Let’s ask this question. What would the allies do with a 15 bid? Hmm. Help UK in Africa (Egypt) and Russia in europe to defeat Germany. Why? To help an already effective and most commonly used KGF playout.
alot more variations in strategy than forcing the allies to build a factory in India. Soviets could have 3 tanks, or a fighter in 1941 or gasp a bomber, i could think of a million ideas like reinforcing Egypt or buying another ship to protect my UK BB. I could build a better navy for USA and possibly stop the japanese from attacking the pac fleet? I could put alot of chinese infantry on the map and make it difficult for japan to wipe them out. How 5 infantry and protecting the flying tigers sound?
I think i could list a million ideas and to argue that a bid is less flexible than some factory with special rules ( only for it) now your talking of adding more when you can get more with a more simple idea.
Also, i think it is a mistake to assume the AAR ideas work as well as you elude in AA50. IN fact, Their is no KIF in AAR, so i am not sure why you brought it up. KIF is something new and can be its own strategy to defeat the Germans.
I can only say based on my own games and the results of countless reading about how playing AA50 progressed and various strategy articles posted.
If you want more strategy then just make no rules like a fixed factory with special rules in india idea. Rather perhaps each nation gets 12 IPC to start to buy something new, or perhaps change out its starting positions with different units, but spending no more than an extra 12 IPC… this would add alot of new ideas to the game. In 1941 Russia is totally without any offense, while in both Italy is kinda weak. Id like to remove the usual ideas that are programmed moves on J1 or G1.
There is no forcing UK to buy an IC, just like there is no forcing the Allies to place their 15 bid units in India.
Well then just say instead of this UK factory thing… the allies or axis bid for game balance if players feel it is not ( follow normal rules regarding this)
Because Godzilla (70+ IPC Japan) eventually will kill you if you don’t get Germany first.
Their are other ideas that can stop this ( e.g. 5 Chinese infantry protecting that fighter?)
I have no idea why you say this:
Look, I am not saying that the bid system is bad. Is is good and simple and it does add balance to the game. But I think a bid is lacking in it’s ability to add variation in game play. Why? Because the bid level will never get high enough to make a huge difference in the pacific/asian theatre. In the end, it will only serve to strengthen the best allied game plan.
as we both can see the bid can be a factory in India, as much as 5 new Chinese infantry, their is no way to make the claim that only a UK factory is the ONLY MEASURE of getting balanced play, with the bid as less desirable because the bid can be anything including this factory. Also, special rules for this factory just add nothing to the game. IN fact if the claim that a UK factory was the ‘fix’ for the balance ( of which i think the game is just fine because i don’t play with NO’s) how can you possibly say this with the restricted factory builds? That would be making the claim that the game is imbalanced unless you alter the rules for the India factory only and give this thing to UK before the game starts?
I think the only problem with AA50 is the lack of Chinese infantry. If you just use that China Mod or round up Chinese builds, or have China move with the Soviets so they can get out of harms way, you got alot toward balance. Perhaps giving the Soviets something in 1941 like a standard pact with Japan ( cant attack for x turns or they get some ‘far east force’) you protected the Soviets from slaughter. I have played with some of these ideas and i find it good against a strong Japanese player.
Have a look at the China Mod.