@Imperious:
Let’s ask this question. What would the allies do with a 15 bid? Hmm. Help UK in Africa (Egypt) and Russia in europe to defeat Germany. Why? To help an already effective and most commonly used KGF playout.
alot more variations in strategy than forcing the allies to build a factory in India. Soviets could have 3 tanks, or a fighter in 1941 or gasp a bomber, i could think of a million ideas like reinforcing Egypt or buying another ship to protect my UK BB. I could build a better navy for USA and possibly stop the japanese from attacking the pac fleet? I could put alot of chinese infantry on the map and make it difficult for japan to wipe them out. How 5 infantry and protecting the flying tigers sound?
I guess you missed my point about bids never getting to 15. I would NEVER give anything higher than 10 to the allies, ever! Therefor your examples are moot points.
@Imperious:
Also, i think it is a mistake to assume the AAR ideas work as well as you elude in AA50. IN fact, Their is no KIF in AAR, so i am not sure why you brought it up. KIF is something new and can be its own strategy to defeat the Germans.
The allied fleet sitting in SZ12 and pushing units through north africa is the same in Revised and AA50. It’s even MORE effective as Italy is weaker in AA50 AND it’s a capital so it’s a bigger prize.
@Imperious:
If you want more strategy then just make no rules like a fixed factory with special rules in india idea. Rather perhaps each nation gets 12 IPC to start to buy something new, or perhaps change out its starting positions with different units, but spending no more than an extra 12 IPC… this would add alot of new ideas to the game.
Sure, other new ideas are fine. And these could probably work. Why then are you knocking someone else’s ideas, specifically C_J’s linmited IC?
Because Godzilla (70+ IPC Japan) eventually will kill you if you don’t get Germany first.
@Imperious:
Their are other ideas that can stop this ( e.g. 5 Chinese infantry protecting that fighter?)
Yep, plenty of ideas, but it seems that yours are always better then C_J’s.
@Imperious:
I have no idea why you say this:
Look, I am not saying that the bid system is bad. Is is good and simple and it does add balance to the game. But I think a bid is lacking in it’s ability to add variation in game play. Why? Because the bid level will never get high enough to make a huge difference in the pacific/asian theatre. In the end, it will only serve to strengthen the best allied game plan.
@Imperious:
as we both can see the bid can be a factory in India, as much as 5 new Chinese infantry, their is no way to make the claim that only a UK factory is the ONLY MEASURE of getting balanced play, with the bid as less desirable because the bid can be anything including this factory. Also, special rules for this factory just add nothing to the game. IN fact if the claim that a UK factory was the ‘fix’ for the balance ( of which i think the game is just fine because i don’t play with NO’s) how can you possibly say this with the restricted factory builds? That would be making the claim that the game is imbalanced unless you alter the rules for the India factory only and give this thing to UK before the game starts?
Guess you missed the part about variability in allied strategic options
IT’S NOT JUST ABOUT BALANCE!
Also, how arrogant and ignorant of you to state that “special rules for this factory just add nothing to the game”. Do you really fancy yourself to be the end-all of know-all of AA50 rule modifications (a.k.a house rules)?
I am sorry to inform you, but you are not. In fact, no one is.
@Imperious:
I think the only problem with AA50 is the lack of Chinese infantry. If you just use that China Mod or round up Chinese builds, or have China move with the Soviets so they can get out of harms way, you got alot toward balance. Perhaps giving the Soviets something in 1941 like a standard pact with Japan ( cant attack for x turns or they get some ‘far east force’) you protected the Soviets from slaughter. I have played with some of these ideas and i find it good against a strong Japanese player.
Certainly Adding Chinese unis can slow Japan down. Does this enable UK to realistically fight japan? Not likely. Japan can just go around China (north or south) and do a slow push on china. This happens in the 1942 scenario.
And I admit I have not looked at the China mods that people have proposed, but if they include Chinese units can leave China territories, then those mods are just as crazy, wrong, or whatever you gents seem to keep calling the limited IC change.