@dawgoneit thank you too :-)
Lebowsky (Axis) vs Simon33 (allies+0)
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 7 Purchase Units - Americans Americans buy 1 fighter, 9 submarines and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Midway to 25 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 32 Sea Zone 1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands 1 bomber moved from United Kingdom to Novgorod Combat - Americans Strategic bombing raid in Novgorod Germans roll AA dice in Novgorod : 0/1 hits, 0.17 expected hits Bombing raid in Novgorod rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in Novgorod causes 5 damage total. Battle in Marshall Islands Non Combat Move - Americans 1 bomber moved from Novgorod to Archangel 1 fighter moved from Western United States to Hawaiian Islands 1 artillery, 1 infantry and 1 transport moved from 28 Sea Zone to 30 Sea Zone 1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island 1 battleship, 6 carriers, 2 cruisers, 3 destroyers, 12 fighters and 2 submarines moved from 25 Sea Zone to 32 Sea Zone 1 carrier and 7 submarines moved from 10 Sea Zone to 30 Sea Zone Place Units - Americans 1 transport placed in 101 Sea Zone 9 submarines placed in 10 Sea Zone 1 fighter placed in Western United States Turn Complete - Americans Americans collect 50 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Hopei Chinese take Hopei from Japanese Combat - Chinese Non Combat Move - Chinese 2 infantry moved from Suiyuyan to Kansu 1 infantry moved from Sikang to Tsinghai Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 5 PUs; end with 7 PUs Purchase Units - British British buy 4 artilleries, 1 destroyer, 2 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour; Remaining resources: 0 PUs; Combat Move - British 5 artilleries and 9 infantry moved from Alexandria to Tobruk British take Tobruk from Italians 1 infantry moved from Persia to 80 Sea Zone 1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone 1 infantry moved from 76 Sea Zone to Italian Somaliland Combat - British Battle in Italian Somaliland Non Combat Move - British 2 armour and 2 mech_infantrys moved from Trans-Jordan to Persia 2 infantry moved from Union of South Africa to 71 Sea Zone 1 destroyer moved from 119 Sea Zone to 109 Sea Zone 3 infantry moved from Egypt to Trans-Jordan 2 tactical_bombers moved from 98 Sea Zone to Persia 2 fighters moved from Persia to 98 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 76 Sea Zone 2 infantry moved from 76 Sea Zone to Ethiopia Place Units - British 3 artilleries placed in Persia 1 destroyer and 1 submarine placed in 71 Sea Zone 1 mech_infantry placed in Union of South Africa 1 artillery and 2 infantry placed in Egypt Turn Complete - British British collect 37 PUs; end with 37 PUs Place Units - UK_Pacific 1 armour placed in India Turning on Edit Mode EDIT: Changing PUs for British from 37 to 34 EDIT: Turning off Edit Mode Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,5 UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs Some Units in India change ownership: 1 armour
Combat Hit Differential Summary :
Germans AA : -0.17
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 7 Purchase Units - Italians Italians buy 3 submarines; Remaining resources: 1 PUs; Combat Move - Italians 1 armour moved from Bryansk to Smolensk Italians take Smolensk from Russians 1 armour moved from Smolensk to Belarus Italians take Belarus from Russians Combat - Italians Non Combat Move - Italians 1 infantry moved from Bryansk to Belarus 1 artillery moved from Ukraine to Bryansk Place Units - Italians 3 submarines placed in 95 Sea Zone Turn Complete - Italians Italians collect 20 PUs; end with 21 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 fighter; Remaining resources: 1 PUs; Combat Move - ANZAC 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea Combat - ANZAC Battle in Dutch New Guinea Non Combat Move - ANZAC 1 infantry moved from New South Wales to South Australia 1 fighter moved from Queensland to Hawaiian Islands 2 aaGuns, 1 artillery and 10 infantry moved from Queensland to South Australia 1 cruiser moved from 25 Sea Zone to 32 Sea Zone 1 submarine moved from 54 Sea Zone to 32 Sea Zone Place Units - ANZAC 1 carrier placed in 62 Sea Zone 1 fighter placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans repair damage of 5x factory_minor; Remaining resources: 80 PUs; Turning on Edit Mode EDIT: Changing PUs for Germans from 80 to 88 EDIT: Turning off Edit Mode Germans buy 3 armour, 4 bombers, 3 infantry and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - Germans 2 mech_infantrys moved from Caucasus to Volgograd 2 fighters moved from Caucasus to Volgograd 2 bombers moved from Caucasus to Russia 1 bomber moved from Southern Italy to Russia 1 bomber moved from Germany to Russia 1 tactical_bomber moved from Bryansk to Volgograd 1 mech_infantry moved from Caucasus to Samara Germans take Samara from Russians Combat - Germans Germans creates battle in territory 105 Sea Zone Strategic bombing raid in Russia Russians roll AA dice in Russia : 0/4 hits, 0.67 expected hits Bombing raid in Russia rolls: 5,4,7,3 and causes: 19 damage to unit: factory_major Bombing raid in Russia causes 19 damage total. Battle in Volgograd Germans attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber Russians defend with 1 artillery and 1 factory_minor Germans roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 3/5 hits, 2.00 expected hits Russians roll dice for 1 artillery in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Non Combat Move - Germans 4 mech_infantrys moved from Eastern Poland to Belarus 1 armour and 1 mech_infantry moved from Bessarabia to Belarus 4 infantry moved from Novgorod to Belarus 2 mech_infantrys moved from Bulgaria to Eastern Poland 3 mech_infantrys moved from Germany to Eastern Poland 8 armour and 11 mech_infantrys moved from Bryansk to Belarus 3 artilleries moved from Ukraine to Bryansk 2 fighters and 1 tactical_bomber moved from Volgograd to Bryansk 4 armour and 3 mech_infantrys moved from Caucasus to Bryansk 4 bombers moved from Russia to Bryansk 3 fighters moved from Germany to Belarus 1 mech_infantry moved from Greece to Romania 3 aaGuns and 4 infantry moved from Northern Italy to France 1 fighter moved from Bryansk to Belarus Place Units - Germans 3 infantry placed in Novgorod 3 armour placed in Ukraine 4 bombers and 1 mech_infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,6 Germans collect 60 PUs; end with 61 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 68 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs
Combat Hit Differential Summary :
Russians regular : -0.33 Germans regular : 1.00 Russians AA : -0.67
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That could be the game I think. Will have a look at it when I come back but I am pretty sure you have me here.
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Result posted. Tie breaker?
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@simon33 said in Lebowsky (Axis) vs Simon33 (allies+0):
Result posted. Tie breaker?
Hey man, It was indeed very easy for the axis to win this one. Moscow will fall next turn, maybe a little more if I want to take the northern troops out.
Happy to keep on playing, tell me how you want to do it.
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Rematch same sides, same bid if you are up for that?
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@lebowsky said in Lebowsky (Axis) vs Simon33 (allies+0):
Hey man, It was indeed very easy for the axis to win this one
Yeah, because I failed to subdue Italy and a few other reasons.
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@simon33 said in Lebowsky (Axis) vs Simon33 (allies+0):
Rematch same sides, same bid if you are up for that?
Sure, I just cant do the turn right now, If you want make the game with the latest map and I go with it, if not I do it when I can.