TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 11
Purchase Units - Americans
Americans buy 4 artilleries, 1 carrier, 2 fighters, 4 infantry and 2 transports; Remaining resources: 2 PUs;
Combat Move - Americans
1 bomber and 1 fighter moved from Soviet Far East to Japan
1 armour, 1 artillery and 2 infantry moved from Soviet Far East to Siberia
1 destroyer and 10 fighters moved from 33 Sea Zone to 19 Sea Zone
Americans take 22 Sea Zone from Japanese
4 destroyers and 2 fighters moved from 33 Sea Zone to 6 Sea Zone
1 fighter moved from Hawaiian Islands to 6 Sea Zone
19 submarines moved from 33 Sea Zone to 6 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 bomber moved from United Kingdom to Southern France
1 destroyer and 1 submarine moved from 26 Sea Zone to 6 Sea Zone
Combat - Americans
Air Battle in Japan
Americans attacks with 2 units heading to Japan
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Japan
Japanese roll AA dice in Japan : 0/1 hits, 0.17 expected hits
Bombing raid in Japan rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in Japan causes 4 damage total.
Strategic bombing raid in Southern France
Italians roll AA dice in Southern France : 0/1 hits, 0.17 expected hits
Bombing raid in Southern France rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Southern France causes 5 damage total.
Battle in 6 Sea Zone
Americans attack with 5 destroyers, 3 fighters, 20 submarines and 1 transport
Japanese defend with 1 submarine
Americans roll dice for 20 submarines in 6 Sea Zone, round 2 : 5/20 hits, 6.67 expected hits
1 submarine owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 5 destroyers, 3 fighters, 20 submarines and 1 transport remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Korea
Battle in 19 Sea Zone
Americans attack with 1 destroyer and 10 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 10 fighters in 19 Sea Zone, round 2 : 4/11 hits, 5.33 expected hits
Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 19 Sea Zone
Americans win, taking Korea from Japanese, taking 19 Sea Zone from Japanese with 1 destroyer and 10 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Siberia
Americans attack with 1 armour, 1 artillery and 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 armour, 1 artillery and 2 infantry in Siberia, round 2 : 2/4 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Siberia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Siberia
Americans win, taking Siberia from Japanese with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Cleaning up after air battles
Non Combat Move - Americans
1 bomber moved from Japan to Soviet Far East
1 fighter moved from Japan to 6 Sea Zone
10 fighters moved from 19 Sea Zone to 6 Sea Zone
1 battleship, 6 carriers and 2 cruisers moved from 33 Sea Zone to 6 Sea Zone
1 carrier moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from Western United States to Soviet Far East
1 carrier and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
2 transports moved from 9 Sea Zone to 10 Sea Zone
1 bomber moved from Southern France to United Kingdom
3 fighters moved from 123 Sea Zone to Scotland
1 tactical_bomber moved from United Kingdom to 109 Sea Zone
3 artilleries and 3 infantry moved from Iceland to 123 Sea Zone
3 artilleries, 2 carriers, 1 cruiser, 2 destroyers, 1 fighter, 3 infantry, 5 submarines and 3 transports moved from 123 Sea Zone to 109 Sea Zone
3 artilleries and 3 infantry moved from 109 Sea Zone to Scotland
2 fighters moved from Eastern United States to 109 Sea Zone
Place Units - Americans
2 transports placed in 101 Sea Zone
1 carrier placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
2 artilleries, 2 fighters and 2 infantry placed in Western United States
Turn Complete - Americans
Americans collect 53 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter and 7 infantry moved from Kansu to Shensi
EDIT: 1 mech_infantry moved from Eastern United States to Western United States
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 7 infantry
Japanese defend with 6 mech_infantrys
Chinese roll dice for 1 fighter and 7 infantry in Shensi, round 2 : 2/8 hits, 1.67 expected hits
Japanese roll dice for 6 mech_infantrys in Shensi, round 2 : 1/6 hits, 2.00 expected hits
1 infantry owned by the Chinese lost in Shensi
2 mech_infantrys owned by the Japanese lost in Shensi
Chinese roll dice for 1 fighter and 6 infantry in Shensi, round 3 : 4/7 hits, 1.50 expected hits
Japanese roll dice for 4 mech_infantrys in Shensi, round 3 : 0/4 hits, 1.33 expected hits
4 mech_infantrys owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 6 infantry remaining. Battle score for attacker is 21
Casualties for Chinese: 1 infantry
Casualties for Japanese: 6 mech_infantrys
Non Combat Move - Chinese
1 fighter moved from Shensi to Kansu
Place Units - Chinese
2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs
Purchase Units - British
British buy 8 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from Eastern Persia to India
Combat - British
Strategic bombing raid in India
Japanese roll AA dice in India : 0/1 hits, 0.17 expected hits
Bombing raid in India rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in India causes 4 damage total.
Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 bomber moved from India to Persia
2 armour, 17 artilleries, 16 infantry and 4 mech_infantrys moved from Eastern Persia to Persia
1 infantry moved from Trans-Jordan to Iraq
3 fighters moved from Egypt to Persia
2 fighters and 2 tactical_bombers moved from 98 Sea Zone to Persia
1 transport moved from 81 Sea Zone to 71 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 4 destroyers and 6 submarines moved from 98 Sea Zone to 81 Sea Zone
2 infantry moved from Trans-Jordan to Egypt
1 artillery and 1 infantry moved from Iceland to 123 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 123 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom
EDIT: 1 fighter moved from Caroline Islands to Hawaiian Islands
1 submarine moved from 81 Sea Zone to 80 Sea Zone
1 submarine moved from 81 Sea Zone to 80 Sea Zone
Place Units - British
2 submarines placed in 109 Sea Zone
3 infantry placed in Egypt
3 infantry placed in Persia
2 infantry and 1 mech_infantry placed in Union of South Africa
Turn Complete - British
British collect 37 PUs; end with 37 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional -3 PUs; end with 34 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : 2.83
Americans regular : -2.33
Japanese regular : -2.83
Japanese AA : -0.33
Italians AA : -0.17
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 11
Purchase Units - Americans
Americans buy 4 artilleries, 1 carrier, 2 fighters, 4 infantry and 2 transports; Remaining resources: 2 PUs;
Combat Move - Americans
1 bomber and 1 fighter moved from Soviet Far East to Japan
1 armour, 1 artillery and 2 infantry moved from Soviet Far East to Siberia
1 destroyer and 10 fighters moved from 33 Sea Zone to 19 Sea Zone
Americans take 22 Sea Zone from Japanese
4 destroyers and 2 fighters moved from 33 Sea Zone to 6 Sea Zone
1 fighter moved from Hawaiian Islands to 6 Sea Zone
19 submarines moved from 33 Sea Zone to 6 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 bomber moved from United Kingdom to Southern France
1 destroyer and 1 submarine moved from 26 Sea Zone to 6 Sea Zone
Combat - Americans
Air Battle in Japan
Americans attacks with 2 units heading to Japan
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Japan
Japanese roll AA dice in Japan : 0/1 hits, 0.17 expected hits
Bombing raid in Japan rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in Japan causes 4 damage total.
Strategic bombing raid in Southern France
Italians roll AA dice in Southern France : 0/1 hits, 0.17 expected hits
Bombing raid in Southern France rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Southern France causes 5 damage total.
Battle in 6 Sea Zone
Americans attack with 5 destroyers, 3 fighters, 20 submarines and 1 transport
Japanese defend with 1 submarine
Americans roll dice for 20 submarines in 6 Sea Zone, round 2 : 5/20 hits, 6.67 expected hits
1 submarine owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 5 destroyers, 3 fighters, 20 submarines and 1 transport remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Korea
Battle in 19 Sea Zone
Americans attack with 1 destroyer and 10 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 10 fighters in 19 Sea Zone, round 2 : 4/11 hits, 5.33 expected hits
Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 19 Sea Zone
Americans win, taking Korea from Japanese, taking 19 Sea Zone from Japanese with 1 destroyer and 10 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Siberia
Americans attack with 1 armour, 1 artillery and 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 armour, 1 artillery and 2 infantry in Siberia, round 2 : 2/4 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Siberia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Siberia
Americans win, taking Siberia from Japanese with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Cleaning up after air battles
Non Combat Move - Americans
1 bomber moved from Japan to Soviet Far East
1 fighter moved from Japan to 6 Sea Zone
10 fighters moved from 19 Sea Zone to 6 Sea Zone
1 battleship, 6 carriers and 2 cruisers moved from 33 Sea Zone to 6 Sea Zone
1 carrier moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from Western United States to Soviet Far East
1 carrier and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
2 transports moved from 9 Sea Zone to 10 Sea Zone
1 bomber moved from Southern France to United Kingdom
3 fighters moved from 123 Sea Zone to Scotland
1 tactical_bomber moved from United Kingdom to 109 Sea Zone
3 artilleries and 3 infantry moved from Iceland to 123 Sea Zone
3 artilleries, 2 carriers, 1 cruiser, 2 destroyers, 1 fighter, 3 infantry, 5 submarines and 3 transports moved from 123 Sea Zone to 109 Sea Zone
3 artilleries and 3 infantry moved from 109 Sea Zone to Scotland
2 fighters moved from Eastern United States to 109 Sea Zone
Place Units - Americans
2 transports placed in 101 Sea Zone
1 carrier placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
2 artilleries, 2 fighters and 2 infantry placed in Western United States
Turn Complete - Americans
Americans collect 53 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter and 7 infantry moved from Kansu to Shensi
EDIT: 1 mech_infantry moved from Eastern United States to Western United States
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 7 infantry
Japanese defend with 6 mech_infantrys
Chinese roll dice for 1 fighter and 7 infantry in Shensi, round 2 : 2/8 hits, 1.67 expected hits
Japanese roll dice for 6 mech_infantrys in Shensi, round 2 : 1/6 hits, 2.00 expected hits
1 infantry owned by the Chinese lost in Shensi
2 mech_infantrys owned by the Japanese lost in Shensi
Chinese roll dice for 1 fighter and 6 infantry in Shensi, round 3 : 4/7 hits, 1.50 expected hits
Japanese roll dice for 4 mech_infantrys in Shensi, round 3 : 0/4 hits, 1.33 expected hits
4 mech_infantrys owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 6 infantry remaining. Battle score for attacker is 21
Casualties for Chinese: 1 infantry
Casualties for Japanese: 6 mech_infantrys
Non Combat Move - Chinese
1 fighter moved from Shensi to Kansu
Place Units - Chinese
2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs
Purchase Units - British
British buy 8 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from Eastern Persia to India
Combat - British
Strategic bombing raid in India
Japanese roll AA dice in India : 0/1 hits, 0.17 expected hits
Bombing raid in India rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in India causes 4 damage total.
Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 bomber moved from India to Persia
2 armour, 17 artilleries, 16 infantry and 4 mech_infantrys moved from Eastern Persia to Persia
1 infantry moved from Trans-Jordan to Iraq
3 fighters moved from Egypt to Persia
2 fighters and 2 tactical_bombers moved from 98 Sea Zone to Persia
1 transport moved from 81 Sea Zone to 71 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 4 destroyers and 6 submarines moved from 98 Sea Zone to 81 Sea Zone
2 infantry moved from Trans-Jordan to Egypt
1 artillery and 1 infantry moved from Iceland to 123 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 123 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom
EDIT: 1 fighter moved from Caroline Islands to Hawaiian Islands
1 submarine moved from 81 Sea Zone to 80 Sea Zone
1 submarine moved from 81 Sea Zone to 80 Sea Zone
Place Units - British
2 submarines placed in 109 Sea Zone
3 infantry placed in Egypt
3 infantry placed in Persia
2 infantry and 1 mech_infantry placed in Union of South Africa
Turn Complete - British
British collect 37 PUs; end with 37 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional -3 PUs; end with 34 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs
Turn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by Americans from Hawaiian Islands: 1 fighter
EDIT: Adding units owned by Americans to Midway: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 2.83
Americans regular : -2.33
Japanese regular : -2.83
Japanese AA : -0.33
Italians AA : -0.17
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 bomber and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Italians
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 bomber moved from Southern Italy to 98 Sea Zone
Combat - Italians
Battle in 98 Sea Zone
Italians attack with 1 bomber and 1 submarine
French defend with 1 destroyer
Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 bomber in 98 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
French roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Italians lost in 98 Sea Zone
1 destroyer owned by the French lost in 98 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Italians: 1 submarine
Casualties for French: 1 destroyer
Non Combat Move - Italians
1 bomber moved from 98 Sea Zone to Southern Italy
2 aaGuns and 7 infantry moved from Southern Italy to Northern Italy
1 submarine moved from 93 Sea Zone to 92 Sea Zone
4 fighters moved from 92 Sea Zone to Gibraltar
5 infantry moved from Bryansk to Rostov
2 armour moved from Caucasus to Volgograd
1 submarine moved from 95 Sea Zone to 92 Sea Zone
Place Units - Italians
1 submarine placed in 95 Sea Zone
1 submarine placed in 97 Sea Zone
1 bomber placed in Southern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 submarine moved from 33 Sea Zone to 42 Sea Zone
EDIT: 1 fighter moved from Hawaiian Islands to Midway
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
2 infantry moved from Caroline Islands to 33 Sea Zone
2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 2 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
2 fighters moved from Caroline Islands to Midway
1 fighter moved from New South Wales to Queensland
1 infantry moved from Queensland to New South Wales
2 infantry moved from Iraq to Persia
Place Units - ANZAC
1 carrier and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Move - French
2 infantry moved from Iraq to Persia
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 9 armour and 3 tactical_bombers; Remaining resources: 2 PUs;
Combat Move - Germans
2 infantry moved from Samara to Vologda
1 mech_infantry moved from Northwest Persia to Iraq
4 bombers moved from Bryansk to Iraq
8 fighters and 3 tactical_bombers moved from Bryansk to Vologda
Combat - Germans
Battle in Iraq
Germans attack with 4 bombers and 1 mech_infantry
British defend with 1 infantry
Germans roll dice for 4 bombers and 1 mech_infantry in Iraq, round 2 : 4/5 hits, 2.83 expected hits
British roll dice for 1 infantry in Iraq, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Iraq
1 infantry owned by the British lost in Iraq
Germans win with 4 bombers remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Vologda
Germans attack with 8 fighters, 2 infantry and 3 tactical_bombers
Russians defend with 2 infantry
Germans roll dice for 8 fighters, 2 infantry and 3 tactical_bombers in Vologda, round 2 : 8/13 hits, 6.33 expected hits
Russians roll dice for 2 infantry in Vologda, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 8 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Germans
4 bombers moved from Iraq to Caucasus
2 fighters moved from Southern Italy to Caucasus
3 mech_infantrys moved from Novgorod to Bryansk
8 fighters and 3 tactical_bombers moved from Vologda to Bryansk
2 infantry moved from Volgograd to Samara
1 infantry moved from Tambov to Bryansk
1 infantry moved from Volgograd to Tambov
2 artilleries and 1 infantry moved from Rostov to Bryansk
3 artilleries moved from Ukraine to Bryansk
3 mech_infantrys moved from Northwest Persia to Caucasus
5 mech_infantrys moved from Northwest Persia to Caucasus
1 fighter moved from Western Germany to 113 Sea Zone
1 fighter moved from Western Germany to 113 Sea Zone
2 mech_infantrys moved from Northwest Persia to Caucasus
16 armour and 12 mech_infantrys moved from Northwest Persia to Volgograd
1 artillery moved from Norway to Finland
1 submarine moved from 105 Sea Zone to 113 Sea Zone
Place Units - Germans
3 armour placed in Volgograd
3 armour placed in Rostov
3 armour placed in Ukraine
3 tactical_bombers placed in Novgorod
Turn Complete - Germans
Germans collect 66 PUs; end with 68 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 75 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 90 PUs
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 12
Purchase Units - Russians
Russians repair damage of 13x factory_major; Remaining resources: 9 PUs;
Russians buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Yakut S.S.R. to Buryatia
Russians take Buryatia from Japanese
1 infantry moved from Yakut S.S.R. to Ulaanbaatar
Russians take Ulaanbaatar from Japanese
1 infantry moved from Yakut S.S.R. to Yenisey
Russians take Yenisey from Germans
2 fighters and 2 infantry moved from Russia to Vologda
1 infantry moved from Timguska to Urals
Russians take Urals from Germans
2 armour, 7 artilleries, 82 infantry and 4 mech_infantrys moved from Russia to Samara
Combat - Russians
Battle in Samara
Russians attack with 2 armour, 7 artilleries, 82 infantry and 4 mech_infantrys
Germans defend with 2 infantry
Russians roll dice for 2 armour, 7 artilleries, 82 infantry and 4 mech_infantrys in Samara, round 2 : 23/95 hits, 18.83 expected hits
Germans roll dice for 2 infantry in Samara, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Samara
2 infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 2 armour, 7 artilleries, 81 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Battle in Vologda
Russians attack with 2 fighters and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 2 fighters and 2 infantry in Vologda, round 2 : 1/4 hits, 1.33 expected hits
Germans roll dice for 2 infantry in Vologda, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Vologda
1 infantry owned by the Germans lost in Vologda
Russians roll dice for 2 fighters and 1 infantry in Vologda, round 3 : 2/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Vologda, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Vologda
1 infantry owned by the Germans lost in Vologda
Russians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Russians: 2 infantry
Casualties for Germans: 2 infantry
Non Combat Move - Russians
2 fighters moved from Vologda to Persia
4 aaGuns moved from Russia to Samara
1 fighter and 1 tactical_bomber moved from Yakut S.S.R. to Siberia
Place Units - Russians
3 infantry placed in Russia
Turn Complete - Russians
Russians collect 11 PUs; end with 11 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 13 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 French Rebalance
Game History
Round: 12
Purchase Units - Japanese
Japanese repair damage of 4x factory_major; Remaining resources: 76 PUs; 6 SuicideAttackTokens;
Japanese buy 1 destroyer, 2 fighters, 8 infantry and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
3 infantry moved from Amur to Korea
1 bomber, 1 fighter and 1 tactical_bomber moved from Jehol to Korea
1 infantry moved from Anhwe to Chahar
Japanese take Chahar from Chinese
1 mech_infantry moved from Sikang to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Hopei to Suiyuyan
Japanese take Suiyuyan from Chinese
Combat - Japanese
Battle in Korea
Japanese attack with 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber
Americans defend with 2 infantry
Japanese roll dice for 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Korea, round 2 : 3/6 hits, 2.33 expected hits
Americans roll dice for 2 infantry in Korea, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Korea
2 infantry owned by the Americans lost in Korea
Japanese win, taking Korea from Americans with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Non Combat Move - Japanese
1 bomber, 1 fighter and 1 tactical_bomber moved from Korea to Japan
2 aaGuns moved from Jehol to Manchuria
1 infantry moved from Amur to Manchuria
2 mech_infantrys moved from Kiangsu to Jehol
1 artillery moved from Anhwe to Jehol
2 infantry moved from Kweichow to Anhwe
3 mech_infantrys moved from Yunnan to Anhwe
9 mech_infantrys moved from India to Yunnan
2 artilleries and 5 infantry moved from India to Burma
1 infantry moved from West India to India
1 carrier, 1 fighter and 1 transport moved from 39 Sea Zone to 36 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 12
Purchase Units - Japanese
Japanese repair damage of 4x factory_major; Remaining resources: 76 PUs; 6 SuicideAttackTokens;
Japanese buy 1 destroyer, 2 fighters, 8 infantry and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
3 infantry moved from Amur to Korea
1 bomber, 1 fighter and 1 tactical_bomber moved from Jehol to Korea
1 infantry moved from Anhwe to Chahar
Japanese take Chahar from Chinese
1 mech_infantry moved from Sikang to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Hopei to Suiyuyan
Japanese take Suiyuyan from Chinese
Combat - Japanese
Battle in Korea
Japanese attack with 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber
Americans defend with 2 infantry
Japanese roll dice for 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Korea, round 2 : 3/6 hits, 2.33 expected hits
Americans roll dice for 2 infantry in Korea, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Korea
2 infantry owned by the Americans lost in Korea
Japanese win, taking Korea from Americans with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Americans from 19 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 bomber, 1 fighter and 1 tactical_bomber moved from Korea to Japan
2 aaGuns moved from Jehol to Manchuria
1 infantry moved from Amur to Manchuria
2 mech_infantrys moved from Kiangsu to Jehol
1 artillery moved from Anhwe to Jehol
2 infantry moved from Kweichow to Anhwe
3 mech_infantrys moved from Yunnan to Anhwe
9 mech_infantrys moved from India to Yunnan
1 infantry moved from West India to India
2 infantry and 2 marines moved from Philippines to 35 Sea Zone
2 battleships, 9 carriers, 2 cruisers, 4 destroyers, 9 fighters, 2 infantry, 2 marines, 7 submarines, 7 tactical_bombers and 1 transport moved from 35 Sea Zone to 19 Sea Zone
2 infantry and 2 marines moved from 19 Sea Zone to Manchuria
1 fighter and 1 tactical_bomber moved from Anhwe to 19 Sea Zone
2 fighters and 2 tactical_bombers moved from Anhwe to Japan
2 mech_infantrys moved from Kwangtung to Anhwe
2 mech_infantrys moved from French Indo China to Hunan
1 infantry moved from Kiangsu to Anhwe
1 submarine moved from 20 Sea Zone to 19 Sea Zone
2 submarines moved from 36 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 carrier, 1 fighter, 1 infantry and 1 transport moved from 39 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
Place Units - Japanese
1 destroyer placed in 36 Sea Zone
3 submarines placed in 19 Sea Zone
1 submarine placed in 20 Sea Zone
2 fighters and 8 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5,1,5,3,4,3,2,6,3,4,3,6,2,3,5,6,6,6,3,4,3,3,6,6,6,4,2,6,1,1,4,5,6,3,2,6,2,1,2,4,2,4,3,1,3,2,6,3,3,3,1,2,5,4,5,6,4,1,4,6,3,3,3,4,4,3,4,5,6,4,5,5,3,4,3,5,4,1,1,6,3,6,2,2,1
Japanese collect 58 PUs (12 lost to blockades); end with 58 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
TripleA Move Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 artilleries, 2 carriers, 1 fighter, 3 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter moved from Midway to Korea
1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from Siberia to 5 Sea Zone
1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
10 fighters and 1 infantry moved from 6 Sea Zone to Korea
1 bomber and 2 fighters moved from Soviet Far East to Amur
1 infantry moved from Siberia to Amur
1 armour moved from Siberia to Buryatia
Russians take Sakha from Japanese
1 fighter moved from Western United States to 6 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 artilleries, 2 carriers, 1 fighter, 3 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter moved from Midway to Korea
1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from Siberia to 5 Sea Zone
1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
10 fighters and 1 infantry moved from 6 Sea Zone to Korea
1 bomber and 2 fighters moved from Soviet Far East to Amur
1 infantry moved from Siberia to Amur
1 armour moved from Siberia to Buryatia
Russians take Sakha from Japanese
1 fighter moved from Western United States to 6 Sea Zone
Combat - Americans
Battle in Korea
Americans attack with 11 fighters and 1 infantry
Japanese defend with 2 infantry
Americans roll dice for 11 fighters and 1 infantry in Korea, round 2 : 5/12 hits, 5.67 expected hits
Japanese roll dice for 2 infantry in Korea, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Korea
Americans win, taking Korea from Japanese with 11 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Amur
Americans attack with 1 bomber, 2 fighters and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 bomber, 2 fighters and 1 infantry in Amur, round 2 : 2/4 hits, 1.83 expected hits
Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Amur
Americans win, taking Amur from Japanese with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 bomber and 2 fighters moved from Amur to Siberia
11 fighters moved from Korea to 6 Sea Zone
1 carrier and 3 submarines moved from 26 Sea Zone to 6 Sea Zone
1 artillery moved from Western United States to Central United States
1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Eastern United States
1 artillery, 2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
2 carriers and 2 transports placed in 101 Sea Zone
1 artillery, 1 fighter and 2 infantry placed in Eastern United States
1 artillery and 1 infantry placed in Western United States
1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Shensi to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Shensi to Sikang
Chinese take Sikang from Japanese
1 fighter and 1 infantry moved from Kansu to Suiyuyan
1 infantry moved from Kansu to Tsinghai
2 infantry moved from Shensi to Tsinghai
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Tsinghai
Chinese attack with 3 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 3 infantry in Tsinghai, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 mech_infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Tsinghai, round 3 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 mech_infantry in Tsinghai, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Tsinghai
1 mech_infantry owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 2 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Suiyuyan to Shensi
Place Units - Chinese
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Purchase Units - British
British buy 3 artilleries, 5 infantry and 1 transport; Remaining resources: 3 PUs;
Combat Move - British
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 79 Sea Zone
2 infantry moved from 79 Sea Zone to West India
2 armour and 4 mech_infantrys moved from Persia to West India
UK_Pacific take West India from Japanese
5 fighters, 1 infantry and 2 tactical_bombers moved from Persia to Northwest Persia
1 bomber moved from Persia to Volgograd
Combat - British
Strategic bombing raid in Volgograd
Germans roll AA dice in Volgograd : 0/1 hits, 0.17 expected hits
Bombing raid in Volgograd rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Volgograd causes 6 damage total.
Battle in West India
Battle in Northwest Persia
British attack with 5 fighters, 1 infantry and 2 tactical_bombers
Germans defend with 1 mech_infantry
British roll dice for 5 fighters, 1 infantry and 2 tactical_bombers in Northwest Persia, round 2 : 5/8 hits, 4.00 expected hits
Germans roll dice for 1 mech_infantry in Northwest Persia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Northwest Persia
1 mech_infantry owned by the Germans lost in Northwest Persia
British win with 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Germans: 1 mech_infantry
Non Combat Move - British
5 fighters and 2 tactical_bombers moved from Northwest Persia to Persia
1 bomber moved from Volgograd to Persia
1 artillery and 10 infantry moved from Trans-Jordan to Iraq
5 infantry moved from Persia to Iraq
2 artilleries and 2 infantry moved from Persia to Iraq
1 artillery and 1 infantry moved from Persia to Iraq
1 battleship, 2 carriers, 2 cruisers, 4 destroyers and 4 submarines moved from 81 Sea Zone to 79 Sea Zone
1 submarine moved from 80 Sea Zone to 39 Sea Zone
1 submarine moved from 80 Sea Zone to 79 Sea Zone
1 mech_infantry moved from Union of South Africa to Belgian Congo
10 artilleries and 10 infantry moved from Persia to Eastern Persia
Place Units - British
3 infantry placed in Egypt
2 artilleries and 1 infantry placed in Persia
1 transport placed in 71 Sea Zone
1 artillery and 1 infantry placed in Union of South Africa
Turn Complete - British
British collect 37 PUs; end with 40 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : 0.33
Americans regular : -0.50
Japanese regular : -1.00
Germans AA : -0.17
Germans regular : 0.67
British regular : 1.00
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 fighter, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 transport moved from 92 Sea Zone to 95 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Malta
1 armour and 1 mech_infantry moved from Algeria to Tunisia
Combat - Italians
Battle in Malta
Non Combat Move - Italians
5 infantry moved from Rostov to Caucasus
2 armour moved from Volgograd to Northwest Persia
1 submarine moved from 97 Sea Zone to 92 Sea Zone
1 submarine moved from 95 Sea Zone to 92 Sea Zone
1 submarine moved from 92 Sea Zone to 84 Sea Zone
Place Units - Italians
2 submarines and 1 transport placed in 95 Sea Zone
1 fighter placed in Southern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Caucasus: 5 infantry
EDIT: Adding units owned by Italians to Tambov: 5 infantry
EDIT: Turning off Edit Mode
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Round: 1
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
Combat - Russians
Non Combat Move - Russians
3 infantry moved from Baltic States to Belarus
2 infantry moved from Eastern Poland to Belarus
2 infantry moved from Bessarabia to Ukraine
3 infantry moved from Ukraine to Western Ukraine
2 aaGuns moved from Novgorod to Belarus
1 artillery, 1 fighter and 6 infantry moved from Novgorod to Belarus
1 infantry moved from Archangel to Belarus
1 tactical_bomber moved from Russia to Western Ukraine
1 fighter moved from Russia to Yakut S.S.R.
1 armour and 1 mech_infantry moved from Russia to Urals
1 armour and 1 mech_infantry moved from Volgograd to Ukraine
1 fighter moved from Belarus to Western Ukraine
2 aaGuns, 1 artillery and 1 infantry moved from Russia to Bryansk
1 infantry moved from Caucasus to Rostov
6 infantry moved from Amur to Buryatia
6 infantry moved from Buryatia to Yakut S.S.R.
2 aaGuns and 6 infantry moved from Sakha to Buryatia
Place Units - Russians
1 artillery, 1 fighter and 1 mech_infantry placed in Ukraine
3 infantry placed in Novgorod
1 armour and 1 mech_infantry placed in Volgograd
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Novgorod to Baltic States
1 fighter and 1 tactical_bomber moved from Novgorod to Baltic States
1 infantry moved from Belarus to Eastern Poland
1 fighter moved from Novgorod to Eastern Poland
Combat - Russians
Battle in Baltic States
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Baltic States, round 2 : 2/3 hits, 1.33 expected hits
Germans roll dice for 1 mech_infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Eastern Poland
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Eastern Poland, round 2 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Eastern Poland, round 3 : 2/2 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Eastern Poland, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
5 infantry moved from Ukraine to Bryansk
2 aaGuns, 2 artilleries and 10 infantry moved from Western Ukraine to Bryansk
1 fighter moved from Eastern Poland to Bryansk
1 fighter and 1 tactical_bomber moved from Baltic States to Bryansk
1 artillery and 2 infantry moved from Novgorod to Archangel
1 aaGun moved from Belarus to Archangel
1 aaGun, 5 armour, 8 infantry and 6 mech_infantrys moved from Belarus to Bryansk
6 infantry moved from Russia to Bryansk
1 submarine moved from 125 Sea Zone to 123 Sea Zone
Place Units - Russians
2 infantry placed in Novgorod
1 artillery and 9 infantry placed in Russia
Turn Complete - Russians
Russians collect 36 PUs; end with 36 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Round: 7
Purchase Units - British
British buy 1 armour and 5 infantry; Remaining resources: 0 PUs;
Combat Move - British
4 transports moved from West Spain Sea Zone to North Sea Zone
2 armour moved from United Kingdom to North Sea Zone
4 infantry moved from United Kingdom to North Sea Zone
2 armour, 4 infantry and 4 transports moved from North Sea Zone to West Spain Sea Zone
2 armour and 2 infantry moved from Algeria to French Equatorial Africa
2 armour and 4 infantry moved from West Spain Sea Zone to Algeria
1 bomber moved from Russia to Anglo Sudan Egypt
1 armour moved from Karelia S.S.R. to Persia
1 armour moved from Karelia S.S.R. to Persia
1 infantry moved from Karelia S.S.R. to Ukraine S.S.R.
1 submarine moved from West Spain Sea Zone to Congo Sea Zone
1 transport moved from Congo Sea Zone to West Spain Sea Zone
Combat - British
Strategic bombing raid in Anglo Sudan Egypt
Bombing raid in Anglo Sudan Egypt rolls: 4 and costs: 4 PUs.
Bombing raid costs 4 PUs
Non Combat Move - British
1 bomber moved from Anglo Sudan Egypt to Algeria
Place Units - British
1 armour and 5 infantry placed in United Kingdom
Turn Complete - British
British collect 19 PUs; end with 19 PUs
well, that was quite a game! really enjoyed it, very intense till the end, and thought you might fight on, trying to delay axis win in europe while picking apart japan slowly… japan remained strong but ground logistics was challenging, was considering a factory up in the north soon to help with that. maybe that bombing of london shook you up quite a bit, combined with japan recovering its lost territories and positioning ever stronger as you were forced to spend most of your income in the atlantic.
i think you had an opportunity to delay me a bit longer in getting to TJ, at least the math was there (barely) but that would mean sending all available air over to defend, evacuating pressure on japan around burma/yunnan etc. so i figured that didn’t appeal to you and you’d rather just fall back and hold in egypt.
looking back, i think the one strategic mistake i made was not having a G bomber in range when i sacked india, allowing you to place a blocker at sumatra and hold java for a turn… that opened things up for the allies and allowed you to reinforce india and keep it going indefinitely.
afa those questionable air bases, well the borneo one i just figured it would save my carrier from a counter attack, so felt it could be worth it, and could be useful in island counter attacks. and the kiangsi one i felt gave me all the range needed to thwart korea while also threatening india, carolines, etc. but yeah it was a bit excessive
Round: 10
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 3 destroyers and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer and 1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 submarine moved from 37 Sea Zone to 56 Sea Zone
1 destroyer moved from 37 Sea Zone to 59 Sea Zone
1 infantry and 2 mech_infantrys moved from Yunnan to Burma
2 bombers, 2 fighters and 4 tactical_bombers moved from Yunnan to Burma
2 tactical_bombers moved from 37 Sea Zone to Burma
1 mech_infantry moved from Yunnan to Burma
Combat - Japanese
Battle in 56 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 56 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 transport
Battle in Burma
Japanese attack with 2 bombers, 2 fighters, 1 infantry, 3 mech_infantrys and 6 tactical_bombers
British defend with 1 artillery and 1 infantry
Japanese roll dice for 2 bombers, 2 fighters, 1 infantry, 3 mech_infantrys and 6 tactical_bombers in Burma, round 2 : 6/14 hits, 6.00 expected hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the British and 1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 2 bombers, 2 fighters, 1 infantry, 3 mech_infantrys and 6 tactical_bombers remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
ANZAC defend with 1 submarine and 1 transport
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
ANZAC roll dice for 1 transport in 42 Sea Zone, round 2 : 0/0 hits, 0.00 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
ANZAC roll dice for 1 transport in 42 Sea Zone, round 3 : 0/0 hits, 0.00 expected hits
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 submarine and 1 transport
Battle in 59 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer in 59 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 submarine in 59 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer in 59 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
ANZAC roll dice for 1 submarine in 59 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 59 Sea Zone
Japanese win, taking 59 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Non Combat Move - Japanese
1 marine moved from Japan to 7 Sea Zone
2 aaGuns moved from Japan to 7 Sea Zone
2 infantry moved from Japan to 7 Sea Zone
2 aaGuns, 1 battleship, 3 carriers, 1 cruiser, 5 destroyers, 3 fighters, 2 infantry, 1 marine, 3 submarines and 2 transports moved from 7 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Southern Manchuria to 7 Sea Zone
2 fighters moved from Southern Manchuria to 37 Sea Zone
2 aaGuns, 2 infantry and 1 marine moved from 37 Sea Zone to French Indo China
2 fighters and 1 tactical_bomber moved from Jehol to 37 Sea Zone
2 bombers, 2 fighters and 6 tactical_bombers moved from Burma to Yunnan
1 armour, 2 artilleries and 4 infantry moved from French Indo China to Yunnan
2 infantry moved from Kweichow to Yunnan
1 infantry moved from Hunan to Kweichow
3 artilleries moved from Szechwan to Hopei
2 infantry moved from Kiangsi to Hopei
1 infantry moved from Kiangsi to Hunan
1 artillery and 3 infantry moved from Jehol to Anhwe
1 infantry moved from Kiangsu to Kiangsi
2 infantry moved from Kiangsu to Anhwe
1 artillery moved from Szechwan to Hopei
1 transport moved from 37 Sea Zone to 20 Sea Zone
1 transport moved from 37 Sea Zone to 20 Sea Zone
4 infantry moved from Kyushu to 20 Sea Zone
4 infantry and 2 transports moved from 20 Sea Zone to 6 Sea Zone
4 infantry moved from 6 Sea Zone to Korea
2 fighters moved from Anhwe to Japan
Place Units - Japanese
1 destroyer placed in 6 Sea Zone
2 destroyers placed in 7 Sea Zone
1 armour, 1 artillery and 1 infantry placed in French Indo China
3 infantry placed in Kiangsu
2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 51 PUs; end with 51 PUs