2r.JPG
2nd round… 2 HIT
ool?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 14
Purchase Units - Italians
Italians buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from British
Combat - Italians
Non Combat Move - Italians
2 mech_infantrys moved from Romania to Ukraine
5 infantry moved from Northern Italy to Southern France
1 mech_infantry moved from Northern Italy to Southern France
1 mech_infantry moved from Northern Italy to Romania
Place Units - Italians
3 infantry and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,1,1,1,2,6,2
Italians collect 11 PUs (10 lost to blockades); end with 11 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 5 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
3 fighters moved from Northwest Persia to Russia
1 infantry moved from Northwest Persia to Iraq
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery, 1 carrier and 1 transport moved from 62 Sea Zone to 54 Sea Zone
2 fighters moved from Queensland to 54 Sea Zone
1 artillery, 1 carrier, 2 fighters and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry moved from Dutch New Guinea to New Guinea
1 artillery, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone
1 aaGun and 3 infantry moved from Queensland to South Australia
2 infantry moved from New South Wales to South Australia
Place Units - ANZAC
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Combat Move - French
Non Combat Move - French
4 infantry moved from Northwest Persia to Iraq
1 fighter moved from United Kingdom to Norway
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 fighter, 14 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Volgograd to Samara
Germans take Samara from Russians
1 armour moved from Samara to Novosibirsk
Germans take Novosibirsk from Russians
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Archangel to Nenetsia
1 tactical_bomber moved from Bryansk to Nenetsia
3 infantry moved from Volgograd to Caucasus
1 artillery moved from Volgograd to Caucasus
1 armour moved from Volgograd to Caucasus
1 artillery and 6 infantry moved from Finland to Norway
2 transports moved from 115 Sea Zone to 113 Sea Zone
2 infantry moved from Western Germany to 113 Sea Zone
2 artilleries moved from Western Germany to 113 Sea Zone
2 artilleries and 2 infantry moved from 113 Sea Zone to Norway
1 battleship and 1 cruiser moved from 115 Sea Zone to 113 Sea Zone
2 fighters and 3 tactical_bombers moved from Western Germany to Norway
2 fighters and 1 tactical_bomber moved from Germany to Norway
2 bombers moved from Bryansk to Norway
Combat - Germans
Battle in Norway
Germans attack with 3 artilleries, 2 bombers, 4 fighters, 8 infantry and 4 tactical_bombers
British defend with 3 aaGuns, 6 fighters and 5 infantry; French defend with 1 fighter; Americans defend with 1 armour and 5 infantry
British roll AA dice in Norway : 1/9 hits, 1.50 expected hits
1 fighter owned by the Germans lost in Norway
Germans roll dice for 1 battleship and 1 cruiser in Norway, round 2 : 0/2 hits, 1.17 expected hits
Germans roll dice for 3 artilleries, 2 bombers, 3 fighters, 8 infantry and 4 tactical_bombers in Norway, round 2 : 8/20 hits, 8.17 expected hits
Americans roll dice for 3 aaGuns, 1 armour, 7 fighters and 10 infantry in Norway, round 2 : 3/18 hits, 8.50 expected hits
3 infantry owned by the Germans lost in Norway
3 aaGuns owned by the British and 5 infantry owned by the British lost in Norway
Germans roll dice for 3 artilleries, 2 bombers, 3 fighters, 5 infantry and 4 tactical_bombers in Norway, round 3 : 8/17 hits, 7.67 expected hits
Americans roll dice for 1 armour, 7 fighters and 5 infantry in Norway, round 3 : 5/13 hits, 6.83 expected hits
5 infantry owned by the Germans lost in Norway
1 armour owned by the Americans, 5 infantry owned by the Americans and 2 fighters owned by the British lost in Norway
Germans roll dice for 3 artilleries, 2 bombers, 3 fighters and 4 tactical_bombers in Norway, round 4 : 3/12 hits, 6.33 expected hits
Americans roll dice for 5 fighters in Norway, round 4 : 4/5 hits, 3.33 expected hits
2 artilleries owned by the Germans, 1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in Norway
3 fighters owned by the British lost in Norway
Germans roll dice for 1 artillery, 2 bombers, 2 fighters and 3 tactical_bombers in Norway, round 5 : 5/8 hits, 4.50 expected hits
Americans roll dice for 2 fighters in Norway, round 5 : 0/2 hits, 1.33 expected hits
1 fighter owned by the French and 1 fighter owned by the British lost in Norway
Germans win, taking Norway from Americans with 1 artillery, 2 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 58
Casualties for Germans: 2 artilleries, 2 fighters, 8 infantry and 1 tactical_bomber
Casualties for British: 3 aaGuns, 6 fighters and 5 infantry
Casualties for Americans: 1 armour and 5 infantry
Casualties for French: 1 fighter
Battle in Nenetsia
Germans attack with 1 infantry and 1 tactical_bomber
Russians defend with 1 mech_infantry
Germans roll dice for 1 infantry and 1 tactical_bomber in Nenetsia, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 mech_infantry in Nenetsia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Nenetsia
1 mech_infantry owned by the Russians lost in Nenetsia
Germans win with 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Caucasus
Germans attack with 1 armour, 1 artillery and 3 infantry
Russians defend with 1 mech_infantry
Germans roll dice for 1 armour, 1 artillery and 3 infantry in Caucasus, round 2 : 3/5 hits, 1.50 expected hits
Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Non Combat Move - Germans
1 infantry moved from Volgograd to Caucasus
1 armour and 2 mech_infantrys moved from Volgograd to Novosibirsk
2 mech_infantrys moved from Volgograd to Novosibirsk
1 infantry moved from Tambov to Bryansk
3 infantry moved from Belarus to Bryansk
1 tactical_bomber moved from Nenetsia to Archangel
4 infantry moved from Novgorod to Archangel
3 infantry moved from Novgorod to Belarus
1 mech_infantry moved from Eastern Poland to Bryansk
2 bombers moved from Norway to Finland
2 fighters and 3 tactical_bombers moved from Norway to Western Germany
7 infantry moved from Germany to Poland
3 mech_infantrys moved from Germany to Poland
3 mech_infantrys moved from Poland to Eastern Poland
25 infantry moved from Western Germany to Denmark
2 aaGuns moved from Western Germany to Denmark
1 tactical_bomber moved from Western Germany to Denmark
1 artillery and 2 infantry moved from Ukraine to Bryansk
1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 bomber moved from French Indo China to Anhwe
Place Units - Germans
1 transport placed in 113 Sea Zone
3 infantry placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
3 infantry placed in Volgograd
1 artillery, 1 fighter and 6 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 55 PUs; end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs
Combat Hit Differential Summary :
Americans regular : -8.00
British AA : -0.50
Russians regular : 0.33
Germans regular : -2.00
@AndrewAAGamer They say it’s better to be lucky than good…in a game like this, I would agree.
Yeah, not quite the result I was expecting, but oh well.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 15
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Samara
Russians take Samara from Germans
4 fighters, 1 infantry and 1 tactical_bomber moved from Russia to Vologda
Combat - Russians
Battle in Vologda
Russians attack with 4 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 4 fighters, 1 infantry and 1 tactical_bomber in Vologda, round 2 : 3/6 hits, 2.83 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
4 fighters moved from Vologda to Timguska
1 aaGun and 7 infantry moved from Yenisey to Timguska
1 tactical_bomber moved from Vologda to Russia
1 mech_infantry moved from Northwest Persia to Iraq
Place Units - Russians
8 infantry placed in Russia
Turn Complete - Russians
Russians collect 10 PUs; end with 10 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 19 PUs
Combat Hit Differential Summary :
Germans regular : -0.33
Russians regular : 0.17
@AndrewAAGamer I’ll concede…not that I have much choice. The home island will be invaded and the Germans are completely contained. GG
Thank you for the game! I thought you played very well. As usual, you were a tough opponent. If it hadn’t been for that disastrous battle in Greece early on, I think you would’ve had a really good chance of knocking out Moscow before I could gain the overall advantage.
So, I always offer best two out of three, would you like to go again?
So, I always offer best two out of three. Would you like to play again?
@AndrewAAGamer It was a good game. I was interested to see how the Russian /Chinese defense played out. I was able to force the Russian and Chinese back, but I never got any traction in Moscow.
Greece was a problem, and perhaps, I should have just ignored it until I built more ground forces in the area. However, the bid for Russia supplemented them with enough units that I never had an advantage there regardless of the Greece fiasco. In fact, I felt you had pulled back too quickly and let the Germans gain some territory that could have been more dearly fought over, which counteracted the early loss of material in Greece.
But that leads to my main “learning point” of this game, a winning strategy for the Allies is just to build up and defend. You never really fought for anything in the Europe side, just built up forces in Normandy and eventually spilled over to Holland. More dramatically, this was followed in the Pacific side, you never even threatened for the DEI or even took back Aleutians until I went for India on T9. Just build carriers and fighters and some transports that just stayed as a single force.
Normally, I would have thought that was a losing strat against Japan, but because China was so strong, I never established my hegemony over Asia. Sure, at the end, Japan was a land force, but it didn’t matter because the IJN was unable to defend against the US fleet. From T6-T14, the Japanese never spent less than 19 IPCs on land forces except 2 turns, and spent more than 1/3 of the iPCs on land forces + transports on over half the turns. Yet, did not remove the Chinese from the map.
Equally surprising strat was to ignore Europe with the US for so long. Just buying a small fleet to hold Normandy and 3 inf each turn. I would have thought the Germans would have made more progress since they had a small West force to counter with. But Russia wasn’t falling so nope.
The bottomline is I don’t see how to defeat this strategy with this bid. There was nowhere to attack at advantage. The NO for Russia does not seem to be stoppable. I tried a couple of times to get the Japanese over but without severely dispersing my forces, that was not going to happen. So Russia will hold, and then it’s just build and wait for the remaining forces.
Kinda demoralized right now, so I’ll go beat up on some other competition and maybe try again after the scars have healed.