• '20 '19 '18 '17 '16

    TripleA Turn Summary: Yamamoto round 14

    TripleA Turn Summary for game: World At War

    Game History

    Round: 14
    
        Combat Move - Yamamoto
            2 Infantrys moved from Iwo Jima to 85 Sea Zone
            1 Elite moved from Iwo Jima to 85 Sea Zone
            1 B.Transport and 1 Elite moved from 85 Sea Zone to 76 Sea Zone
            1 Artillery moved from Kunashir to 76 Sea Zone
            1 Infantry moved from Iturup to 76 Sea Zone
            1 Artillery, 1 B.Transport, 1 Elite and 1 Infantry moved from 76 Sea Zone to 85 Sea Zone
            7 Adv.Fighters, 1 Artillery, 1 Elite, 3 Infantrys and 2 L.Fighters moved from 85 Sea Zone to Tokyo
            1 Fighter moved from Minamitori to Tokyo
            1 Adv.Fighter and 1 S.Bomber moved from Saipan to Tokyo
            1 Infantry moved from Aroe to 112 Sea Zone
            1 Infantry and 1 S.Submarine moved from 112 Sea Zone to 85 Sea Zone
            1 Infantry moved from 85 Sea Zone to Tokyo
    
        Combat - Yamamoto
            Battle in Tokyo
                Yamamoto attack with 8 Adv.Fighters, 1 Artillery, 1 Elite, 1 Fighter, 4 Infantrys, 2 L.Fighters and 1 S.Bomber
                Americans defend with 1 Adv.Fighter and 8 L.Fighters; Anzac defend with 1 AAGun, 1 Elite, 1 Factory, 4 Infantrys and 1 Tank
                    Anzac roll AA dice in Tokyo : 3/12 hits, 2.00 expected hits
                1 Adv.Fighter owned by the Yamamoto, 1 L.Fighter owned by the Yamamoto and 1 S.Bomber owned by the Yamamoto lost in Tokyo
                    Yamamoto roll dice for 3 Battleships in Tokyo, round 2 : 2/3 hits, 2.00 expected hits
                    2 Infantrys owned by the Anzac lost in Tokyo
                    Yamamoto roll dice for 7 Adv.Fighters, 1 Artillery, 1 Elite, 1 Fighter, 4 Infantrys and 1 L.Fighter in Tokyo, round 2 : 7/15 hits, 5.83 expected hits
                    Anzac roll dice for 1 Adv.Fighter, 1 Elite, 2 Infantrys, 8 L.Fighters and 1 Tank in Tokyo, round 2 : 6/13 hits, 7.50 expected hits
                1 Adv.Fighter owned by the Yamamoto, 4 Infantrys owned by the Yamamoto and 1 Fighter owned by the Yamamoto lost in Tokyo
                    2 Infantrys owned by the Anzac, 1 Tank owned by the Anzac, 1 Elite owned by the Anzac, 2 L.Fighters owned by the Americans and 1 Adv.Fighter owned by the Americans lost in Tokyo
                    Yamamoto roll dice for 6 Adv.Fighters, 1 Artillery, 1 Elite and 1 L.Fighter in Tokyo, round 3 : 3/9 hits, 4.33 expected hits
                    Anzac roll dice for 6 L.Fighters in Tokyo, round 3 : 5/6 hits, 4.00 expected hits
                4 Adv.Fighters owned by the Yamamoto and 1 Artillery owned by the Yamamoto lost in Tokyo
                3 L.Fighters owned by the Americans lost in Tokyo
                    Yamamoto roll dice for 2 Adv.Fighters, 1 Elite and 1 L.Fighter in Tokyo, round 4 : 1/4 hits, 1.83 expected hits
                    Anzac roll dice for 3 L.Fighters in Tokyo, round 4 : 3/3 hits, 2.00 expected hits
                2 Adv.Fighters owned by the Yamamoto and 1 L.Fighter owned by the Yamamoto lost in Tokyo
                1 L.Fighter owned by the Americans lost in Tokyo
                    Yamamoto roll dice for 1 Elite in Tokyo, round 5 : 0/1 hits, 0.33 expected hits
                    Anzac roll dice for 2 L.Fighters in Tokyo, round 5 : 1/2 hits, 1.33 expected hits
                    1 Elite owned by the Yamamoto lost in Tokyo
                Anzac win with 2 L.Fighters remaining. Battle score for attacker is -47
                Casualties for Yamamoto: 8 Adv.Fighters, 1 Artillery, 1 Elite, 1 Fighter, 4 Infantrys, 2 L.Fighters and 1 S.Bomber
                Casualties for Anzac: 1 Elite, 4 Infantrys and 1 Tank
                Casualties for Americans: 1 Adv.Fighter and 6 L.Fighters
    
        Non Combat Move - Yamamoto
    
        Turn Complete - Yamamoto
    

    Combat Hit Differential Summary :

    Yamamoto regular : -1.33
    Anzac regular : 0.17
    Anzac AA : 1.00
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Yamamoto round 14

    TripleA Turn Summary for game: World At War

    Game History

    Round: 14
    
        Combat Move - Yamamoto
            2 Infantrys moved from Iwo Jima to 85 Sea Zone
            1 Elite moved from Iwo Jima to 85 Sea Zone
            1 B.Transport and 1 Elite moved from 85 Sea Zone to 76 Sea Zone
            1 Artillery moved from Kunashir to 76 Sea Zone
            1 Infantry moved from Iturup to 76 Sea Zone
            1 Artillery, 1 B.Transport, 1 Elite and 1 Infantry moved from 76 Sea Zone to 85 Sea Zone
            7 Adv.Fighters, 1 Artillery, 1 Elite, 3 Infantrys and 2 L.Fighters moved from 85 Sea Zone to Tokyo
            1 Fighter moved from Minamitori to Tokyo
            1 Adv.Fighter and 1 S.Bomber moved from Saipan to Tokyo
            1 Infantry moved from Aroe to 112 Sea Zone
            1 Infantry and 1 S.Submarine moved from 112 Sea Zone to 85 Sea Zone
            1 Infantry moved from 85 Sea Zone to Tokyo
    
        Combat - Yamamoto
            Battle in Tokyo
                Yamamoto attack with 8 Adv.Fighters, 1 Artillery, 1 Elite, 1 Fighter, 4 Infantrys, 2 L.Fighters and 1 S.Bomber
                Americans defend with 1 Adv.Fighter and 8 L.Fighters; Anzac defend with 1 AAGun, 1 Elite, 1 Factory, 4 Infantrys and 1 Tank
                    Anzac roll AA dice in Tokyo : 3/12 hits, 2.00 expected hits
                1 Adv.Fighter owned by the Yamamoto, 1 L.Fighter owned by the Yamamoto and 1 S.Bomber owned by the Yamamoto lost in Tokyo
                    Yamamoto roll dice for 3 Battleships in Tokyo, round 2 : 2/3 hits, 2.00 expected hits
                    2 Infantrys owned by the Anzac lost in Tokyo
                    Yamamoto roll dice for 7 Adv.Fighters, 1 Artillery, 1 Elite, 1 Fighter, 4 Infantrys and 1 L.Fighter in Tokyo, round 2 : 7/15 hits, 5.83 expected hits
                    Anzac roll dice for 1 Adv.Fighter, 1 Elite, 2 Infantrys, 8 L.Fighters and 1 Tank in Tokyo, round 2 : 6/13 hits, 7.50 expected hits
                1 Adv.Fighter owned by the Yamamoto, 4 Infantrys owned by the Yamamoto and 1 Fighter owned by the Yamamoto lost in Tokyo
                    2 Infantrys owned by the Anzac, 1 Tank owned by the Anzac, 1 Elite owned by the Anzac, 2 L.Fighters owned by the Americans and 1 Adv.Fighter owned by the Americans lost in Tokyo
                    Yamamoto roll dice for 6 Adv.Fighters, 1 Artillery, 1 Elite and 1 L.Fighter in Tokyo, round 3 : 3/9 hits, 4.33 expected hits
                    Anzac roll dice for 6 L.Fighters in Tokyo, round 3 : 5/6 hits, 4.00 expected hits
                4 Adv.Fighters owned by the Yamamoto and 1 Artillery owned by the Yamamoto lost in Tokyo
                3 L.Fighters owned by the Americans lost in Tokyo
                    Yamamoto roll dice for 2 Adv.Fighters, 1 Elite and 1 L.Fighter in Tokyo, round 4 : 1/4 hits, 1.83 expected hits
                    Anzac roll dice for 3 L.Fighters in Tokyo, round 4 : 3/3 hits, 2.00 expected hits
                2 Adv.Fighters owned by the Yamamoto and 1 L.Fighter owned by the Yamamoto lost in Tokyo
                1 L.Fighter owned by the Americans lost in Tokyo
                    Yamamoto roll dice for 1 Elite in Tokyo, round 5 : 0/1 hits, 0.33 expected hits
                    Anzac roll dice for 2 L.Fighters in Tokyo, round 5 : 1/2 hits, 1.33 expected hits
                    1 Elite owned by the Yamamoto lost in Tokyo
                Anzac win with 2 L.Fighters remaining. Battle score for attacker is -47
                Casualties for Yamamoto: 8 Adv.Fighters, 1 Artillery, 1 Elite, 1 Fighter, 4 Infantrys, 2 L.Fighters and 1 S.Bomber
                Casualties for Anzac: 1 Elite, 4 Infantrys and 1 Tank
                Casualties for Americans: 1 Adv.Fighter and 6 L.Fighters
    
        Non Combat Move - Yamamoto
    
        Turn Complete - Yamamoto
    

    Combat Hit Differential Summary :

    Yamamoto regular : -1.33
    Anzac regular : 0.17
    Anzac AA : 1.00
    

    Savegame


  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Hisaichi round 14

    TripleA Turn Summary for game: World At War

    Game History

    Round: 14
    
        Combat Move - Hisaichi
            1 unit repaired.
            1 Infantry moved from Kirin to Vladivostok
                  Hisaichi take Vladivostok from Russians
            1 Elite and 1 Infantry moved from Hong Kong to Kiangsi
            1 Artillery moved from Hong Kong to Kiangsi
            1 Infantry moved from Kwangtung to Kwangsi
                  Hisaichi take Kwangsi from Chinese
    
        Purchase Units - Hisaichi
            Hisaichi buy 17 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Kiangsi
                Hisaichi attack with 1 Artillery, 1 Elite and 1 Infantry
                Chinese defend with 2 Infantrys
                    Hisaichi roll dice for 1 Artillery, 1 Elite and 1 Infantry in Kiangsi, round 2 : 0/3 hits, 1.00 expected hits
                    Chinese roll dice for 2 Infantrys in Kiangsi, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Hisaichi lost in Kiangsi
                    Hisaichi roll dice for 1 Artillery and 1 Elite in Kiangsi, round 3 : 2/2 hits, 0.83 expected hits
                    Chinese roll dice for 2 Infantrys in Kiangsi, round 3 : 1/2 hits, 0.67 expected hits
                    1 Elite owned by the Hisaichi lost in Kiangsi
                    2 Infantrys owned by the Chinese lost in Kiangsi
                Hisaichi win, taking Kiangsi from Chinese with 1 Artillery remaining. Battle score for attacker is -1
                Casualties for Hisaichi: 1 Elite and 1 Infantry
                Casualties for Chinese: 2 Infantrys
    
        Non Combat Move - Hisaichi
            1 Infantry moved from Hong Kong to Kwangtung
    
        Place Units - Hisaichi
            4 Infantrys placed in Liaoning
            6 Infantrys placed in Hong Kong
            7 Infantrys and 1 Tank placed in Changchun
    
        Turn Complete - Hisaichi
            Hisaichi collect 35 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.67
    Hisaichi regular : 0.17
    

    Savegame


  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Finns round 14

    TripleA Turn Summary for game: World At War

    Game History

    Round: 14
    
        Combat Move - Finns
            1 ArmoredCar and 2 Infantrys moved from Kuybyshev to Ufa
            2 Elites, 8 Infantrys and 2 Tanks moved from Komi to Salekhard
                  Finns take Salekhard from Russians
            2 Mech.Infs moved from Arkhangelsk to Surgut
                  Finns take Surgut from Russians
            2 Mech.Infs moved from Arkhangelsk to Astrakhan
            1 Mech.Inf moved from Kirov to Perm
            1 Adv.Fighter moved from Kirov to Astrakhan
            1 Transport moved from 20 Sea Zone to 19 Sea Zone
            2 Infantrys moved from Brittany to 19 Sea Zone
            2 Infantrys moved from 19 Sea Zone to Navarre
            5 Infantrys moved from Vologda to Kirov
            1 Tank moved from S.Karelia to Kirov
            2 Infantrys moved from S.Karelia to Vologda
            2 Mech.Infs moved from N.Karelia to Kirov
            3 Infantrys moved from Vyborg to S.Karelia
            2 Infantrys moved from Oulu to N.Karelia
            1 Elite moved from Tampere to Oulu
            2 Infantrys moved from Tampere to Oulu
    
        Purchase Units - Finns
            Finns buy 1 Adv.Fighter and 4 ArmoredCars; Remaining resources: 1 PUs; 
    
        Combat - Finns
            Battle in Astrakhan
                Finns attack with 1 Adv.Fighter and 2 Mech.Infs
                French defend with 2 Mech.Infs
                    Finns roll dice for 1 Adv.Fighter and 2 Mech.Infs in Astrakhan, round 2 : 0/3 hits, 1.17 expected hits
                    Russians roll dice for 2 Mech.Infs in Astrakhan, round 2 : 0/2 hits, 0.67 expected hits
                    Finns roll dice for 1 Adv.Fighter and 2 Mech.Infs in Astrakhan, round 3 : 0/3 hits, 1.17 expected hits
                    Russians roll dice for 2 Mech.Infs in Astrakhan, round 3 : 0/2 hits, 0.67 expected hits
                    Finns roll dice for 1 Adv.Fighter and 2 Mech.Infs in Astrakhan, round 4 : 1/3 hits, 1.17 expected hits
                    Russians roll dice for 2 Mech.Infs in Astrakhan, round 4 : 0/2 hits, 0.67 expected hits
                1 Mech.Inf owned by the French lost in Astrakhan
                    Finns roll dice for 1 Adv.Fighter and 2 Mech.Infs in Astrakhan, round 5 : 0/3 hits, 1.17 expected hits
                    Russians roll dice for 1 Mech.Inf in Astrakhan, round 5 : 0/1 hits, 0.33 expected hits
                    Finns roll dice for 1 Adv.Fighter and 2 Mech.Infs in Astrakhan, round 6 : 1/3 hits, 1.17 expected hits
                    Russians roll dice for 1 Mech.Inf in Astrakhan, round 6 : 0/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the French lost in Astrakhan
                Finns win, taking Astrakhan from Russians with 1 Adv.Fighter and 2 Mech.Infs remaining. Battle score for attacker is 12
                Casualties for French: 2 Mech.Infs
            Battle in Ufa
                Finns attack with 1 ArmoredCar and 2 Infantrys
                Russians defend with 1 Infantry
                    Finns roll dice for 1 ArmoredCar and 2 Infantrys in Ufa, round 2 : 0/3 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Ufa, round 2 : 0/1 hits, 0.33 expected hits
                    Finns roll dice for 1 ArmoredCar and 2 Infantrys in Ufa, round 3 : 0/3 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Ufa, round 3 : 0/1 hits, 0.33 expected hits
                    Finns roll dice for 1 ArmoredCar and 2 Infantrys in Ufa, round 4 : 1/3 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Ufa, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Ufa
                Finns win, taking Ufa from Russians with 1 ArmoredCar and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Perm
                Finns attack with 1 Mech.Inf
                Russians defend with 1 Infantry
                    Finns roll dice for 1 Mech.Inf in Perm, round 2 : 1/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Infantry in Perm, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Perm
                Finns win, taking Perm from Russians with 1 Mech.Inf remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Finns
            1 Adv.Fighter moved from Astrakhan to Georgia
    
        Place Units - Finns
            4 ArmoredCars placed in Arkhangelsk
            1 Adv.Fighter placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 26 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Finns regular : -4.17
    Russians regular : -4.00
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Romanians round 14

    TripleA Turn Summary for game: World At War

    Game History

    Round: 14
    
        Combat Move - Romanians
            2 Elites, 11 Infantrys, 2 Mech.Infs and 1 Tank moved from Bulgaria to Istanbul
            1 Mech.Inf moved from W.Romania to Istanbul
            1 Tank moved from W.Romania to Istanbul
            1 Adv.Fighter moved from Greece to Istanbul
            1 Artillery and 1 Tank moved from Saratov to Georgia
    
        Purchase Units - Romanians
            Romanians buy 1 Elite, 5 Infantrys and 3 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Romanians
            Battle in Istanbul
                Romanians attack with 1 Adv.Fighter, 2 Elites, 11 Infantrys, 3 Mech.Infs and 2 Tanks
                French defend with 1 Mech.Inf and 4 Tanks
                    Romanians roll dice for 1 Adv.Fighter, 2 Elites, 11 Infantrys, 3 Mech.Infs and 2 Tanks in Istanbul, round 2 : 5/19 hits, 5.50 expected hits
                    French roll dice for 1 Mech.Inf and 4 Tanks in Istanbul, round 2 : 0/5 hits, 2.33 expected hits
                    4 Tanks owned by the French and 1 Mech.Inf owned by the French lost in Istanbul
                Romanians win, taking Istanbul from French with 1 Adv.Fighter, 2 Elites, 11 Infantrys, 3 Mech.Infs and 2 Tanks remaining. Battle score for attacker is 26
                Casualties for French: 1 Mech.Inf and 4 Tanks
    
        Non Combat Move - Romanians
            1 Adv.Fighter moved from Istanbul to Greece
            1 Elite moved from W.Romania to Bulgaria
            2 Infantrys moved from Bucharest to E.Romania
            4 Infantrys moved from E.Romania to Bulgaria
            2 Artillerys moved from Bucharest to E.Romania
            1 AAGun, 1 Artillery and 1 Elite moved from Penza to Kuybyshev
    
        Place Units - Romanians
            4 Infantrys placed in Bucharest
            Romanians undo move 1.
            1 Elite and 2 Infantrys placed in W.Romania
            3 Infantrys and 1 Mech.Inf placed in Bucharest
            2 Mech.Infs placed in Georgia
    
        Turn Complete - Romanians
            Romanians collect 30 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    French regular : -2.33
    Romanians regular : -0.50
    

    Savegame


  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Germans round 15

    TripleA Turn Summary for game: World At War

    Game History

    Round: 15
    
        Combat Move - Germans
            9 Infantrys and 5 Mech.Infs moved from Aragon to La Mancha
            1 Adv.Fighter moved from Languedoc to La Mancha
            15 Infantrys moved from Navarre to Leon
            4 Adv.Fighters moved from 19 Sea Zone to Leon
            3 Bombers moved from Languedoc to La Mancha
            3 Bombers moved from Languedoc to Leon
            2 Mech.Infs moved from Serbia to Istanbul
            5 Infantrys moved from Serbia to Greece
            10 Mech.Infs moved from Moscow to Ufa
            3 ArmoredCars, 4 Artillerys, 2 Elites, 4 HeavyTanks, 4 Infantrys, 5 Mech.Infs and 4 Tanks moved from Kuybyshev to Ufa
            1 Artillery, 1 Elite and 12 Infantrys moved from Penza to Kuybyshev
            4 Infantrys moved from Arkhangelsk to Komi
            2 Infantrys moved from Stalingrad to Saratov
            2 Artillerys moved from Stalingrad to Saratov
            1 Tank moved from Stalingrad to Georgia
            1 ArmoredCar moved from Dover to 20 Sea Zone
            1 Artillery moved from Wales to 20 Sea Zone
            2 Infantrys moved from Wales to 20 Sea Zone
            1 Artillery moved from Normandy to 20 Sea Zone
            1 Infantry moved from Normandy to 20 Sea Zone
            1 ArmoredCar, 2 Artillerys, 3 Infantrys, 2 S.Submarines and 2 Transports moved from 20 Sea Zone to 19 Sea Zone
            1 ArmoredCar, 2 Artillerys and 3 Infantrys moved from 19 Sea Zone to Navarre
            1 Transport moved from 19 Sea Zone to 20 Sea Zone
            1 Infantry moved from Normandy to 20 Sea Zone
            1 Infantry moved from Brittany to 20 Sea Zone
            2 Infantrys and 1 Transport moved from 20 Sea Zone to 19 Sea Zone
            2 Infantrys moved from 19 Sea Zone to Navarre
            1 Infantry moved from Aquitaine to Navarre
            1 Transport moved from 19 Sea Zone to 18 Sea Zone
            1 ArmoredCar moved from Munster to 18 Sea Zone
            1 ArmoredCar and 1 Transport moved from 18 Sea Zone to 19 Sea Zone
            2 Elites moved from Greenland to 8 Sea Zone
            1 Infantry moved from Baffin to 2 Sea Zone
            1 Infantry and 1 S.Submarine moved from 2 Sea Zone to 13 Sea Zone
            2 Elites and 2 S.Submarines moved from 8 Sea Zone to 13 Sea Zone
            2 Elites and 1 Infantry moved from 13 Sea Zone to Washington
    
        Purchase Units - Germans
            Germans buy 1 Battleship, 2 Bunkers, 1 Carrier, 1 Destroyer, 2 Elites, 6 Infantrys, 2 JetFighters, 10 Mech.Infs and 2 S.Submarines; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in La Mancha
                Germans attack with 1 Adv.Fighter, 3 Bombers, 9 Infantrys and 5 Mech.Infs
                Americans defend with 2 ArmoredCars and 7 Infantrys
                    Germans roll dice for 1 Adv.Fighter, 3 Bombers, 9 Infantrys and 5 Mech.Infs in La Mancha, round 2 : 6/18 hits, 6.50 expected hits
                    Americans roll dice for 2 ArmoredCars and 7 Infantrys in La Mancha, round 2 : 4/9 hits, 2.67 expected hits
                    4 Infantrys owned by the Germans lost in La Mancha
                    4 Infantrys owned by the Americans and 2 ArmoredCars owned by the Americans lost in La Mancha
                    Germans roll dice for 1 Adv.Fighter, 3 Bombers, 5 Infantrys and 5 Mech.Infs in La Mancha, round 3 : 3/14 hits, 5.83 expected hits
                    Americans roll dice for 3 Infantrys in La Mancha, round 3 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Germans lost in La Mancha
                    3 Infantrys owned by the Americans lost in La Mancha
                Germans win, taking La Mancha from Americans with 1 Adv.Fighter, 3 Bombers, 4 Infantrys and 5 Mech.Infs remaining. Battle score for attacker is 12
                Casualties for Germans: 5 Infantrys
                Casualties for Americans: 2 ArmoredCars and 7 Infantrys
            Battle in Leon
                Germans attack with 4 Adv.Fighters, 3 Bombers and 15 Infantrys
                British defend with 1 Infantry
                    Germans roll dice for 4 Adv.Fighters, 3 Bombers and 15 Infantrys in Leon, round 2 : 7/22 hits, 6.50 expected hits
                    British roll dice for 1 Infantry in Leon, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Leon
                Germans win, taking Leon from British with 4 Adv.Fighters, 3 Bombers and 15 Infantrys remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
            Battle in Washington
                Germans attack with 2 Elites and 1 Infantry
                Americans defend with 1 AAGun, 1 Factory and 4 Infantrys
                    Germans roll dice for 2 Elites and 1 Infantry in Washington, round 2 : 1/3 hits, 0.83 expected hits
                    Americans roll dice for 4 Infantrys in Washington, round 2 : 2/4 hits, 1.33 expected hits
                    1 Elite owned by the Germans and 1 Infantry owned by the Germans lost in Washington
                    1 Infantry owned by the Americans lost in Washington
                    Germans roll dice for 1 Elite in Washington, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 3 Infantrys in Washington, round 3 : 2/3 hits, 1.00 expected hits
                    1 Elite owned by the Germans lost in Washington
                Americans win with 3 Infantrys remaining. Battle score for attacker is -6
                Casualties for Germans: 2 Elites and 1 Infantry
                Casualties for Americans: 1 Infantry
    
        Non Combat Move - Germans
            3 Bombers moved from Leon to Languedoc
            3 Bombers moved from La Mancha to Languedoc
            4 Adv.Fighters moved from Leon to Navarre
            1 Adv.Fighter moved from La Mancha to 19 Sea Zone
            1 Adv.Fighter moved from Normandy to 19 Sea Zone
            19 Infantrys moved from Languedoc to Aragon
            2 Infantrys moved from Orleanais to Languedoc
            3 Tanks moved from Paris to Languedoc
            1 Infantry moved from Paris to Orleanais
            4 Infantrys moved from Burgundy to Languedoc
            1 HeavyTank moved from Lorraine to Languedoc
            4 Tanks moved from Lorraine to Languedoc
            1 Elite moved from Lorraine to Burgundy
            1 Infantry moved from Lorraine to Burgundy
            3 Infantrys moved from Tuscany to Rome
            3 Infantrys moved from Lombardy to Tuscany
            1 HeavyTank and 1 Tank moved from Venetia to Serbia
            10 Infantrys moved from Croatia to Serbia
            5 Infantrys moved from Venetia to Croatia
            3 Infantrys moved from Austria to Croatia
            1 AAGun moved from Venetia to Tuscany
            1 AAGun moved from Austria to Croatia
            13 Infantrys moved from Bohemia to Austria
            2 ArmoredCars moved from Kiev to Rostov
            4 Infantrys moved from Vinnytsia to Donetsk
            2 ArmoredCars moved from Kiev to Rostov
            4 Tanks moved from Yaroslavl to Kuybyshev
            2 Adv.Fighters moved from Navarre to 19 Sea Zone
    
        Place Units - Germans
            1 Battleship and 1 Destroyer placed in 43 Sea Zone
            1 Carrier and 2 S.Submarines placed in 18 Sea Zone
            2 JetFighters placed in 18 Sea Zone
            Germans undo move 2.
            1 Carrier and 1 S.Submarine placed in 18 Sea Zone
            1 S.Submarine placed in 18 Sea Zone
            2 Elites placed in Wales
            10 Mech.Infs placed in Moscow
            1 Bunker placed in Greenland
            1 Bunker placed in Iceland
            5 Infantrys placed in Stalingrad
            1 Infantry placed in Normandy
    
        Turn Complete - Germans
            Germans collect 176 PUs; end with 176 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 3.00
    Germans regular : -3.00
    British regular : -0.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Germans round 15

    TripleA Turn Summary for game: World At War

    Game History

    Round: 15
    
        Combat Move - Germans
            9 Infantrys and 5 Mech.Infs moved from Aragon to La Mancha
            1 Adv.Fighter moved from Languedoc to La Mancha
            15 Infantrys moved from Navarre to Leon
            4 Adv.Fighters moved from 19 Sea Zone to Leon
            3 Bombers moved from Languedoc to La Mancha
            3 Bombers moved from Languedoc to Leon
            2 Mech.Infs moved from Serbia to Istanbul
            5 Infantrys moved from Serbia to Greece
            10 Mech.Infs moved from Moscow to Ufa
            3 ArmoredCars, 4 Artillerys, 2 Elites, 4 HeavyTanks, 4 Infantrys, 5 Mech.Infs and 4 Tanks moved from Kuybyshev to Ufa
            1 Artillery, 1 Elite and 12 Infantrys moved from Penza to Kuybyshev
            4 Infantrys moved from Arkhangelsk to Komi
            2 Infantrys moved from Stalingrad to Saratov
            2 Artillerys moved from Stalingrad to Saratov
            1 Tank moved from Stalingrad to Georgia
            1 ArmoredCar moved from Dover to 20 Sea Zone
            1 Artillery moved from Wales to 20 Sea Zone
            2 Infantrys moved from Wales to 20 Sea Zone
            1 Artillery moved from Normandy to 20 Sea Zone
            1 Infantry moved from Normandy to 20 Sea Zone
            1 ArmoredCar, 2 Artillerys, 3 Infantrys, 2 S.Submarines and 2 Transports moved from 20 Sea Zone to 19 Sea Zone
            1 ArmoredCar, 2 Artillerys and 3 Infantrys moved from 19 Sea Zone to Navarre
            1 Transport moved from 19 Sea Zone to 20 Sea Zone
            1 Infantry moved from Normandy to 20 Sea Zone
            1 Infantry moved from Brittany to 20 Sea Zone
            2 Infantrys and 1 Transport moved from 20 Sea Zone to 19 Sea Zone
            2 Infantrys moved from 19 Sea Zone to Navarre
            1 Infantry moved from Aquitaine to Navarre
            1 Transport moved from 19 Sea Zone to 18 Sea Zone
            1 ArmoredCar moved from Munster to 18 Sea Zone
            1 ArmoredCar and 1 Transport moved from 18 Sea Zone to 19 Sea Zone
            2 Elites moved from Greenland to 8 Sea Zone
            1 Infantry moved from Baffin to 2 Sea Zone
            1 Infantry and 1 S.Submarine moved from 2 Sea Zone to 13 Sea Zone
            2 Elites and 2 S.Submarines moved from 8 Sea Zone to 13 Sea Zone
            2 Elites and 1 Infantry moved from 13 Sea Zone to Washington
    
        Purchase Units - Germans
            Germans buy 1 Battleship, 2 Bunkers, 1 Carrier, 1 Destroyer, 2 Elites, 6 Infantrys, 2 JetFighters, 10 Mech.Infs and 2 S.Submarines; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in La Mancha
                Germans attack with 1 Adv.Fighter, 3 Bombers, 9 Infantrys and 5 Mech.Infs
                Americans defend with 2 ArmoredCars and 7 Infantrys
                    Germans roll dice for 1 Adv.Fighter, 3 Bombers, 9 Infantrys and 5 Mech.Infs in La Mancha, round 2 : 6/18 hits, 6.50 expected hits
                    Americans roll dice for 2 ArmoredCars and 7 Infantrys in La Mancha, round 2 : 4/9 hits, 2.67 expected hits
                    4 Infantrys owned by the Germans lost in La Mancha
                    4 Infantrys owned by the Americans and 2 ArmoredCars owned by the Americans lost in La Mancha
                    Germans roll dice for 1 Adv.Fighter, 3 Bombers, 5 Infantrys and 5 Mech.Infs in La Mancha, round 3 : 3/14 hits, 5.83 expected hits
                    Americans roll dice for 3 Infantrys in La Mancha, round 3 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Germans lost in La Mancha
                    3 Infantrys owned by the Americans lost in La Mancha
                Germans win, taking La Mancha from Americans with 1 Adv.Fighter, 3 Bombers, 4 Infantrys and 5 Mech.Infs remaining. Battle score for attacker is 12
                Casualties for Germans: 5 Infantrys
                Casualties for Americans: 2 ArmoredCars and 7 Infantrys
            Battle in Leon
                Germans attack with 4 Adv.Fighters, 3 Bombers and 15 Infantrys
                British defend with 1 Infantry
                    Germans roll dice for 4 Adv.Fighters, 3 Bombers and 15 Infantrys in Leon, round 2 : 7/22 hits, 6.50 expected hits
                    British roll dice for 1 Infantry in Leon, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Leon
                Germans win, taking Leon from British with 4 Adv.Fighters, 3 Bombers and 15 Infantrys remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
            Battle in Washington
                Germans attack with 2 Elites and 1 Infantry
                Americans defend with 1 AAGun, 1 Factory and 4 Infantrys
                    Germans roll dice for 2 Elites and 1 Infantry in Washington, round 2 : 1/3 hits, 0.83 expected hits
                    Americans roll dice for 4 Infantrys in Washington, round 2 : 2/4 hits, 1.33 expected hits
                    1 Elite owned by the Germans and 1 Infantry owned by the Germans lost in Washington
                    1 Infantry owned by the Americans lost in Washington
                    Germans roll dice for 1 Elite in Washington, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 3 Infantrys in Washington, round 3 : 2/3 hits, 1.00 expected hits
                    1 Elite owned by the Germans lost in Washington
                Americans win with 3 Infantrys remaining. Battle score for attacker is -6
                Casualties for Germans: 2 Elites and 1 Infantry
                Casualties for Americans: 1 Infantry
    
        Non Combat Move - Germans
            3 Bombers moved from Leon to Languedoc
            3 Bombers moved from La Mancha to Languedoc
            4 Adv.Fighters moved from Leon to Navarre
            1 Adv.Fighter moved from La Mancha to 19 Sea Zone
            1 Adv.Fighter moved from Normandy to 19 Sea Zone
            19 Infantrys moved from Languedoc to Aragon
            2 Infantrys moved from Orleanais to Languedoc
            3 Tanks moved from Paris to Languedoc
            1 Infantry moved from Paris to Orleanais
            4 Infantrys moved from Burgundy to Languedoc
            1 HeavyTank moved from Lorraine to Languedoc
            4 Tanks moved from Lorraine to Languedoc
            1 Elite moved from Lorraine to Burgundy
            1 Infantry moved from Lorraine to Burgundy
            3 Infantrys moved from Tuscany to Rome
            3 Infantrys moved from Lombardy to Tuscany
            1 HeavyTank and 1 Tank moved from Venetia to Serbia
            10 Infantrys moved from Croatia to Serbia
            5 Infantrys moved from Venetia to Croatia
            3 Infantrys moved from Austria to Croatia
            1 AAGun moved from Venetia to Tuscany
            1 AAGun moved from Austria to Croatia
            13 Infantrys moved from Bohemia to Austria
            2 ArmoredCars moved from Kiev to Rostov
            4 Infantrys moved from Vinnytsia to Donetsk
            2 ArmoredCars moved from Kiev to Rostov
            4 Tanks moved from Yaroslavl to Kuybyshev
            2 Adv.Fighters moved from Navarre to 19 Sea Zone
    
        Place Units - Germans
            1 Battleship and 1 Destroyer placed in 43 Sea Zone
            1 Carrier and 2 S.Submarines placed in 18 Sea Zone
            2 JetFighters placed in 18 Sea Zone
            Germans undo move 2.
            1 Carrier and 1 S.Submarine placed in 18 Sea Zone
            1 S.Submarine placed in 18 Sea Zone
            2 Elites placed in Wales
            10 Mech.Infs placed in Moscow
            1 Bunker placed in Greenland
            1 Bunker placed in Iceland
            5 Infantrys placed in Stalingrad
            1 Infantry placed in Normandy
    
        Turn Complete - Germans
            Germans collect 176 PUs; end with 176 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 19 Sea Zone: 1 Destroyer
            EDIT: Adding units owned by Germans to 17 Sea Zone: 1 Destroyer
            EDIT: Removing units owned by Germans from 19 Sea Zone: 1 ArmoredCar and 1 Transport
            EDIT: Adding units owned by Germans to 19 Sea Zone: 1 Transport
            EDIT: Adding units owned by Germans to Navarre: 1 ArmoredCar
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans regular : 3.00
    Germans regular : -3.00
    British regular : -0.33
    

    Savegame


  • @dawgoneit pleaase use the second post, there were a couple edits.


  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Italians round 15

    TripleA Turn Summary for game: World At War

    Game History

    Round: 15
    
        Combat Move - Italians
            3 units repaired.
    
        Purchase Units - Italians
            Italians buy 1 Bunker, 1 Elite, 7 Infantrys and 2 S.Submarines; Remaining resources: 0 PUs; 
    
        Place Units - Italians
            1 Bunker and 4 Infantrys placed in Tunis
            2 S.Submarines placed in 50 Sea Zone
            1 Elite and 3 Infantrys placed in Rome
    
        Turn Complete - Italians
            Italians collect 43 PUs; end with 43 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Yamamoto round 15

    TripleA Turn Summary for game: World At War

    Game History

    Round: 15
    
        Combat Move - Yamamoto
            4 units repaired.
            1 B.Carrier and 3 Battleships moved from 85 Sea Zone to 84 Sea Zone
    
        Combat - Yamamoto
            Battle in 84 Sea Zone
                Yamamoto attack with 1 B.Carrier and 3 Battleships
                Anzac defend with 2 Battleships, 1 Cruiser, 1 Destroyer and 4 Transports
                    Yamamoto roll dice for 1 B.Carrier and 3 Battleships in 84 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
                Units damaged: 2 Battleships owned by the Anzac
                    Anzac roll dice for 2 Battleships, 1 Cruiser, 1 Destroyer and 4 Transports in 84 Sea Zone, round 2 : 2/8 hits, 2.83 expected hits
                Units damaged: 1 Battleship owned by the Yamamoto and 1 B.Carrier owned by the Yamamoto
                    Yamamoto roll dice for 1 B.Carrier and 3 Battleships in 84 Sea Zone, round 3 : 2/4 hits, 2.17 expected hits
                    Anzac roll dice for 2 Battleships, 1 Cruiser, 1 Destroyer and 4 Transports in 84 Sea Zone, round 3 : 3/8 hits, 2.83 expected hits
                Units damaged: 2 Battleships owned by the Yamamoto
                1 B.Carrier owned by the Yamamoto lost in 84 Sea Zone
                    2 Transports owned by the Anzac lost in 84 Sea Zone
                    Yamamoto roll dice for 3 Battleships in 84 Sea Zone, round 4 : 3/3 hits, 2.00 expected hits
                    Anzac roll dice for 2 Battleships, 1 Cruiser, 1 Destroyer and 2 Transports in 84 Sea Zone, round 4 : 2/6 hits, 2.50 expected hits
                    2 Battleships owned by the Yamamoto lost in 84 Sea Zone
                    2 Transports owned by the Anzac and 1 Destroyer owned by the Anzac lost in 84 Sea Zone
                    Yamamoto roll dice for 1 Battleship in 84 Sea Zone, round 5 : 0/1 hits, 0.67 expected hits
                    Anzac roll dice for 2 Battleships and 1 Cruiser in 84 Sea Zone, round 5 : 3/3 hits, 1.83 expected hits
                    1 Battleship owned by the Yamamoto lost in 84 Sea Zone
                Anzac win with 2 Battleships and 1 Cruiser remaining. Battle score for attacker is -48
                Casualties for Yamamoto: 1 B.Carrier and 3 Battleships
                Casualties for Anzac: 1 Destroyer and 4 Transports
    
        Non Combat Move - Yamamoto
    
        Turn Complete - Yamamoto
    

    Combat Hit Differential Summary :

    Yamamoto regular : 0.00
    Anzac regular : -0.00
    

    Savegame


  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Hisaichi round 15

    TripleA Turn Summary for game: World At War

    Game History

    Round: 15
    
        Combat Move - Hisaichi
            1 Adv.Fighter and 1 L.Fighter moved from Changchun to 84 Sea Zone
            1 Infantry moved from Hong Kong to Kwangtung
            1 Artillery moved from Hong Kong to Kwangtung
            1 Infantry moved from Hong Kong to Kwangtung
            2 Infantrys moved from Hong Kong to Kiangsi
            1 Infantry moved from Liaoning to Hulunbuir
                  Hisaichi take Hulunbuir from Chinese
    
        Purchase Units - Hisaichi
            Hisaichi buy 17 Infantrys; Remaining resources: 1 PUs; 
    
        Combat - Hisaichi
            Battle in Kwangtung
                Hisaichi attack with 1 Artillery and 2 Infantrys
                Chinese defend with 1 Artillery and 1 Infantry
                    Hisaichi roll dice for 1 Artillery and 2 Infantrys in Kwangtung, round 2 : 1/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 Artillery and 1 Infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Chinese lost in Kwangtung
                    Hisaichi roll dice for 1 Artillery and 2 Infantrys in Kwangtung, round 3 : 2/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 Artillery in Kwangtung, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Kwangtung
                    1 Artillery owned by the Chinese lost in Kwangtung
                Hisaichi win, taking Kwangtung from Chinese with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 4
                Casualties for Chinese: 1 Artillery and 1 Infantry
                Casualties for Hisaichi: 1 Infantry
            Battle in Kiangsi
                Hisaichi attack with 2 Infantrys
                Chinese defend with 1 Artillery
                    Hisaichi roll dice for 2 Infantrys in Kiangsi, round 2 : 0/2 hits, 0.33 expected hits
                    Chinese roll dice for 1 Artillery in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Kiangsi
                    Hisaichi roll dice for 1 Infantry in Kiangsi, round 3 : 0/1 hits, 0.17 expected hits
                    Chinese roll dice for 1 Artillery in Kiangsi, round 3 : 0/1 hits, 0.33 expected hits
                1 Infantry owned by the Hisaichi retreated to Hong Kong
                Chinese win with 1 Artillery remaining. Battle score for attacker is -2
                Casualties for Hisaichi: 1 Infantry
            Battle in 84 Sea Zone
                Hisaichi attack with 1 Adv.Fighter and 1 L.Fighter
                Anzac defend with 2 Battleships and 1 Cruiser
                    Hisaichi roll dice for 1 Adv.Fighter and 1 L.Fighter in 84 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                    Anzac roll dice for 2 Battleships and 1 Cruiser in 84 Sea Zone, round 2 : 1/3 hits, 1.83 expected hits
                1 Adv.Fighter owned by the Hisaichi lost in 84 Sea Zone
                    1 Battleship owned by the Anzac and 1 Cruiser owned by the Anzac lost in 84 Sea Zone
                    Hisaichi roll dice for 1 L.Fighter in 84 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                    Anzac roll dice for 1 Battleship in 84 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                1 L.Fighter owned by the Hisaichi lost in 84 Sea Zone
                Anzac win with 1 Battleship remaining. Battle score for attacker is 10
                Casualties for Hisaichi: 1 Adv.Fighter and 1 L.Fighter
                Casualties for Anzac: 1 Battleship and 1 Cruiser
    
        Non Combat Move - Hisaichi
            2 Infantrys moved from Changchun to Kirin
            1 Infantry moved from Kirin to Korea
    
        Place Units - Hisaichi
            8 Infantrys placed in Changchun
            4 Infantrys placed in Liaoning
            5 Infantrys placed in Hong Kong
    
        Turn Complete - Hisaichi
            Hisaichi collect 30 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.33
    Anzac regular : -0.50
    Hisaichi regular : 1.33
    

    Savegame


  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Finns round 15

    TripleA Turn Summary for game: World At War

    Game History

    Round: 15
    
        Combat Move - Finns
            4 ArmoredCars moved from Arkhangelsk to Perm
            1 ArmoredCar and 2 Infantrys moved from Ufa to Novosibirsk
            2 Mech.Infs and 1 Tank moved from Kirov to Chimkent
            5 Infantrys moved from Kirov to Perm
            2 Elites, 8 Infantrys and 2 Tanks moved from Salekhard to Yeniseysk
            2 Infantrys moved from Navarre to La Mancha
            1 Transport moved from 19 Sea Zone to 21 Sea Zone
    
        Purchase Units - Finns
            Finns buy 2 Infantrys, 3 Mech.Infs and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Finns
            Battle in Perm
                Finns attack with 4 ArmoredCars and 5 Infantrys
                Chinese defend with 1 ArmoredCar
                    Finns roll dice for 4 ArmoredCars and 5 Infantrys in Perm, round 2 : 4/9 hits, 2.17 expected hits
                    Russians roll dice for 1 ArmoredCar in Perm, round 2 : 0/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the Chinese lost in Perm
                Finns win, taking Perm from Russians with 4 ArmoredCars and 5 Infantrys remaining. Battle score for attacker is 4
                Casualties for Chinese: 1 ArmoredCar
            Battle in Novosibirsk
                Finns attack with 1 ArmoredCar and 2 Infantrys
                Russians defend with 1 Infantry
                    Finns roll dice for 1 ArmoredCar and 2 Infantrys in Novosibirsk, round 2 : 2/3 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Novosibirsk
                Finns win, taking Novosibirsk from Russians with 1 ArmoredCar and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Yeniseysk
                Finns attack with 2 Elites, 8 Infantrys and 2 Tanks
                Russians defend with 1 Infantry
                    Finns roll dice for 2 Elites, 8 Infantrys and 2 Tanks in Yeniseysk, round 2 : 5/12 hits, 3.00 expected hits
                    Russians roll dice for 1 Infantry in Yeniseysk, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Finns lost in Yeniseysk
                    1 Infantry owned by the Russians lost in Yeniseysk
                Finns win, taking Yeniseysk from Russians with 2 Elites, 7 Infantrys and 2 Tanks remaining. Battle score for attacker is 0
                Casualties for Finns: 1 Infantry
                Casualties for Russians: 1 Infantry
            Battle in Chimkent
                Finns attack with 2 Mech.Infs and 1 Tank
                Russians defend with 1 Infantry
                    Finns roll dice for 2 Mech.Infs and 1 Tank in Chimkent, round 2 : 0/3 hits, 1.17 expected hits
                    Russians roll dice for 1 Infantry in Chimkent, round 2 : 1/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Finns lost in Chimkent
                    Finns roll dice for 1 Mech.Inf and 1 Tank in Chimkent, round 3 : 1/2 hits, 0.83 expected hits
                    Russians roll dice for 1 Infantry in Chimkent, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Chimkent
                Finns win, taking Chimkent from Russians with 1 Mech.Inf and 1 Tank remaining. Battle score for attacker is -4
                Casualties for Finns: 1 Mech.Inf
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Finns
            1 Adv.Fighter moved from Helsinki to Arkhangelsk
            2 Infantrys moved from Vologda to Gorky
            3 Infantrys moved from S.Karelia to Yaroslavl
            2 Infantrys moved from N.Karelia to S.Karelia
            2 Infantrys moved from Oulu to Vyborg
            1 Elite moved from Oulu to Vyborg
    
        Place Units - Finns
            2 Infantrys, 1 Mech.Inf and 1 Tank placed in Arkhangelsk
            2 Mech.Infs placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 27 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Finns regular : 4.17
    Russians regular : 0.50
    

    Savegame

10 / 12

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