A&A? I am right there with you. I posted some thoughts late last year / early this year. I will link them below so that you can find them. If you want to discuss these rules, I recommend commenting on the relevant post rather than right here. But you do you.
One thing I will mention. I like paratroopers and paratrooper rules. But using bombers to cart around paratroopers is both silly and not historically accurate. So, I wrote rules for another new unit, the Air Transport or Cargo Plane unit. Think of them as Transports in the sky - with less cargo capacity and more movement points. See, when you fold in both the Paratrooper and their trusty steeds, the cargo plane / air transport, then I think you’ve got something…
Midnight_Reaper’s New A&A Classic Rules:
1(Classic) Simple Cruiser Rules for Classic: https://www.axisandallies.org/forums/index.php?topic=41100.0
1a(Classic) Cruisers or Destroyers for Classic?: https://www.axisandallies.org/forums/index.php?topic=41552.0
2(Classic) Paratrooper and Air Transport Rules for Classic: https://www.axisandallies.org/forums/index.php?topic=41101.0
3(Classic) Armored Cavalry and Troopers - Rules for two ground units for Classic: https://www.axisandallies.org/forums/index.php?topic=41157.0
4(Classic) Heavy Artillery - Rules for a new ground unit for Classic: https://www.axisandallies.org/forums/index.php?topic=41158.0
5(Classic) New Research Rules - Outsmart your Enemies: https://www.axisandallies.org/forums/index.php?topic=41479.0
6(Classic) New Research Tech for Classic: https://www.axisandallies.org/forums/index.php?topic=41480.0
6a(Classic) New Research Tech for Classic, at a Lower Dose: https://www.axisandallies.org/forums/index.php?topic=41481.0
7(Classic) National Advantages - A new way to help balance Classic: https://www.axisandallies.org/forums/index.php?topic=41482.0
8(Classic) New Unit Surcharge - New Economics for Classic : https://www.axisandallies.org/forums/index.php?topic=41483.0
9(Classic) Special Forces - New Optional Unit for Classic: https://www.axisandallies.org/forums/index.php?topic=41484.0
9a(Classic) More Special Forces Options for Classic: https://www.axisandallies.org/forums/index.php?topic=41485.0
10(Classic) Incendiary Thoughts - Strategic Bombing and Classic: https://www.axisandallies.org/forums/index.php?topic=41486.0
11(Classic) Unit Prices & Balance - New Economics for Classic: https://www.axisandallies.org/forums/index.php?topic=41487.0
12(Classic) New Initial Setup - New Setup for Classic: https://www.axisandallies.org/forums/index.php?topic=41551.0
Like I said, I have some thoughts on the subject… And I’m not even done with this series, just mostly done… :-D
-Midnight_Reaper