• TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1942 2nd Edition

    Game History

    Round: 10
    
        Purchase Units - Germans
            Germans buy 1 artillery, 13 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 infantry moved from Greece to Bulgaria
            1 infantry moved from Albania to Bulgaria
            6 armour and 3 mech_infantrys moved from Turkey to Bulgaria
            1 destroyer moved from 99 Sea Zone to 97 Sea Zone
            1 tactical_bomber moved from Southern Italy to 97 Sea Zone
            1 infantry moved from Germany to Slovakia Hungary
            1 infantry moved from Germany to Slovakia Hungary
            1 infantry moved from Germany to Slovakia Hungary
            1 fighter moved from Germany to Slovakia Hungary
            1 bomber moved from Germany to Slovakia Hungary
            3 mech_infantrys moved from Turkey to Bulgaria
            1 artillery and 4 infantry moved from Turkey to Greece
    
        Combat - Germans
            Battle in 97 Sea Zone
                Germans attack with 1 destroyer and 1 tactical_bomber
                Americans defend with 1 submarine
                    Germans roll dice for 1 destroyer and 1 tactical_bomber in 97 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    Americans roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 97 Sea Zone
                Germans win, taking 97 Sea Zone from Neutral with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in Bulgaria
                Germans attack with 6 armour, 4 infantry and 6 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 6 armour, 4 infantry and 6 mech_infantrys in Bulgaria, round 2 : 5/16 hits, 4.67 expected hits
                    Russians roll dice for 1 infantry in Bulgaria, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bulgaria
                Germans win, taking Bulgaria from Russians with 6 armour, 4 infantry and 6 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Slovakia Hungary
                Germans attack with 1 bomber, 1 fighter and 3 infantry
                Russians defend with 1 artillery and 1 infantry
                    Germans roll dice for 1 bomber, 1 fighter and 3 infantry in Slovakia Hungary, round 2 : 3/5 hits, 1.67 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Slovakia Hungary, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans lost in Slovakia Hungary
                    1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Slovakia Hungary
                Germans win, taking Slovakia Hungary from Russians with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 artillery and 1 infantry
    
        Non Combat Move - Germans
            1 fighter moved from Slovakia Hungary to Southern France
            1 tactical_bomber moved from 97 Sea Zone to Southern France
            1 mech_infantry moved from Southern Italy to Southern France
            1 mech_infantry moved from Southern Italy to Southern France
            3 mech_infantrys moved from Western Germany to Southern France
            1 bomber moved from Slovakia Hungary to Southern France
            1 armour moved from Germany to France
    
        Place Units - Germans
            1 artillery and 9 infantry placed in Germany
            3 infantry placed in Greece
            3 mech_infantrys placed in France
            1 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 45 PUs; end with 45 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.17
    Russians regular : 0.00
    Germans regular : 1.83
    

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag
    Southern France : 1 flag, 1 bomber, 1 fighter, 1 harbour, 3 infantry, 5 mech_infantrys and 1 tactical_bomber
    France : 1 flag, 1 airfield, 1 armour, 1 factory_minor and 3 mech_infantrys
    Slovakia Hungary : 2 infantry
    Western Germany : 1 airfield, 1 factory_major, 1 harbour and 1 infantry
    Germany : 1 aaGun, 6 artilleries, 1 factory_major and 29 infantry
    Portugal : 1 flag
    119 Sea Zone : 1 flag
    125 Sea Zone : 1 flag
    113 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer and 1 transport
    Bulgaria : 1 flag, 6 armour, 4 infantry and 6 mech_infantrys
    Greece : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 7 infantry
    99 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
    97 Sea Zone : 1 flag, 1 destroyer
    Sweden : 1 flag
    Yugoslavia : 1 flag, 1 infantry
    Finland : 1 flag, 1 armour, 1 artillery and 8 infantry
    

    Production/PUs Summary :

    Russians : 40 / 61
    Japanese : 43 / 53
    Americans : 67 / 92
    Chinese : 19 / 20
    Germans : 45 / 50
    British : 39 / 38
    UK_Pacific : 4 / 0
    Italians : 10 / 19
    ANZAC : 10 / 11
    French : 6 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 0 / 0
    

    Savegame


  • @Witt said in Squirecam Witt G42 (Axis +6):

    @squirecam crappy dice for me .

    Well you still have me. We can play it out if you like but I was too late getting to india before the germans could no longer hold out. I wanted to der how going for Cairo would do but dending my air down there didnt work. I’d like to give it another try if you are still interested. 6 bid still instead of 7. I’ll set it up if you like.


  • @squirecam Hi. I really tghought I had stopped you again , maybe 2 or 3 Turns ago. I am sorry.Would love to play again. Your strategy is scary and could upset many other players , who don’t have all day to think how to escape e it. I am not a top player, but I do like to think that i can play The Allies defensively.
    I think going all out for India, taking the DEI , might work best. Was I lucky with how Hawaii ended, I wonder.
    I am useless at analysis, so can’t help you were, I am afraid.

    Please set it up again .


  • If a bid of 6, gets you the Axis, I think you should take it at GenCon and see whether you can make your opponent concede.
    Just keep up yje income pressure . Maybe you need a few Subs, as Japan.
    I do sort of want you to beat me!


  • TripleA Manual Gamesave Post: Russians round 1

    TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition

    Game History

    Round: 1
    
        Purchase Units - Russians
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 33 Sea Zone: 1 submarine
            EDIT: Adding units owned by Italians to Tobruk: 2 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame


  • @Witt said in Squirecam Witt G42 (Axis +6):

    If a bid of 6, gets you the Axis, I think you should take it at GenCon and see whether you can make your opponent concede.
    Just keep up yje income pressure . Maybe you need a few Subs, as Japan.
    I do sort of want you to beat me!

    I’m keeping what I liked and getting rid of the rest. Lets see if 3rd time is the charm…

    6 bid placed in Tobruk.


  • TripleA Manual Gamesave Post: Russians round 1

    TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition

    Game History

    Round: 1
    
        Purchase Units - Russians
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 33 Sea Zone: 1 submarine
            EDIT: Adding units owned by Italians to Tobruk: 2 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame


  • Hi.
    Does GenCon allow two units to be placed on the same territory or SZ? Generally, it isn’t allowed in the League here , unless you ask your opponent.
    I don’t mind ! But am worried that you might be turned down at GenCon.


  • @Witt said in Squirecam Witt G42 (Axis +6):

    Hi.
    Does GenCon allow two units to be placed on the same territory or SZ? Generally, it isn’t allowed in the League here , unless you ask your opponent.
    I don’t mind ! But am worried that you might be turned down at GenCon.

    No that’s the gencon rules


  • @squirecam

        Purchase Units - Russians
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 33 Sea Zone: 1 submarine
            EDIT: Adding units owned by Italians to Tobruk: 2 infantry
            EDIT: Turning off Edit Mode
            Russians buy 3 artilleries, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 submarine moved from 127 Sea Zone to 125 Sea Zone
            1 artillery moved from Novgorod to Baltic States
            2 infantry moved from Novgorod to Baltic States
            1 infantry moved from Vyborg to Novgorod
            1 artillery and 4 infantry moved from Rostov to Ukraine
            1 armour moved from Volgograd to Ukraine
            1 mech_infantry moved from Volgograd to Ukraine
            1 tactical_bomber moved from Russia to Ukraine
            2 infantry moved from Bryansk to Western Ukraine
            1 fighter moved from Russia to Western Ukraine
            3 armour moved from Urals to Smolensk
            1 artillery and 4 infantry moved from Russia to Smolensk
            4 infantry moved from Archangel to Belarus
            1 artillery and 2 infantry moved from Bryansk to Belarus
            1 armour and 1 mech_infantry moved from Russia to Ukraine
            1 armour moved from Archangel to Belarus
            1 fighter moved from Urals to Belarus
            1 fighter moved from Novgorod to Baltic States
            1 infantry moved from Novgorod to Belarus
            1 infantry moved from Novgorod to Belarus
            1 armour moved from Russia to Ukraine
    
        Combat - Russians
            Battle in Baltic States
                Russians attack with 1 artillery, 1 fighter and 2 infantry
                Germans defend with 1 armour and 1 infantry
                Russians win, taking Baltic States from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 1 armour and 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Western Ukraine
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 infantry
                Russians win, taking Western Ukraine from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Ukraine
                Russians attack with 3 armour, 1 artillery, 4 infantry, 2 mech_infantrys and 1 tactical_bomber
                Germans defend with 1 armour, 1 artillery, 1 factory_minor, 1 fighter and 3 infantry
                Russians win, taking Ukraine from Germans with 3 armour, 1 artillery, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 17
                Casualties for Russians: 4 infantry
                Casualties for Germans: 1 armour, 1 artillery, 1 fighter and 3 infantry
            Battle in Smolensk
                Russians attack with 3 armour, 1 artillery and 4 infantry
                Germans defend with 1 armour, 1 artillery and 3 infantry
                Russians win, taking Smolensk from Germans with 3 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 10
                Casualties for Germans: 1 armour, 1 artillery and 3 infantry
                Casualties for Russians: 3 infantry
            Battle in Belarus
                Russians attack with 1 armour, 1 artillery, 1 fighter and 8 infantry
                Germans defend with 1 armour and 3 infantry
                Russians win, taking Belarus from Germans with 1 armour, 1 artillery, 1 fighter and 4 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 4 infantry
                Casualties for Germans: 1 armour and 3 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Belarus to Novgorod
            1 fighter moved from Baltic States to Novgorod
            1 aaGun moved from Novgorod to Belarus
            1 infantry moved from Karelia to Novgorod
            1 infantry moved from Novosibirsk to Kazakhstan
            1 infantry moved from Kazakhstan to Caucasus
            1 tactical_bomber moved from Ukraine to Novgorod
            1 aaGun moved from Volgograd to Rostov
            1 aaGun moved from Russia to Smolensk
            1 fighter moved from Western Ukraine to Novgorod
            1 infantry moved from Caucasus to Rostov
            2 infantry moved from Evenkiyskiy to Urals
            1 infantry moved from Yakut S.S.R. to Yenisey
            1 infantry moved from Buryatia to Yakut S.S.R.
            1 infantry moved from Buryatia to Yakut S.S.R.
            1 infantry moved from Siberia to Sakha
            1 infantry moved from Siberia to Amur
    
        Place Units - Russians
            2 artilleries and 1 infantry placed in Novgorod
            1 artillery and 2 infantry placed in Volgograd
            2 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 36 PUs; end with 36 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs
    

    Russia 1 Witt. .tsvg


  • TripleA Manual Gamesave Post: Japanese round 1

    TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition

    Game History

    Round: 1
    
        Purchase Units - Japanese
            Japanese buy 2 infantry and 6 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Jehol to Chahar
                  Japanese take Chahar from Chinese
            1 artillery and 1 infantry moved from Shantung to Anhwe
            1 artillery and 4 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Kiangsi to Hunan
                  Japanese take Hunan from Chinese
            1 infantry moved from Malaya to Shan State
                  Japanese take Shan State from UK_Pacific
            1 artillery and 3 infantry moved from Kwangsi to Yunnan
            1 fighter moved from French Indo China to Yunnan
            1 artillery moved from French Indo China to Yunnan
            1 artillery and 1 infantry moved from Kwangtung to Kwangsi
            1 submarine moved from 47 Sea Zone to 46 Sea Zone
            1 submarine moved from 46 Sea Zone to 49 Sea Zone
            1 cruiser moved from 47 Sea Zone to 49 Sea Zone
            1 destroyer moved from 47 Sea Zone to 49 Sea Zone
            1 submarine moved from 49 Sea Zone to 26 Sea Zone
            1 cruiser moved from 33 Sea Zone to 31 Sea Zone
            1 cruiser moved from 31 Sea Zone to 26 Sea Zone
            2 fighters moved from 42 Sea Zone to 49 Sea Zone
            1 destroyer, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 26 Sea Zone
            1 armour moved from Japan to 6 Sea Zone
            1 armour and 1 transport moved from 6 Sea Zone to 17 Sea Zone
            1 infantry moved from Iwo Jima to 17 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 17 Sea Zone to 25 Sea Zone
            1 infantry moved from 25 Sea Zone to Midway
            1 armour moved from 25 Sea Zone to Midway
            1 battleship moved from 6 Sea Zone to 25 Sea Zone
            1 bomber, 1 fighter and 1 tactical_bomber moved from Japan to 26 Sea Zone
            1 fighter moved from 33 Sea Zone to 49 Sea Zone
    

    Combat Hit Differential Summary :

    Savegame


  • @Witt scramble?


  • @squirecam both Fighters ,‘please .


  • TripleA Turn Summary: Japanese round 1

    TripleA Turn Summary for game: World War II Global 1942 2nd Edition

    Game History

    Round: 1
    
        Purchase Units - Japanese
            Japanese buy 2 infantry and 6 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Jehol to Chahar
                  Japanese take Chahar from Chinese
            1 artillery and 1 infantry moved from Shantung to Anhwe
            1 artillery and 4 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Kiangsi to Hunan
                  Japanese take Hunan from Chinese
            1 infantry moved from Malaya to Shan State
                  Japanese take Shan State from UK_Pacific
            1 artillery and 3 infantry moved from Kwangsi to Yunnan
            1 fighter moved from French Indo China to Yunnan
            1 artillery moved from French Indo China to Yunnan
            1 artillery and 1 infantry moved from Kwangtung to Kwangsi
            1 submarine moved from 47 Sea Zone to 46 Sea Zone
            1 submarine moved from 46 Sea Zone to 49 Sea Zone
            1 cruiser moved from 47 Sea Zone to 49 Sea Zone
            1 destroyer moved from 47 Sea Zone to 49 Sea Zone
            1 submarine moved from 49 Sea Zone to 26 Sea Zone
            1 cruiser moved from 33 Sea Zone to 31 Sea Zone
            1 cruiser moved from 31 Sea Zone to 26 Sea Zone
            2 fighters moved from 42 Sea Zone to 49 Sea Zone
            1 destroyer, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 26 Sea Zone
            1 armour moved from Japan to 6 Sea Zone
            1 armour and 1 transport moved from 6 Sea Zone to 17 Sea Zone
            1 infantry moved from Iwo Jima to 17 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 17 Sea Zone to 25 Sea Zone
            1 infantry moved from 25 Sea Zone to Midway
            1 armour moved from 25 Sea Zone to Midway
            1 battleship moved from 6 Sea Zone to 25 Sea Zone
            1 bomber, 1 fighter and 1 tactical_bomber moved from Japan to 26 Sea Zone
            1 fighter moved from 33 Sea Zone to 49 Sea Zone
    
        Combat - Japanese
            Americans scrambles 2 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone
            Battle in Midway
                Japanese attack with 1 armour and 1 infantry
                Americans defend with 1 airfield and 1 infantry
                    Japanese roll dice for 1 battleship in Midway, round 2 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 armour and 1 infantry in Midway, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 infantry in Midway, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 armour and 1 infantry in Midway, round 3 : 1/2 hits, 0.67 expected hits
                    Americans roll dice for 1 infantry in Midway, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Midway
                Japanese win, taking Midway from Americans with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Anhwe
                Japanese attack with 2 artilleries and 5 infantry
                Chinese defend with 2 infantry
                    Japanese roll dice for 2 artilleries and 5 infantry in Anhwe, round 2 : 3/7 hits, 1.83 expected hits
                    Chinese roll dice for 2 infantry in Anhwe, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Anhwe
                    2 infantry owned by the Chinese lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 2 artilleries and 4 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 2 infantry
            Battle in 26 Sea Zone
                Japanese attack with 1 bomber, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
                Americans defend with 1 carrier, 1 destroyer, 3 fighters and 2 submarines
                    Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 bomber, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers in 26 Sea Zone, round 2 : 3/7 hits, 3.83 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Americans roll dice for 2 submarines in 26 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    Americans roll dice for 1 carrier, 1 destroyer and 3 fighters in 26 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
                    1 destroyer owned by the Japanese, 1 submarine owned by the Japanese and 1 cruiser owned by the Japanese lost in 26 Sea Zone
                    2 submarines owned by the Americans lost in 26 Sea Zone
                    Japanese roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in 26 Sea Zone, round 3 : 4/5 hits, 3.00 expected hits
                    Americans roll dice for 1 carrier, 1 destroyer and 3 fighters in 26 Sea Zone, round 3 : 2/5 hits, 2.67 expected hits
                    1 tactical_bomber owned by the Japanese and 1 bomber owned by the Japanese lost in 26 Sea Zone
                    1 destroyer owned by the Americans, 1 carrier owned by the Americans and 2 fighters owned by the Americans lost in 26 Sea Zone
                2 fighters owned by the Japanese and 1 tactical_bomber owned by the Japanese retreated
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 bomber, 1 cruiser, 1 destroyer, 1 submarine and 1 tactical_bomber
                Casualties for Americans: 1 carrier, 1 destroyer, 2 fighters and 2 submarines
            Battle in 49 Sea Zone
                Japanese attack with 1 cruiser, 1 destroyer, 3 fighters and 1 submarine
                Americans defend with 1 battleship, 1 cruiser, 1 destroyer and 1 transport
                    Japanese roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 cruiser, 1 destroyer and 3 fighters in 49 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits
                Units damaged: 1 battleship owned by the Americans
                    Americans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 transport in 49 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    1 cruiser owned by the Japanese lost in 49 Sea Zone
                    1 cruiser owned by the Americans and 1 destroyer owned by the Americans lost in 49 Sea Zone
                    Japanese roll dice for 1 submarine in 49 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 battleship owned by the Americans lost in 49 Sea Zone
                    Japanese roll dice for 1 destroyer and 3 fighters in 49 Sea Zone, round 3 : 1/4 hits, 1.83 expected hits
                    Americans roll dice for 1 transport in 49 Sea Zone, round 3 : 0/0 hits, 0.00 expected hits
                    1 transport owned by the Americans lost in 49 Sea Zone
                Japanese win with 1 destroyer, 3 fighters and 1 submarine remaining. Battle score for attacker is 35
                Casualties for Japanese: 1 cruiser
                Casualties for Americans: 1 battleship, 1 cruiser, 1 destroyer and 1 transport
            Battle in Yunnan
                Japanese attack with 2 artilleries, 1 fighter and 3 infantry
                Chinese defend with 2 infantry
                    Japanese roll dice for 2 artilleries, 1 fighter and 3 infantry in Yunnan, round 2 : 4/6 hits, 2.00 expected hits
                    Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 2 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 infantry
            Moving scrambled unit from 26 Sea Zone  back to originating territory: Hawaiian Islands
    
        Non Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from Kiangsu to Siam
            1 fighter moved from Yunnan to Siam
            1 infantry moved from French Indo China to Siam
            1 infantry moved from French Indo China to Siam
            1 carrier moved from 6 Sea Zone to 25 Sea Zone
            1 carrier moved from 33 Sea Zone to 25 Sea Zone
            1 fighter moved from 49 Sea Zone to Gilbert Islands
            1 fighter moved from 49 Sea Zone to 46 Sea Zone
            1 fighter moved from 49 Sea Zone to 46 Sea Zone
            1 battleship and 1 carrier moved from 42 Sea Zone to 46 Sea Zone
            1 infantry moved from Okinawa to 19 Sea Zone
            1 infantry and 1 transport moved from 19 Sea Zone to 21 Sea Zone
            1 infantry moved from Guam to 21 Sea Zone
            2 infantry and 1 transport moved from 21 Sea Zone to 20 Sea Zone
            1 infantry moved from 20 Sea Zone to Kiangsi
            1 infantry moved from 20 Sea Zone to Kiangsi
            2 fighters and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
            1 destroyer moved from 19 Sea Zone to 6 Sea Zone
            1 fighter moved from Manchuria to 25 Sea Zone
            1 tactical_bomber moved from Manchuria to Japan
            1 fighter moved from Formosa to Japan
    
        Place Units - Japanese
            6 transports placed in 6 Sea Zone
            2 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 53 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Americans regular : -1.83
    Japanese regular : 2.17
    

    Territory Summary for Japanese :

    Caroline Islands : 1 airfield, 1 harbour and 2 infantry
    Paulau Island : 1 infantry
    Shantung : 1 flag
    Kwangsi : 1 flag, 1 artillery and 1 infantry
    Korea : 1 infantry
    Kiangsu : 1 flag
    Kiangsi : 1 flag, 2 infantry
    Japan : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 6 infantry and 1 tactical_bomber
    Jehol : 1 flag
    Siam : 2 fighters, 3 infantry and 1 tactical_bomber
    Manchuria : 1 flag, 1 artillery and 3 infantry
    Yunnan : 1 flag, 2 artilleries and 3 infantry
    Hunan : 1 flag, 1 infantry
    Chahar : 1 flag, 1 infantry
    Anhwe : 1 flag, 2 artilleries and 4 infantry
    Gilbert Islands : 1 flag, 1 fighter and 1 infantry
    Shan State : 1 flag, 1 infantry
    Malaya : 1 flag, 1 harbour
    Borneo : 1 flag, 1 infantry
    Kwangtung : 1 flag, 1 harbour
    New Britain : 1 flag, 2 infantry
    New Guinea : 1 flag
    Philippines : 1 flag, 1 airfield, 1 artillery, 1 harbour and 2 infantry
    Guam : 1 flag, 1 airfield
    Wake Island : 1 flag, 1 airfield and 1 infantry
    Midway : 1 flag, 1 airfield, 1 armour and 1 infantry
    French Indo China : 1 flag
    Java : 1 flag, 2 infantry
    Dutch New Guinea : 1 flag
    Sumatra : 1 flag, 2 infantry
    46 Sea Zone : 1 battleship, 1 carrier and 2 fighters
    49 Sea Zone : 1 destroyer and 1 submarine
    25 Sea Zone : 1 battleship, 2 carriers, 3 fighters, 1 tactical_bomber and 1 transport
    20 Sea Zone : 1 transport
    6 Sea Zone : 1 destroyer and 6 transports
    

    Production/PUs Summary :

    Russians : 36 / 41
    Japanese : 53 / 53
    Americans : 50 / 50
    Chinese : 8 / 12
    Germans : 47 / 54
    British : 31 / 31
    UK_Pacific : 9 / 10
    Italians : 10 / 10
    ANZAC : 10 / 10
    French : 7 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 2 / 0
    Neutral_Allies : 2 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • @Witt said in Squirecam Witt G42 (Axis +6):

    @squirecam both Fighters ,‘please .

    You had better dice r1, I only had 3 hits (when it should be 5 avg). But it evened out but cost me a tac/bomber and two of your three fighters. I still think not scrambling is the better move.


  • @squirecam you are probably right , but I liked having as many units in the battle as you.
    Well done .
    6 tts again.
    At work , but will try go look later .


  • @

        Purchase Units - Americans
            Americans buy 2 carriers and 3 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 101 Sea Zone to 107 Sea Zone
            1 bomber moved from Eastern United States to 107 Sea Zone
            1 bomber moved from Western United States to 107 Sea Zone
            1 fighter moved from Solomon Islands to 49 Sea Zone
            1 tactical_bomber moved from Solomon Islands to 49 Sea Zone
    
        Combat - Americans
            Battle in 49 Sea Zone
                Americans attack with 1 fighter and 1 tactical_bomber
                Japanese defend with 1 destroyer and 1 submarine
                1 submarine owned by the Japanese submerged
                Americans win with 1 fighter remaining. Battle score for attacker is -3
                Casualties for Americans: 1 tactical_bomber
                Casualties for Japanese: 1 destroyer
            Battle in 107 Sea Zone
                Americans attack with 2 bombers and 1 destroyer
                Germans defend with 2 submarines
                Americans win with 2 bombers and 1 destroyer remaining. Battle score for attacker is 12
                Casualties for Germans: 2 submarines
    
        Non Combat Move - Americans
            1 bomber moved from 107 Sea Zone to Western United States
            1 bomber moved from 107 Sea Zone to Gibraltar
            1 fighter moved from Eastern United States to Gibraltar
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 mech_infantry moved from Eastern United States to 101 Sea Zone
            1 artillery moved from Eastern United States to 101 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
            1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
            1 infantry moved from Western United States to British Columbia
            1 infantry moved from Western United States to British Columbia
            1 fighter moved from 49 Sea Zone to Line Islands
            1 fighter moved from Hawaiian Islands to 10 Sea Zone
            1 fighter moved from Western United States to 10 Sea Zone
            1 tactical_bomber moved from Western United States to 10 Sea Zone
            1 fighter moved from Western United States to 10 Sea Zone
            1 infantry moved from Alaska to British Columbia
    
        Place Units - Americans
            2 carriers and 3 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
    

    Territory Summary for Americans :

    British Columbia : 3 infantry
    Solomon Islands : 1 artillery and 4 infantry
    Line Islands : 1 fighter
    Western United States : 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 bomber, 1 factory_major, 1 harbour, 2 infantry and 1 mech_infantry
    Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
    10 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 4 submarines, 1 tactical_bomber and 1 transport
    Central United States : 1 factory_major and 1 infantry
    Eastern United States : 1 aaGun, 1 airfield, 1 armour, 1 factory_major, 1 harbour and 1 mech_infantry
    Gibraltar : 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 mech_infantry
    91 Sea Zone : 2 transports
    107 Sea Zone : 1 destroyer
    

    Production/PUs Summary :

    Russians : 36 / 41
    Japanese : 53 / 53
    Americans : 50 / 70
    Chinese : 8 / 12
    Germans : 47 / 54
    British : 31 / 31
    UK_Pacific : 9 / 10
    Italians : 10 / 10
    ANZAC : 10 / 10
    French : 7 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 2 / 0
    Neutral_Allies : 2 / 0
    Neutral_True : 18 / 0
    

  • China is up.


  • @squirecam hi.
    I did it , but didn’t post (again). It is because I am posting the History (for America this time), then I forget to press: Submit , after I have saved the game . Grr!
    Sorry to make you wait unnecessarily.


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